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* sysdeps/mach/hurd/euidaccess.c: New file. * sysdeps/stub/euidaccess.c: New file. * posix/unistd.h [__USE_GNU] (euidaccess): Declare it. * dirent/Makefile (routines): Add dirfd. * sysdeps/stub/dirfd.c: New file. * sysdeps/unix/dirfd.c: New file. * sysdeps/unix/dirstream.h (_DIR_dirfd): New macro. * dirent/dirent.h (dirfd): Declare new function. Define as macro _DIR_dirfd if that is defined. * sysdeps/mach/hurd/dirstream.h (DIR): Replace `__port' member with `void *__fd'. * sysdeps/mach/hurd/opendir.c: Use DIRP->__fd instead of DIRP->__port. Open the file with `open'; set FD_CLOEXEC on the fd. * sysdeps/mach/hurd/closedir.c: Likewise. * sysdeps/mach/hurd/readdir.c: Likewise. * sysdeps/mach/hurd/dirfd.c: New file. * posix/Makefile (glob/configure): Do cvs commit if there is a CVS directory. (glob/ChangeLog): Likewise. * locale/locale.h (LC_*): Use small integers instead of bit masks.
1752 lines
65 KiB
Plaintext
1752 lines
65 KiB
Plaintext
@comment !!! describe mmap et al (here?)
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@c !!! doc brk/sbrk
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@node Memory Allocation, Character Handling, Error Reporting, Top
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@chapter Memory Allocation
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@cindex memory allocation
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@cindex storage allocation
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The GNU system provides several methods for allocating memory space
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under explicit program control. They vary in generality and in
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efficiency.
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@iftex
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@itemize @bullet
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@item
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The @code{malloc} facility allows fully general dynamic allocation.
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@xref{Unconstrained Allocation}.
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@item
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Obstacks are another facility, less general than @code{malloc} but more
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efficient and convenient for stacklike allocation. @xref{Obstacks}.
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@item
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The function @code{alloca} lets you allocate storage dynamically that
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will be freed automatically. @xref{Variable Size Automatic}.
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@end itemize
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@end iftex
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@menu
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* Memory Concepts:: An introduction to concepts and terminology.
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* Dynamic Allocation and C:: How to get different kinds of allocation in C.
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* Unconstrained Allocation:: The @code{malloc} facility allows fully general
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dynamic allocation.
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* Obstacks:: Obstacks are less general than malloc
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but more efficient and convenient.
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* Variable Size Automatic:: Allocation of variable-sized blocks
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of automatic storage that are freed when the
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calling function returns.
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* Relocating Allocator:: Waste less memory, if you can tolerate
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automatic relocation of the blocks you get.
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* Memory Warnings:: Getting warnings when memory is nearly full.
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@end menu
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@node Memory Concepts
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@section Dynamic Memory Allocation Concepts
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@cindex dynamic allocation
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@cindex static allocation
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@cindex automatic allocation
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@dfn{Dynamic memory allocation} is a technique in which programs
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determine as they are running where to store some information. You need
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dynamic allocation when the number of memory blocks you need, or how
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long you continue to need them, depends on the data you are working on.
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For example, you may need a block to store a line read from an input file;
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since there is no limit to how long a line can be, you must allocate the
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storage dynamically and make it dynamically larger as you read more of the
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line.
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Or, you may need a block for each record or each definition in the input
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data; since you can't know in advance how many there will be, you must
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allocate a new block for each record or definition as you read it.
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When you use dynamic allocation, the allocation of a block of memory is an
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action that the program requests explicitly. You call a function or macro
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when you want to allocate space, and specify the size with an argument. If
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you want to free the space, you do so by calling another function or macro.
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You can do these things whenever you want, as often as you want.
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@node Dynamic Allocation and C
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@section Dynamic Allocation and C
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The C language supports two kinds of memory allocation through the variables
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in C programs:
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@itemize @bullet
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@item
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@dfn{Static allocation} is what happens when you declare a static or
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global variable. Each static or global variable defines one block of
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space, of a fixed size. The space is allocated once, when your program
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is started, and is never freed.
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@item
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@dfn{Automatic allocation} happens when you declare an automatic
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variable, such as a function argument or a local variable. The space
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for an automatic variable is allocated when the compound statement
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containing the declaration is entered, and is freed when that
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compound statement is exited.
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In GNU C, the length of the automatic storage can be an expression
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that varies. In other C implementations, it must be a constant.
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@end itemize
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Dynamic allocation is not supported by C variables; there is no storage
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class ``dynamic'', and there can never be a C variable whose value is
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stored in dynamically allocated space. The only way to refer to
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dynamically allocated space is through a pointer. Because it is less
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convenient, and because the actual process of dynamic allocation
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requires more computation time, programmers generally use dynamic
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allocation only when neither static nor automatic allocation will serve.
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For example, if you want to allocate dynamically some space to hold a
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@code{struct foobar}, you cannot declare a variable of type @code{struct
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foobar} whose contents are the dynamically allocated space. But you can
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declare a variable of pointer type @code{struct foobar *} and assign it the
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address of the space. Then you can use the operators @samp{*} and
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@samp{->} on this pointer variable to refer to the contents of the space:
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@smallexample
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@{
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struct foobar *ptr
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= (struct foobar *) malloc (sizeof (struct foobar));
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ptr->name = x;
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ptr->next = current_foobar;
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current_foobar = ptr;
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@}
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@end smallexample
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@node Unconstrained Allocation
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@section Unconstrained Allocation
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@cindex unconstrained storage allocation
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@cindex @code{malloc} function
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@cindex heap, dynamic allocation from
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The most general dynamic allocation facility is @code{malloc}. It
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allows you to allocate blocks of memory of any size at any time, make
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them bigger or smaller at any time, and free the blocks individually at
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any time (or never).
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@menu
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* Basic Allocation:: Simple use of @code{malloc}.
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* Malloc Examples:: Examples of @code{malloc}. @code{xmalloc}.
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* Freeing after Malloc:: Use @code{free} to free a block you
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got with @code{malloc}.
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* Changing Block Size:: Use @code{realloc} to make a block
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bigger or smaller.
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* Allocating Cleared Space:: Use @code{calloc} to allocate a
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block and clear it.
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* Efficiency and Malloc:: Efficiency considerations in use of
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these functions.
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* Aligned Memory Blocks:: Allocating specially aligned memory:
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@code{memalign} and @code{valloc}.
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* Heap Consistency Checking:: Automatic checking for errors.
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* Hooks for Malloc:: You can use these hooks for debugging
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programs that use @code{malloc}.
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* Statistics of Malloc:: Getting information about how much
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memory your program is using.
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* Summary of Malloc:: Summary of @code{malloc} and related functions.
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@end menu
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@node Basic Allocation
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@subsection Basic Storage Allocation
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@cindex allocation of memory with @code{malloc}
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To allocate a block of memory, call @code{malloc}. The prototype for
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this function is in @file{stdlib.h}.
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@pindex stdlib.h
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@comment malloc.h stdlib.h
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@comment ANSI
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@deftypefun {void *} malloc (size_t @var{size})
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This function returns a pointer to a newly allocated block @var{size}
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bytes long, or a null pointer if the block could not be allocated.
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@end deftypefun
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The contents of the block are undefined; you must initialize it yourself
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(or use @code{calloc} instead; @pxref{Allocating Cleared Space}).
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Normally you would cast the value as a pointer to the kind of object
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that you want to store in the block. Here we show an example of doing
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so, and of initializing the space with zeros using the library function
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@code{memset} (@pxref{Copying and Concatenation}):
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@smallexample
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struct foo *ptr;
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@dots{}
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ptr = (struct foo *) malloc (sizeof (struct foo));
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if (ptr == 0) abort ();
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memset (ptr, 0, sizeof (struct foo));
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@end smallexample
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You can store the result of @code{malloc} into any pointer variable
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without a cast, because ANSI C automatically converts the type
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@code{void *} to another type of pointer when necessary. But the cast
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is necessary in contexts other than assignment operators or if you might
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want your code to run in traditional C.
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Remember that when allocating space for a string, the argument to
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@code{malloc} must be one plus the length of the string. This is
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because a string is terminated with a null character that doesn't count
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in the ``length'' of the string but does need space. For example:
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@smallexample
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char *ptr;
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@dots{}
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ptr = (char *) malloc (length + 1);
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@end smallexample
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@noindent
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@xref{Representation of Strings}, for more information about this.
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@node Malloc Examples
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@subsection Examples of @code{malloc}
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If no more space is available, @code{malloc} returns a null pointer.
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You should check the value of @emph{every} call to @code{malloc}. It is
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useful to write a subroutine that calls @code{malloc} and reports an
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error if the value is a null pointer, returning only if the value is
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nonzero. This function is conventionally called @code{xmalloc}. Here
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it is:
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@smallexample
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void *
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xmalloc (size_t size)
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@{
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register void *value = malloc (size);
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if (value == 0)
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fatal ("virtual memory exhausted");
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return value;
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@}
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@end smallexample
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Here is a real example of using @code{malloc} (by way of @code{xmalloc}).
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The function @code{savestring} will copy a sequence of characters into
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a newly allocated null-terminated string:
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@smallexample
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@group
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char *
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savestring (const char *ptr, size_t len)
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@{
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register char *value = (char *) xmalloc (len + 1);
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memcpy (value, ptr, len);
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value[len] = '\0';
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return value;
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@}
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@end group
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@end smallexample
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The block that @code{malloc} gives you is guaranteed to be aligned so
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that it can hold any type of data. In the GNU system, the address is
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always a multiple of eight; if the size of block is 16 or more, then the
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address is always a multiple of 16. Only rarely is any higher boundary
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(such as a page boundary) necessary; for those cases, use
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@code{memalign} or @code{valloc} (@pxref{Aligned Memory Blocks}).
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Note that the memory located after the end of the block is likely to be
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in use for something else; perhaps a block already allocated by another
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call to @code{malloc}. If you attempt to treat the block as longer than
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you asked for it to be, you are liable to destroy the data that
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@code{malloc} uses to keep track of its blocks, or you may destroy the
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contents of another block. If you have already allocated a block and
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discover you want it to be bigger, use @code{realloc} (@pxref{Changing
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Block Size}).
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@node Freeing after Malloc
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@subsection Freeing Memory Allocated with @code{malloc}
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@cindex freeing memory allocated with @code{malloc}
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@cindex heap, freeing memory from
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When you no longer need a block that you got with @code{malloc}, use the
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function @code{free} to make the block available to be allocated again.
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The prototype for this function is in @file{stdlib.h}.
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@pindex stdlib.h
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@comment malloc.h stdlib.h
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@comment ANSI
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@deftypefun void free (void *@var{ptr})
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The @code{free} function deallocates the block of storage pointed at
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by @var{ptr}.
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@end deftypefun
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@comment stdlib.h
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@comment Sun
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@deftypefun void cfree (void *@var{ptr})
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This function does the same thing as @code{free}. It's provided for
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backward compatibility with SunOS; you should use @code{free} instead.
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@end deftypefun
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Freeing a block alters the contents of the block. @strong{Do not expect to
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find any data (such as a pointer to the next block in a chain of blocks) in
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the block after freeing it.} Copy whatever you need out of the block before
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freeing it! Here is an example of the proper way to free all the blocks in
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a chain, and the strings that they point to:
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@smallexample
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struct chain
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@{
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struct chain *next;
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char *name;
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@}
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void
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free_chain (struct chain *chain)
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@{
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while (chain != 0)
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@{
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struct chain *next = chain->next;
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free (chain->name);
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free (chain);
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chain = next;
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@}
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@}
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@end smallexample
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Occasionally, @code{free} can actually return memory to the operating
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system and make the process smaller. Usually, all it can do is allow a
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later call to @code{malloc} to reuse the space. In the meantime, the
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space remains in your program as part of a free-list used internally by
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@code{malloc}.
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There is no point in freeing blocks at the end of a program, because all
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of the program's space is given back to the system when the process
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terminates.
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@node Changing Block Size
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@subsection Changing the Size of a Block
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@cindex changing the size of a block (@code{malloc})
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Often you do not know for certain how big a block you will ultimately need
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at the time you must begin to use the block. For example, the block might
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be a buffer that you use to hold a line being read from a file; no matter
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how long you make the buffer initially, you may encounter a line that is
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longer.
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You can make the block longer by calling @code{realloc}. This function
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is declared in @file{stdlib.h}.
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@pindex stdlib.h
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@comment malloc.h stdlib.h
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@comment ANSI
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@deftypefun {void *} realloc (void *@var{ptr}, size_t @var{newsize})
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The @code{realloc} function changes the size of the block whose address is
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@var{ptr} to be @var{newsize}.
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Since the space after the end of the block may be in use, @code{realloc}
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may find it necessary to copy the block to a new address where more free
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space is available. The value of @code{realloc} is the new address of the
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block. If the block needs to be moved, @code{realloc} copies the old
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contents.
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If you pass a null pointer for @var{ptr}, @code{realloc} behaves just
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like @samp{malloc (@var{newsize})}. This can be convenient, but beware
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that older implementations (before ANSI C) may not support this
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behavior, and will probably crash when @code{realloc} is passed a null
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pointer.
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@end deftypefun
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Like @code{malloc}, @code{realloc} may return a null pointer if no
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memory space is available to make the block bigger. When this happens,
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the original block is untouched; it has not been modified or relocated.
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In most cases it makes no difference what happens to the original block
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when @code{realloc} fails, because the application program cannot continue
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when it is out of memory, and the only thing to do is to give a fatal error
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message. Often it is convenient to write and use a subroutine,
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conventionally called @code{xrealloc}, that takes care of the error message
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as @code{xmalloc} does for @code{malloc}:
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@smallexample
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void *
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xrealloc (void *ptr, size_t size)
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@{
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register void *value = realloc (ptr, size);
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if (value == 0)
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fatal ("Virtual memory exhausted");
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return value;
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@}
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@end smallexample
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You can also use @code{realloc} to make a block smaller. The reason you
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would do this is to avoid tying up a lot of memory space when only a little
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is needed. Making a block smaller sometimes necessitates copying it, so it
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can fail if no other space is available.
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If the new size you specify is the same as the old size, @code{realloc}
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is guaranteed to change nothing and return the same address that you gave.
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@node Allocating Cleared Space
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@subsection Allocating Cleared Space
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The function @code{calloc} allocates memory and clears it to zero. It
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is declared in @file{stdlib.h}.
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@pindex stdlib.h
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@comment malloc.h stdlib.h
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@comment ANSI
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@deftypefun {void *} calloc (size_t @var{count}, size_t @var{eltsize})
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This function allocates a block long enough to contain a vector of
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@var{count} elements, each of size @var{eltsize}. Its contents are
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cleared to zero before @code{calloc} returns.
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@end deftypefun
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You could define @code{calloc} as follows:
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@smallexample
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void *
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calloc (size_t count, size_t eltsize)
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@{
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size_t size = count * eltsize;
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void *value = malloc (size);
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if (value != 0)
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memset (value, 0, size);
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return value;
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@}
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@end smallexample
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@node Efficiency and Malloc
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@subsection Efficiency Considerations for @code{malloc}
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@cindex efficiency and @code{malloc}
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To make the best use of @code{malloc}, it helps to know that the GNU
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version of @code{malloc} always dispenses small amounts of memory in
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blocks whose sizes are powers of two. It keeps separate pools for each
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power of two. This holds for sizes up to a page size. Therefore, if
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you are free to choose the size of a small block in order to make
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@code{malloc} more efficient, make it a power of two.
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@c !!! xref getpagesize
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Once a page is split up for a particular block size, it can't be reused
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for another size unless all the blocks in it are freed. In many
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programs, this is unlikely to happen. Thus, you can sometimes make a
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program use memory more efficiently by using blocks of the same size for
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many different purposes.
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When you ask for memory blocks of a page or larger, @code{malloc} uses a
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different strategy; it rounds the size up to a multiple of a page, and
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it can coalesce and split blocks as needed.
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The reason for the two strategies is that it is important to allocate
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and free small blocks as fast as possible, but speed is less important
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for a large block since the program normally spends a fair amount of
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time using it. Also, large blocks are normally fewer in number.
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Therefore, for large blocks, it makes sense to use a method which takes
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more time to minimize the wasted space.
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@node Aligned Memory Blocks
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@subsection Allocating Aligned Memory Blocks
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@cindex page boundary
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@cindex alignment (with @code{malloc})
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@pindex stdlib.h
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|
The address of a block returned by @code{malloc} or @code{realloc} in
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the GNU system is always a multiple of eight. If you need a block whose
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|
address is a multiple of a higher power of two than that, use
|
|
@code{memalign} or @code{valloc}. These functions are declared in
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|
@file{stdlib.h}.
|
|
|
|
With the GNU library, you can use @code{free} to free the blocks that
|
|
@code{memalign} and @code{valloc} return. That does not work in BSD,
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|
however---BSD does not provide any way to free such blocks.
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|
@comment malloc.h stdlib.h
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|
@comment BSD
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|
@deftypefun {void *} memalign (size_t @var{boundary}, size_t @var{size})
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|
The @code{memalign} function allocates a block of @var{size} bytes whose
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address is a multiple of @var{boundary}. The @var{boundary} must be a
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power of two! The function @code{memalign} works by calling
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@code{malloc} to allocate a somewhat larger block, and then returning an
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|
address within the block that is on the specified boundary.
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@end deftypefun
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@comment malloc.h stdlib.h
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@comment BSD
|
|
@deftypefun {void *} valloc (size_t @var{size})
|
|
Using @code{valloc} is like using @code{memalign} and passing the page size
|
|
as the value of the second argument. It is implemented like this:
|
|
|
|
@smallexample
|
|
void *
|
|
valloc (size_t size)
|
|
@{
|
|
return memalign (getpagesize (), size);
|
|
@}
|
|
@end smallexample
|
|
@c !!! xref getpagesize
|
|
@end deftypefun
|
|
|
|
@node Heap Consistency Checking
|
|
@subsection Heap Consistency Checking
|
|
|
|
@cindex heap consistency checking
|
|
@cindex consistency checking, of heap
|
|
|
|
You can ask @code{malloc} to check the consistency of dynamic storage by
|
|
using the @code{mcheck} function. This function is a GNU extension,
|
|
declared in @file{malloc.h}.
|
|
@pindex malloc.h
|
|
|
|
@comment malloc.h
|
|
@comment GNU
|
|
@deftypefun int mcheck (void (*@var{abortfn}) (enum mcheck_status @var{status}))
|
|
Calling @code{mcheck} tells @code{malloc} to perform occasional
|
|
consistency checks. These will catch things such as writing
|
|
past the end of a block that was allocated with @code{malloc}.
|
|
|
|
The @var{abortfn} argument is the function to call when an inconsistency
|
|
is found. If you supply a null pointer, then @code{mcheck} uses a
|
|
default function which prints a message and calls @code{abort}
|
|
(@pxref{Aborting a Program}). The function you supply is called with
|
|
one argument, which says what sort of inconsistency was detected; its
|
|
type is described below.
|
|
|
|
It is too late to begin allocation checking once you have allocated
|
|
anything with @code{malloc}. So @code{mcheck} does nothing in that
|
|
case. The function returns @code{-1} if you call it too late, and
|
|
@code{0} otherwise (when it is successful).
|
|
|
|
The easiest way to arrange to call @code{mcheck} early enough is to use
|
|
the option @samp{-lmcheck} when you link your program; then you don't
|
|
need to modify your program source at all.
|
|
@end deftypefun
|
|
|
|
@deftypefun {enum mcheck_status} mprobe (void *@var{pointer})
|
|
The @code{mprobe} function lets you explicitly check for inconsistencies
|
|
in a particular allocated block. You must have already called
|
|
@code{mcheck} at the beginning of the program, to do its occasional
|
|
checks; calling @code{mprobe} requests an additional consistency check
|
|
to be done at the time of the call.
|
|
|
|
The argument @var{pointer} must be a pointer returned by @code{malloc}
|
|
or @code{realloc}. @code{mprobe} returns a value that says what
|
|
inconsistency, if any, was found. The values are described below.
|
|
@end deftypefun
|
|
|
|
@deftp {Data Type} {enum mcheck_status}
|
|
This enumerated type describes what kind of inconsistency was detected
|
|
in an allocated block, if any. Here are the possible values:
|
|
|
|
@table @code
|
|
@item MCHECK_DISABLED
|
|
@code{mcheck} was not called before the first allocation.
|
|
No consistency checking can be done.
|
|
@item MCHECK_OK
|
|
No inconsistency detected.
|
|
@item MCHECK_HEAD
|
|
The data immediately before the block was modified.
|
|
This commonly happens when an array index or pointer
|
|
is decremented too far.
|
|
@item MCHECK_TAIL
|
|
The data immediately after the block was modified.
|
|
This commonly happens when an array index or pointer
|
|
is incremented too far.
|
|
@item MCHECK_FREE
|
|
The block was already freed.
|
|
@end table
|
|
@end deftp
|
|
|
|
@node Hooks for Malloc
|
|
@subsection Storage Allocation Hooks
|
|
@cindex allocation hooks, for @code{malloc}
|
|
|
|
The GNU C library lets you modify the behavior of @code{malloc},
|
|
@code{realloc}, and @code{free} by specifying appropriate hook
|
|
functions. You can use these hooks to help you debug programs that use
|
|
dynamic storage allocation, for example.
|
|
|
|
The hook variables are declared in @file{malloc.h}.
|
|
@pindex malloc.h
|
|
|
|
@comment malloc.h
|
|
@comment GNU
|
|
@defvar __malloc_hook
|
|
The value of this variable is a pointer to function that @code{malloc}
|
|
uses whenever it is called. You should define this function to look
|
|
like @code{malloc}; that is, like:
|
|
|
|
@smallexample
|
|
void *@var{function} (size_t @var{size})
|
|
@end smallexample
|
|
@end defvar
|
|
|
|
@comment malloc.h
|
|
@comment GNU
|
|
@defvar __realloc_hook
|
|
The value of this variable is a pointer to function that @code{realloc}
|
|
uses whenever it is called. You should define this function to look
|
|
like @code{realloc}; that is, like:
|
|
|
|
@smallexample
|
|
void *@var{function} (void *@var{ptr}, size_t @var{size})
|
|
@end smallexample
|
|
@end defvar
|
|
|
|
@comment malloc.h
|
|
@comment GNU
|
|
@defvar __free_hook
|
|
The value of this variable is a pointer to function that @code{free}
|
|
uses whenever it is called. You should define this function to look
|
|
like @code{free}; that is, like:
|
|
|
|
@smallexample
|
|
void @var{function} (void *@var{ptr})
|
|
@end smallexample
|
|
@end defvar
|
|
|
|
You must make sure that the function you install as a hook for one of
|
|
these functions does not call that function recursively without restoring
|
|
the old value of the hook first! Otherwise, your program will get stuck
|
|
in an infinite recursion.
|
|
|
|
Here is an example showing how to use @code{__malloc_hook} properly. It
|
|
installs a function that prints out information every time @code{malloc}
|
|
is called.
|
|
|
|
@smallexample
|
|
static void *(*old_malloc_hook) (size_t);
|
|
static void *
|
|
my_malloc_hook (size_t size)
|
|
@{
|
|
void *result;
|
|
__malloc_hook = old_malloc_hook;
|
|
result = malloc (size);
|
|
/* @r{@code{printf} might call @code{malloc}, so protect it too.} */
|
|
printf ("malloc (%u) returns %p\n", (unsigned int) size, result);
|
|
__malloc_hook = my_malloc_hook;
|
|
return result;
|
|
@}
|
|
|
|
main ()
|
|
@{
|
|
...
|
|
old_malloc_hook = __malloc_hook;
|
|
__malloc_hook = my_malloc_hook;
|
|
...
|
|
@}
|
|
@end smallexample
|
|
|
|
The @code{mcheck} function (@pxref{Heap Consistency Checking}) works by
|
|
installing such hooks.
|
|
|
|
@c __morecore, __after_morecore_hook are undocumented
|
|
@c It's not clear whether to document them.
|
|
|
|
@node Statistics of Malloc
|
|
@subsection Statistics for Storage Allocation with @code{malloc}
|
|
|
|
@cindex allocation statistics
|
|
You can get information about dynamic storage allocation by calling the
|
|
@code{mstats} function. This function and its associated data type are
|
|
declared in @file{malloc.h}; they are a GNU extension.
|
|
@pindex malloc.h
|
|
|
|
@comment malloc.h
|
|
@comment GNU
|
|
@deftp {Data Type} {struct mstats}
|
|
This structure type is used to return information about the dynamic
|
|
storage allocator. It contains the following members:
|
|
|
|
@table @code
|
|
@item size_t bytes_total
|
|
This is the total size of memory managed by @code{malloc}, in bytes.
|
|
|
|
@item size_t chunks_used
|
|
This is the number of chunks in use. (The storage allocator internally
|
|
gets chunks of memory from the operating system, and then carves them up
|
|
to satisfy individual @code{malloc} requests; see @ref{Efficiency and
|
|
Malloc}.)
|
|
|
|
@item size_t bytes_used
|
|
This is the number of bytes in use.
|
|
|
|
@item size_t chunks_free
|
|
This is the number of chunks which are free -- that is, that have been
|
|
allocated by the operating system to your program, but which are not
|
|
now being used.
|
|
|
|
@item size_t bytes_free
|
|
This is the number of bytes which are free.
|
|
@end table
|
|
@end deftp
|
|
|
|
@comment malloc.h
|
|
@comment GNU
|
|
@deftypefun {struct mstats} mstats (void)
|
|
This function returns information about the current dynamic memory usage
|
|
in a structure of type @code{struct mstats}.
|
|
@end deftypefun
|
|
|
|
@node Summary of Malloc
|
|
@subsection Summary of @code{malloc}-Related Functions
|
|
|
|
Here is a summary of the functions that work with @code{malloc}:
|
|
|
|
@table @code
|
|
@item void *malloc (size_t @var{size})
|
|
Allocate a block of @var{size} bytes. @xref{Basic Allocation}.
|
|
|
|
@item void free (void *@var{addr})
|
|
Free a block previously allocated by @code{malloc}. @xref{Freeing after
|
|
Malloc}.
|
|
|
|
@item void *realloc (void *@var{addr}, size_t @var{size})
|
|
Make a block previously allocated by @code{malloc} larger or smaller,
|
|
possibly by copying it to a new location. @xref{Changing Block Size}.
|
|
|
|
@item void *calloc (size_t @var{count}, size_t @var{eltsize})
|
|
Allocate a block of @var{count} * @var{eltsize} bytes using
|
|
@code{malloc}, and set its contents to zero. @xref{Allocating Cleared
|
|
Space}.
|
|
|
|
@item void *valloc (size_t @var{size})
|
|
Allocate a block of @var{size} bytes, starting on a page boundary.
|
|
@xref{Aligned Memory Blocks}.
|
|
|
|
@item void *memalign (size_t @var{size}, size_t @var{boundary})
|
|
Allocate a block of @var{size} bytes, starting on an address that is a
|
|
multiple of @var{boundary}. @xref{Aligned Memory Blocks}.
|
|
|
|
@item int mcheck (void (*@var{abortfn}) (void))
|
|
Tell @code{malloc} to perform occasional consistency checks on
|
|
dynamically allocated memory, and to call @var{abortfn} when an
|
|
inconsistency is found. @xref{Heap Consistency Checking}.
|
|
|
|
@item void *(*__malloc_hook) (size_t @var{size})
|
|
A pointer to a function that @code{malloc} uses whenever it is called.
|
|
|
|
@item void *(*__realloc_hook) (void *@var{ptr}, size_t @var{size})
|
|
A pointer to a function that @code{realloc} uses whenever it is called.
|
|
|
|
@item void (*__free_hook) (void *@var{ptr})
|
|
A pointer to a function that @code{free} uses whenever it is called.
|
|
|
|
@item struct mstats mstats (void)
|
|
Return information about the current dynamic memory usage.
|
|
@xref{Statistics of Malloc}.
|
|
@end table
|
|
|
|
@node Obstacks
|
|
@section Obstacks
|
|
@cindex obstacks
|
|
|
|
An @dfn{obstack} is a pool of memory containing a stack of objects. You
|
|
can create any number of separate obstacks, and then allocate objects in
|
|
specified obstacks. Within each obstack, the last object allocated must
|
|
always be the first one freed, but distinct obstacks are independent of
|
|
each other.
|
|
|
|
Aside from this one constraint of order of freeing, obstacks are totally
|
|
general: an obstack can contain any number of objects of any size. They
|
|
are implemented with macros, so allocation is usually very fast as long as
|
|
the objects are usually small. And the only space overhead per object is
|
|
the padding needed to start each object on a suitable boundary.
|
|
|
|
@menu
|
|
* Creating Obstacks:: How to declare an obstack in your program.
|
|
* Preparing for Obstacks:: Preparations needed before you can
|
|
use obstacks.
|
|
* Allocation in an Obstack:: Allocating objects in an obstack.
|
|
* Freeing Obstack Objects:: Freeing objects in an obstack.
|
|
* Obstack Functions:: The obstack functions are both
|
|
functions and macros.
|
|
* Growing Objects:: Making an object bigger by stages.
|
|
* Extra Fast Growing:: Extra-high-efficiency (though more
|
|
complicated) growing objects.
|
|
* Status of an Obstack:: Inquiries about the status of an obstack.
|
|
* Obstacks Data Alignment:: Controlling alignment of objects in obstacks.
|
|
* Obstack Chunks:: How obstacks obtain and release chunks;
|
|
efficiency considerations.
|
|
* Summary of Obstacks::
|
|
@end menu
|
|
|
|
@node Creating Obstacks
|
|
@subsection Creating Obstacks
|
|
|
|
The utilities for manipulating obstacks are declared in the header
|
|
file @file{obstack.h}.
|
|
@pindex obstack.h
|
|
|
|
@comment obstack.h
|
|
@comment GNU
|
|
@deftp {Data Type} {struct obstack}
|
|
An obstack is represented by a data structure of type @code{struct
|
|
obstack}. This structure has a small fixed size; it records the status
|
|
of the obstack and how to find the space in which objects are allocated.
|
|
It does not contain any of the objects themselves. You should not try
|
|
to access the contents of the structure directly; use only the functions
|
|
described in this chapter.
|
|
@end deftp
|
|
|
|
You can declare variables of type @code{struct obstack} and use them as
|
|
obstacks, or you can allocate obstacks dynamically like any other kind
|
|
of object. Dynamic allocation of obstacks allows your program to have a
|
|
variable number of different stacks. (You can even allocate an
|
|
obstack structure in another obstack, but this is rarely useful.)
|
|
|
|
All the functions that work with obstacks require you to specify which
|
|
obstack to use. You do this with a pointer of type @code{struct obstack
|
|
*}. In the following, we often say ``an obstack'' when strictly
|
|
speaking the object at hand is such a pointer.
|
|
|
|
The objects in the obstack are packed into large blocks called
|
|
@dfn{chunks}. The @code{struct obstack} structure points to a chain of
|
|
the chunks currently in use.
|
|
|
|
The obstack library obtains a new chunk whenever you allocate an object
|
|
that won't fit in the previous chunk. Since the obstack library manages
|
|
chunks automatically, you don't need to pay much attention to them, but
|
|
you do need to supply a function which the obstack library should use to
|
|
get a chunk. Usually you supply a function which uses @code{malloc}
|
|
directly or indirectly. You must also supply a function to free a chunk.
|
|
These matters are described in the following section.
|
|
|
|
@node Preparing for Obstacks
|
|
@subsection Preparing for Using Obstacks
|
|
|
|
Each source file in which you plan to use the obstack functions
|
|
must include the header file @file{obstack.h}, like this:
|
|
|
|
@smallexample
|
|
#include <obstack.h>
|
|
@end smallexample
|
|
|
|
@findex obstack_chunk_alloc
|
|
@findex obstack_chunk_free
|
|
Also, if the source file uses the macro @code{obstack_init}, it must
|
|
declare or define two functions or macros that will be called by the
|
|
obstack library. One, @code{obstack_chunk_alloc}, is used to allocate
|
|
the chunks of memory into which objects are packed. The other,
|
|
@code{obstack_chunk_free}, is used to return chunks when the objects in
|
|
them are freed. These macros should appear before any use of obstacks
|
|
in the source file.
|
|
|
|
Usually these are defined to use @code{malloc} via the intermediary
|
|
@code{xmalloc} (@pxref{Unconstrained Allocation}). This is done with
|
|
the following pair of macro definitions:
|
|
|
|
@smallexample
|
|
#define obstack_chunk_alloc xmalloc
|
|
#define obstack_chunk_free free
|
|
@end smallexample
|
|
|
|
@noindent
|
|
Though the storage you get using obstacks really comes from @code{malloc},
|
|
using obstacks is faster because @code{malloc} is called less often, for
|
|
larger blocks of memory. @xref{Obstack Chunks}, for full details.
|
|
|
|
At run time, before the program can use a @code{struct obstack} object
|
|
as an obstack, it must initialize the obstack by calling
|
|
@code{obstack_init}.
|
|
|
|
@comment obstack.h
|
|
@comment GNU
|
|
@deftypefun int obstack_init (struct obstack *@var{obstack-ptr})
|
|
Initialize obstack @var{obstack-ptr} for allocation of objects. This
|
|
function calls the obstack's @code{obstack_chunk_alloc} function. It
|
|
returns 0 if @code{obstack_chunk_alloc} returns a null pointer, meaning
|
|
that it is out of memory. Otherwise, it returns 1. If you supply an
|
|
@code{obstack_chunk_alloc} function that calls @code{exit}
|
|
(@pxref{Program Termination}) or @code{longjmp} (@pxref{Non-Local
|
|
Exits}) when out of memory, you can safely ignore the value that
|
|
@code{obstack_init} returns.
|
|
@end deftypefun
|
|
|
|
Here are two examples of how to allocate the space for an obstack and
|
|
initialize it. First, an obstack that is a static variable:
|
|
|
|
@smallexample
|
|
static struct obstack myobstack;
|
|
@dots{}
|
|
obstack_init (&myobstack);
|
|
@end smallexample
|
|
|
|
@noindent
|
|
Second, an obstack that is itself dynamically allocated:
|
|
|
|
@smallexample
|
|
struct obstack *myobstack_ptr
|
|
= (struct obstack *) xmalloc (sizeof (struct obstack));
|
|
|
|
obstack_init (myobstack_ptr);
|
|
@end smallexample
|
|
|
|
@node Allocation in an Obstack
|
|
@subsection Allocation in an Obstack
|
|
@cindex allocation (obstacks)
|
|
|
|
The most direct way to allocate an object in an obstack is with
|
|
@code{obstack_alloc}, which is invoked almost like @code{malloc}.
|
|
|
|
@comment obstack.h
|
|
@comment GNU
|
|
@deftypefun {void *} obstack_alloc (struct obstack *@var{obstack-ptr}, int @var{size})
|
|
This allocates an uninitialized block of @var{size} bytes in an obstack
|
|
and returns its address. Here @var{obstack-ptr} specifies which obstack
|
|
to allocate the block in; it is the address of the @code{struct obstack}
|
|
object which represents the obstack. Each obstack function or macro
|
|
requires you to specify an @var{obstack-ptr} as the first argument.
|
|
|
|
This function calls the obstack's @code{obstack_chunk_alloc} function if
|
|
it needs to allocate a new chunk of memory; it returns a null pointer if
|
|
@code{obstack_chunk_alloc} returns one. In that case, it has not
|
|
changed the amount of memory allocated in the obstack. If you supply an
|
|
@code{obstack_chunk_alloc} function that calls @code{exit}
|
|
(@pxref{Program Termination}) or @code{longjmp} (@pxref{Non-Local
|
|
Exits}) when out of memory, then @code{obstack_alloc} will never return
|
|
a null pointer.
|
|
@end deftypefun
|
|
|
|
For example, here is a function that allocates a copy of a string @var{str}
|
|
in a specific obstack, which is in the variable @code{string_obstack}:
|
|
|
|
@smallexample
|
|
struct obstack string_obstack;
|
|
|
|
char *
|
|
copystring (char *string)
|
|
@{
|
|
char *s = (char *) obstack_alloc (&string_obstack,
|
|
strlen (string) + 1);
|
|
memcpy (s, string, strlen (string));
|
|
return s;
|
|
@}
|
|
@end smallexample
|
|
|
|
To allocate a block with specified contents, use the function
|
|
@code{obstack_copy}, declared like this:
|
|
|
|
@comment obstack.h
|
|
@comment GNU
|
|
@deftypefun {void *} obstack_copy (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
|
|
This allocates a block and initializes it by copying @var{size}
|
|
bytes of data starting at @var{address}. It can return a null pointer
|
|
under the same conditions as @code{obstack_alloc}.
|
|
@end deftypefun
|
|
|
|
@comment obstack.h
|
|
@comment GNU
|
|
@deftypefun {void *} obstack_copy0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
|
|
Like @code{obstack_copy}, but appends an extra byte containing a null
|
|
character. This extra byte is not counted in the argument @var{size}.
|
|
@end deftypefun
|
|
|
|
The @code{obstack_copy0} function is convenient for copying a sequence
|
|
of characters into an obstack as a null-terminated string. Here is an
|
|
example of its use:
|
|
|
|
@smallexample
|
|
char *
|
|
obstack_savestring (char *addr, int size)
|
|
@{
|
|
return obstack_copy0 (&myobstack, addr, size);
|
|
@}
|
|
@end smallexample
|
|
|
|
@noindent
|
|
Contrast this with the previous example of @code{savestring} using
|
|
@code{malloc} (@pxref{Basic Allocation}).
|
|
|
|
@node Freeing Obstack Objects
|
|
@subsection Freeing Objects in an Obstack
|
|
@cindex freeing (obstacks)
|
|
|
|
To free an object allocated in an obstack, use the function
|
|
@code{obstack_free}. Since the obstack is a stack of objects, freeing
|
|
one object automatically frees all other objects allocated more recently
|
|
in the same obstack.
|
|
|
|
@comment obstack.h
|
|
@comment GNU
|
|
@deftypefun void obstack_free (struct obstack *@var{obstack-ptr}, void *@var{object})
|
|
If @var{object} is a null pointer, everything allocated in the obstack
|
|
is freed. Otherwise, @var{object} must be the address of an object
|
|
allocated in the obstack. Then @var{object} is freed, along with
|
|
everything allocated in @var{obstack} since @var{object}.
|
|
@end deftypefun
|
|
|
|
Note that if @var{object} is a null pointer, the result is an
|
|
uninitialized obstack. To free all storage in an obstack but leave it
|
|
valid for further allocation, call @code{obstack_free} with the address
|
|
of the first object allocated on the obstack:
|
|
|
|
@smallexample
|
|
obstack_free (obstack_ptr, first_object_allocated_ptr);
|
|
@end smallexample
|
|
|
|
Recall that the objects in an obstack are grouped into chunks. When all
|
|
the objects in a chunk become free, the obstack library automatically
|
|
frees the chunk (@pxref{Preparing for Obstacks}). Then other
|
|
obstacks, or non-obstack allocation, can reuse the space of the chunk.
|
|
|
|
@node Obstack Functions
|
|
@subsection Obstack Functions and Macros
|
|
@cindex macros
|
|
|
|
The interfaces for using obstacks may be defined either as functions or
|
|
as macros, depending on the compiler. The obstack facility works with
|
|
all C compilers, including both ANSI C and traditional C, but there are
|
|
precautions you must take if you plan to use compilers other than GNU C.
|
|
|
|
If you are using an old-fashioned non-ANSI C compiler, all the obstack
|
|
``functions'' are actually defined only as macros. You can call these
|
|
macros like functions, but you cannot use them in any other way (for
|
|
example, you cannot take their address).
|
|
|
|
Calling the macros requires a special precaution: namely, the first
|
|
operand (the obstack pointer) may not contain any side effects, because
|
|
it may be computed more than once. For example, if you write this:
|
|
|
|
@smallexample
|
|
obstack_alloc (get_obstack (), 4);
|
|
@end smallexample
|
|
|
|
@noindent
|
|
you will find that @code{get_obstack} may be called several times.
|
|
If you use @code{*obstack_list_ptr++} as the obstack pointer argument,
|
|
you will get very strange results since the incrementation may occur
|
|
several times.
|
|
|
|
In ANSI C, each function has both a macro definition and a function
|
|
definition. The function definition is used if you take the address of the
|
|
function without calling it. An ordinary call uses the macro definition by
|
|
default, but you can request the function definition instead by writing the
|
|
function name in parentheses, as shown here:
|
|
|
|
@smallexample
|
|
char *x;
|
|
void *(*funcp) ();
|
|
/* @r{Use the macro}. */
|
|
x = (char *) obstack_alloc (obptr, size);
|
|
/* @r{Call the function}. */
|
|
x = (char *) (obstack_alloc) (obptr, size);
|
|
/* @r{Take the address of the function}. */
|
|
funcp = obstack_alloc;
|
|
@end smallexample
|
|
|
|
@noindent
|
|
This is the same situation that exists in ANSI C for the standard library
|
|
functions. @xref{Macro Definitions}.
|
|
|
|
@strong{Warning:} When you do use the macros, you must observe the
|
|
precaution of avoiding side effects in the first operand, even in ANSI
|
|
C.
|
|
|
|
If you use the GNU C compiler, this precaution is not necessary, because
|
|
various language extensions in GNU C permit defining the macros so as to
|
|
compute each argument only once.
|
|
|
|
@node Growing Objects
|
|
@subsection Growing Objects
|
|
@cindex growing objects (in obstacks)
|
|
@cindex changing the size of a block (obstacks)
|
|
|
|
Because storage in obstack chunks is used sequentially, it is possible to
|
|
build up an object step by step, adding one or more bytes at a time to the
|
|
end of the object. With this technique, you do not need to know how much
|
|
data you will put in the object until you come to the end of it. We call
|
|
this the technique of @dfn{growing objects}. The special functions
|
|
for adding data to the growing object are described in this section.
|
|
|
|
You don't need to do anything special when you start to grow an object.
|
|
Using one of the functions to add data to the object automatically
|
|
starts it. However, it is necessary to say explicitly when the object is
|
|
finished. This is done with the function @code{obstack_finish}.
|
|
|
|
The actual address of the object thus built up is not known until the
|
|
object is finished. Until then, it always remains possible that you will
|
|
add so much data that the object must be copied into a new chunk.
|
|
|
|
While the obstack is in use for a growing object, you cannot use it for
|
|
ordinary allocation of another object. If you try to do so, the space
|
|
already added to the growing object will become part of the other object.
|
|
|
|
@comment obstack.h
|
|
@comment GNU
|
|
@deftypefun void obstack_blank (struct obstack *@var{obstack-ptr}, int @var{size})
|
|
The most basic function for adding to a growing object is
|
|
@code{obstack_blank}, which adds space without initializing it.
|
|
@end deftypefun
|
|
|
|
@comment obstack.h
|
|
@comment GNU
|
|
@deftypefun void obstack_grow (struct obstack *@var{obstack-ptr}, void *@var{data}, int @var{size})
|
|
To add a block of initialized space, use @code{obstack_grow}, which is
|
|
the growing-object analogue of @code{obstack_copy}. It adds @var{size}
|
|
bytes of data to the growing object, copying the contents from
|
|
@var{data}.
|
|
@end deftypefun
|
|
|
|
@comment obstack.h
|
|
@comment GNU
|
|
@deftypefun void obstack_grow0 (struct obstack *@var{obstack-ptr}, void *@var{data}, int @var{size})
|
|
This is the growing-object analogue of @code{obstack_copy0}. It adds
|
|
@var{size} bytes copied from @var{data}, followed by an additional null
|
|
character.
|
|
@end deftypefun
|
|
|
|
@comment obstack.h
|
|
@comment GNU
|
|
@deftypefun void obstack_1grow (struct obstack *@var{obstack-ptr}, char @var{c})
|
|
To add one character at a time, use the function @code{obstack_1grow}.
|
|
It adds a single byte containing @var{c} to the growing object.
|
|
@end deftypefun
|
|
|
|
@comment obstack.h
|
|
@comment GNU
|
|
@deftypefun {void *} obstack_finish (struct obstack *@var{obstack-ptr})
|
|
When you are finished growing the object, use the function
|
|
@code{obstack_finish} to close it off and return its final address.
|
|
|
|
Once you have finished the object, the obstack is available for ordinary
|
|
allocation or for growing another object.
|
|
|
|
This function can return a null pointer under the same conditions as
|
|
@code{obstack_alloc} (@pxref{Allocation in an Obstack}).
|
|
@end deftypefun
|
|
|
|
When you build an object by growing it, you will probably need to know
|
|
afterward how long it became. You need not keep track of this as you grow
|
|
the object, because you can find out the length from the obstack just
|
|
before finishing the object with the function @code{obstack_object_size},
|
|
declared as follows:
|
|
|
|
@comment obstack.h
|
|
@comment GNU
|
|
@deftypefun int obstack_object_size (struct obstack *@var{obstack-ptr})
|
|
This function returns the current size of the growing object, in bytes.
|
|
Remember to call this function @emph{before} finishing the object.
|
|
After it is finished, @code{obstack_object_size} will return zero.
|
|
@end deftypefun
|
|
|
|
If you have started growing an object and wish to cancel it, you should
|
|
finish it and then free it, like this:
|
|
|
|
@smallexample
|
|
obstack_free (obstack_ptr, obstack_finish (obstack_ptr));
|
|
@end smallexample
|
|
|
|
@noindent
|
|
This has no effect if no object was growing.
|
|
|
|
@cindex shrinking objects
|
|
You can use @code{obstack_blank} with a negative size argument to make
|
|
the current object smaller. Just don't try to shrink it beyond zero
|
|
length---there's no telling what will happen if you do that.
|
|
|
|
@node Extra Fast Growing
|
|
@subsection Extra Fast Growing Objects
|
|
@cindex efficiency and obstacks
|
|
|
|
The usual functions for growing objects incur overhead for checking
|
|
whether there is room for the new growth in the current chunk. If you
|
|
are frequently constructing objects in small steps of growth, this
|
|
overhead can be significant.
|
|
|
|
You can reduce the overhead by using special ``fast growth''
|
|
functions that grow the object without checking. In order to have a
|
|
robust program, you must do the checking yourself. If you do this checking
|
|
in the simplest way each time you are about to add data to the object, you
|
|
have not saved anything, because that is what the ordinary growth
|
|
functions do. But if you can arrange to check less often, or check
|
|
more efficiently, then you make the program faster.
|
|
|
|
The function @code{obstack_room} returns the amount of room available
|
|
in the current chunk. It is declared as follows:
|
|
|
|
@comment obstack.h
|
|
@comment GNU
|
|
@deftypefun int obstack_room (struct obstack *@var{obstack-ptr})
|
|
This returns the number of bytes that can be added safely to the current
|
|
growing object (or to an object about to be started) in obstack
|
|
@var{obstack} using the fast growth functions.
|
|
@end deftypefun
|
|
|
|
While you know there is room, you can use these fast growth functions
|
|
for adding data to a growing object:
|
|
|
|
@comment obstack.h
|
|
@comment GNU
|
|
@deftypefun void obstack_1grow_fast (struct obstack *@var{obstack-ptr}, char @var{c})
|
|
The function @code{obstack_1grow_fast} adds one byte containing the
|
|
character @var{c} to the growing object in obstack @var{obstack-ptr}.
|
|
@end deftypefun
|
|
|
|
@comment obstack.h
|
|
@comment GNU
|
|
@deftypefun void obstack_blank_fast (struct obstack *@var{obstack-ptr}, int @var{size})
|
|
The function @code{obstack_blank_fast} adds @var{size} bytes to the
|
|
growing object in obstack @var{obstack-ptr} without initializing them.
|
|
@end deftypefun
|
|
|
|
When you check for space using @code{obstack_room} and there is not
|
|
enough room for what you want to add, the fast growth functions
|
|
are not safe. In this case, simply use the corresponding ordinary
|
|
growth function instead. Very soon this will copy the object to a
|
|
new chunk; then there will be lots of room available again.
|
|
|
|
So, each time you use an ordinary growth function, check afterward for
|
|
sufficient space using @code{obstack_room}. Once the object is copied
|
|
to a new chunk, there will be plenty of space again, so the program will
|
|
start using the fast growth functions again.
|
|
|
|
Here is an example:
|
|
|
|
@smallexample
|
|
@group
|
|
void
|
|
add_string (struct obstack *obstack, const char *ptr, int len)
|
|
@{
|
|
while (len > 0)
|
|
@{
|
|
int room = obstack_room (obstack);
|
|
if (room == 0)
|
|
@{
|
|
/* @r{Not enough room. Add one character slowly,}
|
|
@r{which may copy to a new chunk and make room.} */
|
|
obstack_1grow (obstack, *ptr++);
|
|
len--;
|
|
@}
|
|
else
|
|
@{
|
|
if (room > len)
|
|
room = len;
|
|
/* @r{Add fast as much as we have room for.} */
|
|
len -= room;
|
|
while (room-- > 0)
|
|
obstack_1grow_fast (obstack, *ptr++);
|
|
@}
|
|
@}
|
|
@}
|
|
@end group
|
|
@end smallexample
|
|
|
|
@node Status of an Obstack
|
|
@subsection Status of an Obstack
|
|
@cindex obstack status
|
|
@cindex status of obstack
|
|
|
|
Here are functions that provide information on the current status of
|
|
allocation in an obstack. You can use them to learn about an object while
|
|
still growing it.
|
|
|
|
@comment obstack.h
|
|
@comment GNU
|
|
@deftypefun {void *} obstack_base (struct obstack *@var{obstack-ptr})
|
|
This function returns the tentative address of the beginning of the
|
|
currently growing object in @var{obstack-ptr}. If you finish the object
|
|
immediately, it will have that address. If you make it larger first, it
|
|
may outgrow the current chunk---then its address will change!
|
|
|
|
If no object is growing, this value says where the next object you
|
|
allocate will start (once again assuming it fits in the current
|
|
chunk).
|
|
@end deftypefun
|
|
|
|
@comment obstack.h
|
|
@comment GNU
|
|
@deftypefun {void *} obstack_next_free (struct obstack *@var{obstack-ptr})
|
|
This function returns the address of the first free byte in the current
|
|
chunk of obstack @var{obstack-ptr}. This is the end of the currently
|
|
growing object. If no object is growing, @code{obstack_next_free}
|
|
returns the same value as @code{obstack_base}.
|
|
@end deftypefun
|
|
|
|
@comment obstack.h
|
|
@comment GNU
|
|
@deftypefun int obstack_object_size (struct obstack *@var{obstack-ptr})
|
|
This function returns the size in bytes of the currently growing object.
|
|
This is equivalent to
|
|
|
|
@smallexample
|
|
obstack_next_free (@var{obstack-ptr}) - obstack_base (@var{obstack-ptr})
|
|
@end smallexample
|
|
@end deftypefun
|
|
|
|
@node Obstacks Data Alignment
|
|
@subsection Alignment of Data in Obstacks
|
|
@cindex alignment (in obstacks)
|
|
|
|
Each obstack has an @dfn{alignment boundary}; each object allocated in
|
|
the obstack automatically starts on an address that is a multiple of the
|
|
specified boundary. By default, this boundary is 4 bytes.
|
|
|
|
To access an obstack's alignment boundary, use the macro
|
|
@code{obstack_alignment_mask}, whose function prototype looks like
|
|
this:
|
|
|
|
@comment obstack.h
|
|
@comment GNU
|
|
@deftypefn Macro int obstack_alignment_mask (struct obstack *@var{obstack-ptr})
|
|
The value is a bit mask; a bit that is 1 indicates that the corresponding
|
|
bit in the address of an object should be 0. The mask value should be one
|
|
less than a power of 2; the effect is that all object addresses are
|
|
multiples of that power of 2. The default value of the mask is 3, so that
|
|
addresses are multiples of 4. A mask value of 0 means an object can start
|
|
on any multiple of 1 (that is, no alignment is required).
|
|
|
|
The expansion of the macro @code{obstack_alignment_mask} is an lvalue,
|
|
so you can alter the mask by assignment. For example, this statement:
|
|
|
|
@smallexample
|
|
obstack_alignment_mask (obstack_ptr) = 0;
|
|
@end smallexample
|
|
|
|
@noindent
|
|
has the effect of turning off alignment processing in the specified obstack.
|
|
@end deftypefn
|
|
|
|
Note that a change in alignment mask does not take effect until
|
|
@emph{after} the next time an object is allocated or finished in the
|
|
obstack. If you are not growing an object, you can make the new
|
|
alignment mask take effect immediately by calling @code{obstack_finish}.
|
|
This will finish a zero-length object and then do proper alignment for
|
|
the next object.
|
|
|
|
@node Obstack Chunks
|
|
@subsection Obstack Chunks
|
|
@cindex efficiency of chunks
|
|
@cindex chunks
|
|
|
|
Obstacks work by allocating space for themselves in large chunks, and
|
|
then parceling out space in the chunks to satisfy your requests. Chunks
|
|
are normally 4096 bytes long unless you specify a different chunk size.
|
|
The chunk size includes 8 bytes of overhead that are not actually used
|
|
for storing objects. Regardless of the specified size, longer chunks
|
|
will be allocated when necessary for long objects.
|
|
|
|
The obstack library allocates chunks by calling the function
|
|
@code{obstack_chunk_alloc}, which you must define. When a chunk is no
|
|
longer needed because you have freed all the objects in it, the obstack
|
|
library frees the chunk by calling @code{obstack_chunk_free}, which you
|
|
must also define.
|
|
|
|
These two must be defined (as macros) or declared (as functions) in each
|
|
source file that uses @code{obstack_init} (@pxref{Creating Obstacks}).
|
|
Most often they are defined as macros like this:
|
|
|
|
@smallexample
|
|
#define obstack_chunk_alloc xmalloc
|
|
#define obstack_chunk_free free
|
|
@end smallexample
|
|
|
|
Note that these are simple macros (no arguments). Macro definitions with
|
|
arguments will not work! It is necessary that @code{obstack_chunk_alloc}
|
|
or @code{obstack_chunk_free}, alone, expand into a function name if it is
|
|
not itself a function name.
|
|
|
|
If you allocate chunks with @code{malloc}, the chunk size should be a
|
|
power of 2. The default chunk size, 4096, was chosen because it is long
|
|
enough to satisfy many typical requests on the obstack yet short enough
|
|
not to waste too much memory in the portion of the last chunk not yet used.
|
|
|
|
@comment obstack.h
|
|
@comment GNU
|
|
@deftypefn Macro int obstack_chunk_size (struct obstack *@var{obstack-ptr})
|
|
This returns the chunk size of the given obstack.
|
|
@end deftypefn
|
|
|
|
Since this macro expands to an lvalue, you can specify a new chunk size by
|
|
assigning it a new value. Doing so does not affect the chunks already
|
|
allocated, but will change the size of chunks allocated for that particular
|
|
obstack in the future. It is unlikely to be useful to make the chunk size
|
|
smaller, but making it larger might improve efficiency if you are
|
|
allocating many objects whose size is comparable to the chunk size. Here
|
|
is how to do so cleanly:
|
|
|
|
@smallexample
|
|
if (obstack_chunk_size (obstack_ptr) < @var{new-chunk-size})
|
|
obstack_chunk_size (obstack_ptr) = @var{new-chunk-size};
|
|
@end smallexample
|
|
|
|
@node Summary of Obstacks
|
|
@subsection Summary of Obstack Functions
|
|
|
|
Here is a summary of all the functions associated with obstacks. Each
|
|
takes the address of an obstack (@code{struct obstack *}) as its first
|
|
argument.
|
|
|
|
@table @code
|
|
@item void obstack_init (struct obstack *@var{obstack-ptr})
|
|
Initialize use of an obstack. @xref{Creating Obstacks}.
|
|
|
|
@item void *obstack_alloc (struct obstack *@var{obstack-ptr}, int @var{size})
|
|
Allocate an object of @var{size} uninitialized bytes.
|
|
@xref{Allocation in an Obstack}.
|
|
|
|
@item void *obstack_copy (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
|
|
Allocate an object of @var{size} bytes, with contents copied from
|
|
@var{address}. @xref{Allocation in an Obstack}.
|
|
|
|
@item void *obstack_copy0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
|
|
Allocate an object of @var{size}+1 bytes, with @var{size} of them copied
|
|
from @var{address}, followed by a null character at the end.
|
|
@xref{Allocation in an Obstack}.
|
|
|
|
@item void obstack_free (struct obstack *@var{obstack-ptr}, void *@var{object})
|
|
Free @var{object} (and everything allocated in the specified obstack
|
|
more recently than @var{object}). @xref{Freeing Obstack Objects}.
|
|
|
|
@item void obstack_blank (struct obstack *@var{obstack-ptr}, int @var{size})
|
|
Add @var{size} uninitialized bytes to a growing object.
|
|
@xref{Growing Objects}.
|
|
|
|
@item void obstack_grow (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
|
|
Add @var{size} bytes, copied from @var{address}, to a growing object.
|
|
@xref{Growing Objects}.
|
|
|
|
@item void obstack_grow0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
|
|
Add @var{size} bytes, copied from @var{address}, to a growing object,
|
|
and then add another byte containing a null character. @xref{Growing
|
|
Objects}.
|
|
|
|
@item void obstack_1grow (struct obstack *@var{obstack-ptr}, char @var{data-char})
|
|
Add one byte containing @var{data-char} to a growing object.
|
|
@xref{Growing Objects}.
|
|
|
|
@item void *obstack_finish (struct obstack *@var{obstack-ptr})
|
|
Finalize the object that is growing and return its permanent address.
|
|
@xref{Growing Objects}.
|
|
|
|
@item int obstack_object_size (struct obstack *@var{obstack-ptr})
|
|
Get the current size of the currently growing object. @xref{Growing
|
|
Objects}.
|
|
|
|
@item void obstack_blank_fast (struct obstack *@var{obstack-ptr}, int @var{size})
|
|
Add @var{size} uninitialized bytes to a growing object without checking
|
|
that there is enough room. @xref{Extra Fast Growing}.
|
|
|
|
@item void obstack_1grow_fast (struct obstack *@var{obstack-ptr}, char @var{data-char})
|
|
Add one byte containing @var{data-char} to a growing object without
|
|
checking that there is enough room. @xref{Extra Fast Growing}.
|
|
|
|
@item int obstack_room (struct obstack *@var{obstack-ptr})
|
|
Get the amount of room now available for growing the current object.
|
|
@xref{Extra Fast Growing}.
|
|
|
|
@item int obstack_alignment_mask (struct obstack *@var{obstack-ptr})
|
|
The mask used for aligning the beginning of an object. This is an
|
|
lvalue. @xref{Obstacks Data Alignment}.
|
|
|
|
@item int obstack_chunk_size (struct obstack *@var{obstack-ptr})
|
|
The size for allocating chunks. This is an lvalue. @xref{Obstack Chunks}.
|
|
|
|
@item void *obstack_base (struct obstack *@var{obstack-ptr})
|
|
Tentative starting address of the currently growing object.
|
|
@xref{Status of an Obstack}.
|
|
|
|
@item void *obstack_next_free (struct obstack *@var{obstack-ptr})
|
|
Address just after the end of the currently growing object.
|
|
@xref{Status of an Obstack}.
|
|
@end table
|
|
|
|
@node Variable Size Automatic
|
|
@section Automatic Storage with Variable Size
|
|
@cindex automatic freeing
|
|
@cindex @code{alloca} function
|
|
@cindex automatic storage with variable size
|
|
|
|
The function @code{alloca} supports a kind of half-dynamic allocation in
|
|
which blocks are allocated dynamically but freed automatically.
|
|
|
|
Allocating a block with @code{alloca} is an explicit action; you can
|
|
allocate as many blocks as you wish, and compute the size at run time. But
|
|
all the blocks are freed when you exit the function that @code{alloca} was
|
|
called from, just as if they were automatic variables declared in that
|
|
function. There is no way to free the space explicitly.
|
|
|
|
The prototype for @code{alloca} is in @file{stdlib.h}. This function is
|
|
a BSD extension.
|
|
@pindex stdlib.h
|
|
|
|
@comment stdlib.h
|
|
@comment GNU, BSD
|
|
@deftypefun {void *} alloca (size_t @var{size});
|
|
The return value of @code{alloca} is the address of a block of @var{size}
|
|
bytes of storage, allocated in the stack frame of the calling function.
|
|
@end deftypefun
|
|
|
|
Do not use @code{alloca} inside the arguments of a function call---you
|
|
will get unpredictable results, because the stack space for the
|
|
@code{alloca} would appear on the stack in the middle of the space for
|
|
the function arguments. An example of what to avoid is @code{foo (x,
|
|
alloca (4), y)}.
|
|
@c This might get fixed in future versions of GCC, but that won't make
|
|
@c it safe with compilers generally.
|
|
|
|
@menu
|
|
* Alloca Example:: Example of using @code{alloca}.
|
|
* Advantages of Alloca:: Reasons to use @code{alloca}.
|
|
* Disadvantages of Alloca:: Reasons to avoid @code{alloca}.
|
|
* GNU C Variable-Size Arrays:: Only in GNU C, here is an alternative
|
|
method of allocating dynamically and
|
|
freeing automatically.
|
|
@end menu
|
|
|
|
@node Alloca Example
|
|
@subsection @code{alloca} Example
|
|
|
|
As an example of use of @code{alloca}, here is a function that opens a file
|
|
name made from concatenating two argument strings, and returns a file
|
|
descriptor or minus one signifying failure:
|
|
|
|
@smallexample
|
|
int
|
|
open2 (char *str1, char *str2, int flags, int mode)
|
|
@{
|
|
char *name = (char *) alloca (strlen (str1) + strlen (str2) + 1);
|
|
strcpy (name, str1);
|
|
strcat (name, str2);
|
|
return open (name, flags, mode);
|
|
@}
|
|
@end smallexample
|
|
|
|
@noindent
|
|
Here is how you would get the same results with @code{malloc} and
|
|
@code{free}:
|
|
|
|
@smallexample
|
|
int
|
|
open2 (char *str1, char *str2, int flags, int mode)
|
|
@{
|
|
char *name = (char *) malloc (strlen (str1) + strlen (str2) + 1);
|
|
int desc;
|
|
if (name == 0)
|
|
fatal ("virtual memory exceeded");
|
|
strcpy (name, str1);
|
|
strcat (name, str2);
|
|
desc = open (name, flags, mode);
|
|
free (name);
|
|
return desc;
|
|
@}
|
|
@end smallexample
|
|
|
|
As you can see, it is simpler with @code{alloca}. But @code{alloca} has
|
|
other, more important advantages, and some disadvantages.
|
|
|
|
@node Advantages of Alloca
|
|
@subsection Advantages of @code{alloca}
|
|
|
|
Here are the reasons why @code{alloca} may be preferable to @code{malloc}:
|
|
|
|
@itemize @bullet
|
|
@item
|
|
Using @code{alloca} wastes very little space and is very fast. (It is
|
|
open-coded by the GNU C compiler.)
|
|
|
|
@item
|
|
Since @code{alloca} does not have separate pools for different sizes of
|
|
block, space used for any size block can be reused for any other size.
|
|
@code{alloca} does not cause storage fragmentation.
|
|
|
|
@item
|
|
@cindex longjmp
|
|
Nonlocal exits done with @code{longjmp} (@pxref{Non-Local Exits})
|
|
automatically free the space allocated with @code{alloca} when they exit
|
|
through the function that called @code{alloca}. This is the most
|
|
important reason to use @code{alloca}.
|
|
|
|
To illustrate this, suppose you have a function
|
|
@code{open_or_report_error} which returns a descriptor, like
|
|
@code{open}, if it succeeds, but does not return to its caller if it
|
|
fails. If the file cannot be opened, it prints an error message and
|
|
jumps out to the command level of your program using @code{longjmp}.
|
|
Let's change @code{open2} (@pxref{Alloca Example}) to use this
|
|
subroutine:@refill
|
|
|
|
@smallexample
|
|
int
|
|
open2 (char *str1, char *str2, int flags, int mode)
|
|
@{
|
|
char *name = (char *) alloca (strlen (str1) + strlen (str2) + 1);
|
|
strcpy (name, str1);
|
|
strcat (name, str2);
|
|
return open_or_report_error (name, flags, mode);
|
|
@}
|
|
@end smallexample
|
|
|
|
@noindent
|
|
Because of the way @code{alloca} works, the storage it allocates is
|
|
freed even when an error occurs, with no special effort required.
|
|
|
|
By contrast, the previous definition of @code{open2} (which uses
|
|
@code{malloc} and @code{free}) would develop a storage leak if it were
|
|
changed in this way. Even if you are willing to make more changes to
|
|
fix it, there is no easy way to do so.
|
|
@end itemize
|
|
|
|
@node Disadvantages of Alloca
|
|
@subsection Disadvantages of @code{alloca}
|
|
|
|
@cindex @code{alloca} disadvantages
|
|
@cindex disadvantages of @code{alloca}
|
|
These are the disadvantages of @code{alloca} in comparison with
|
|
@code{malloc}:
|
|
|
|
@itemize @bullet
|
|
@item
|
|
If you try to allocate more storage than the machine can provide, you
|
|
don't get a clean error message. Instead you get a fatal signal like
|
|
the one you would get from an infinite recursion; probably a
|
|
segmentation violation (@pxref{Program Error Signals}).
|
|
|
|
@item
|
|
Some non-GNU systems fail to support @code{alloca}, so it is less
|
|
portable. However, a slower emulation of @code{alloca} written in C
|
|
is available for use on systems with this deficiency.
|
|
@end itemize
|
|
|
|
@node GNU C Variable-Size Arrays
|
|
@subsection GNU C Variable-Size Arrays
|
|
@cindex variable-sized arrays
|
|
|
|
In GNU C, you can replace most uses of @code{alloca} with an array of
|
|
variable size. Here is how @code{open2} would look then:
|
|
|
|
@smallexample
|
|
int open2 (char *str1, char *str2, int flags, int mode)
|
|
@{
|
|
char name[strlen (str1) + strlen (str2) + 1];
|
|
strcpy (name, str1);
|
|
strcat (name, str2);
|
|
return open (name, flags, mode);
|
|
@}
|
|
@end smallexample
|
|
|
|
But @code{alloca} is not always equivalent to a variable-sized array, for
|
|
several reasons:
|
|
|
|
@itemize @bullet
|
|
@item
|
|
A variable size array's space is freed at the end of the scope of the
|
|
name of the array. The space allocated with @code{alloca}
|
|
remains until the end of the function.
|
|
|
|
@item
|
|
It is possible to use @code{alloca} within a loop, allocating an
|
|
additional block on each iteration. This is impossible with
|
|
variable-sized arrays.
|
|
@end itemize
|
|
|
|
@strong{Note:} If you mix use of @code{alloca} and variable-sized arrays
|
|
within one function, exiting a scope in which a variable-sized array was
|
|
declared frees all blocks allocated with @code{alloca} during the
|
|
execution of that scope.
|
|
|
|
|
|
@node Relocating Allocator
|
|
@section Relocating Allocator
|
|
|
|
@cindex relocating memory allocator
|
|
Any system of dynamic memory allocation has overhead: the amount of
|
|
space it uses is more than the amount the program asks for. The
|
|
@dfn{relocating memory allocator} achieves very low overhead by moving
|
|
blocks in memory as necessary, on its own initiative.
|
|
|
|
@menu
|
|
* Relocator Concepts:: How to understand relocating allocation.
|
|
* Using Relocator:: Functions for relocating allocation.
|
|
@end menu
|
|
|
|
@node Relocator Concepts
|
|
@subsection Concepts of Relocating Allocation
|
|
|
|
@ifinfo
|
|
The @dfn{relocating memory allocator} achieves very low overhead by
|
|
moving blocks in memory as necessary, on its own initiative.
|
|
@end ifinfo
|
|
|
|
When you allocate a block with @code{malloc}, the address of the block
|
|
never changes unless you use @code{realloc} to change its size. Thus,
|
|
you can safely store the address in various places, temporarily or
|
|
permanently, as you like. This is not safe when you use the relocating
|
|
memory allocator, because any and all relocatable blocks can move
|
|
whenever you allocate memory in any fashion. Even calling @code{malloc}
|
|
or @code{realloc} can move the relocatable blocks.
|
|
|
|
@cindex handle
|
|
For each relocatable block, you must make a @dfn{handle}---a pointer
|
|
object in memory, designated to store the address of that block. The
|
|
relocating allocator knows where each block's handle is, and updates the
|
|
address stored there whenever it moves the block, so that the handle
|
|
always points to the block. Each time you access the contents of the
|
|
block, you should fetch its address anew from the handle.
|
|
|
|
To call any of the relocating allocator functions from a signal handler
|
|
is almost certainly incorrect, because the signal could happen at any
|
|
time and relocate all the blocks. The only way to make this safe is to
|
|
block the signal around any access to the contents of any relocatable
|
|
block---not a convenient mode of operation. @xref{Nonreentrancy}.
|
|
|
|
@node Using Relocator
|
|
@subsection Allocating and Freeing Relocatable Blocks
|
|
|
|
@pindex malloc.h
|
|
In the descriptions below, @var{handleptr} designates the address of the
|
|
handle. All the functions are declared in @file{malloc.h}; all are GNU
|
|
extensions.
|
|
|
|
@comment malloc.h
|
|
@comment GNU
|
|
@deftypefun {void *} r_alloc (void **@var{handleptr}, size_t @var{size})
|
|
This function allocates a relocatable block of size @var{size}. It
|
|
stores the block's address in @code{*@var{handleptr}} and returns
|
|
a non-null pointer to indicate success.
|
|
|
|
If @code{r_alloc} can't get the space needed, it stores a null pointer
|
|
in @code{*@var{handleptr}}, and returns a null pointer.
|
|
@end deftypefun
|
|
|
|
@comment malloc.h
|
|
@comment GNU
|
|
@deftypefun void r_alloc_free (void **@var{handleptr})
|
|
This function is the way to free a relocatable block. It frees the
|
|
block that @code{*@var{handleptr}} points to, and stores a null pointer
|
|
in @code{*@var{handleptr}} to show it doesn't point to an allocated
|
|
block any more.
|
|
@end deftypefun
|
|
|
|
@comment malloc.h
|
|
@comment GNU
|
|
@deftypefun {void *} r_re_alloc (void **@var{handleptr}, size_t @var{size})
|
|
The function @code{r_re_alloc} adjusts the size of the block that
|
|
@code{*@var{handleptr}} points to, making it @var{size} bytes long. It
|
|
stores the address of the resized block in @code{*@var{handleptr}} and
|
|
returns a non-null pointer to indicate success.
|
|
|
|
If enough memory is not available, this function returns a null pointer
|
|
and does not modify @code{*@var{handleptr}}.
|
|
@end deftypefun
|
|
|
|
@node Memory Warnings
|
|
@section Memory Usage Warnings
|
|
@cindex memory usage warnings
|
|
@cindex warnings of memory almost full
|
|
|
|
@pindex malloc.c
|
|
You can ask for warnings as the program approaches running out of memory
|
|
space, by calling @code{memory_warnings}. This tells @code{malloc} to
|
|
check memory usage every time it asks for more memory from the operating
|
|
system. This is a GNU extension declared in @file{malloc.h}.
|
|
|
|
@comment malloc.h
|
|
@comment GNU
|
|
@deftypefun void memory_warnings (void *@var{start}, void (*@var{warn-func}) (const char *))
|
|
Call this function to request warnings for nearing exhaustion of virtual
|
|
memory.
|
|
|
|
The argument @var{start} says where data space begins, in memory. The
|
|
allocator compares this against the last address used and against the
|
|
limit of data space, to determine the fraction of available memory in
|
|
use. If you supply zero for @var{start}, then a default value is used
|
|
which is right in most circumstances.
|
|
|
|
For @var{warn-func}, supply a function that @code{malloc} can call to
|
|
warn you. It is called with a string (a warning message) as argument.
|
|
Normally it ought to display the string for the user to read.
|
|
@end deftypefun
|
|
|
|
The warnings come when memory becomes 75% full, when it becomes 85%
|
|
full, and when it becomes 95% full. Above 95% you get another warning
|
|
each time memory usage increases.
|
|
|