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(lose): Add more comments to explain the `why'. (_dl_map_object): Remove redundant test.
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@ -567,6 +567,12 @@ _dl_init_paths (const char *llp)
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}
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/* Think twice before changing anything in this function. It is placed
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here and prepared using the `alloca' magic to prevent it from being
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inlined. The function is only called in case of an error. But then
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performance does not count. The function used to be "inlinable" and
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the compiled did so all the time. This increased the code size for
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absolutely no good reason. */
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#define LOSE(code, s) lose (code, fd, name, realname, l, s)
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static void volatile
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__attribute__ ((noreturn))
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@ -1242,7 +1248,7 @@ _dl_map_object (struct link_map *loader, const char *name, int preloaded,
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/* First try the DT_RPATH of the dependent object that caused NAME
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to be loaded. Then that object's dependent, and on up. */
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for (l = loader; fd == -1 && l; l = l->l_loader)
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if (l && l->l_info[DT_RPATH])
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if (l->l_info[DT_RPATH])
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{
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/* Make sure the cache information is available. */
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if (l->l_rpath_dirs == NULL)
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