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* include/sys/select.h: ... to here. * socket/sys/socket.h: Move prototypes of __send and __connect from here.... * include/sys/socket.h: ... to here.
32 lines
1.4 KiB
C
32 lines
1.4 KiB
C
#ifndef _SYS_SOCKET_H
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#include <socket/sys/socket.h>
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/* Now define the internal interfaces. */
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extern int __socket (int __domain, int __type, int __protocol);
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/* Create two new sockets, of type TYPE in domain DOMAIN and using
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protocol PROTOCOL, which are connected to each other, and put file
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descriptors for them in FDS[0] and FDS[1]. If PROTOCOL is zero,
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one will be chosen automatically. Returns 0 on success, -1 for errors. */
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extern int __socketpair (int __domain, int __type, int __protocol,
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int __fds[2]);
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/* Return a socket of any type. The socket can be used in subsequent
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ioctl calls to talk to the kernel. */
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extern int __opensock (void) internal_function;
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/* Put the address of the peer connected to socket FD into *ADDR
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(which is *LEN bytes long), and its actual length into *LEN. */
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extern int __getpeername (int __fd, __SOCKADDR_ARG __addr, socklen_t *__len);
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/* Send N bytes of BUF to socket FD. Returns the number sent or -1. */
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extern int __send (int __fd, __const void *__buf, size_t __n, int __flags);
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/* Open a connection on socket FD to peer at ADDR (which LEN bytes long).
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For connectionless socket types, just set the default address to send to
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and the only address from which to accept transmissions.
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Return 0 on success, -1 for errors. */
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extern int __connect (int __fd, __CONST_SOCKADDR_ARG __addr, socklen_t __len);
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#endif
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