Formatting.
This commit is contained in:
parent
8f78d5df3a
commit
dfe67935cf
@ -9,74 +9,72 @@
|
||||
#include <GL/glfw3.h>
|
||||
|
||||
|
||||
int main( void )
|
||||
int main(void)
|
||||
{
|
||||
int width, height, x;
|
||||
double t;
|
||||
GLFWwindow window;
|
||||
|
||||
// Initialise GLFW
|
||||
if( !glfwInit() )
|
||||
if (!glfwInit())
|
||||
{
|
||||
fprintf( stderr, "Failed to initialize GLFW\n" );
|
||||
exit( EXIT_FAILURE );
|
||||
fprintf(stderr, "Failed to initialize GLFW\n");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
// Open a window and create its OpenGL context
|
||||
window = glfwOpenWindow( 640, 480, GLFW_WINDOWED, "Spinning Triangle", NULL );
|
||||
window = glfwOpenWindow(640, 480, GLFW_WINDOWED, "Spinning Triangle", NULL);
|
||||
if (!window)
|
||||
{
|
||||
fprintf( stderr, "Failed to open GLFW window\n" );
|
||||
|
||||
glfwTerminate();
|
||||
exit( EXIT_FAILURE );
|
||||
fprintf(stderr, "Failed to open GLFW window\n");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
// Ensure we can capture the escape key being pressed below
|
||||
glfwEnable( window, GLFW_STICKY_KEYS );
|
||||
glfwEnable(window, GLFW_STICKY_KEYS);
|
||||
|
||||
// Enable vertical sync (on cards that support it)
|
||||
glfwSwapInterval( 1 );
|
||||
glfwSwapInterval(1);
|
||||
|
||||
do
|
||||
{
|
||||
t = glfwGetTime();
|
||||
glfwGetMousePos( window, &x, NULL );
|
||||
double t = glfwGetTime();
|
||||
glfwGetMousePos(window, &x, NULL);
|
||||
|
||||
// Get window size (may be different than the requested size)
|
||||
glfwGetWindowSize( window, &width, &height );
|
||||
glfwGetWindowSize(window, &width, &height);
|
||||
|
||||
// Special case: avoid division by zero below
|
||||
height = height > 0 ? height : 1;
|
||||
|
||||
glViewport( 0, 0, width, height );
|
||||
glViewport(0, 0, width, height);
|
||||
|
||||
// Clear color buffer to black
|
||||
glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
|
||||
glClear( GL_COLOR_BUFFER_BIT );
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// Select and setup the projection matrix
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective( 65.0f, (GLfloat)width/(GLfloat)height, 1.0f, 100.0f );
|
||||
gluPerspective(65.0f, (GLfloat)width/(GLfloat)height, 1.f, 100.0f);
|
||||
|
||||
// Select and setup the modelview matrix
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
gluLookAt( 0.0f, 1.0f, 0.0f, // Eye-position
|
||||
0.0f, 20.0f, 0.0f, // View-point
|
||||
0.0f, 0.0f, 1.0f ); // Up-vector
|
||||
gluLookAt(0.f, 1.f, 0.f, // Eye-position
|
||||
0.f, 20.f, 0.f, // View-point
|
||||
0.f, 0.f, 1.f); // Up-vector
|
||||
|
||||
// Draw a rotating colorful triangle
|
||||
glTranslatef( 0.0f, 14.0f, 0.0f );
|
||||
glRotatef( 0.3f*(GLfloat)x + (GLfloat)t*100.0f, 0.0f, 0.0f, 1.0f );
|
||||
glBegin( GL_TRIANGLES );
|
||||
glColor3f( 1.0f, 0.0f, 0.0f );
|
||||
glVertex3f( -5.0f, 0.0f, -4.0f );
|
||||
glColor3f( 0.0f, 1.0f, 0.0f );
|
||||
glVertex3f( 5.0f, 0.0f, -4.0f );
|
||||
glColor3f( 0.0f, 0.0f, 1.0f );
|
||||
glVertex3f( 0.0f, 0.0f, 6.0f );
|
||||
glTranslatef(0.f, 14.f, 0.f);
|
||||
glRotatef(0.3f * (GLfloat) x + (GLfloat) t * 100.f, 0.f, 0.f, 1.f);
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(1.f, 0.f, 0.f);
|
||||
glVertex3f(-5.f, 0.f, -4.f);
|
||||
glColor3f(0.f, 1.f, 0.f);
|
||||
glVertex3f(5.f, 0.f, -4.f);
|
||||
glColor3f(0.f, 0.f, 1.f);
|
||||
glVertex3f(0.f, 0.f, 6.f);
|
||||
glEnd();
|
||||
|
||||
// Swap buffers
|
||||
@ -84,12 +82,12 @@ int main( void )
|
||||
glfwPollEvents();
|
||||
|
||||
} // Check if the ESC key was pressed or the window was closed
|
||||
while( glfwIsWindow(window) &&
|
||||
glfwGetKey( window, GLFW_KEY_ESC ) != GLFW_PRESS );
|
||||
while (glfwIsWindow(window) &&
|
||||
glfwGetKey(window, GLFW_KEY_ESC) != GLFW_PRESS);
|
||||
|
||||
// Close OpenGL window and terminate GLFW
|
||||
glfwTerminate();
|
||||
|
||||
exit( EXIT_SUCCESS );
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user