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[BZ #315]
2004-08-09 Paul Eggert <eggert@cs.ucla.edu> [BZ #315] * manual/memory.texi (Obstacks Data Alignment): The default alignment is not 4: it is enough to hold any type of data. Problem reported by Benno in <http://sources.redhat.com/ml/libc-alpha/2004-08/msg00055.html>.
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@ -3,6 +3,14 @@
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* sysdeps/unix/sysv/linux/x86_64/sys/epoll.h: Update comment, remove
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* sysdeps/unix/sysv/linux/x86_64/sys/epoll.h: Update comment, remove
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__THROW from epoll_wait, to match .../linux/sys/epoll.h file.
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__THROW from epoll_wait, to match .../linux/sys/epoll.h file.
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2004-08-09 Paul Eggert <eggert@cs.ucla.edu>
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[BZ #315]
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* manual/memory.texi (Obstacks Data Alignment): The default
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alignment is not 4: it is enough to hold any type of data.
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Problem reported by Benno in
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<http://sources.redhat.com/ml/libc-alpha/2004-08/msg00055.html>.
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2005-11-15 Robert Millan <robertmh@gnu.org>
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2005-11-15 Robert Millan <robertmh@gnu.org>
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[BZ #2161]
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[BZ #2161]
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@ -1968,7 +1968,8 @@ obstack_next_free (@var{obstack-ptr}) - obstack_base (@var{obstack-ptr})
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Each obstack has an @dfn{alignment boundary}; each object allocated in
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Each obstack has an @dfn{alignment boundary}; each object allocated in
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the obstack automatically starts on an address that is a multiple of the
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the obstack automatically starts on an address that is a multiple of the
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specified boundary. By default, this boundary is 4 bytes.
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specified boundary. By default, this boundary is aligned so that
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the object can hold any type of data.
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To access an obstack's alignment boundary, use the macro
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To access an obstack's alignment boundary, use the macro
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@code{obstack_alignment_mask}, whose function prototype looks like
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@code{obstack_alignment_mask}, whose function prototype looks like
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@ -1980,7 +1981,9 @@ this:
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The value is a bit mask; a bit that is 1 indicates that the corresponding
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The value is a bit mask; a bit that is 1 indicates that the corresponding
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bit in the address of an object should be 0. The mask value should be one
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bit in the address of an object should be 0. The mask value should be one
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less than a power of 2; the effect is that all object addresses are
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less than a power of 2; the effect is that all object addresses are
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multiples of that power of 2. The default value of the mask is 3, so that
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multiples of that power of 2. The default value of the mask is a value
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that allows aligned objects to hold any type of data: for example, if
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its value is 3, any type of data can be stored at locations whose
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addresses are multiples of 4. A mask value of 0 means an object can start
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addresses are multiples of 4. A mask value of 0 means an object can start
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on any multiple of 1 (that is, no alignment is required).
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on any multiple of 1 (that is, no alignment is required).
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