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389 lines
14 KiB
C
389 lines
14 KiB
C
/* Allocation from a fixed-size buffer.
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Copyright (C) 2017-2020 Free Software Foundation, Inc.
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This file is part of the GNU C Library.
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The GNU C Library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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The GNU C Library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the GNU C Library; if not, see
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<https://www.gnu.org/licenses/>. */
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/* Allocation buffers are used to carve out sub-allocations from a
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larger allocation. Their primary application is in writing NSS
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modules, which receive a caller-allocated buffer in which they are
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expected to store variable-length results:
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void *buffer = ...;
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size_t buffer_size = ...;
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struct alloc_buffer buf = alloc_buffer_create (buffer, buffer_size);
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result->gr_name = alloc_buffer_copy_string (&buf, name);
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// Allocate a list of group_count groups and copy strings into it.
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char **group_list = alloc_buffer_alloc_array
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(&buf, char *, group_count + 1);
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if (group_list == NULL)
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return ...; // Request a larger buffer.
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for (int i = 0; i < group_count; ++i)
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group_list[i] = alloc_buffer_copy_string (&buf, group_list_src[i]);
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group_list[group_count] = NULL;
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...
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if (alloc_buffer_has_failed (&buf))
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return ...; // Request a larger buffer.
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result->gr_mem = group_list;
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...
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Note that it is not necessary to check the results of individual
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allocation operations if the returned pointer is not dereferenced.
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Allocation failure is sticky, so one check using
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alloc_buffer_has_failed at the end covers all previous failures.
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A different use case involves combining multiple heap allocations
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into a single, large one. In the following example, an array of
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doubles and an array of ints is allocated:
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size_t double_array_size = ...;
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size_t int_array_size = ...;
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void *heap_ptr;
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struct alloc_buffer buf = alloc_buffer_allocate
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(double_array_size * sizeof (double) + int_array_size * sizeof (int),
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&heap_ptr);
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_Static_assert (__alignof__ (double) >= __alignof__ (int),
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"no padding after double array");
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double *double_array = alloc_buffer_alloc_array
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(&buf, double, double_array_size);
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int *int_array = alloc_buffer_alloc_array (&buf, int, int_array_size);
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if (alloc_buffer_has_failed (&buf))
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return ...; // Report error.
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...
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free (heap_ptr);
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The advantage over manual coding is that the computation of the
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allocation size does not need an overflow check. In case of an
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overflow, one of the subsequent allocations from the buffer will
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fail. The initial size computation is checked for consistency at
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run time, too. */
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#ifndef _ALLOC_BUFFER_H
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#define _ALLOC_BUFFER_H
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#include <inttypes.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdlib.h>
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#include <sys/param.h>
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/* struct alloc_buffer objects refer to a region of bytes in memory of a
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fixed size. The functions below can be used to allocate single
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objects and arrays from this memory region, or write to its end.
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On allocation failure (or if an attempt to write beyond the end of
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the buffer with one of the copy functions), the buffer enters a
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failed state.
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struct alloc_buffer objects can be copied. The backing buffer will
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be shared, but the current write position will be independent.
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Conceptually, the memory region consists of a current write pointer
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and a limit, beyond which the write pointer cannot move. */
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struct alloc_buffer
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{
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/* uintptr_t is used here to simplify the alignment code, and to
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avoid issues undefined subtractions if the buffer covers more
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than half of the address space (which would result in differences
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which could not be represented as a ptrdiff_t value). */
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uintptr_t __alloc_buffer_current;
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uintptr_t __alloc_buffer_end;
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};
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enum
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{
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/* The value for the __alloc_buffer_current member which marks the
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buffer as invalid (together with a zero-length buffer). */
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__ALLOC_BUFFER_INVALID_POINTER = 0,
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};
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/* Internal function. Terminate the process using __libc_fatal. */
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void __libc_alloc_buffer_create_failure (void *start, size_t size);
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/* Create a new allocation buffer. The byte range from START to START
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+ SIZE - 1 must be valid, and the allocation buffer allocates
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objects from that range. If START is NULL (so that SIZE must be
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0), the buffer is marked as failed immediately. */
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static inline struct alloc_buffer
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alloc_buffer_create (void *start, size_t size)
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{
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uintptr_t current = (uintptr_t) start;
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uintptr_t end = (uintptr_t) start + size;
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if (end < current)
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__libc_alloc_buffer_create_failure (start, size);
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return (struct alloc_buffer) { current, end };
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}
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/* Internal function. See alloc_buffer_allocate below. */
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struct alloc_buffer __libc_alloc_buffer_allocate (size_t size, void **pptr)
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__attribute__ ((nonnull (2)));
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/* Allocate a buffer of SIZE bytes using malloc. The returned buffer
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is in a failed state if malloc fails. *PPTR points to the start of
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the buffer and can be used to free it later, after the returned
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buffer has been freed. */
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static __always_inline __attribute__ ((nonnull (2)))
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struct alloc_buffer alloc_buffer_allocate (size_t size, void **pptr)
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{
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return __libc_alloc_buffer_allocate (size, pptr);
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}
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/* Mark the buffer as failed. */
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static inline void __attribute__ ((nonnull (1)))
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alloc_buffer_mark_failed (struct alloc_buffer *buf)
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{
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buf->__alloc_buffer_current = __ALLOC_BUFFER_INVALID_POINTER;
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buf->__alloc_buffer_end = __ALLOC_BUFFER_INVALID_POINTER;
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}
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/* Return the remaining number of bytes in the buffer. */
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static __always_inline __attribute__ ((nonnull (1))) size_t
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alloc_buffer_size (const struct alloc_buffer *buf)
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{
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return buf->__alloc_buffer_end - buf->__alloc_buffer_current;
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}
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/* Return true if the buffer has been marked as failed. */
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static inline bool __attribute__ ((nonnull (1)))
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alloc_buffer_has_failed (const struct alloc_buffer *buf)
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{
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return buf->__alloc_buffer_current == __ALLOC_BUFFER_INVALID_POINTER;
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}
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/* Add a single byte to the buffer (consuming the space for this
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byte). Mark the buffer as failed if there is not enough room. */
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static inline void __attribute__ ((nonnull (1)))
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alloc_buffer_add_byte (struct alloc_buffer *buf, unsigned char b)
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{
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if (__glibc_likely (buf->__alloc_buffer_current < buf->__alloc_buffer_end))
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{
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*(unsigned char *) buf->__alloc_buffer_current = b;
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++buf->__alloc_buffer_current;
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}
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else
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alloc_buffer_mark_failed (buf);
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}
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/* Obtain a pointer to LENGTH bytes in BUF, and consume these bytes.
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NULL is returned if there is not enough room, and the buffer is
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marked as failed, or if the buffer has already failed.
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(Zero-length allocations from an empty buffer which has not yet
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failed succeed.) The buffer contents is not modified. */
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static inline __attribute__ ((nonnull (1))) void *
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alloc_buffer_alloc_bytes (struct alloc_buffer *buf, size_t length)
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{
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if (length <= alloc_buffer_size (buf))
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{
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void *result = (void *) buf->__alloc_buffer_current;
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buf->__alloc_buffer_current += length;
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return result;
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}
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else
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{
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alloc_buffer_mark_failed (buf);
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return NULL;
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}
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}
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/* Internal function. Statically assert that the type size is
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constant and valid. */
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static __always_inline size_t
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__alloc_buffer_assert_size (size_t size)
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{
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if (!__builtin_constant_p (size))
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{
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__errordecl (error, "type size is not constant");
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error ();
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}
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else if (size == 0)
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{
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__errordecl (error, "type size is zero");
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error ();
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}
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return size;
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}
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/* Internal function. Statically assert that the type alignment is
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constant and valid. */
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static __always_inline size_t
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__alloc_buffer_assert_align (size_t align)
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{
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if (!__builtin_constant_p (align))
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{
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__errordecl (error, "type alignment is not constant");
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error ();
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}
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else if (align == 0)
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{
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__errordecl (error, "type alignment is zero");
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error ();
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}
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else if (!powerof2 (align))
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{
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__errordecl (error, "type alignment is not a power of two");
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error ();
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}
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return align;
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}
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/* Internal function. Obtain a pointer to an object. */
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static inline __attribute__ ((nonnull (1))) void *
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__alloc_buffer_alloc (struct alloc_buffer *buf, size_t size, size_t align)
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{
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if (size == 1 && align == 1)
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return alloc_buffer_alloc_bytes (buf, size);
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size_t current = buf->__alloc_buffer_current;
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size_t aligned = roundup (current, align);
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size_t new_current = aligned + size;
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if (aligned >= current /* No overflow in align step. */
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&& new_current >= size /* No overflow in size computation. */
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&& new_current <= buf->__alloc_buffer_end) /* Room in buffer. */
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{
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buf->__alloc_buffer_current = new_current;
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return (void *) aligned;
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}
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else
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{
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alloc_buffer_mark_failed (buf);
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return NULL;
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}
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}
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/* Obtain a TYPE * pointer to an object in BUF of TYPE. Consume these
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bytes from the buffer. Return NULL and mark the buffer as failed
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if there is not enough room in the buffer, or if the buffer has
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failed before. */
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#define alloc_buffer_alloc(buf, type) \
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((type *) __alloc_buffer_alloc \
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(buf, __alloc_buffer_assert_size (sizeof (type)), \
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__alloc_buffer_assert_align (__alignof__ (type))))
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/* Internal function. Obtain a pointer to an object which is
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subsequently added. */
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static inline const __attribute__ ((nonnull (1))) void *
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__alloc_buffer_next (struct alloc_buffer *buf, size_t align)
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{
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if (align == 1)
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return (const void *) buf->__alloc_buffer_current;
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size_t current = buf->__alloc_buffer_current;
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size_t aligned = roundup (current, align);
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if (aligned >= current /* No overflow in align step. */
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&& aligned <= buf->__alloc_buffer_end) /* Room in buffer. */
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{
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buf->__alloc_buffer_current = aligned;
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return (const void *) aligned;
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}
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else
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{
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alloc_buffer_mark_failed (buf);
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return NULL;
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}
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}
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/* Like alloc_buffer_alloc, but do not advance the pointer beyond the
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object (so a subseqent call to alloc_buffer_next or
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alloc_buffer_alloc returns the same pointer). Note that the buffer
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is still aligned according to the requirements of TYPE, potentially
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consuming buffer space. The effect of this function is similar to
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allocating a zero-length array from the buffer.
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It is possible to use the return pointer to write to the buffer and
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consume the written bytes using alloc_buffer_alloc_bytes (which
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does not change the buffer contents), but the calling code needs to
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perform manual length checks using alloc_buffer_size. For example,
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to read as many int32_t values that are available in the input file
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and can fit into the remaining buffer space, you can use this:
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int32_t array = alloc_buffer_next (buf, int32_t);
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size_t ret = fread (array, sizeof (int32_t),
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alloc_buffer_size (buf) / sizeof (int32_t), fp);
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if (ferror (fp))
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handle_error ();
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alloc_buffer_alloc_array (buf, int32_t, ret);
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The alloc_buffer_alloc_array call makes the actually-used part of
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the buffer permanent. The remaining part of the buffer (not filled
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with data from the file) can be used for something else.
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This manual length checking can easily introduce errors, so this
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coding style is not recommended. */
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#define alloc_buffer_next(buf, type) \
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((type *) __alloc_buffer_next \
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(buf, __alloc_buffer_assert_align (__alignof__ (type))))
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/* Internal function. Allocate an array. */
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void * __libc_alloc_buffer_alloc_array (struct alloc_buffer *buf,
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size_t size, size_t align,
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size_t count)
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__attribute__ ((nonnull (1)));
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/* Obtain a TYPE * pointer to an array of COUNT objects in BUF of
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TYPE. Consume these bytes from the buffer. Return NULL and mark
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the buffer as failed if there is not enough room in the buffer,
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or if the buffer has failed before. (Zero-length allocations from
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an empty buffer which has not yet failed succeed.) */
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#define alloc_buffer_alloc_array(buf, type, count) \
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((type *) __libc_alloc_buffer_alloc_array \
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(buf, __alloc_buffer_assert_size (sizeof (type)), \
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__alloc_buffer_assert_align (__alignof__ (type)), \
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count))
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/* Internal function. See alloc_buffer_copy_bytes below. */
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struct alloc_buffer __libc_alloc_buffer_copy_bytes (struct alloc_buffer,
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const void *, size_t)
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__attribute__ ((nonnull (2)));
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/* Copy SIZE bytes starting at SRC into the buffer. If there is not
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enough room in the buffer, the buffer is marked as failed. No
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alignment of the buffer is performed. */
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static inline __attribute__ ((nonnull (1, 2))) void
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alloc_buffer_copy_bytes (struct alloc_buffer *buf, const void *src, size_t size)
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{
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*buf = __libc_alloc_buffer_copy_bytes (*buf, src, size);
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}
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/* Internal function. See alloc_buffer_copy_string below. */
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struct alloc_buffer __libc_alloc_buffer_copy_string (struct alloc_buffer,
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const char *)
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__attribute__ ((nonnull (2)));
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/* Copy the string at SRC into the buffer, including its null
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terminator. If there is not enough room in the buffer, the buffer
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is marked as failed. Return a pointer to the string. */
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static inline __attribute__ ((nonnull (1, 2))) char *
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alloc_buffer_copy_string (struct alloc_buffer *buf, const char *src)
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{
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char *result = (char *) buf->__alloc_buffer_current;
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*buf = __libc_alloc_buffer_copy_string (*buf, src);
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if (alloc_buffer_has_failed (buf))
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result = NULL;
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return result;
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}
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#ifndef _ISOMAC
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libc_hidden_proto (__libc_alloc_buffer_alloc_array)
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libc_hidden_proto (__libc_alloc_buffer_allocate)
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libc_hidden_proto (__libc_alloc_buffer_copy_bytes)
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libc_hidden_proto (__libc_alloc_buffer_copy_string)
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libc_hidden_proto (__libc_alloc_buffer_create_failure)
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#endif
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#endif /* _ALLOC_BUFFER_H */
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