glibc/sysdeps/tile/math_private.h
Joseph Myers 2d2c271aea Fix math_private.h multiple include guards.
Various math_private.h headers are guarded by "#ifndef
_MATH_PRIVATE_H", but never define the macro.  Nothing else defines
the macro either (the generic math_private.h that they include defines
a different macro, _MATH_PRIVATE_H_), so those guards are ineffective.

With the recent inclusion of s_sin.c in s_sincos.c, this breaks the
build for MIPS, since the build of s_sincos.c ends up including
<math_private.h> twice and the MIPS version defines inline functions
such as libc_feholdexcept_mips, without a separate fenv_private.h
header with its own guards such as some architectures have.

This patch fixes all the problem headers to use architecture-specific
guard macro names, and to define those macros in the headers they
guard, just as some architectures already do.

Tested for x86 (testsuite, and that installed shared libraries are
unchanged by the patch), and for mips64 (that it fixes the build).

	* sysdeps/arm/math_private.h [!_MATH_PRIVATE_H]: Change guard to
	[!ARM_MATH_PRIVATE_H].
	[!ARM_MATH_PRIVATE_H] (ARM_MATH_PRIVATE_H): Define macro.
	* sysdeps/hppa/math_private.h [!_MATH_PRIVATE_H]: Change guard to
	[!HPPA_MATH_PRIVATE_H].
	[!HPPA_MATH_PRIVATE_H] (HPPA_MATH_PRIVATE_H): Define macro.
	* sysdeps/i386/fpu/math_private.h [!_MATH_PRIVATE_H]: Change guard
	to [!I386_MATH_PRIVATE_H].
	[!I386_MATH_PRIVATE_H] (I386_MATH_PRIVATE_H): Define macro.
	* sysdeps/m68k/m680x0/fpu/math_private.h [!_MATH_PRIVATE_H]:
	Change guard to [!M68K_MATH_PRIVATE_H].
	[!M68K_MATH_PRIVATE_H] (M68K_MATH_PRIVATE_H): Define macro.
	* sysdeps/microblaze/math_private.h [!_MATH_PRIVATE_H]: Change
	guard to [!MICROBLAZE_MATH_PRIVATE_H].
	[!MICROBLAZE_MATH_PRIVATE_H] (MICROBLAZE_MATH_PRIVATE_H): Define
	macro.
	* sysdeps/mips/math_private.h [!_MATH_PRIVATE_H]: Change guard to
	[!MIPS_MATH_PRIVATE_H].
	[!MIPS_MATH_PRIVATE_H] (MIPS_MATH_PRIVATE_H): Define macro.
	* sysdeps/nios2/math_private.h [!_MATH_PRIVATE_H]: Change guard to
	[!NIO2_MATH_PRIVATE_H].
	[!NIO2_MATH_PRIVATE_H] (NIO2_MATH_PRIVATE_H): Define macro.
	* sysdeps/tile/math_private.h [!_MATH_PRIVATE_H]: Change guard to
	[!TILE_MATH_PRIVATE_H].
	[!TILE_MATH_PRIVATE_H] (TILE_MATH_PRIVATE_H): Define macro.
2015-11-20 23:46:23 +00:00

45 lines
2.0 KiB
C

#ifndef TILE_MATH_PRIVATE_H
#define TILE_MATH_PRIVATE_H 1
/* Internally, we suppress any use of exception or rounding other
than what is supported by the hardware. This does mean that some
code will silently fail to report exceptions, set rounding mode
as expected, etc., but it allows math code to compile that otherwise
wouldn't (such as math/s_fma.c) and so is valuable.
We intentionally ignore the "exception" arguments of functions that
take an exception, since we can't even evaluate the argument
without causing a build failure. The extra level of statement
expression wrapping avoids "statement with no effect" warnings.
Since the callers don't check for errors anyway, we just claim
success in every case.
The overrides for libc_ functions must happen before we include
the generic math_private.h, and the overrides for regular
<fenv.h> functions must happen afterwards, to avoid clashing with
the declarations of those functions. */
#define libc_fesetround(rnd) ({ 0; })
#define libc_fetestexcept(exc) ({ 0; })
#define libc_feholdexcept_setround(env, exc) ({ (void) (env); 0; })
#define libc_feupdateenv_test(env, exc) ({ (void) (env); 0; })
#include_next <math_private.h>
#define feraiseexcept(excepts) ({ 0; })
#define __feraiseexcept(excepts) ({ 0; })
#define feclearexcept(exc) ({ 0; })
#define fetestexcept(exc) ({ 0; })
extern inline int fegetenv (fenv_t *__e) { return 0; }
extern inline int __fegetenv (fenv_t *__e) { return 0; }
extern inline int fesetenv (const fenv_t *__e) { return 0; }
extern inline int __fesetenv (const fenv_t *__e) { return 0; }
extern inline int feupdateenv (const fenv_t *__e) { return 0; }
extern inline int __feupdateenv (const fenv_t *__e) { return 0; }
extern inline int fegetround (void) { return FE_TONEAREST; }
extern inline int __fegetround (void) { return FE_TONEAREST; }
extern inline int fesetround (int __d) { return 0; }
extern inline int __fesetround (int __d) { return 0; }
#endif