X11: Fix BadMatch on XSetInputFocus
Input focus was in some cases set before the window was visible (ICCCM section 4.2.2). Related to #798. Fixes #789.
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@ -114,6 +114,8 @@ information on what to include when reporting a bug.
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removed (#817,#826)
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- [X11] Bugfix: Window size limits were ignored if the minimum or maximum size
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was set to `GLFW_DONT_CARE` (#805)
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- [X11] Bugfix: Input focus was set before window was visible, causing
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`BadMatch` on some non-reparenting WMs (#789,#798)
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- [WGL] Added reporting of errors from `WGL_ARB_create_context` extension
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- [GLX] Bugfix: Dynamically loaded entry points were not verified
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- [EGL] Added `lib` prefix matching between EGL and OpenGL ES library binaries
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@ -180,6 +182,7 @@ skills.
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- Warren Hu
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- IntellectualKitty
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- Aaron Jacobs
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- Erik S. V. Jansson
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- Toni Jovanoski
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- Arseny Kapoulkine
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- Osman Keskin
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@ -92,6 +92,26 @@ static GLFWbool waitForEvent(double* timeout)
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}
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}
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// Waits until a VisibilityNotify event arrives for the specified window or the
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// timeout period elapses (ICCCM section 4.2.2)
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//
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static GLFWbool waitForVisibilityNotify(_GLFWwindow* window)
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{
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XEvent dummy;
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double timeout = 0.1;
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while (!XCheckTypedWindowEvent(_glfw.x11.display,
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window->x11.handle,
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VisibilityNotify,
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&dummy))
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{
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if (!waitForEvent(&timeout))
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return GLFW_FALSE;
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}
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return GLFW_TRUE;
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}
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// Returns whether the window is iconified
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//
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static int getWindowState(_GLFWwindow* window)
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@ -1878,7 +1898,10 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
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}
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if (_glfwPlatformWindowIconified(window))
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{
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XMapWindow(_glfw.x11.display, window->x11.handle);
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waitForVisibilityNotify(window);
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}
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else if (_glfwPlatformWindowVisible(window))
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{
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if (_glfw.x11.NET_WM_STATE &&
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@ -1915,8 +1938,11 @@ void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
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void _glfwPlatformShowWindow(_GLFWwindow* window)
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{
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if (_glfwPlatformWindowVisible(window))
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return;
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XMapWindow(_glfw.x11.display, window->x11.handle);
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XFlush(_glfw.x11.display);
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waitForVisibilityNotify(window);
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}
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void _glfwPlatformHideWindow(_GLFWwindow* window)
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@ -1971,7 +1997,8 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
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if (window->monitor)
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{
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XMapRaised(_glfw.x11.display, window->x11.handle);
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acquireMonitor(window);
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if (waitForVisibilityNotify(window))
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acquireMonitor(window);
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}
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else
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{
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