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141 lines
4.2 KiB
C
141 lines
4.2 KiB
C
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/* Random pseudo generator number which returns a single 32 bit value
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uniformly distributed but with an upper_bound.
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Copyright (C) 2022 Free Software Foundation, Inc.
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This file is part of the GNU C Library.
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The GNU C Library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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The GNU C Library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the GNU C Library; if not, see
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<https://www.gnu.org/licenses/>. */
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#include <endian.h>
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#include <libc-lock.h>
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#include <stdlib.h>
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#include <sys/param.h>
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/* Return the number of bytes which cover values up to the limit. */
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__attribute__ ((const))
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static uint32_t
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byte_count (uint32_t n)
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{
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if (n < (1U << 8))
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return 1;
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else if (n < (1U << 16))
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return 2;
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else if (n < (1U << 24))
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return 3;
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else
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return 4;
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}
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/* Fill the lower bits of the result with randomness, according to the
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number of bytes requested. */
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static void
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random_bytes (uint32_t *result, uint32_t byte_count)
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{
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*result = 0;
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unsigned char *ptr = (unsigned char *) result;
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if (__BYTE_ORDER == __BIG_ENDIAN)
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ptr += 4 - byte_count;
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__arc4random_buf (ptr, byte_count);
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}
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uint32_t
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__arc4random_uniform (uint32_t n)
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{
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if (n <= 1)
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/* There is no valid return value for a zero limit, and 0 is the
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only possible result for limit 1. */
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return 0;
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/* The bits variable serves as a source for bits. Prefetch the
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minimum number of bytes needed. */
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uint32_t count = byte_count (n);
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uint32_t bits_length = count * CHAR_BIT;
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uint32_t bits;
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random_bytes (&bits, count);
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/* Powers of two are easy. */
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if (powerof2 (n))
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return bits & (n - 1);
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/* The general case. This algorithm follows Jérémie Lumbroso,
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Optimal Discrete Uniform Generation from Coin Flips, and
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Applications (2013), who credits Donald E. Knuth and Andrew
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C. Yao, The complexity of nonuniform random number generation
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(1976), for solving the general case.
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The implementation below unrolls the initialization stage of the
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loop, where v is less than n. */
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/* Use 64-bit variables even though the intermediate results are
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never larger than 33 bits. This ensures the code is easier to
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compile on 64-bit architectures. */
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uint64_t v;
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uint64_t c;
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/* Initialize v and c. v is the smallest power of 2 which is larger
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than n.*/
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{
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uint32_t log2p1 = 32 - __builtin_clz (n);
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v = 1ULL << log2p1;
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c = bits & (v - 1);
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bits >>= log2p1;
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bits_length -= log2p1;
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}
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/* At the start of the loop, c is uniformly distributed within the
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half-open interval [0, v), and v < 2n < 2**33. */
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while (true)
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{
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if (v >= n)
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{
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/* If the candidate is less than n, accept it. */
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if (c < n)
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/* c is uniformly distributed on [0, n). */
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return c;
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else
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{
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/* c is uniformly distributed on [n, v). */
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v -= n;
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c -= n;
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/* The distribution was shifted, so c is uniformly
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distributed on [0, v) again. */
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}
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}
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/* v < n here. */
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/* Replenish the bit source if necessary. */
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if (bits_length == 0)
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{
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/* Overwrite the least significant byte. */
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random_bytes (&bits, 1);
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bits_length = CHAR_BIT;
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}
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/* Double the range. No overflow because v < n < 2**32. */
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v *= 2;
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/* v < 2n here. */
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/* Extract a bit and append it to c. c remains less than v and
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thus 2**33. */
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c = (c << 1) | (bits & 1);
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bits >>= 1;
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--bits_length;
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/* At this point, c is uniformly distributed on [0, v) again,
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and v < 2n < 2**33. */
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}
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}
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libc_hidden_def (__arc4random_uniform)
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weak_alias (__arc4random_uniform, arc4random_uniform)
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