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696 lines
27 KiB
Plaintext
696 lines
27 KiB
Plaintext
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@node Extended Characters, Locales, String and Array Utilities, Top
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@chapter Extended Characters
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A number of languages use character sets that are larger than the range
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of values of type @code{char}. Japanese and Chinese are probably the
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most familiar examples.
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The GNU C library includes support for two mechanisms for dealing with
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extended character sets: multibyte characters and wide characters. This
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chapter describes how to use these mechanisms, and the functions for
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converting between them.
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@cindex extended character sets
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The behavior of the functions in this chapter is affected by the current
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locale for character classification---the @code{LC_CTYPE} category; see
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@ref{Locale Categories}. This choice of locale selects which multibyte
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code is used, and also controls the meanings and characteristics of wide
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character codes.
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@menu
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* Extended Char Intro:: Multibyte codes versus wide characters.
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* Locales and Extended Chars:: The locale selects the character codes.
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* Multibyte Char Intro:: How multibyte codes are represented.
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* Wide Char Intro:: How wide characters are represented.
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* Wide String Conversion:: Converting wide strings to multibyte code
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and vice versa.
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* Length of Char:: how many bytes make up one multibyte char.
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* Converting One Char:: Converting a string character by character.
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* Example of Conversion:: Example showing why converting
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one character at a time may be useful.
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* Shift State:: Multibyte codes with "shift characters".
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@end menu
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@node Extended Char Intro, Locales and Extended Chars, , Extended Characters
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@section Introduction to Extended Characters
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You can represent extended characters in either of two ways:
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@itemize @bullet
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@item
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As @dfn{multibyte characters} which can be embedded in an ordinary
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string, an array of @code{char} objects. Their advantage is that many
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programs and operating systems can handle occasional multibyte
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characters scattered among ordinary ASCII characters, without any
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change.
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@item
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@cindex wide characters
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As @dfn{wide characters}, which are like ordinary characters except that
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they occupy more bits. The wide character data type, @code{wchar_t},
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has a range large enough to hold extended character codes as well as
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old-fashioned ASCII codes.
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An advantage of wide characters is that each character is a single data
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object, just like ordinary ASCII characters. There are a few
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disadvantages:
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@itemize @bullet
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@item
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Each existing program must be modified and recompiled to make it use
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wide characters.
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@item
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Files of wide characters cannot be read by programs that expect ordinary
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characters.
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@end itemize
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@end itemize
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Typically, you use the multibyte character representation as part of the
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external program interface, such as reading or writing text to files.
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However, it's usually easier to perform internal manipulations on
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strings containing extended characters on arrays of @code{wchar_t}
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objects, since the uniform representation makes most editing operations
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easier. If you do use multibyte characters for files and wide
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characters for internal operations, you need to convert between them
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when you read and write data.
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If your system supports extended characters, then it supports them both
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as multibyte characters and as wide characters. The library includes
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functions you can use to convert between the two representations.
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These functions are described in this chapter.
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@node Locales and Extended Chars, Multibyte Char Intro, Extended Char Intro, Extended Characters
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@section Locales and Extended Characters
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A computer system can support more than one multibyte character code,
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and more than one wide character code. The user controls the choice of
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codes through the current locale for character classification
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(@pxref{Locales}). Each locale specifies a particular multibyte
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character code and a particular wide character code. The choice of locale
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influences the behavior of the conversion functions in the library.
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Some locales support neither wide characters nor nontrivial multibyte
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characters. In these locales, the library conversion functions still
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work, even though what they do is basically trivial.
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If you select a new locale for character classification, the internal
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shift state maintained by these functions can become confused, so it's
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not a good idea to change the locale while you are in the middle of
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processing a string.
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@node Multibyte Char Intro, Wide Char Intro, Locales and Extended Chars, Extended Characters
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@section Multibyte Characters
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@cindex multibyte characters
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In the ordinary ASCII code, a sequence of characters is a sequence of
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bytes, and each character is one byte. This is very simple, but
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allows for only 256 distinct characters.
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In a @dfn{multibyte character code}, a sequence of characters is a
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sequence of bytes, but each character may occupy one or more consecutive
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bytes of the sequence.
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@cindex basic byte sequence
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There are many different ways of designing a multibyte character code;
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different systems use different codes. To specify a particular code
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means designating the @dfn{basic} byte sequences---those which represent
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a single character---and what characters they stand for. A code that a
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computer can actually use must have a finite number of these basic
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sequences, and typically none of them is more than a few characters
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long.
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These sequences need not all have the same length. In fact, many of
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them are just one byte long. Because the basic ASCII characters in the
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range from @code{0} to @code{0177} are so important, they stand for
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themselves in all multibyte character codes. That is to say, a byte
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whose value is @code{0} through @code{0177} is always a character in
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itself. The characters which are more than one byte must always start
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with a byte in the range from @code{0200} through @code{0377}.
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The byte value @code{0} can be used to terminate a string, just as it is
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often used in a string of ASCII characters.
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Specifying the basic byte sequences that represent single characters
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automatically gives meanings to many longer byte sequences, as more than
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one character. For example, if the two byte sequence @code{0205 049}
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stands for the Greek letter alpha, then @code{0205 049 065} must stand
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for an alpha followed by an @samp{A} (ASCII code 065), and @code{0205 049
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0205 049} must stand for two alphas in a row.
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If any byte sequence can have more than one meaning as a sequence of
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characters, then the multibyte code is ambiguous---and no good. The
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codes that systems actually use are all unambiguous.
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In most codes, there are certain sequences of bytes that have no meaning
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as a character or characters. These are called @dfn{invalid}.
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The simplest possible multibyte code is a trivial one:
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@quotation
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The basic sequences consist of single bytes.
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@end quotation
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This particular code is equivalent to not using multibyte characters at
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all. It has no invalid sequences. But it can handle only 256 different
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characters.
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Here is another possible code which can handle 9376 different
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characters:
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@quotation
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The basic sequences consist of
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@itemize @bullet
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@item
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single bytes with values in the range @code{0} through @code{0237}.
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@item
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two-byte sequences, in which both of the bytes have values in the range
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from @code{0240} through @code{0377}.
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@end itemize
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@end quotation
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@noindent
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This code or a similar one is used on some systems to represent Japanese
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characters. The invalid sequences are those which consist of an odd
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number of consecutive bytes in the range from @code{0240} through
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@code{0377}.
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Here is another multibyte code which can handle more distinct extended
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characters---in fact, almost thirty million:
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@quotation
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The basic sequences consist of
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@itemize @bullet
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@item
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single bytes with values in the range @code{0} through @code{0177}.
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@item
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sequences of up to four bytes in which the first byte is in the range
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from @code{0200} through @code{0237}, and the remaining bytes are in the
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range from @code{0240} through @code{0377}.
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@end itemize
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@end quotation
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@noindent
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In this code, any sequence that starts with a byte in the range
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from @code{0240} through @code{0377} is invalid.
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And here is another variant which has the advantage that removing the
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last byte or bytes from a valid character can never produce another
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valid character. (This property is convenient when you want to search
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strings for particular characters.)
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@quotation
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The basic sequences consist of
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@itemize @bullet
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@item
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single bytes with values in the range @code{0} through @code{0177}.
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@item
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two-byte sequences in which the first byte is in the range from
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@code{0200} through @code{0207}, and the second byte is in the range
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from @code{0240} through @code{0377}.
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@item
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three-byte sequences in which the first byte is in the range from
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@code{0210} through @code{0217}, and the other bytes are in the range
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from @code{0240} through @code{0377}.
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@item
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four-byte sequences in which the first byte is in the range from
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@code{0220} through @code{0227}, and the other bytes are in the range
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from @code{0240} through @code{0377}.
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@end itemize
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@end quotation
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@noindent
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The list of invalid sequences for this code is long and not worth
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stating in full; examples of invalid sequences include @code{0240} and
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@code{0220 0300 065}.
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The number of @emph{possible} multibyte codes is astronomical. But a
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given computer system will support at most a few different codes. (One
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of these codes may allow for thousands of different characters.)
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Another computer system may support a completely different code. The
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library facilities described in this chapter are helpful because they
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package up the knowledge of the details of a particular computer
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system's multibyte code, so your programs need not know them.
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You can use special standard macros to find out the maximum possible
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number of bytes in a character in the currently selected multibyte
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code with @code{MB_CUR_MAX}, and the maximum for @emph{any} multibyte
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code supported on your computer with @code{MB_LEN_MAX}.
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@comment limits.h
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@comment ANSI
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@deftypevr Macro int MB_LEN_MAX
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This is the maximum length of a multibyte character for any supported
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locale. It is defined in @file{limits.h}.
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@pindex limits.h
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@end deftypevr
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@comment stdlib.h
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@comment ANSI
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@deftypevr Macro int MB_CUR_MAX
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This macro expands into a (possibly non-constant) positive integer
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expression that is the maximum number of bytes in a multibyte character
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in the current locale. The value is never greater than @code{MB_LEN_MAX}.
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@pindex stdlib.h
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@code{MB_CUR_MAX} is defined in @file{stdlib.h}.
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@end deftypevr
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Normally, each basic sequence in a particular character code stands for
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one character, the same character regardless of context. Some multibyte
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character codes have a concept of @dfn{shift state}; certain codes,
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called @dfn{shift sequences}, change to a different shift state, and the
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meaning of some or all basic sequences varies according to the current
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shift state. In fact, the set of basic sequences might even be
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different depending on the current shift state. @xref{Shift State}, for
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more information on handling this sort of code.
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What happens if you try to pass a string containing multibyte characters
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to a function that doesn't know about them? Normally, such a function
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treats a string as a sequence of bytes, and interprets certain byte
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values specially; all other byte values are ``ordinary''. As long as a
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multibyte character doesn't contain any of the special byte values, the
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function should pass it through as if it were several ordinary
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characters.
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For example, let's figure out what happens if you use multibyte
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characters in a file name. The functions such as @code{open} and
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@code{unlink} that operate on file names treat the name as a sequence of
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byte values, with @samp{/} as the only special value. Any other byte
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values are copied, or compared, in sequence, and all byte values are
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treated alike. Thus, you may think of the file name as a sequence of
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bytes or as a string containing multibyte characters; the same behavior
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makes sense equally either way, provided no multibyte character contains
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a @samp{/}.
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@node Wide Char Intro, Wide String Conversion, Multibyte Char Intro, Extended Characters
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@section Wide Character Introduction
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@dfn{Wide characters} are much simpler than multibyte characters. They
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are simply characters with more than eight bits, so that they have room
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for more than 256 distinct codes. The wide character data type,
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@code{wchar_t}, has a range large enough to hold extended character
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codes as well as old-fashioned ASCII codes.
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An advantage of wide characters is that each character is a single data
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object, just like ordinary ASCII characters. Wide characters also have
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some disadvantages:
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@itemize @bullet
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@item
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A program must be modified and recompiled in order to use wide
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characters at all.
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@item
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Files of wide characters cannot be read by programs that expect ordinary
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characters.
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@end itemize
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Wide character values @code{0} through @code{0177} are always identical
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in meaning to the ASCII character codes. The wide character value zero
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is often used to terminate a string of wide characters, just as a single
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byte with value zero often terminates a string of ordinary characters.
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@comment stddef.h
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@comment ANSI
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@deftp {Data Type} wchar_t
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This is the ``wide character'' type, an integer type whose range is
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large enough to represent all distinct values in any extended character
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set in the supported locales. @xref{Locales}, for more information
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about locales. This type is defined in the header file @file{stddef.h}.
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@pindex stddef.h
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@end deftp
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If your system supports extended characters, then each extended
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character has both a wide character code and a corresponding multibyte
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basic sequence.
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@cindex code, character
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@cindex character code
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In this chapter, the term @dfn{code} is used to refer to a single
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extended character object to emphasize the distinction from the
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@code{char} data type.
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@node Wide String Conversion, Length of Char, Wide Char Intro, Extended Characters
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@section Conversion of Extended Strings
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@cindex extended strings, converting representations
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@cindex converting extended strings
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@pindex stdlib.h
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The @code{mbstowcs} function converts a string of multibyte characters
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to a wide character array. The @code{wcstombs} function does the
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reverse. These functions are declared in the header file
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@file{stdlib.h}.
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In most programs, these functions are the only ones you need for
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conversion between wide strings and multibyte character strings. But
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they have limitations. If your data is not null-terminated or is not
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all in core at once, you probably need to use the low-level conversion
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functions to convert one character at a time. @xref{Converting One
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Char}.
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@comment stdlib.h
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@comment ANSI
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@deftypefun size_t mbstowcs (wchar_t *@var{wstring}, const char *@var{string}, size_t @var{size})
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The @code{mbstowcs} (``multibyte string to wide character string'')
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function converts the null-terminated string of multibyte characters
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@var{string} to an array of wide character codes, storing not more than
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@var{size} wide characters into the array beginning at @var{wstring}.
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The terminating null character counts towards the size, so if @var{size}
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is less than the actual number of wide characters resulting from
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@var{string}, no terminating null character is stored.
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The conversion of characters from @var{string} begins in the initial
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shift state.
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If an invalid multibyte character sequence is found, this function
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returns a value of @code{-1}. Otherwise, it returns the number of wide
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characters stored in the array @var{wstring}. This number does not
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include the terminating null character, which is present if the number
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is less than @var{size}.
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Here is an example showing how to convert a string of multibyte
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characters, allocating enough space for the result.
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@smallexample
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wchar_t *
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mbstowcs_alloc (const char *string)
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@{
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size_t size = strlen (string) + 1;
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wchar_t *buf = xmalloc (size * sizeof (wchar_t));
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size = mbstowcs (buf, string, size);
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if (size == (size_t) -1)
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return NULL;
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buf = xrealloc (buf, (size + 1) * sizeof (wchar_t));
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return buf;
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@}
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@end smallexample
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@end deftypefun
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@comment stdlib.h
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@comment ANSI
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@deftypefun size_t wcstombs (char *@var{string}, const wchar_t @var{wstring}, size_t @var{size})
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The @code{wcstombs} (``wide character string to multibyte string'')
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function converts the null-terminated wide character array @var{wstring}
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into a string containing multibyte characters, storing not more than
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@var{size} bytes starting at @var{string}, followed by a terminating
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||
|
null character if there is room. The conversion of characters begins in
|
||
|
the initial shift state.
|
||
|
|
||
|
The terminating null character counts towards the size, so if @var{size}
|
||
|
is less than or equal to the number of bytes needed in @var{wstring}, no
|
||
|
terminating null character is stored.
|
||
|
|
||
|
If a code that does not correspond to a valid multibyte character is
|
||
|
found, this function returns a value of @code{-1}. Otherwise, the
|
||
|
return value is the number of bytes stored in the array @var{string}.
|
||
|
This number does not include the terminating null character, which is
|
||
|
present if the number is less than @var{size}.
|
||
|
@end deftypefun
|
||
|
|
||
|
@node Length of Char, Converting One Char, Wide String Conversion, Extended Characters
|
||
|
@section Multibyte Character Length
|
||
|
@cindex multibyte character, length of
|
||
|
@cindex length of multibyte character
|
||
|
|
||
|
This section describes how to scan a string containing multibyte
|
||
|
characters, one character at a time. The difficulty in doing this
|
||
|
is to know how many bytes each character contains. Your program
|
||
|
can use @code{mblen} to find this out.
|
||
|
|
||
|
@comment stdlib.h
|
||
|
@comment ANSI
|
||
|
@deftypefun int mblen (const char *@var{string}, size_t @var{size})
|
||
|
The @code{mblen} function with a non-null @var{string} argument returns
|
||
|
the number of bytes that make up the multibyte character beginning at
|
||
|
@var{string}, never examining more than @var{size} bytes. (The idea is
|
||
|
to supply for @var{size} the number of bytes of data you have in hand.)
|
||
|
|
||
|
The return value of @code{mblen} distinguishes three possibilities: the
|
||
|
first @var{size} bytes at @var{string} start with valid multibyte
|
||
|
character, they start with an invalid byte sequence or just part of a
|
||
|
character, or @var{string} points to an empty string (a null character).
|
||
|
|
||
|
For a valid multibyte character, @code{mblen} returns the number of
|
||
|
bytes in that character (always at least @code{1}, and never more than
|
||
|
@var{size}). For an invalid byte sequence, @code{mblen} returns
|
||
|
@code{-1}. For an empty string, it returns @code{0}.
|
||
|
|
||
|
If the multibyte character code uses shift characters, then @code{mblen}
|
||
|
maintains and updates a shift state as it scans. If you call
|
||
|
@code{mblen} with a null pointer for @var{string}, that initializes the
|
||
|
shift state to its standard initial value. It also returns nonzero if
|
||
|
the multibyte character code in use actually has a shift state.
|
||
|
@xref{Shift State}.
|
||
|
|
||
|
@pindex stdlib.h
|
||
|
The function @code{mblen} is declared in @file{stdlib.h}.
|
||
|
@end deftypefun
|
||
|
|
||
|
@node Converting One Char, Example of Conversion, Length of Char, Extended Characters
|
||
|
@section Conversion of Extended Characters One by One
|
||
|
@cindex extended characters, converting
|
||
|
@cindex converting extended characters
|
||
|
|
||
|
@pindex stdlib.h
|
||
|
You can convert multibyte characters one at a time to wide characters
|
||
|
with the @code{mbtowc} function. The @code{wctomb} function does the
|
||
|
reverse. These functions are declared in @file{stdlib.h}.
|
||
|
|
||
|
@comment stdlib.h
|
||
|
@comment ANSI
|
||
|
@deftypefun int mbtowc (wchar_t *@var{result}, const char *@var{string}, size_t @var{size})
|
||
|
The @code{mbtowc} (``multibyte to wide character'') function when called
|
||
|
with non-null @var{string} converts the first multibyte character
|
||
|
beginning at @var{string} to its corresponding wide character code. It
|
||
|
stores the result in @code{*@var{result}}.
|
||
|
|
||
|
@code{mbtowc} never examines more than @var{size} bytes. (The idea is
|
||
|
to supply for @var{size} the number of bytes of data you have in hand.)
|
||
|
|
||
|
@code{mbtowc} with non-null @var{string} distinguishes three
|
||
|
possibilities: the first @var{size} bytes at @var{string} start with
|
||
|
valid multibyte character, they start with an invalid byte sequence or
|
||
|
just part of a character, or @var{string} points to an empty string (a
|
||
|
null character).
|
||
|
|
||
|
For a valid multibyte character, @code{mbtowc} converts it to a wide
|
||
|
character and stores that in @code{*@var{result}}, and returns the
|
||
|
number of bytes in that character (always at least @code{1}, and never
|
||
|
more than @var{size}).
|
||
|
|
||
|
For an invalid byte sequence, @code{mbtowc} returns @code{-1}. For an
|
||
|
empty string, it returns @code{0}, also storing @code{0} in
|
||
|
@code{*@var{result}}.
|
||
|
|
||
|
If the multibyte character code uses shift characters, then
|
||
|
@code{mbtowc} maintains and updates a shift state as it scans. If you
|
||
|
call @code{mbtowc} with a null pointer for @var{string}, that
|
||
|
initializes the shift state to its standard initial value. It also
|
||
|
returns nonzero if the multibyte character code in use actually has a
|
||
|
shift state. @xref{Shift State}.
|
||
|
@end deftypefun
|
||
|
|
||
|
@comment stdlib.h
|
||
|
@comment ANSI
|
||
|
@deftypefun int wctomb (char *@var{string}, wchar_t @var{wchar})
|
||
|
The @code{wctomb} (``wide character to multibyte'') function converts
|
||
|
the wide character code @var{wchar} to its corresponding multibyte
|
||
|
character sequence, and stores the result in bytes starting at
|
||
|
@var{string}. At most @code{MB_CUR_MAX} characters are stored.
|
||
|
|
||
|
@code{wctomb} with non-null @var{string} distinguishes three
|
||
|
possibilities for @var{wchar}: a valid wide character code (one that can
|
||
|
be translated to a multibyte character), an invalid code, and @code{0}.
|
||
|
|
||
|
Given a valid code, @code{wctomb} converts it to a multibyte character,
|
||
|
storing the bytes starting at @var{string}. Then it returns the number
|
||
|
of bytes in that character (always at least @code{1}, and never more
|
||
|
than @code{MB_CUR_MAX}).
|
||
|
|
||
|
If @var{wchar} is an invalid wide character code, @code{wctomb} returns
|
||
|
@code{-1}. If @var{wchar} is @code{0}, it returns @code{0}, also
|
||
|
storing @code{0} in @code{*@var{string}}.
|
||
|
|
||
|
If the multibyte character code uses shift characters, then
|
||
|
@code{wctomb} maintains and updates a shift state as it scans. If you
|
||
|
call @code{wctomb} with a null pointer for @var{string}, that
|
||
|
initializes the shift state to its standard initial value. It also
|
||
|
returns nonzero if the multibyte character code in use actually has a
|
||
|
shift state. @xref{Shift State}.
|
||
|
|
||
|
Calling this function with a @var{wchar} argument of zero when
|
||
|
@var{string} is not null has the side-effect of reinitializing the
|
||
|
stored shift state @emph{as well as} storing the multibyte character
|
||
|
@code{0} and returning @code{0}.
|
||
|
@end deftypefun
|
||
|
|
||
|
@node Example of Conversion, Shift State, Converting One Char, Extended Characters
|
||
|
@section Character-by-Character Conversion Example
|
||
|
|
||
|
Here is an example that reads multibyte character text from descriptor
|
||
|
@code{input} and writes the corresponding wide characters to descriptor
|
||
|
@code{output}. We need to convert characters one by one for this
|
||
|
example because @code{mbstowcs} is unable to continue past a null
|
||
|
character, and cannot cope with an apparently invalid partial character
|
||
|
by reading more input.
|
||
|
|
||
|
@smallexample
|
||
|
int
|
||
|
file_mbstowcs (int input, int output)
|
||
|
@{
|
||
|
char buffer[BUFSIZ + MB_LEN_MAX];
|
||
|
int filled = 0;
|
||
|
int eof = 0;
|
||
|
|
||
|
while (!eof)
|
||
|
@{
|
||
|
int nread;
|
||
|
int nwrite;
|
||
|
char *inp = buffer;
|
||
|
wchar_t outbuf[BUFSIZ];
|
||
|
wchar_t *outp = outbuf;
|
||
|
|
||
|
/* @r{Fill up the buffer from the input file.} */
|
||
|
nread = read (input, buffer + filled, BUFSIZ);
|
||
|
if (nread < 0)
|
||
|
@{
|
||
|
perror ("read");
|
||
|
return 0;
|
||
|
@}
|
||
|
/* @r{If we reach end of file, make a note to read no more.} */
|
||
|
if (nread == 0)
|
||
|
eof = 1;
|
||
|
|
||
|
/* @r{@code{filled} is now the number of bytes in @code{buffer}.} */
|
||
|
filled += nread;
|
||
|
|
||
|
/* @r{Convert those bytes to wide characters--as many as we can.} */
|
||
|
while (1)
|
||
|
@{
|
||
|
int thislen = mbtowc (outp, inp, filled);
|
||
|
/* Stop converting at invalid character;
|
||
|
this can mean we have read just the first part
|
||
|
of a valid character. */
|
||
|
if (thislen == -1)
|
||
|
break;
|
||
|
/* @r{Treat null character like any other,}
|
||
|
@r{but also reset shift state.} */
|
||
|
if (thislen == 0) @{
|
||
|
thislen = 1;
|
||
|
mbtowc (NULL, NULL, 0);
|
||
|
@}
|
||
|
/* @r{Advance past this character.} */
|
||
|
inp += thislen;
|
||
|
filled -= thislen;
|
||
|
outp++;
|
||
|
@}
|
||
|
|
||
|
/* @r{Write the wide characters we just made.} */
|
||
|
nwrite = write (output, outbuf,
|
||
|
(outp - outbuf) * sizeof (wchar_t));
|
||
|
if (nwrite < 0)
|
||
|
@{
|
||
|
perror ("write");
|
||
|
return 0;
|
||
|
@}
|
||
|
|
||
|
/* @r{See if we have a @emph{real} invalid character.} */
|
||
|
if ((eof && filled > 0) || filled >= MB_CUR_MAX)
|
||
|
@{
|
||
|
error ("invalid multibyte character");
|
||
|
return 0;
|
||
|
@}
|
||
|
|
||
|
/* @r{If any characters must be carried forward,}
|
||
|
@r{put them at the beginning of @code{buffer}.} */
|
||
|
if (filled > 0)
|
||
|
memcpy (inp, buffer, filled);
|
||
|
@}
|
||
|
@}
|
||
|
|
||
|
return 1;
|
||
|
@}
|
||
|
@end smallexample
|
||
|
|
||
|
@node Shift State, , Example of Conversion, Extended Characters
|
||
|
@section Multibyte Codes Using Shift Sequences
|
||
|
|
||
|
In some multibyte character codes, the @emph{meaning} of any particular
|
||
|
byte sequence is not fixed; it depends on what other sequences have come
|
||
|
earlier in the same string. Typically there are just a few sequences
|
||
|
that can change the meaning of other sequences; these few are called
|
||
|
@dfn{shift sequences} and we say that they set the @dfn{shift state} for
|
||
|
other sequences that follow.
|
||
|
|
||
|
To illustrate shift state and shift sequences, suppose we decide that
|
||
|
the sequence @code{0200} (just one byte) enters Japanese mode, in which
|
||
|
pairs of bytes in the range from @code{0240} to @code{0377} are single
|
||
|
characters, while @code{0201} enters Latin-1 mode, in which single bytes
|
||
|
in the range from @code{0240} to @code{0377} are characters, and
|
||
|
interpreted according to the ISO Latin-1 character set. This is a
|
||
|
multibyte code which has two alternative shift states (``Japanese mode''
|
||
|
and ``Latin-1 mode''), and two shift sequences that specify particular
|
||
|
shift states.
|
||
|
|
||
|
When the multibyte character code in use has shift states, then
|
||
|
@code{mblen}, @code{mbtowc} and @code{wctomb} must maintain and update
|
||
|
the current shift state as they scan the string. To make this work
|
||
|
properly, you must follow these rules:
|
||
|
|
||
|
@itemize @bullet
|
||
|
@item
|
||
|
Before starting to scan a string, call the function with a null pointer
|
||
|
for the multibyte character address---for example, @code{mblen (NULL,
|
||
|
0)}. This initializes the shift state to its standard initial value.
|
||
|
|
||
|
@item
|
||
|
Scan the string one character at a time, in order. Do not ``back up''
|
||
|
and rescan characters already scanned, and do not intersperse the
|
||
|
processing of different strings.
|
||
|
@end itemize
|
||
|
|
||
|
Here is an example of using @code{mblen} following these rules:
|
||
|
|
||
|
@smallexample
|
||
|
void
|
||
|
scan_string (char *s)
|
||
|
@{
|
||
|
int length = strlen (s);
|
||
|
|
||
|
/* @r{Initialize shift state.} */
|
||
|
mblen (NULL, 0);
|
||
|
|
||
|
while (1)
|
||
|
@{
|
||
|
int thischar = mblen (s, length);
|
||
|
/* @r{Deal with end of string and invalid characters.} */
|
||
|
if (thischar == 0)
|
||
|
break;
|
||
|
if (thischar == -1)
|
||
|
@{
|
||
|
error ("invalid multibyte character");
|
||
|
break;
|
||
|
@}
|
||
|
/* @r{Advance past this character.} */
|
||
|
s += thischar;
|
||
|
length -= thischar;
|
||
|
@}
|
||
|
@}
|
||
|
@end smallexample
|
||
|
|
||
|
The functions @code{mblen}, @code{mbtowc} and @code{wctomb} are not
|
||
|
reentrant when using a multibyte code that uses a shift state. However,
|
||
|
no other library functions call these functions, so you don't have to
|
||
|
worry that the shift state will be changed mysteriously.
|