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(main): Run tests for different alignments.
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@ -28,27 +28,37 @@ verbose_free (void *buf)
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int
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main (void)
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{
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struct obstack obs;
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int i;
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int result = 0;
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int align = 2;
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obstack_init (&obs);
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obstack_alignment_mask (&obs) = ALIGN_MASK;
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/* finish an empty object to take alignment into account */
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obstack_finish (&obs);
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/* let's allocate some objects and print their addresses */
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for (i = 15; i > 0; --i)
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while (align <= 64)
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{
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void *obj = obstack_alloc (&obs, OBJECT_SIZE);
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struct obstack obs;
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int i;
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int align_mask = align - 1;
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printf ("obstack_alloc (%u) => %p \t%s\n", OBJECT_SIZE, obj,
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((uintptr_t) obj & ALIGN_MASK) ? "(not aligned)" : "");
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result |= ((uintptr_t) obj & ALIGN_MASK) != 0;
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}
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printf ("\n Alignment mask: %d\n", align_mask);
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/* clean up */
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obstack_free (&obs, 0);
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obstack_init (&obs);
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obstack_alignment_mask (&obs) = align_mask;
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/* finish an empty object to take alignment into account */
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obstack_finish (&obs);
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/* let's allocate some objects and print their addresses */
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for (i = 15; i > 0; --i)
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{
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void *obj = obstack_alloc (&obs, OBJECT_SIZE);
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printf ("obstack_alloc (%u) => %p \t%s\n", OBJECT_SIZE, obj,
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((uintptr_t) obj & align_mask) ? "(not aligned)" : "");
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result |= ((uintptr_t) obj & align_mask) != 0;
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}
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/* clean up */
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obstack_free (&obs, 0);
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align <<= 1;
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}
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return result;
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}
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