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PowerPC floating point little-endian [10 of 15]
http://sourceware.org/ml/libc-alpha/2013-07/msg00201.html These two functions oddly test x+1>0 when a double x is >= 0.0, and similarly when x is negative. I don't see the point of that since the test should always be true. I also don't see any need to convert x+1 to integer rather than simply using xr+1. Note that the standard allows these functions to return any value when the input is outside the range of long long, but it's not too hard to prevent xr+1 overflowing so that's what I've done. (With rounding mode FE_UPWARD, x+1 can be a lot more than what you might naively expect, but perhaps that situation was covered by the x - xrf < 1.0 test.) * sysdeps/powerpc/fpu/s_llround.c (__llround): Rewrite. * sysdeps/powerpc/fpu/s_llroundf.c (__llroundf): Rewrite.
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2013-10-04 Alan Modra <amodra@gmail.com>
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* sysdeps/powerpc/fpu/s_llround.c (__llround): Rewrite.
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* sysdeps/powerpc/fpu/s_llroundf.c (__llroundf): Rewrite.
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2013-10-04 Alan Modra <amodra@gmail.com>
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* sysdeps/powerpc/fpu/s_float_bitwise.h (__float_and_test28): Don't
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@ -19,29 +19,28 @@
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#include <math.h>
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#include <math_ldbl_opt.h>
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/* I think that what this routine is supposed to do is round a value
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to the nearest integer, with values exactly on the boundary rounded
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away from zero. */
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/* This routine relies on (long long)x, when x is out of range of a long long,
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clipping to MAX_LLONG or MIN_LLONG. */
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/* Round to the nearest integer, with values exactly on a 0.5 boundary
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rounded away from zero, regardless of the current rounding mode.
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If (long long)x, when x is out of range of a long long, clips at
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LLONG_MAX or LLONG_MIN, then this implementation also clips. */
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long long int
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__llround (double x)
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{
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double xrf;
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long long int xr;
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xr = (long long int) x;
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xrf = (double) xr;
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long long xr = (long long) x;
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double xrf = (double) xr;
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if (x >= 0.0)
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if (x - xrf >= 0.5 && x - xrf < 1.0 && x+1 > 0)
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return x+1;
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else
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return x;
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{
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if (x - xrf >= 0.5)
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xr += (long long) ((unsigned long long) xr + 1) > 0;
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}
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else
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if (xrf - x >= 0.5 && xrf - x < 1.0 && x-1 < 0)
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return x-1;
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else
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return x;
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{
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if (xrf - x >= 0.5)
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xr -= (long long) ((unsigned long long) xr - 1) < 0;
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}
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return xr;
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}
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weak_alias (__llround, llround)
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#ifdef NO_LONG_DOUBLE
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@ -18,28 +18,27 @@
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#include <math.h>
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/* I think that what this routine is supposed to do is round a value
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to the nearest integer, with values exactly on the boundary rounded
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away from zero. */
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/* This routine relies on (long long)x, when x is out of range of a long long,
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clipping to MAX_LLONG or MIN_LLONG. */
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/* Round to the nearest integer, with values exactly on a 0.5 boundary
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rounded away from zero, regardless of the current rounding mode.
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If (long long)x, when x is out of range of a long long, clips at
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LLONG_MAX or LLONG_MIN, then this implementation also clips. */
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long long int
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__llroundf (float x)
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{
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float xrf;
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long long int xr;
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xr = (long long int) x;
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xrf = (float) xr;
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long long xr = (long long) x;
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float xrf = (float) xr;
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if (x >= 0.0)
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if (x - xrf >= 0.5 && x - xrf < 1.0 && x+1 > 0)
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return x+1;
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else
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return x;
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{
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if (x - xrf >= 0.5)
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xr += (long long) ((unsigned long long) xr + 1) > 0;
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}
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else
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if (xrf - x >= 0.5 && xrf - x < 1.0 && x-1 < 0)
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return x-1;
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else
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return x;
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{
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if (xrf - x >= 0.5)
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xr -= (long long) ((unsigned long long) xr - 1) < 0;
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}
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return xr;
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}
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weak_alias (__llroundf, llroundf)
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