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243 lines
6.3 KiB
C
243 lines
6.3 KiB
C
/* Copyright (C) 1991 Free Software Foundation, Inc.
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This file is part of the GNU C Library.
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The GNU C Library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version.
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The GNU C Library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with the GNU C Library; see the file COPYING.LIB. If
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not, write to the Free Software Foundation, Inc., 675 Mass Ave,
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Cambridge, MA 02139, USA. */
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#include <ansidecl.h>
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/* Get the definition of `struct sigcontext'. */
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#define KERNEL
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#define sigvec sun_sigvec
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#define sigstack sun_sigstack
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#define sigcontext sun_sigcontext
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#include "/usr/include/sys/signal.h"
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#undef sigvec
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#undef sigstack
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#undef sigcontext
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#undef NSIG
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#undef SIGABRT
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#undef SIGCLD
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#undef SV_ONSTACK
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#undef SV_RESETHAND
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#undef SV_INTERRUPT
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#undef SA_ONSTACK
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#undef SA_NOCLDSTOP
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#undef SIG_ERR
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#undef SIG_DFL
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#undef SIG_IGN
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#undef sigmask
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#undef SIG_BLOCK
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#undef SIG_UNBLOCK
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#undef SIG_SETMASK
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#include <signal.h>
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#include <stddef.h>
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#include <errno.h>
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/* Defined in __sigvec.S. */
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extern int EXFUN(__raw_sigvec, (int sig, CONST struct sigvec *vec,
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struct sigvec *ovec));
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/* User-specified signal handlers. */
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#define mytramp 1
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#ifdef mytramp
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static __sighandler_t handlers[NSIG];
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#else
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#define handlers _sigfunc
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extern __sighandler_t _sigfunc[];
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#endif
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#if mytramp
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/* Handler for all signals that are handled by a user-specified function.
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Saves and restores the general regs %g2-%g7, the %y register, and
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all the FPU regs (including %fsr), around calling the user's handler. */
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static void
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DEFUN(trampoline, (sig), int sig)
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{
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/* We use `double' and `long long int' so `std' (store doubleword) insns,
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which might be faster than single-word stores, will be generated. */
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register double f0 asm("%f0");
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register double f2 asm("%f2");
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register double f4 asm("%f4");
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register double f6 asm("%f6");
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register double f8 asm("%f8");
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register double f10 asm("%f10");
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register double f12 asm("%f12");
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register double f14 asm("%f14");
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register double f16 asm("%f16");
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register double f18 asm("%f18");
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register double f20 asm("%f20");
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register double f22 asm("%f22");
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register double f24 asm("%f24");
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register double f26 asm("%f26");
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register double f28 asm("%f28");
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register double f30 asm("%f30");
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register long long int g2 asm("%g2");
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register long long int g4 asm("%g4");
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register long long int g6 asm("%g6");
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register int *fp asm("%fp");
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int code;
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register struct sigcontext *context asm("%i0"); /* See end of fn. */
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PTR addr;
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int y;
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double fpsave[16];
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int fsr;
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int savefpu;
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long long int glsave[3];
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/* SIG isn't really passed as an arg.
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The args to the signal handler are at fp[16..19]. */
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sig = fp[16];
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code = fp[17];
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context = (struct sigcontext *) fp[18];
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addr = (PTR) fp[19];
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/* Save the Y register. */
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asm("rd %%y, %0" : "=r" (y));
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/* Save the FPU regs if the FPU enable bit is set in the PSR,
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and the signal isn't an FP exception. */
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savefpu = (context->sc_psr & 0x1000) && sig != SIGFPE;
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if (savefpu)
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{
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fpsave[0] = f0;
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fpsave[1] = f2;
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fpsave[2] = f4;
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fpsave[3] = f6;
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fpsave[4] = f8;
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fpsave[5] = f10;
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fpsave[6] = f12;
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fpsave[7] = f14;
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fpsave[8] = f16;
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fpsave[9] = f18;
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fpsave[10] = f20;
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fpsave[11] = f22;
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fpsave[12] = f24;
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fpsave[13] = f26;
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fpsave[14] = f28;
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fpsave[15] = f30;
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/* Force it into a stack slot so the asm won't barf. Sigh. */
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(void) &fsr;
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asm("st %%fsr, %0" : "=m" (fsr));
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}
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/* Save the global registers (except for %g1, which is a scratch reg). */
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glsave[0] = g2;
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glsave[1] = g4;
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glsave[2] = g6;
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/* Call the user's handler. */
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(*((void EXFUN((*), (int sig, int code, struct sigcontext *context,
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PTR addr))) handlers[sig]))
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(sig, code, context, addr);
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/* Restore the Y register. */
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asm("mov %0, %%y" : : "r" (y));
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if (savefpu)
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{
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/* Restore the FPU regs. */
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f0 = fpsave[0];
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f2 = fpsave[1];
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f4 = fpsave[2];
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f6 = fpsave[3];
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f8 = fpsave[4];
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f10 = fpsave[5];
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f12 = fpsave[6];
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f14 = fpsave[7];
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f16 = fpsave[8];
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f18 = fpsave[9];
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f20 = fpsave[10];
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f22 = fpsave[11];
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f24 = fpsave[12];
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f26 = fpsave[13];
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f28 = fpsave[14];
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f30 = fpsave[15];
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asm("ld %0, %%fsr" : : "m" (fsr));
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}
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/* Restore the globals. */
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g2 = glsave[0];
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g4 = glsave[1];
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g6 = glsave[2];
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/* Unwind a frame, and do a "sigcleanup" system call.
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The system call apparently does a return.
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I don't know what it's for. Ask Sun. */
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asm("restore %%g0, 139, %%g1\n"
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"ta 0\n"
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"mov %0, %0" /* Useless insn that will never be executed, */
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/* here to make the compiler happy. */
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: /* No outputs. */ :
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/* CONTEXT is bound to %i0. We reference it as an input here to make
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sure the compiler considers it live at this point, and preserves
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the value in that register. The restore makes %i0 become %o0, the
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argument to the system call. */
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"r" (context));
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}
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#endif
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int
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DEFUN(__sigvec, (sig, vec, ovec),
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int sig AND CONST struct sigvec *vec AND struct sigvec *ovec)
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{
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#ifndef mytramp
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extern void _sigtramp (int);
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#define trampoline _sigtramp
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#endif
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struct sigvec myvec;
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int mask;
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__sighandler_t ohandler;
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if (sig <= 0 || sig >= NSIG)
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{
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errno = EINVAL;
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return -1;
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}
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mask = __sigblock(sigmask(sig));
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ohandler = handlers[sig];
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if (vec != NULL &&
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vec->sv_handler != SIG_IGN && vec->sv_handler != SIG_DFL)
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{
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handlers[sig] = vec->sv_handler;
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myvec = *vec;
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myvec.sv_handler = trampoline;
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vec = &myvec;
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}
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if (__raw_sigvec(sig, vec, ovec) < 0)
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{
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int save = errno;
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(void) __sigsetmask(mask);
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errno = save;
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return -1;
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}
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if (ovec != NULL && ovec->sv_handler == trampoline)
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ovec->sv_handler = ohandler;
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(void) __sigsetmask(mask);
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return 0;
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}
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