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89 lines
1.2 KiB
C
89 lines
1.2 KiB
C
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/* Test assert().
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*
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* This is hairier than you'd think, involving games with
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* stdio and signals.
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*
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*/
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#include <signal.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <setjmp.h>
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jmp_buf rec;
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char buf[160];
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void
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sigabrt (int unused)
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{
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longjmp (rec, 1); /* recover control */
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}
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#undef NDEBUG
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#include <assert.h>
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void
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assert1 (void)
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{
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assert (1 == 2);
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}
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void
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assert2 (void)
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{
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assert (1 == 1);
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}
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#define NDEBUG
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#include <assert.h>
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void
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assert3 (void)
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{
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assert (2 == 3);
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}
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int
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main (void)
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{
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volatile int failed = 1;
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fclose (stderr);
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stderr = tmpfile ();
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if(!stderr)
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abort ();
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signal (SIGABRT, sigabrt);
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if (!setjmp (rec))
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assert1 ();
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else
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failed = 0; /* should happen */
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if (!setjmp (rec))
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assert2 ();
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else
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failed = 1; /* should not happen */
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if (!setjmp (rec))
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assert3 ();
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else
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failed = 1; /* should not happen */
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rewind (stderr);
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fgets (buf, 160, stderr);
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if (!strstr (buf, "1 == 2"))
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failed = 1;
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fgets (buf, 160, stderr);
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if (strstr (buf, "1 == 1"))
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failed = 1;
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fgets (buf, 160, stderr);
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if (strstr (buf, "2 == 3"))
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failed = 1;
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return failed;
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}
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