Added initial ARB_robustness support.
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fe1db15d31
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@ -412,6 +412,12 @@ extern "C" {
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#define GLFW_OPENGL_FORWARD_COMPAT 0x00020015
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#define GLFW_OPENGL_DEBUG_CONTEXT 0x00020016
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#define GLFW_OPENGL_PROFILE 0x00020017
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#define GLFW_OPENGL_ROBUSTNESS 0x00020018
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/* GLFW_OPENGL_ROBUSTNESS mode tokens */
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#define GLFW_OPENGL_NO_ROBUSTNESS 0x00000000
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#define GLFW_OPENGL_NO_RESET_NOTIFICATION 0x00000001
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#define GLFW_OPENGL_LOSE_CONTEXT_ON_RESET 0x00000002
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/* GLFW_OPENGL_PROFILE bit tokens */
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#define GLFW_OPENGL_CORE_PROFILE 0x00000001
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@ -274,6 +274,7 @@ version of GLFW.</p>
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<li>Added <code>glfwGetCurrentWindow</code> function for retrieving the window whose OpenGL context is current</li>
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<li>Added <code>glfwInitWithModels</code> function and <code>GLFWallocator</code> and <code>GLFWthreadmodel</code> types for pluggable memory allocation and threading models</li>
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<li>Added <code>GLFW_OPENGL_ES2_PROFILE</code> profile for creating OpenGL ES 2.0 contexts using the <code>GLX_EXT_create_context_es2_profile</code> and <code>WGL_EXT_create_context_es2_profile</code> extensions</li>
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<li>Added <code>GLFW_OPENGL_ROBUSTNESS</code> window hint and associated strategy tokens for <code>GL_ARB_robustness</code> support</li>
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<li>Added <code>windows</code> simple multi-window test program</li>
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<li>Added <code>sharing</code> simple OpenGL object sharing test program</li>
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<li>Added a parameter to <code>glfwOpenWindow</code> for specifying a context the new window's context will share objects with</li>
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@ -479,6 +479,13 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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return GL_FALSE;
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}
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// Fail if a robustness strategy was requested
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if (wndconfig->glRobustness)
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{
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_glfwSetError(GLFW_VERSION_UNAVAILABLE, "Cocoa/NSOpenGL: Mac OS X does not support OpenGL robustness strategies");
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return GL_FALSE;
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}
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// We can only have one application delegate, but we only allocate it the
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// first time we create a window to keep all window code in this file
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if (_glfwLibrary.NS.delegate == nil)
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@ -99,6 +99,7 @@ struct _GLFWhints
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GLboolean glForward;
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GLboolean glDebug;
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int glProfile;
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int glRobustness;
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};
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@ -119,6 +120,7 @@ struct _GLFWwndconfig
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GLboolean glForward;
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GLboolean glDebug;
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int glProfile;
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int glRobustness;
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_GLFWwindow* share;
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};
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@ -196,6 +198,7 @@ struct _GLFWwindow
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int glMajor, glMinor, glRevision;
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GLboolean glForward, glDebug;
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int glProfile;
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int glRobustness;
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PFNGLGETSTRINGIPROC GetStringi;
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// These are defined in the current port's platform.h
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11
src/opengl.c
11
src/opengl.c
@ -320,6 +320,16 @@ GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig)
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return GL_FALSE;
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}
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if (wndconfig->glRobustness)
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{
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if (wndconfig->glRobustness != GLFW_OPENGL_NO_RESET_NOTIFICATION &&
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wndconfig->glRobustness != GLFW_OPENGL_LOSE_CONTEXT_ON_RESET)
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{
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_glfwSetError(GLFW_INVALID_VALUE, "glfwOpenWindow: Invalid OpenGL robustness mode requested");
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return GL_FALSE;
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}
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}
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return GL_TRUE;
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}
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@ -335,6 +345,7 @@ GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig)
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// As these are hard constraints when non-zero, we can simply copy them
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window->glProfile = wndconfig->glProfile;
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window->glForward = wndconfig->glForward;
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window->glRobustness = wndconfig->glRobustness;
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if (window->glMajor < wndconfig->glMajor ||
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(window->glMajor == wndconfig->glMajor &&
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@ -232,6 +232,7 @@ typedef struct _GLFWcontextWGL
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GLboolean has_WGL_ARB_create_context;
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GLboolean has_WGL_ARB_create_context_profile;
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GLboolean has_WGL_EXT_create_context_es2_profile;
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GLboolean has_WGL_ARB_create_context_robustness;
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} _GLFWcontextWGL;
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@ -323,7 +323,7 @@ static GLboolean createContext(_GLFWwindow* window,
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int pixelFormat)
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{
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PIXELFORMATDESCRIPTOR pfd;
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int i = 0, attribs[9];
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int i = 0, attribs[40];
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HGLRC share = NULL;
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if (wndconfig->share)
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@ -355,7 +355,7 @@ static GLboolean createContext(_GLFWwindow* window,
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attribs[i++] = wndconfig->glMinor;
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}
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if (wndconfig->glForward || wndconfig->glDebug)
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if (wndconfig->glForward || wndconfig->glDebug || wndconfig->glRobustness)
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{
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int flags = 0;
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@ -365,6 +365,9 @@ static GLboolean createContext(_GLFWwindow* window,
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if (wndconfig->glDebug)
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flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
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if (wndconfig->glRobustness)
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flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB;
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attribs[i++] = WGL_CONTEXT_FLAGS_ARB;
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attribs[i++] = flags;
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}
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@ -397,6 +400,25 @@ static GLboolean createContext(_GLFWwindow* window,
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attribs[i++] = flags;
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}
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if (wndconfig->glRobustness)
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{
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int strategy;
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if (!window->WGL.has_WGL_ARB_create_context_robustness)
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{
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_glfwSetError(GLFW_VERSION_UNAVAILABLE, "Win32/WGL: An OpenGL robustness strategy was requested but WGL_ARB_create_context_robustness is unavailable");
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return GL_FALSE;
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}
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if (wndconfig->glRobustness == GLFW_OPENGL_NO_RESET_NOTIFICATION)
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strategy = WGL_NO_RESET_NOTIFICATION_ARB;
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else if (wndconfig->glRobustness == GLFW_OPENGL_LOSE_CONTEXT_ON_RESET)
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strategy = WGL_LOSE_CONTEXT_ON_RESET_ARB;
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attribs[i++] = WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB;
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attribs[i++] = strategy;
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}
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attribs[i++] = 0;
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window->WGL.context = window->WGL.CreateContextAttribsARB(window->WGL.DC,
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@ -1067,6 +1089,7 @@ static void initWGLExtensions(_GLFWwindow* window)
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window->WGL.has_WGL_ARB_create_context = GL_FALSE;
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window->WGL.has_WGL_ARB_create_context_profile = GL_FALSE;
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window->WGL.has_WGL_EXT_create_context_es2_profile = GL_FALSE;
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window->WGL.has_WGL_ARB_create_context_robustness = GL_FALSE;
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window->WGL.has_WGL_EXT_swap_control = GL_FALSE;
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window->WGL.has_WGL_ARB_pixel_format = GL_FALSE;
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@ -1105,6 +1128,12 @@ static void initWGLExtensions(_GLFWwindow* window)
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window->WGL.has_WGL_EXT_create_context_es2_profile = GL_TRUE;
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}
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if (window->WGL.has_WGL_ARB_create_context)
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{
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if (_glfwPlatformExtensionSupported("WGL_ARB_create_context_robustness"))
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window->WGL.has_WGL_ARB_create_context_robustness = GL_TRUE;
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}
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if (_glfwPlatformExtensionSupported("WGL_EXT_swap_control"))
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{
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window->WGL.SwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)
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@ -277,6 +277,7 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
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wndconfig.glForward = _glfwLibrary.hints.glForward ? GL_TRUE : GL_FALSE;
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wndconfig.glDebug = _glfwLibrary.hints.glDebug ? GL_TRUE : GL_FALSE;
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wndconfig.glProfile = _glfwLibrary.hints.glProfile;
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wndconfig.glRobustness = _glfwLibrary.hints.glRobustness ? GL_TRUE : GL_FALSE;
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wndconfig.share = share;
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// Reset to default values for the next call
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@ -499,6 +500,9 @@ GLFWAPI void glfwOpenWindowHint(int target, int hint)
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case GLFW_OPENGL_PROFILE:
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_glfwLibrary.hints.glProfile = hint;
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break;
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case GLFW_OPENGL_ROBUSTNESS:
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_glfwLibrary.hints.glRobustness = hint;
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break;
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default:
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break;
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}
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@ -776,6 +780,8 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param)
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return window->glDebug;
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case GLFW_OPENGL_PROFILE:
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return window->glProfile;
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case GLFW_OPENGL_ROBUSTNESS:
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return window->glRobustness;
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default:
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_glfwSetError(GLFW_INVALID_ENUM, "glfwGetWindowParam: Invalid enum value for 'param' parameter");
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return 0;
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@ -107,6 +107,7 @@ typedef struct _GLFWcontextGLX
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GLboolean has_GLX_ARB_multisample;
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GLboolean has_GLX_ARB_create_context;
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GLboolean has_GLX_ARB_create_context_profile;
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GLboolean has_GLX_ARB_create_context_robustness;
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GLboolean has_GLX_EXT_create_context_es2_profile;
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} _GLFWcontextGLX;
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@ -445,7 +445,7 @@ static int createContext(_GLFWwindow* window,
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setGLXattrib(attribs, index, GLX_CONTEXT_MINOR_VERSION_ARB, wndconfig->glMinor);
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}
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if (wndconfig->glForward || wndconfig->glDebug)
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if (wndconfig->glForward || wndconfig->glDebug || wndconfig->glRobustness)
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{
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int flags = 0;
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@ -455,6 +455,9 @@ static int createContext(_GLFWwindow* window,
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if (wndconfig->glDebug)
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flags |= GLX_CONTEXT_DEBUG_BIT_ARB;
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if (wndconfig->glRobustness)
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flags |= GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB;
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setGLXattrib(attribs, index, GLX_CONTEXT_FLAGS_ARB, flags);
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}
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@ -485,6 +488,24 @@ static int createContext(_GLFWwindow* window,
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setGLXattrib(attribs, index, GLX_CONTEXT_PROFILE_MASK_ARB, flags);
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}
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if (wndconfig->glRobustness)
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{
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int strategy;
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if (!window->GLX.has_GLX_ARB_create_context_robustness)
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{
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_glfwSetError(GLFW_VERSION_UNAVAILABLE, "X11/GLX: An OpenGL robustness strategy was requested but GLX_ARB_create_context_robustness is unavailable");
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return GL_FALSE;
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}
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if (wndconfig->glRobustness == GLFW_OPENGL_NO_RESET_NOTIFICATION)
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strategy = GLX_NO_RESET_NOTIFICATION_ARB;
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else if (wndconfig->glRobustness == GLFW_OPENGL_LOSE_CONTEXT_ON_RESET)
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strategy = GLX_LOSE_CONTEXT_ON_RESET_ARB;
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setGLXattrib(attribs, index, GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, strategy);
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}
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setGLXattrib(attribs, index, None, None);
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// This is the only place we set an Xlib error handler, and we only do
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@ -613,6 +634,12 @@ static void initGLXExtensions(_GLFWwindow* window)
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if (_glfwPlatformExtensionSupported("GLX_EXT_create_context_es2_profile"))
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window->GLX.has_GLX_EXT_create_context_es2_profile = GL_TRUE;
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}
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if (window->GLX.has_GLX_ARB_create_context)
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{
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if (_glfwPlatformExtensionSupported("GLX_ARB_create_context_robustness"))
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window->GLX.has_GLX_ARB_create_context_robustness = GL_TRUE;
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}
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}
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@ -44,8 +44,9 @@
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static void usage(void)
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{
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printf("Usage: version [-h] [-m MAJOR] [-n MINOR] [-d] [-l] [-f] [-p PROFILE]\n");
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printf("Usage: version [-h] [-m MAJOR] [-n MINOR] [-d] [-l] [-f] [-p PROFILE] [-r STRATEGY]\n");
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printf("available profiles: core compat es2\n");
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printf("available strategies: none lose\n");
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}
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static void error_callback(int error, const char* description)
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@ -113,12 +114,12 @@ static void list_extensions(int major, int minor)
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int main(int argc, char** argv)
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{
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int ch, profile = 0, major = 1, minor = 0, revision;
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int ch, profile = 0, strategy = 0, major = 1, minor = 0, revision;
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GLboolean debug = GL_FALSE, forward = GL_FALSE, list = GL_FALSE;
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GLint flags, mask;
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GLFWwindow window;
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while ((ch = getopt(argc, argv, "dfhlm:n:p:")) != -1)
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while ((ch = getopt(argc, argv, "dfhlm:n:p:r:")) != -1)
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{
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switch (ch)
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{
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@ -153,6 +154,17 @@ int main(int argc, char** argv)
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exit(EXIT_FAILURE);
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}
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break;
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case 'r':
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if (strcasecmp(optarg, "none") == 0)
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strategy = GLFW_OPENGL_NO_RESET_NOTIFICATION;
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else if (strcasecmp(optarg, "lose") == 0)
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strategy = GLFW_OPENGL_LOSE_CONTEXT_ON_RESET;
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else
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{
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usage();
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exit(EXIT_FAILURE);
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}
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break;
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default:
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usage();
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exit(EXIT_FAILURE);
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@ -185,6 +197,9 @@ int main(int argc, char** argv)
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if (profile != 0)
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glfwOpenWindowHint(GLFW_OPENGL_PROFILE, profile);
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if (strategy)
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glfwOpenWindowHint(GLFW_OPENGL_ROBUSTNESS, strategy);
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// We assume here that we stand a better chance of success by leaving all
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// possible details of pixel format selection to GLFW
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