glibc/stdlib/qsort.c
Florian Weimer 64e4acf24d stdlib: The qsort implementation needs to use heapsort in more cases
The existing logic avoided internal stack overflow.  To avoid
a denial-of-service condition with adversarial input, it is necessary
to fall over to heapsort if tail-recursing deeply, too, which does
not result in a deep stack of pending partitions.

The new test stdlib/tst-qsort5 is based on Douglas McIlroy's paper
on this subject.

Reviewed-by: Adhemerval Zanella  <adhemerval.zanella@linaro.org>
2023-11-21 16:46:18 +01:00

441 lines
14 KiB
C

/* Copyright (C) 1991-2023 Free Software Foundation, Inc.
This file is part of the GNU C Library.
The GNU C Library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
The GNU C Library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the GNU C Library; if not, see
<https://www.gnu.org/licenses/>. */
/* If you consider tuning this algorithm, you should consult first:
Engineering a sort function; Jon Bentley and M. Douglas McIlroy;
Software - Practice and Experience; Vol. 23 (11), 1249-1265, 1993. */
#include <limits.h>
#include <memswap.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
/* Swap SIZE bytes between addresses A and B. These helpers are provided
along the generic one as an optimization. */
enum swap_type_t
{
SWAP_WORDS_64,
SWAP_WORDS_32,
SWAP_BYTES
};
/* If this function returns true, elements can be safely copied using word
loads and stores. Otherwise, it might not be safe. BASE (as an integer)
must be a multiple of the word alignment. SIZE must be a multiple of
WORDSIZE. Since WORDSIZE must be a multiple of the word alignment, and
WORDSIZE is a power of two on all supported platforms, this function for
speed merely checks that BASE and SIZE are both multiples of the word
size. */
static inline bool
is_aligned (const void *base, size_t size, size_t wordsize)
{
return (((uintptr_t) base | size) & (wordsize - 1)) == 0;
}
static inline void
swap_words_64 (void * restrict a, void * restrict b, size_t n)
{
typedef uint64_t __attribute__ ((__may_alias__)) u64_alias_t;
do
{
n -= 8;
u64_alias_t t = *(u64_alias_t *)(a + n);
*(u64_alias_t *)(a + n) = *(u64_alias_t *)(b + n);
*(u64_alias_t *)(b + n) = t;
} while (n);
}
static inline void
swap_words_32 (void * restrict a, void * restrict b, size_t n)
{
typedef uint32_t __attribute__ ((__may_alias__)) u32_alias_t;
do
{
n -= 4;
u32_alias_t t = *(u32_alias_t *)(a + n);
*(u32_alias_t *)(a + n) = *(u32_alias_t *)(b + n);
*(u32_alias_t *)(b + n) = t;
} while (n);
}
/* Replace the indirect call with a serie of if statements. It should help
the branch predictor. */
static void
do_swap (void * restrict a, void * restrict b, size_t size,
enum swap_type_t swap_type)
{
if (swap_type == SWAP_WORDS_64)
swap_words_64 (a, b, size);
else if (swap_type == SWAP_WORDS_32)
swap_words_32 (a, b, size);
else
__memswap (a, b, size);
}
/* Discontinue quicksort algorithm when partition gets below this size.
This particular magic number was chosen to work best on a Sun 4/260. */
#define MAX_THRESH 4
/* Stack node declarations used to store unfulfilled partition obligations. */
typedef struct
{
char *lo;
char *hi;
size_t depth;
} stack_node;
/* The stack needs log (total_elements) entries (we could even subtract
log(MAX_THRESH)). Since total_elements has type size_t, we get as
upper bound for log (total_elements):
bits per byte (CHAR_BIT) * sizeof(size_t). */
enum { STACK_SIZE = CHAR_BIT * sizeof (size_t) };
static inline stack_node *
push (stack_node *top, char *lo, char *hi, size_t depth)
{
top->lo = lo;
top->hi = hi;
top->depth = depth;
return ++top;
}
static inline stack_node *
pop (stack_node *top, char **lo, char **hi, size_t *depth)
{
--top;
*lo = top->lo;
*hi = top->hi;
*depth = top->depth;
return top;
}
/* Establish the heap condition at index K, that is, the key at K will
not be less than either of its children, at 2 * K + 1 and 2 * K + 2
(if they exist). N is the last valid index. */
static inline void
siftdown (void *base, size_t size, size_t k, size_t n,
enum swap_type_t swap_type, __compar_d_fn_t cmp, void *arg)
{
/* There can only be a heap condition violation if there are
children. */
while (2 * k + 1 <= n)
{
/* Left child. */
size_t j = 2 * k + 1;
/* If the right child is larger, use it. */
if (j < n && cmp (base + (j * size), base + ((j + 1) * size), arg) < 0)
j++;
/* If k is already >= to its children, we are done. */
if (j == k || cmp (base + (k * size), base + (j * size), arg) >= 0)
break;
/* Heal the violation. */
do_swap (base + (size * j), base + (k * size), size, swap_type);
/* Swapping with j may have introduced a violation at j. Fix
it in the next loop iteration. */
k = j;
}
}
/* Establish the heap condition for the indices 0 to N (inclusive). */
static inline void
heapify (void *base, size_t size, size_t n, enum swap_type_t swap_type,
__compar_d_fn_t cmp, void *arg)
{
/* If n is odd, k = n / 2 has a left child at n, so this is the
largest index that can have a heap condition violation regarding
its children. */
size_t k = n / 2;
while (1)
{
siftdown (base, size, k, n, swap_type, cmp, arg);
if (k-- == 0)
break;
}
}
/* A non-recursive heapsort, used on introsort implementation as a
fallback routine with worst-case performance of O(nlog n) and
worst-case space complexity of O(1). It sorts the array starting
at BASE and ending at END (inclusive), with each element of SIZE
bytes. The SWAP_TYPE is the callback function used to swap
elements, and CMP is the function used to compare elements. */
static void
heapsort_r (void *base, void *end, size_t size, enum swap_type_t swap_type,
__compar_d_fn_t cmp, void *arg)
{
size_t n = ((uintptr_t) end - (uintptr_t) base) / size;
if (n <= 1)
/* Handled by insertion sort. */
return;
/* Build the binary heap, largest value at the base[0]. */
heapify (base, size, n, swap_type, cmp, arg);
while (true)
{
/* Indices 0 .. n contain the binary heap. Extract the largest
element put it into the final position in the array. */
do_swap (base, base + (n * size), size, swap_type);
/* The heap is now one element shorter. */
n--;
if (n == 0)
break;
/* By swapping in elements 0 and the previous value of n (now at
n + 1), we likely introduced a heap condition violation. Fix
it for the reduced heap. */
siftdown (base, size, 0, n, swap_type, cmp, arg);
}
}
static inline void
insertion_sort_qsort_partitions (void *const pbase, size_t total_elems,
size_t size, enum swap_type_t swap_type,
__compar_d_fn_t cmp, void *arg)
{
char *base_ptr = (char *) pbase;
char *const end_ptr = &base_ptr[size * (total_elems - 1)];
char *tmp_ptr = base_ptr;
#define min(x, y) ((x) < (y) ? (x) : (y))
const size_t max_thresh = MAX_THRESH * size;
char *thresh = min(end_ptr, base_ptr + max_thresh);
char *run_ptr;
/* Find smallest element in first threshold and place it at the
array's beginning. This is the smallest array element,
and the operation speeds up insertion sort's inner loop. */
for (run_ptr = tmp_ptr + size; run_ptr <= thresh; run_ptr += size)
if (cmp (run_ptr, tmp_ptr, arg) < 0)
tmp_ptr = run_ptr;
if (tmp_ptr != base_ptr)
do_swap (tmp_ptr, base_ptr, size, swap_type);
/* Insertion sort, running from left-hand-side up to right-hand-side. */
run_ptr = base_ptr + size;
while ((run_ptr += size) <= end_ptr)
{
tmp_ptr = run_ptr - size;
while (run_ptr != tmp_ptr && cmp (run_ptr, tmp_ptr, arg) < 0)
tmp_ptr -= size;
tmp_ptr += size;
if (tmp_ptr != run_ptr)
{
char *trav;
trav = run_ptr + size;
while (--trav >= run_ptr)
{
char c = *trav;
char *hi, *lo;
for (hi = lo = trav; (lo -= size) >= tmp_ptr; hi = lo)
*hi = *lo;
*hi = c;
}
}
}
}
/* Order size using quicksort. This implementation incorporates
four optimizations discussed in Sedgewick:
1. Non-recursive, using an explicit stack of pointer that store the
next array partition to sort. To save time, this maximum amount
of space required to store an array of SIZE_MAX is allocated on the
stack. Assuming a 32-bit (64 bit) integer for size_t, this needs
only 32 * sizeof(stack_node) == 256 bytes (for 64 bit: 1024 bytes).
Pretty cheap, actually.
2. Chose the pivot element using a median-of-three decision tree.
This reduces the probability of selecting a bad pivot value and
eliminates certain extraneous comparisons.
3. Only quicksorts TOTAL_ELEMS / MAX_THRESH partitions, leaving
insertion sort to order the MAX_THRESH items within each partition.
This is a big win, since insertion sort is faster for small, mostly
sorted array segments.
4. The larger of the two sub-partitions is always pushed onto the
stack first, with the algorithm then concentrating on the
smaller partition. This *guarantees* no more than log (total_elems)
stack size is needed (actually O(1) in this case)! */
void
__qsort_r (void *const pbase, size_t total_elems, size_t size,
__compar_d_fn_t cmp, void *arg)
{
char *base_ptr = (char *) pbase;
const size_t max_thresh = MAX_THRESH * size;
if (total_elems <= 1)
/* Avoid lossage with unsigned arithmetic below. */
return;
enum swap_type_t swap_type;
if (is_aligned (pbase, size, 8))
swap_type = SWAP_WORDS_64;
else if (is_aligned (pbase, size, 4))
swap_type = SWAP_WORDS_32;
else
swap_type = SWAP_BYTES;
/* Maximum depth before quicksort switches to heapsort. */
size_t depth = 2 * (sizeof (size_t) * CHAR_BIT - 1
- __builtin_clzl (total_elems));
if (total_elems > MAX_THRESH)
{
char *lo = base_ptr;
char *hi = &lo[size * (total_elems - 1)];
stack_node stack[STACK_SIZE];
stack_node *top = push (stack, NULL, NULL, depth);
while (stack < top)
{
if (depth == 0)
{
heapsort_r (lo, hi, size, swap_type, cmp, arg);
top = pop (top, &lo, &hi, &depth);
continue;
}
char *left_ptr;
char *right_ptr;
/* Select median value from among LO, MID, and HI. Rearrange
LO and HI so the three values are sorted. This lowers the
probability of picking a pathological pivot value and
skips a comparison for both the LEFT_PTR and RIGHT_PTR in
the while loops. */
char *mid = lo + size * ((hi - lo) / size >> 1);
if ((*cmp) ((void *) mid, (void *) lo, arg) < 0)
do_swap (mid, lo, size, swap_type);
if ((*cmp) ((void *) hi, (void *) mid, arg) < 0)
do_swap (mid, hi, size, swap_type);
else
goto jump_over;
if ((*cmp) ((void *) mid, (void *) lo, arg) < 0)
do_swap (mid, lo, size, swap_type);
jump_over:;
left_ptr = lo + size;
right_ptr = hi - size;
/* Here's the famous ``collapse the walls'' section of quicksort.
Gotta like those tight inner loops! They are the main reason
that this algorithm runs much faster than others. */
do
{
while (left_ptr != mid
&& (*cmp) ((void *) left_ptr, (void *) mid, arg) < 0)
left_ptr += size;
while (right_ptr != mid
&& (*cmp) ((void *) mid, (void *) right_ptr, arg) < 0)
right_ptr -= size;
if (left_ptr < right_ptr)
{
do_swap (left_ptr, right_ptr, size, swap_type);
if (mid == left_ptr)
mid = right_ptr;
else if (mid == right_ptr)
mid = left_ptr;
left_ptr += size;
right_ptr -= size;
}
else if (left_ptr == right_ptr)
{
left_ptr += size;
right_ptr -= size;
break;
}
}
while (left_ptr <= right_ptr);
/* Set up pointers for next iteration. First determine whether
left and right partitions are below the threshold size. If so,
ignore one or both. Otherwise, push the larger partition's
bounds on the stack and continue sorting the smaller one. */
if ((size_t) (right_ptr - lo) <= max_thresh)
{
if ((size_t) (hi - left_ptr) <= max_thresh)
/* Ignore both small partitions. */
{
top = pop (top, &lo, &hi, &depth);
--depth;
}
else
{
/* Ignore small left partition. */
lo = left_ptr;
--depth;
}
}
else if ((size_t) (hi - left_ptr) <= max_thresh)
/* Ignore small right partition. */
{
hi = right_ptr;
--depth;
}
else if ((right_ptr - lo) > (hi - left_ptr))
{
/* Push larger left partition indices. */
top = push (top, lo, right_ptr, depth - 1);
lo = left_ptr;
}
else
{
/* Push larger right partition indices. */
top = push (top, left_ptr, hi, depth - 1);
hi = right_ptr;
}
}
}
/* Once the BASE_PTR array is partially sorted by quicksort the rest
is completely sorted using insertion sort, since this is efficient
for partitions below MAX_THRESH size. BASE_PTR points to the beginning
of the array to sort, and END_PTR points at the very last element in
the array (*not* one beyond it!). */
insertion_sort_qsort_partitions (pbase, total_elems, size, swap_type, cmp,
arg);
}
libc_hidden_def (__qsort_r)
weak_alias (__qsort_r, qsort_r)
void
qsort (void *b, size_t n, size_t s, __compar_fn_t cmp)
{
return __qsort_r (b, n, s, (__compar_d_fn_t) cmp, NULL);
}
libc_hidden_def (qsort)