stdlib: Add arc4random, arc4random_buf, and arc4random_uniform (BZ #4417)
The implementation is based on scalar Chacha20 with per-thread cache.
It uses getrandom or /dev/urandom as fallback to get the initial entropy,
and reseeds the internal state on every 16MB of consumed buffer.
To improve performance and lower memory consumption the per-thread cache
is allocated lazily on first arc4random functions call, and if the
memory allocation fails getentropy or /dev/urandom is used as fallback.
The cache is also cleared on thread exit iff it was initialized (so if
arc4random is not called it is not touched).
Although it is lock-free, arc4random is still not async-signal-safe
(the per thread state is not updated atomically).
The ChaCha20 implementation is based on RFC8439 [1], omitting the final
XOR of the keystream with the plaintext because the plaintext is a
stream of zeros. This strategy is similar to what OpenBSD arc4random
does.
The arc4random_uniform is based on previous work by Florian Weimer,
where the algorithm is based on Jérémie Lumbroso paper Optimal Discrete
Uniform Generation from Coin Flips, and Applications (2013) [2], who
credits Donald E. Knuth and Andrew C. Yao, The complexity of nonuniform
random number generation (1976), for solving the general case.
The main advantage of this method is the that the unit of randomness is not
the uniform random variable (uint32_t), but a random bit. It optimizes the
internal buffer sampling by initially consuming a 32-bit random variable
and then sampling byte per byte. Depending of the upper bound requested,
it might lead to better CPU utilization.
Checked on x86_64-linux-gnu, aarch64-linux, and powerpc64le-linux-gnu.
Co-authored-by: Florian Weimer <fweimer@redhat.com>
Reviewed-by: Yann Droneaud <ydroneaud@opteya.com>
[1] https://datatracker.ietf.org/doc/html/rfc8439
[2] https://arxiv.org/pdf/1304.1916.pdf
2022-07-21 13:04:59 +00:00
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/* Random pseudo generator number which returns a single 32 bit value
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uniformly distributed but with an upper_bound.
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2023-01-06 21:08:04 +00:00
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Copyright (C) 2022-2023 Free Software Foundation, Inc.
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stdlib: Add arc4random, arc4random_buf, and arc4random_uniform (BZ #4417)
The implementation is based on scalar Chacha20 with per-thread cache.
It uses getrandom or /dev/urandom as fallback to get the initial entropy,
and reseeds the internal state on every 16MB of consumed buffer.
To improve performance and lower memory consumption the per-thread cache
is allocated lazily on first arc4random functions call, and if the
memory allocation fails getentropy or /dev/urandom is used as fallback.
The cache is also cleared on thread exit iff it was initialized (so if
arc4random is not called it is not touched).
Although it is lock-free, arc4random is still not async-signal-safe
(the per thread state is not updated atomically).
The ChaCha20 implementation is based on RFC8439 [1], omitting the final
XOR of the keystream with the plaintext because the plaintext is a
stream of zeros. This strategy is similar to what OpenBSD arc4random
does.
The arc4random_uniform is based on previous work by Florian Weimer,
where the algorithm is based on Jérémie Lumbroso paper Optimal Discrete
Uniform Generation from Coin Flips, and Applications (2013) [2], who
credits Donald E. Knuth and Andrew C. Yao, The complexity of nonuniform
random number generation (1976), for solving the general case.
The main advantage of this method is the that the unit of randomness is not
the uniform random variable (uint32_t), but a random bit. It optimizes the
internal buffer sampling by initially consuming a 32-bit random variable
and then sampling byte per byte. Depending of the upper bound requested,
it might lead to better CPU utilization.
Checked on x86_64-linux-gnu, aarch64-linux, and powerpc64le-linux-gnu.
Co-authored-by: Florian Weimer <fweimer@redhat.com>
Reviewed-by: Yann Droneaud <ydroneaud@opteya.com>
[1] https://datatracker.ietf.org/doc/html/rfc8439
[2] https://arxiv.org/pdf/1304.1916.pdf
2022-07-21 13:04:59 +00:00
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This file is part of the GNU C Library.
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The GNU C Library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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The GNU C Library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the GNU C Library; if not, see
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<https://www.gnu.org/licenses/>. */
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#include <stdlib.h>
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#include <sys/param.h>
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2022-07-28 12:18:01 +00:00
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/* Return a uniformly distributed random number less than N. The algorithm
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calculates a mask being the lowest power of two bounding the upper bound
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N, successively queries new random values, and rejects values outside of
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the request range.
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stdlib: Add arc4random, arc4random_buf, and arc4random_uniform (BZ #4417)
The implementation is based on scalar Chacha20 with per-thread cache.
It uses getrandom or /dev/urandom as fallback to get the initial entropy,
and reseeds the internal state on every 16MB of consumed buffer.
To improve performance and lower memory consumption the per-thread cache
is allocated lazily on first arc4random functions call, and if the
memory allocation fails getentropy or /dev/urandom is used as fallback.
The cache is also cleared on thread exit iff it was initialized (so if
arc4random is not called it is not touched).
Although it is lock-free, arc4random is still not async-signal-safe
(the per thread state is not updated atomically).
The ChaCha20 implementation is based on RFC8439 [1], omitting the final
XOR of the keystream with the plaintext because the plaintext is a
stream of zeros. This strategy is similar to what OpenBSD arc4random
does.
The arc4random_uniform is based on previous work by Florian Weimer,
where the algorithm is based on Jérémie Lumbroso paper Optimal Discrete
Uniform Generation from Coin Flips, and Applications (2013) [2], who
credits Donald E. Knuth and Andrew C. Yao, The complexity of nonuniform
random number generation (1976), for solving the general case.
The main advantage of this method is the that the unit of randomness is not
the uniform random variable (uint32_t), but a random bit. It optimizes the
internal buffer sampling by initially consuming a 32-bit random variable
and then sampling byte per byte. Depending of the upper bound requested,
it might lead to better CPU utilization.
Checked on x86_64-linux-gnu, aarch64-linux, and powerpc64le-linux-gnu.
Co-authored-by: Florian Weimer <fweimer@redhat.com>
Reviewed-by: Yann Droneaud <ydroneaud@opteya.com>
[1] https://datatracker.ietf.org/doc/html/rfc8439
[2] https://arxiv.org/pdf/1304.1916.pdf
2022-07-21 13:04:59 +00:00
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2022-07-28 12:18:01 +00:00
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For reject values, it also tries if the remaining entropy could fit on
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the asked range after range adjustment.
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stdlib: Add arc4random, arc4random_buf, and arc4random_uniform (BZ #4417)
The implementation is based on scalar Chacha20 with per-thread cache.
It uses getrandom or /dev/urandom as fallback to get the initial entropy,
and reseeds the internal state on every 16MB of consumed buffer.
To improve performance and lower memory consumption the per-thread cache
is allocated lazily on first arc4random functions call, and if the
memory allocation fails getentropy or /dev/urandom is used as fallback.
The cache is also cleared on thread exit iff it was initialized (so if
arc4random is not called it is not touched).
Although it is lock-free, arc4random is still not async-signal-safe
(the per thread state is not updated atomically).
The ChaCha20 implementation is based on RFC8439 [1], omitting the final
XOR of the keystream with the plaintext because the plaintext is a
stream of zeros. This strategy is similar to what OpenBSD arc4random
does.
The arc4random_uniform is based on previous work by Florian Weimer,
where the algorithm is based on Jérémie Lumbroso paper Optimal Discrete
Uniform Generation from Coin Flips, and Applications (2013) [2], who
credits Donald E. Knuth and Andrew C. Yao, The complexity of nonuniform
random number generation (1976), for solving the general case.
The main advantage of this method is the that the unit of randomness is not
the uniform random variable (uint32_t), but a random bit. It optimizes the
internal buffer sampling by initially consuming a 32-bit random variable
and then sampling byte per byte. Depending of the upper bound requested,
it might lead to better CPU utilization.
Checked on x86_64-linux-gnu, aarch64-linux, and powerpc64le-linux-gnu.
Co-authored-by: Florian Weimer <fweimer@redhat.com>
Reviewed-by: Yann Droneaud <ydroneaud@opteya.com>
[1] https://datatracker.ietf.org/doc/html/rfc8439
[2] https://arxiv.org/pdf/1304.1916.pdf
2022-07-21 13:04:59 +00:00
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2022-07-28 12:18:01 +00:00
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The algorithm avoids modulo and divide operations, which might be costly
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depending on the architecture. */
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stdlib: Add arc4random, arc4random_buf, and arc4random_uniform (BZ #4417)
The implementation is based on scalar Chacha20 with per-thread cache.
It uses getrandom or /dev/urandom as fallback to get the initial entropy,
and reseeds the internal state on every 16MB of consumed buffer.
To improve performance and lower memory consumption the per-thread cache
is allocated lazily on first arc4random functions call, and if the
memory allocation fails getentropy or /dev/urandom is used as fallback.
The cache is also cleared on thread exit iff it was initialized (so if
arc4random is not called it is not touched).
Although it is lock-free, arc4random is still not async-signal-safe
(the per thread state is not updated atomically).
The ChaCha20 implementation is based on RFC8439 [1], omitting the final
XOR of the keystream with the plaintext because the plaintext is a
stream of zeros. This strategy is similar to what OpenBSD arc4random
does.
The arc4random_uniform is based on previous work by Florian Weimer,
where the algorithm is based on Jérémie Lumbroso paper Optimal Discrete
Uniform Generation from Coin Flips, and Applications (2013) [2], who
credits Donald E. Knuth and Andrew C. Yao, The complexity of nonuniform
random number generation (1976), for solving the general case.
The main advantage of this method is the that the unit of randomness is not
the uniform random variable (uint32_t), but a random bit. It optimizes the
internal buffer sampling by initially consuming a 32-bit random variable
and then sampling byte per byte. Depending of the upper bound requested,
it might lead to better CPU utilization.
Checked on x86_64-linux-gnu, aarch64-linux, and powerpc64le-linux-gnu.
Co-authored-by: Florian Weimer <fweimer@redhat.com>
Reviewed-by: Yann Droneaud <ydroneaud@opteya.com>
[1] https://datatracker.ietf.org/doc/html/rfc8439
[2] https://arxiv.org/pdf/1304.1916.pdf
2022-07-21 13:04:59 +00:00
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uint32_t
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__arc4random_uniform (uint32_t n)
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{
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if (n <= 1)
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/* There is no valid return value for a zero limit, and 0 is the
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only possible result for limit 1. */
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return 0;
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/* Powers of two are easy. */
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if (powerof2 (n))
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2022-07-28 12:18:01 +00:00
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return __arc4random () & (n - 1);
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stdlib: Add arc4random, arc4random_buf, and arc4random_uniform (BZ #4417)
The implementation is based on scalar Chacha20 with per-thread cache.
It uses getrandom or /dev/urandom as fallback to get the initial entropy,
and reseeds the internal state on every 16MB of consumed buffer.
To improve performance and lower memory consumption the per-thread cache
is allocated lazily on first arc4random functions call, and if the
memory allocation fails getentropy or /dev/urandom is used as fallback.
The cache is also cleared on thread exit iff it was initialized (so if
arc4random is not called it is not touched).
Although it is lock-free, arc4random is still not async-signal-safe
(the per thread state is not updated atomically).
The ChaCha20 implementation is based on RFC8439 [1], omitting the final
XOR of the keystream with the plaintext because the plaintext is a
stream of zeros. This strategy is similar to what OpenBSD arc4random
does.
The arc4random_uniform is based on previous work by Florian Weimer,
where the algorithm is based on Jérémie Lumbroso paper Optimal Discrete
Uniform Generation from Coin Flips, and Applications (2013) [2], who
credits Donald E. Knuth and Andrew C. Yao, The complexity of nonuniform
random number generation (1976), for solving the general case.
The main advantage of this method is the that the unit of randomness is not
the uniform random variable (uint32_t), but a random bit. It optimizes the
internal buffer sampling by initially consuming a 32-bit random variable
and then sampling byte per byte. Depending of the upper bound requested,
it might lead to better CPU utilization.
Checked on x86_64-linux-gnu, aarch64-linux, and powerpc64le-linux-gnu.
Co-authored-by: Florian Weimer <fweimer@redhat.com>
Reviewed-by: Yann Droneaud <ydroneaud@opteya.com>
[1] https://datatracker.ietf.org/doc/html/rfc8439
[2] https://arxiv.org/pdf/1304.1916.pdf
2022-07-21 13:04:59 +00:00
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2022-07-28 12:18:01 +00:00
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/* mask is the smallest power of 2 minus 1 number larger than n. */
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int z = __builtin_clz (n);
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uint32_t mask = ~UINT32_C(0) >> z;
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int bits = CHAR_BIT * sizeof (uint32_t) - z;
|
stdlib: Add arc4random, arc4random_buf, and arc4random_uniform (BZ #4417)
The implementation is based on scalar Chacha20 with per-thread cache.
It uses getrandom or /dev/urandom as fallback to get the initial entropy,
and reseeds the internal state on every 16MB of consumed buffer.
To improve performance and lower memory consumption the per-thread cache
is allocated lazily on first arc4random functions call, and if the
memory allocation fails getentropy or /dev/urandom is used as fallback.
The cache is also cleared on thread exit iff it was initialized (so if
arc4random is not called it is not touched).
Although it is lock-free, arc4random is still not async-signal-safe
(the per thread state is not updated atomically).
The ChaCha20 implementation is based on RFC8439 [1], omitting the final
XOR of the keystream with the plaintext because the plaintext is a
stream of zeros. This strategy is similar to what OpenBSD arc4random
does.
The arc4random_uniform is based on previous work by Florian Weimer,
where the algorithm is based on Jérémie Lumbroso paper Optimal Discrete
Uniform Generation from Coin Flips, and Applications (2013) [2], who
credits Donald E. Knuth and Andrew C. Yao, The complexity of nonuniform
random number generation (1976), for solving the general case.
The main advantage of this method is the that the unit of randomness is not
the uniform random variable (uint32_t), but a random bit. It optimizes the
internal buffer sampling by initially consuming a 32-bit random variable
and then sampling byte per byte. Depending of the upper bound requested,
it might lead to better CPU utilization.
Checked on x86_64-linux-gnu, aarch64-linux, and powerpc64le-linux-gnu.
Co-authored-by: Florian Weimer <fweimer@redhat.com>
Reviewed-by: Yann Droneaud <ydroneaud@opteya.com>
[1] https://datatracker.ietf.org/doc/html/rfc8439
[2] https://arxiv.org/pdf/1304.1916.pdf
2022-07-21 13:04:59 +00:00
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2022-07-28 12:18:01 +00:00
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while (1)
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stdlib: Add arc4random, arc4random_buf, and arc4random_uniform (BZ #4417)
The implementation is based on scalar Chacha20 with per-thread cache.
It uses getrandom or /dev/urandom as fallback to get the initial entropy,
and reseeds the internal state on every 16MB of consumed buffer.
To improve performance and lower memory consumption the per-thread cache
is allocated lazily on first arc4random functions call, and if the
memory allocation fails getentropy or /dev/urandom is used as fallback.
The cache is also cleared on thread exit iff it was initialized (so if
arc4random is not called it is not touched).
Although it is lock-free, arc4random is still not async-signal-safe
(the per thread state is not updated atomically).
The ChaCha20 implementation is based on RFC8439 [1], omitting the final
XOR of the keystream with the plaintext because the plaintext is a
stream of zeros. This strategy is similar to what OpenBSD arc4random
does.
The arc4random_uniform is based on previous work by Florian Weimer,
where the algorithm is based on Jérémie Lumbroso paper Optimal Discrete
Uniform Generation from Coin Flips, and Applications (2013) [2], who
credits Donald E. Knuth and Andrew C. Yao, The complexity of nonuniform
random number generation (1976), for solving the general case.
The main advantage of this method is the that the unit of randomness is not
the uniform random variable (uint32_t), but a random bit. It optimizes the
internal buffer sampling by initially consuming a 32-bit random variable
and then sampling byte per byte. Depending of the upper bound requested,
it might lead to better CPU utilization.
Checked on x86_64-linux-gnu, aarch64-linux, and powerpc64le-linux-gnu.
Co-authored-by: Florian Weimer <fweimer@redhat.com>
Reviewed-by: Yann Droneaud <ydroneaud@opteya.com>
[1] https://datatracker.ietf.org/doc/html/rfc8439
[2] https://arxiv.org/pdf/1304.1916.pdf
2022-07-21 13:04:59 +00:00
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{
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2022-07-28 12:18:01 +00:00
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uint32_t value = __arc4random ();
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/* Return if the lower power of 2 minus 1 satisfy the condition. */
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uint32_t r = value & mask;
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if (r < n)
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return r;
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/* Otherwise check if remaining bits of entropy provides fits in the
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bound. */
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for (int bits_left = z; bits_left >= bits; bits_left -= bits)
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{
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value >>= bits;
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r = value & mask;
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if (r < n)
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return r;
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}
|
stdlib: Add arc4random, arc4random_buf, and arc4random_uniform (BZ #4417)
The implementation is based on scalar Chacha20 with per-thread cache.
It uses getrandom or /dev/urandom as fallback to get the initial entropy,
and reseeds the internal state on every 16MB of consumed buffer.
To improve performance and lower memory consumption the per-thread cache
is allocated lazily on first arc4random functions call, and if the
memory allocation fails getentropy or /dev/urandom is used as fallback.
The cache is also cleared on thread exit iff it was initialized (so if
arc4random is not called it is not touched).
Although it is lock-free, arc4random is still not async-signal-safe
(the per thread state is not updated atomically).
The ChaCha20 implementation is based on RFC8439 [1], omitting the final
XOR of the keystream with the plaintext because the plaintext is a
stream of zeros. This strategy is similar to what OpenBSD arc4random
does.
The arc4random_uniform is based on previous work by Florian Weimer,
where the algorithm is based on Jérémie Lumbroso paper Optimal Discrete
Uniform Generation from Coin Flips, and Applications (2013) [2], who
credits Donald E. Knuth and Andrew C. Yao, The complexity of nonuniform
random number generation (1976), for solving the general case.
The main advantage of this method is the that the unit of randomness is not
the uniform random variable (uint32_t), but a random bit. It optimizes the
internal buffer sampling by initially consuming a 32-bit random variable
and then sampling byte per byte. Depending of the upper bound requested,
it might lead to better CPU utilization.
Checked on x86_64-linux-gnu, aarch64-linux, and powerpc64le-linux-gnu.
Co-authored-by: Florian Weimer <fweimer@redhat.com>
Reviewed-by: Yann Droneaud <ydroneaud@opteya.com>
[1] https://datatracker.ietf.org/doc/html/rfc8439
[2] https://arxiv.org/pdf/1304.1916.pdf
2022-07-21 13:04:59 +00:00
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}
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}
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libc_hidden_def (__arc4random_uniform)
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weak_alias (__arc4random_uniform, arc4random_uniform)
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