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606 lines
23 KiB
Plaintext
@node Locales, Searching and Sorting, Extended Characters, Top
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@chapter Locales and Internationalization
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Different countries and cultures have varying conventions for how to
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communicate. These conventions range from very simple ones, such as the
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format for representing dates and times, to very complex ones, such as
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the language spoken.
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@cindex internationalization
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@cindex locales
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@dfn{Internationalization} of software means programming it to be able
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to adapt to the user's favorite conventions. In ANSI C,
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internationalization works by means of @dfn{locales}. Each locale
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specifies a collection of conventions, one convention for each purpose.
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The user chooses a set of conventions by specifying a locale (via
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environment variables).
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All programs inherit the chosen locale as part of their environment.
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Provided the programs are written to obey the choice of locale, they
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will follow the conventions preferred by the user.
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@menu
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* Effects of Locale:: Actions affected by the choice of
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locale.
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* Choosing Locale:: How the user specifies a locale.
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* Locale Categories:: Different purposes for which you can
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select a locale.
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* Setting the Locale:: How a program specifies the locale
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with library functions.
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* Standard Locales:: Locale names available on all systems.
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* Numeric Formatting:: How to format numbers according to the
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chosen locale.
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@end menu
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@node Effects of Locale, Choosing Locale, , Locales
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@section What Effects a Locale Has
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Each locale specifies conventions for several purposes, including the
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following:
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@itemize @bullet
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@item
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What multibyte character sequences are valid, and how they are
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interpreted (@pxref{Extended Characters}).
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@item
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Classification of which characters in the local character set are
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considered alphabetic, and upper- and lower-case conversion conventions
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(@pxref{Character Handling}).
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@item
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The collating sequence for the local language and character set
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(@pxref{Collation Functions}).
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@item
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Formatting of numbers and currency amounts (@pxref{Numeric Formatting}).
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@item
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Formatting of dates and times (@pxref{Formatting Date and Time}).
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@item
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What language to use for output, including error messages.
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(The C library doesn't yet help you implement this.)
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@item
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What language to use for user answers to yes-or-no questions.
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@item
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What language to use for more complex user input.
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(The C library doesn't yet help you implement this.)
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@end itemize
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Some aspects of adapting to the specified locale are handled
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automatically by the library subroutines. For example, all your program
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needs to do in order to use the collating sequence of the chosen locale
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is to use @code{strcoll} or @code{strxfrm} to compare strings.
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Other aspects of locales are beyond the comprehension of the library.
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For example, the library can't automatically translate your program's
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output messages into other languages. The only way you can support
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output in the user's favorite language is to program this more or less
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by hand. (Eventually, we hope to provide facilities to make this
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easier.)
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This chapter discusses the mechanism by which you can modify the current
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locale. The effects of the current locale on specific library functions
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are discussed in more detail in the descriptions of those functions.
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@node Choosing Locale, Locale Categories, Effects of Locale, Locales
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@section Choosing a Locale
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The simplest way for the user to choose a locale is to set the
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environment variable @code{LANG}. This specifies a single locale to use
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for all purposes. For example, a user could specify a hypothetical
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locale named @samp{espana-castellano} to use the standard conventions of
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most of Spain.
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The set of locales supported depends on the operating system you are
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using, and so do their names. We can't make any promises about what
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locales will exist, except for one standard locale called @samp{C} or
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@samp{POSIX}.
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@cindex combining locales
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A user also has the option of specifying different locales for different
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purposes---in effect, choosing a mixture of multiple locales.
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For example, the user might specify the locale @samp{espana-castellano}
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for most purposes, but specify the locale @samp{usa-english} for
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currency formatting. This might make sense if the user is a
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Spanish-speaking American, working in Spanish, but representing monetary
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amounts in US dollars.
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Note that both locales @samp{espana-castellano} and @samp{usa-english},
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like all locales, would include conventions for all of the purposes to
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which locales apply. However, the user can choose to use each locale
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for a particular subset of those purposes.
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@node Locale Categories, Setting the Locale, Choosing Locale, Locales
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@section Categories of Activities that Locales Affect
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@cindex categories for locales
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@cindex locale categories
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The purposes that locales serve are grouped into @dfn{categories}, so
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that a user or a program can choose the locale for each category
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independently. Here is a table of categories; each name is both an
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environment variable that a user can set, and a macro name that you can
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use as an argument to @code{setlocale}.
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@table @code
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@comment locale.h
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@comment ANSI
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@item LC_COLLATE
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@vindex LC_COLLATE
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This category applies to collation of strings (functions @code{strcoll}
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and @code{strxfrm}); see @ref{Collation Functions}.
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@comment locale.h
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@comment ANSI
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@item LC_CTYPE
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@vindex LC_CTYPE
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This category applies to classification and conversion of characters,
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and to multibyte and wide characters;
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see @ref{Character Handling} and @ref{Extended Characters}.
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@comment locale.h
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@comment ANSI
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@item LC_MONETARY
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@vindex LC_MONETARY
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This category applies to formatting monetary values; see @ref{Numeric
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Formatting}.
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@comment locale.h
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@comment ANSI
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@item LC_NUMERIC
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@vindex LC_NUMERIC
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This category applies to formatting numeric values that are not
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monetary; see @ref{Numeric Formatting}.
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@comment locale.h
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@comment ANSI
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@item LC_TIME
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@vindex LC_TIME
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This category applies to formatting date and time values; see
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@ref{Formatting Date and Time}.
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@ignore This is apparently a feature that was in some early
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draft of the POSIX.2 standard, but it's not listed in draft 11. Do we
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still support this anyway? Is there a corresponding environment
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variable?
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@comment locale.h
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@comment GNU
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@item LC_RESPONSE
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@vindex LC_RESPONSE
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This category applies to recognizing ``yes'' or ``no'' responses to
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questions.
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@end ignore
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@comment locale.h
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@comment ANSI
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@item LC_ALL
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@vindex LC_ALL
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This is not an environment variable; it is only a macro that you can use
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with @code{setlocale} to set a single locale for all purposes.
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@comment locale.h
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@comment ANSI
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@item LANG
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@vindex LANG
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If this environment variable is defined, its value specifies the locale
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to use for all purposes except as overridden by the variables above.
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@end table
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@node Setting the Locale, Standard Locales, Locale Categories, Locales
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@section How Programs Set the Locale
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A C program inherits its locale environment variables when it starts up.
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This happens automatically. However, these variables do not
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automatically control the locale used by the library functions, because
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ANSI C says that all programs start by default in the standard @samp{C}
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locale. To use the locales specified by the environment, you must call
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@code{setlocale}. Call it as follows:
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@smallexample
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setlocale (LC_ALL, "");
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@end smallexample
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@noindent
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to select a locale based on the appropriate environment variables.
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@cindex changing the locale
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@cindex locale, changing
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You can also use @code{setlocale} to specify a particular locale, for
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general use or for a specific category.
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@pindex locale.h
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The symbols in this section are defined in the header file @file{locale.h}.
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@comment locale.h
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@comment ANSI
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@deftypefun {char *} setlocale (int @var{category}, const char *@var{locale})
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The function @code{setlocale} sets the current locale for
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category @var{category} to @var{locale}.
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If @var{category} is @code{LC_ALL}, this specifies the locale for all
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purposes. The other possible values of @var{category} specify an
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individual purpose (@pxref{Locale Categories}).
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You can also use this function to find out the current locale by passing
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a null pointer as the @var{locale} argument. In this case,
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@code{setlocale} returns a string that is the name of the locale
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currently selected for category @var{category}.
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The string returned by @code{setlocale} can be overwritten by subsequent
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calls, so you should make a copy of the string (@pxref{Copying and
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Concatenation}) if you want to save it past any further calls to
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@code{setlocale}. (The standard library is guaranteed never to call
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@code{setlocale} itself.)
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You should not modify the string returned by @code{setlocale}.
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It might be the same string that was passed as an argument in a
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previous call to @code{setlocale}.
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When you read the current locale for category @code{LC_ALL}, the value
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encodes the entire combination of selected locales for all categories.
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In this case, the value is not just a single locale name. In fact, we
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don't make any promises about what it looks like. But if you specify
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the same ``locale name'' with @code{LC_ALL} in a subsequent call to
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@code{setlocale}, it restores the same combination of locale selections.
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When the @var{locale} argument is not a null pointer, the string returned
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by @code{setlocale} reflects the newly modified locale.
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If you specify an empty string for @var{locale}, this means to read the
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appropriate environment variable and use its value to select the locale
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for @var{category}.
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If you specify an invalid locale name, @code{setlocale} returns a null
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pointer and leaves the current locale unchanged.
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@end deftypefun
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Here is an example showing how you might use @code{setlocale} to
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temporarily switch to a new locale.
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@smallexample
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#include <stddef.h>
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#include <locale.h>
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#include <stdlib.h>
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#include <string.h>
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void
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with_other_locale (char *new_locale,
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void (*subroutine) (int),
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int argument)
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@{
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char *old_locale, *saved_locale;
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/* @r{Get the name of the current locale.} */
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old_locale = setlocale (LC_ALL, NULL);
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/* @r{Copy the name so it won't be clobbered by @code{setlocale}.} */
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saved_locale = strdup (old_locale);
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if (old_locale == NULL)
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fatal ("Out of memory");
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/* @r{Now change the locale and do some stuff with it.} */
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setlocale (LC_ALL, new_locale);
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(*subroutine) (argument);
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/* @r{Restore the original locale.} */
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setlocale (LC_ALL, saved_locale);
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free (saved_locale);
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@}
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@end smallexample
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@strong{Portability Note:} Some ANSI C systems may define additional
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locale categories. For portability, assume that any symbol beginning
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with @samp{LC_} might be defined in @file{locale.h}.
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@node Standard Locales, Numeric Formatting, Setting the Locale, Locales
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@section Standard Locales
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The only locale names you can count on finding on all operating systems
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are these three standard ones:
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@table @code
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@item "C"
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This is the standard C locale. The attributes and behavior it provides
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are specified in the ANSI C standard. When your program starts up, it
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initially uses this locale by default.
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@item "POSIX"
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This is the standard POSIX locale. Currently, it is an alias for the
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standard C locale.
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@item ""
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The empty name says to select a locale based on environment variables.
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@xref{Locale Categories}.
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@end table
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Defining and installing named locales is normally a responsibility of
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the system administrator at your site (or the person who installed the
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GNU C library). Some systems may allow users to create locales, but
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we don't discuss that here.
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@c ??? If we give the GNU system that capability, this place will have
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@c ??? to be changed.
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If your program needs to use something other than the @samp{C} locale,
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it will be more portable if you use whatever locale the user specifies
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with the environment, rather than trying to specify some non-standard
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locale explicitly by name. Remember, different machines might have
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different sets of locales installed.
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@node Numeric Formatting, , Standard Locales, Locales
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@section Numeric Formatting
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When you want to format a number or a currency amount using the
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conventions of the current locale, you can use the function
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@code{localeconv} to get the data on how to do it. The function
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@code{localeconv} is declared in the header file @file{locale.h}.
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@pindex locale.h
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@cindex monetary value formatting
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@cindex numeric value formatting
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@comment locale.h
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@comment ANSI
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@deftypefun {struct lconv *} localeconv (void)
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The @code{localeconv} function returns a pointer to a structure whose
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components contain information about how numeric and monetary values
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should be formatted in the current locale.
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You shouldn't modify the structure or its contents. The structure might
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be overwritten by subsequent calls to @code{localeconv}, or by calls to
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@code{setlocale}, but no other function in the library overwrites this
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value.
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@end deftypefun
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@comment locale.h
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@comment ANSI
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@deftp {Data Type} {struct lconv}
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This is the data type of the value returned by @code{localeconv}.
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@end deftp
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If a member of the structure @code{struct lconv} has type @code{char},
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and the value is @code{CHAR_MAX}, it means that the current locale has
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no value for that parameter.
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@menu
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* General Numeric:: Parameters for formatting numbers and
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currency amounts.
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* Currency Symbol:: How to print the symbol that identifies an
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amount of money (e.g. @samp{$}).
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* Sign of Money Amount:: How to print the (positive or negative) sign
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for a monetary amount, if one exists.
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@end menu
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@node General Numeric, Currency Symbol, , Numeric Formatting
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@subsection Generic Numeric Formatting Parameters
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These are the standard members of @code{struct lconv}; there may be
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others.
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@table @code
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@item char *decimal_point
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@itemx char *mon_decimal_point
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These are the decimal-point separators used in formatting non-monetary
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and monetary quantities, respectively. In the @samp{C} locale, the
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value of @code{decimal_point} is @code{"."}, and the value of
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@code{mon_decimal_point} is @code{""}.
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@cindex decimal-point separator
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@item char *thousands_sep
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@itemx char *mon_thousands_sep
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These are the separators used to delimit groups of digits to the left of
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the decimal point in formatting non-monetary and monetary quantities,
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respectively. In the @samp{C} locale, both members have a value of
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@code{""} (the empty string).
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@item char *grouping
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@itemx char *mon_grouping
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These are strings that specify how to group the digits to the left of
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the decimal point. @code{grouping} applies to non-monetary quantities
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and @code{mon_grouping} applies to monetary quantities. Use either
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@code{thousands_sep} or @code{mon_thousands_sep} to separate the digit
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groups.
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@cindex grouping of digits
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Each string is made up of decimal numbers separated by semicolons.
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Successive numbers (from left to right) give the sizes of successive
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groups (from right to left, starting at the decimal point). The last
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number in the string is used over and over for all the remaining groups.
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If the last integer is @code{-1}, it means that there is no more
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grouping---or, put another way, any remaining digits form one large
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group without separators.
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For example, if @code{grouping} is @code{"4;3;2"}, the correct grouping
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for the number @code{123456787654321} is @samp{12}, @samp{34},
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@samp{56}, @samp{78}, @samp{765}, @samp{4321}. This uses a group of 4
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digits at the end, preceded by a group of 3 digits, preceded by groups
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of 2 digits (as many as needed). With a separator of @samp{,}, the
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number would be printed as @samp{12,34,56,78,765,4321}.
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A value of @code{"3"} indicates repeated groups of three digits, as
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normally used in the U.S.
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In the standard @samp{C} locale, both @code{grouping} and
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@code{mon_grouping} have a value of @code{""}. This value specifies no
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grouping at all.
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@item char int_frac_digits
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@itemx char frac_digits
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These are small integers indicating how many fractional digits (to the
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right of the decimal point) should be displayed in a monetary value in
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international and local formats, respectively. (Most often, both
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members have the same value.)
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In the standard @samp{C} locale, both of these members have the value
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@code{CHAR_MAX}, meaning ``unspecified''. The ANSI standard doesn't say
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what to do when you find this the value; we recommend printing no
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fractional digits. (This locale also specifies the empty string for
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@code{mon_decimal_point}, so printing any fractional digits would be
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confusing!)
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@end table
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@node Currency Symbol, Sign of Money Amount, General Numeric, Numeric Formatting
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@subsection Printing the Currency Symbol
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@cindex currency symbols
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These members of the @code{struct lconv} structure specify how to print
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the symbol to identify a monetary value---the international analog of
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@samp{$} for US dollars.
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Each country has two standard currency symbols. The @dfn{local currency
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symbol} is used commonly within the country, while the
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@dfn{international currency symbol} is used internationally to refer to
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that country's currency when it is necessary to indicate the country
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unambiguously.
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For example, many countries use the dollar as their monetary unit, and
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when dealing with international currencies it's important to specify
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that one is dealing with (say) Canadian dollars instead of U.S. dollars
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or Australian dollars. But when the context is known to be Canada,
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there is no need to make this explicit---dollar amounts are implicitly
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assumed to be in Canadian dollars.
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@table @code
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@item char *currency_symbol
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The local currency symbol for the selected locale.
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In the standard @samp{C} locale, this member has a value of @code{""}
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(the empty string), meaning ``unspecified''. The ANSI standard doesn't
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say what to do when you find this value; we recommend you simply print
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the empty string as you would print any other string found in the
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appropriate member.
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@item char *int_curr_symbol
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The international currency symbol for the selected locale.
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The value of @code{int_curr_symbol} should normally consist of a
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three-letter abbreviation determined by the international standard
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@cite{ISO 4217 Codes for the Representation of Currency and Funds},
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followed by a one-character separator (often a space).
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In the standard @samp{C} locale, this member has a value of @code{""}
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(the empty string), meaning ``unspecified''. We recommend you simply
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print the empty string as you would print any other string found in the
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appropriate member.
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@item char p_cs_precedes
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@itemx char n_cs_precedes
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These members are @code{1} if the @code{currency_symbol} string should
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precede the value of a monetary amount, or @code{0} if the string should
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follow the value. The @code{p_cs_precedes} member applies to positive
|
|
amounts (or zero), and the @code{n_cs_precedes} member applies to
|
|
negative amounts.
|
|
|
|
In the standard @samp{C} locale, both of these members have a value of
|
|
@code{CHAR_MAX}, meaning ``unspecified''. The ANSI standard doesn't say
|
|
what to do when you find this value, but we recommend printing the
|
|
currency symbol before the amount. That's right for most countries.
|
|
In other words, treat all nonzero values alike in these members.
|
|
|
|
The POSIX standard says that these two members apply to the
|
|
@code{int_curr_symbol} as well as the @code{currency_symbol}. The ANSI
|
|
C standard seems to imply that they should apply only to the
|
|
@code{currency_symbol}---so the @code{int_curr_symbol} should always
|
|
precede the amount.
|
|
|
|
We can only guess which of these (if either) matches the usual
|
|
conventions for printing international currency symbols. Our guess is
|
|
that they should always preceed the amount. If we find out a reliable
|
|
answer, we will put it here.
|
|
|
|
@item char p_sep_by_space
|
|
@itemx char n_sep_by_space
|
|
These members are @code{1} if a space should appear between the
|
|
@code{currency_symbol} string and the amount, or @code{0} if no space
|
|
should appear. The @code{p_sep_by_space} member applies to positive
|
|
amounts (or zero), and the @code{n_sep_by_space} member applies to
|
|
negative amounts.
|
|
|
|
In the standard @samp{C} locale, both of these members have a value of
|
|
@code{CHAR_MAX}, meaning ``unspecified''. The ANSI standard doesn't say
|
|
what you should do when you find this value; we suggest you treat it as
|
|
one (print a space). In other words, treat all nonzero values alike in
|
|
these members.
|
|
|
|
These members apply only to @code{currency_symbol}. When you use
|
|
@code{int_curr_symbol}, you never print an additional space, because
|
|
@code{int_curr_symbol} itself contains the appropriate separator.
|
|
|
|
The POSIX standard says that these two members apply to the
|
|
@code{int_curr_symbol} as well as the @code{currency_symbol}. But an
|
|
example in the ANSI C standard clearly implies that they should apply
|
|
only to the @code{currency_symbol}---that the @code{int_curr_symbol}
|
|
contains any appropriate separator, so you should never print an
|
|
additional space.
|
|
|
|
Based on what we know now, we recommend you ignore these members when
|
|
printing international currency symbols, and print no extra space.
|
|
@end table
|
|
|
|
@node Sign of Money Amount, , Currency Symbol, Numeric Formatting
|
|
@subsection Printing the Sign of an Amount of Money
|
|
|
|
These members of the @code{struct lconv} structure specify how to print
|
|
the sign (if any) in a monetary value.
|
|
|
|
@table @code
|
|
@item char *positive_sign
|
|
@itemx char *negative_sign
|
|
These are strings used to indicate positive (or zero) and negative
|
|
(respectively) monetary quantities.
|
|
|
|
In the standard @samp{C} locale, both of these members have a value of
|
|
@code{""} (the empty string), meaning ``unspecified''.
|
|
|
|
The ANSI standard doesn't say what to do when you find this value; we
|
|
recommend printing @code{positive_sign} as you find it, even if it is
|
|
empty. For a negative value, print @code{negative_sign} as you find it
|
|
unless both it and @code{positive_sign} are empty, in which case print
|
|
@samp{-} instead. (Failing to indicate the sign at all seems rather
|
|
unreasonable.)
|
|
|
|
@item char p_sign_posn
|
|
@itemx char n_sign_posn
|
|
These members have values that are small integers indicating how to
|
|
position the sign for nonnegative and negative monetary quantities,
|
|
respectively. (The string used by the sign is what was specified with
|
|
@code{positive_sign} or @code{negative_sign}.) The possible values are
|
|
as follows:
|
|
|
|
@table @code
|
|
@item 0
|
|
The currency symbol and quantity should be surrounded by parentheses.
|
|
|
|
@item 1
|
|
Print the sign string before the quantity and currency symbol.
|
|
|
|
@item 2
|
|
Print the sign string after the quantity and currency symbol.
|
|
|
|
@item 3
|
|
Print the sign string right before the currency symbol.
|
|
|
|
@item 4
|
|
Print the sign string right after the currency symbol.
|
|
|
|
@item CHAR_MAX
|
|
``Unspecified''. Both members have this value in the standard
|
|
@samp{C} locale.
|
|
@end table
|
|
|
|
The ANSI standard doesn't say what you should do when the value is
|
|
@code{CHAR_MAX}. We recommend you print the sign after the currency
|
|
symbol.
|
|
@end table
|
|
|
|
It is not clear whether you should let these members apply to the
|
|
international currency format or not. POSIX says you should, but
|
|
intuition plus the examples in the ANSI C standard suggest you should
|
|
not. We hope that someone who knows well the conventions for formatting
|
|
monetary quantities will tell us what we should recommend.
|
|
|