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ieee754: provide gcc builtins based generic fma functions
Reviewed-by: Adhemerval Zanella <adhemerval.zanella@linaro.org>
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@ -63,4 +63,9 @@
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#define USE_SQRT_BUILTIN 0
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#define USE_SQRTF_BUILTIN 0
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#define USE_FMA_BUILTIN 0
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#define USE_FMAF_BUILTIN 0
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#define USE_FMAL_BUILTIN 0
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#define USE_FMAF128_BUILTIN 0
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#endif /* math-use-builtins.h */
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@ -25,6 +25,7 @@
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#include <fenv_private.h>
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#include <libm-alias-double.h>
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#include <tininess.h>
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#include <math-use-builtins.h>
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/* This implementation uses rounding to odd to avoid problems with
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double rounding. See a paper by Boldo and Melquiond:
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@ -33,6 +34,10 @@
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double
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__fma (double x, double y, double z)
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{
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#if USE_FMA_BUILTIN
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return __builtin_fma (x, y, z);
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#else
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/* Use generic implementation. */
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union ieee754_double u, v, w;
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int adjust = 0;
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u.d = x;
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@ -292,6 +297,7 @@ __fma (double x, double y, double z)
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v.ieee.mantissa1 |= j;
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return v.d * 0x1p-108;
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}
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#endif /* ! USE_FMA_BUILTIN */
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}
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#ifndef __fma
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libm_alias_double (__fma, fma)
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@ -23,6 +23,7 @@
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#include <math-barriers.h>
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#include <fenv_private.h>
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#include <libm-alias-float.h>
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#include <math-use-builtins.h>
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/* This implementation relies on double being more than twice as
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precise as float and uses rounding to odd in order to avoid problems
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@ -33,6 +34,10 @@
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float
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__fmaf (float x, float y, float z)
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{
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#if USE_FMAF_BUILTIN
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return __builtin_fmaf (x, y, z);
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#else
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/* Use generic implementation. */
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fenv_t env;
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/* Multiplication is always exact. */
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@ -60,6 +65,7 @@ __fmaf (float x, float y, float z)
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/* And finally truncation with round to nearest. */
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return (float) u.d;
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#endif /* ! USE_FMAF_BUILTIN */
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}
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#ifndef __fmaf
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libm_alias_float (__fma, fma)
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@ -154,6 +154,8 @@
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#define USE_ROUNDL_BUILTIN USE_ROUNDF128_BUILTIN
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#undef USE_COPYSIGNL_BUILTIN
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#define USE_COPYSIGNL_BUILTIN USE_COPYSIGNF128_BUILTIN
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#undef USE_FMAL_BUILTIN
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#define USE_FMAL_BUILTIN USE_FMAF128_BUILTIN
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/* IEEE function renames. */
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#define __ieee754_acoshl __ieee754_acoshf128
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@ -21,6 +21,7 @@
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#include <fenv.h>
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#include <ieee754.h>
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#include <libm-alias-double.h>
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#include <math-use-builtins.h>
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/* This implementation relies on long double being more than twice as
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precise as double and uses rounding to odd in order to avoid problems
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@ -31,6 +32,9 @@
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double
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__fma (double x, double y, double z)
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{
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#if USE_FMA_BUILTIN
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return __builtin_fma (x, y, z);
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#else
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fenv_t env;
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/* Multiplication is always exact. */
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long double temp = (long double) x * (long double) y;
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@ -50,6 +54,7 @@ __fma (double x, double y, double z)
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feupdateenv (&env);
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/* And finally truncation with round to nearest. */
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return (double) u.d;
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#endif /* ! USE_FMA_BUILTIN */
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}
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#ifndef __fma
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libm_alias_double (__fma, fma)
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@ -25,6 +25,7 @@
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#include <math_private.h>
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#include <libm-alias-ldouble.h>
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#include <tininess.h>
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#include <math-use-builtins.h>
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/* This implementation uses rounding to odd to avoid problems with
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double rounding. See a paper by Boldo and Melquiond:
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@ -33,6 +34,9 @@
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_Float128
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__fmal (_Float128 x, _Float128 y, _Float128 z)
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{
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#if USE_FMAL_BUILTIN
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return __builtin_fmal (x, y, z);
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#else
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union ieee854_long_double u, v, w;
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int adjust = 0;
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u.d = x;
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@ -296,5 +300,6 @@ __fmal (_Float128 x, _Float128 y, _Float128 z)
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v.ieee.mantissa3 |= j;
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return v.d * L(0x1p-228);
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}
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#endif /* ! USE_FMAL_BUILTIN */
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}
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libm_alias_ldouble (__fma, fma)
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@ -111,4 +111,9 @@
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#define USE_SQRT_BUILTIN 0
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#define USE_SQRTF_BUILTIN 0
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#define USE_FMA_BUILTIN 0
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#define USE_FMAF_BUILTIN 0
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#define USE_FMAL_BUILTIN 0
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#define USE_FMAF128_BUILTIN 0
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#endif /* math-use-builtins.h */
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