* sysdeps/ia64/dl-machine.h: Remove PLT trampolines here.
	* sysdeps/ia64/dl-trampoline.S: New file.
This commit is contained in:
Ulrich Drepper 2005-01-23 05:13:53 +00:00
parent 9c9628d9b4
commit 4bf1073d85
3 changed files with 238 additions and 128 deletions

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@ -1,5 +1,8 @@
2005-01-22 Ulrich Drepper <drepper@redhat.com>
* sysdeps/ia64/dl-machine.h: Remove PLT trampolines here.
* sysdeps/ia64/dl-trampoline.S: New file.
* sysdeps/x86_64/bits/link.h: Use namespace-safe identifiers in
La_x86_64_xmm definition.

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@ -1,5 +1,5 @@
/* Machine-dependent ELF dynamic relocation inline functions. IA-64 version.
Copyright (C) 1995-1997, 2000-2003, 2004 Free Software Foundation, Inc.
Copyright (C) 1995-1997, 2000-2004, 2005 Free Software Foundation, Inc.
This file is part of the GNU C Library.
The GNU C Library is free software; you can redistribute it and/or
@ -140,133 +140,6 @@ elf_machine_runtime_setup (struct link_map *l, int lazy, int profile)
}
/*
This code is used in dl-runtime.c to call the `fixup' function
and then redirect to the address it returns. `fixup()' takes two
arguments, however profile_fixup() takes three.
The ABI specifies that we will never see more than 8 input
registers to a function call, thus it is safe to simply allocate
those, and simpler than playing stack games.
- 12/09/99 Jes
*/
#define TRAMPOLINE_TEMPLATE(tramp_name, fixup_name) \
extern void tramp_name (void); \
asm ( \
" .global " #tramp_name "#\n" \
" .proc " #tramp_name "#\n" \
#tramp_name ":\n" \
" { .mmi\n" \
" .prologue\n" \
" .save ar.pfs, r40\n" \
" alloc loc0 = ar.pfs, 8, 6, 3, 0\n" \
" adds r2 = -144, r12\n" \
" adds r3 = -128, r12\n" \
" }\n" \
" { .mii\n" \
" .fframe 160\n" \
" adds r12 = -160, r12\n" \
" .save rp, r41\n" \
" mov loc1 = b0\n" \
" .body\n" \
" mov out2 = b0 /* needed by fixup_profile */\n" \
" ;;\n" \
" }\n" \
" { .mfb\n" \
" mov loc2 = r8 /* preserve struct value register */\n" \
" nop.f 0\n" \
" nop.b 0\n" \
" }\n" \
" { .mii\n" \
" mov loc3 = r9 /* preserve language specific register */\n" \
" mov loc4 = r10 /* preserve language specific register */\n" \
" mov loc5 = r11 /* preserve language specific register */\n" \
" }\n" \
" { .mmi\n" \
" stf.spill [r2] = f8, 32\n" \
" stf.spill [r3] = f9, 32\n" \
" mov out0 = r16\n" \
" ;;\n" \
" }\n" \
" { .mmi\n" \
" stf.spill [r2] = f10, 32\n" \
" stf.spill [r3] = f11, 32\n" \
" shl out1 = r15, 4\n" \
" ;;\n" \
" }\n" \
" { .mmi\n" \
" stf.spill [r2] = f12, 32\n" \
" stf.spill [r3] = f13, 32\n" \
" shladd out1 = r15, 3, out1\n" \
" ;;\n" \
" }\n" \
" { .mmb\n" \
" stf.spill [r2] = f14\n" \
" stf.spill [r3] = f15\n" \
" br.call.sptk.many b0 = " #fixup_name "#\n" \
" }\n" \
" { .mii\n" \
" ld8 r9 = [ret0], 8\n" \
" adds r2 = 16, r12\n" \
" adds r3 = 32, r12\n" \
" ;;\n" \
" }\n" \
" { .mmi\n" \
" ldf.fill f8 = [r2], 32\n" \
" ldf.fill f9 = [r3], 32\n" \
" mov b0 = loc1\n" \
" ;;\n" \
" }\n" \
" { .mmi\n" \
" ldf.fill f10 = [r2], 32\n" \
" ldf.fill f11 = [r3], 32\n" \
" mov b6 = r9\n" \
" ;;\n" \
" }\n" \
" { .mmi\n" \
" ldf.fill f12 = [r2], 32\n" \
" ldf.fill f13 = [r3], 32\n" \
" mov ar.pfs = loc0\n" \
" ;;\n" \
" }\n" \
" { .mmi\n" \
" ldf.fill f14 = [r2], 32\n" \
" ldf.fill f15 = [r3], 32\n" \
" .restore sp /* pop the unwind frame state */\n" \
" adds r12 = 160, r12\n" \
" ;;\n" \
" }\n" \
" { .mii\n" \
" mov r9 = loc3 /* restore language specific register */\n" \
" mov r10 = loc4 /* restore language specific register */\n" \
" mov r11 = loc5 /* restore language specific register */\n" \
" }\n" \
" { .mii\n" \
" ld8 gp = [ret0]\n" \
" mov r8 = loc2 /* restore struct value register */\n" \
" ;;\n" \
" }\n" \
" /* An alloc is needed for the break system call to work.\n" \
" We don't care about the old value of the pfs register. */\n" \
" { .mmb\n" \
" .prologue\n" \
" .body\n" \
" alloc r2 = ar.pfs, 0, 0, 8, 0\n" \
" br.sptk.many b6\n" \
" ;;\n" \
" }\n" \
" .endp " #tramp_name "#\n");
#ifndef PROF
#define ELF_MACHINE_RUNTIME_TRAMPOLINE \
TRAMPOLINE_TEMPLATE (_dl_runtime_resolve, fixup); \
TRAMPOLINE_TEMPLATE (_dl_runtime_profile, profile_fixup);
#else
#define ELF_MACHINE_RUNTIME_TRAMPOLINE \
TRAMPOLINE_TEMPLATE (_dl_runtime_resolve, fixup); \
strong_alias (_dl_runtime_resolve, _dl_runtime_profile);
#endif
/* Undo the adds out0 = 16, sp below to get at the value we want in
__libc_stack_end. */
#define DL_STACK_END(cookie) \

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@ -0,0 +1,234 @@
/* PLT trampolines. ia64 version.
Copyright (C) 2005 Free Software Foundation, Inc.
This file is part of the GNU C Library.
The GNU C Library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
The GNU C Library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the GNU C Library; if not, write to the Free
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
02111-1307 USA. */
#include <sysdep.h>
/*
This code is used in dl-runtime.c to call the `fixup' function
and then redirect to the address it returns. `fixup()' takes two
arguments, however profile_fixup() takes three.
The ABI specifies that we will never see more than 8 input
registers to a function call, thus it is safe to simply allocate
those, and simpler than playing stack games. */
ENTRY(_dl_runtime_resolve)
{ .mmi
.prologue
.save ar.pfs, r40
alloc loc0 = ar.pfs, 8, 6, 3, 0
adds r2 = -144, r12
adds r3 = -128, r12
}
{ .mii
.fframe 160
adds r12 = -160, r12
.save rp, r41
mov loc1 = b0
.body
mov out2 = b0 /* needed by fixup_profile */
;;
}
{ .mfb
mov loc2 = r8 /* preserve struct value register */
nop.f 0
nop.b 0
}
{ .mii
mov loc3 = r9 /* preserve language specific register */
mov loc4 = r10 /* preserve language specific register */
mov loc5 = r11 /* preserve language specific register */
}
{ .mmi
stf.spill [r2] = f8, 32
stf.spill [r3] = f9, 32
mov out0 = r16
;;
}
{ .mmi
stf.spill [r2] = f10, 32
stf.spill [r3] = f11, 32
shl out1 = r15, 4
;;
}
{ .mmi
stf.spill [r2] = f12, 32
stf.spill [r3] = f13, 32
shladd out1 = r15, 3, out1
;;
}
{ .mmb
stf.spill [r2] = f14
stf.spill [r3] = f15
br.call.sptk.many b0 = fixup
}
{ .mii
ld8 r9 = [ret0], 8
adds r2 = 16, r12
adds r3 = 32, r12
;;
}
{ .mmi
ldf.fill f8 = [r2], 32
ldf.fill f9 = [r3], 32
mov b0 = loc1
;;
}
{ .mmi
ldf.fill f10 = [r2], 32
ldf.fill f11 = [r3], 32
mov b6 = r9
;;
}
{ .mmi
ldf.fill f12 = [r2], 32
ldf.fill f13 = [r3], 32
mov ar.pfs = loc0
;;
}
{ .mmi
ldf.fill f14 = [r2], 32
ldf.fill f15 = [r3], 32
.restore sp /* pop the unwind frame state */
adds r12 = 160, r12
;;
}
{ .mii
mov r9 = loc3 /* restore language specific register */
mov r10 = loc4 /* restore language specific register */
mov r11 = loc5 /* restore language specific register */
}
{ .mii
ld8 gp = [ret0]
mov r8 = loc2 /* restore struct value register */
;;
}
/* An alloc is needed for the break system call to work.
We don't care about the old value of the pfs register. */
{ .mmb
.prologue
.body
alloc r2 = ar.pfs, 0, 0, 8, 0
br.sptk.many b6
;;
}
END (_dl_runtime_resolve)
ENTRY(_dl_runtime_profile)
{ .mmi
.prologue
.save ar.pfs, r40
alloc loc0 = ar.pfs, 8, 6, 3, 0
adds r2 = -144, r12
adds r3 = -128, r12
}
{ .mii
.fframe 160
adds r12 = -160, r12
.save rp, r41
mov loc1 = b0
.body
mov out2 = b0 /* needed by fixup_profile */
;;
}
{ .mfb
mov loc2 = r8 /* preserve struct value register */
nop.f 0
nop.b 0
}
{ .mii
mov loc3 = r9 /* preserve language specific register */
mov loc4 = r10 /* preserve language specific register */
mov loc5 = r11 /* preserve language specific register */
}
{ .mmi
stf.spill [r2] = f8, 32
stf.spill [r3] = f9, 32
mov out0 = r16
;;
}
{ .mmi
stf.spill [r2] = f10, 32
stf.spill [r3] = f11, 32
shl out1 = r15, 4
;;
}
{ .mmi
stf.spill [r2] = f12, 32
stf.spill [r3] = f13, 32
shladd out1 = r15, 3, out1
;;
}
{ .mmb
stf.spill [r2] = f14
stf.spill [r3] = f15
br.call.sptk.many b0 = profile_fixup
}
{ .mii
ld8 r9 = [ret0], 8
adds r2 = 16, r12
adds r3 = 32, r12
;;
}
{ .mmi
ldf.fill f8 = [r2], 32
ldf.fill f9 = [r3], 32
mov b0 = loc1
;;
}
{ .mmi
ldf.fill f10 = [r2], 32
ldf.fill f11 = [r3], 32
mov b6 = r9
;;
}
{ .mmi
ldf.fill f12 = [r2], 32
ldf.fill f13 = [r3], 32
mov ar.pfs = loc0
;;
}
{ .mmi
ldf.fill f14 = [r2], 32
ldf.fill f15 = [r3], 32
.restore sp /* pop the unwind frame state */
adds r12 = 160, r12
;;
}
{ .mii
mov r9 = loc3 /* restore language specific register */
mov r10 = loc4 /* restore language specific register */
mov r11 = loc5 /* restore language specific register */
}
{ .mii
ld8 gp = [ret0]
mov r8 = loc2 /* restore struct value register */
;;
}
/* An alloc is needed for the break system call to work.
We don't care about the old value of the pfs register. */
{ .mmb
.prologue
.body
alloc r2 = ar.pfs, 0, 0, 8, 0
br.sptk.many b6
;;
}
END (_dl_runtime_profile)