glm/test/gtc/gtc_integer.cpp

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @file test/gtc/gtc_integer.cpp
/// @date 2014-11-17 / 2014-11-25
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
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#define GLM_FORCE_INLINE
#include <glm/gtc/epsilon.hpp>
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#include <glm/gtc/integer.hpp>
#include <glm/gtc/type_precision.hpp>
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#include <glm/gtc/vec1.hpp>
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#include <glm/gtx/type_aligned.hpp>
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#include <glm/vector_relational.hpp>
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#include <glm/vec2.hpp>
#include <glm/vec3.hpp>
#include <glm/vec4.hpp>
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#include <ctime>
#include <cstdio>
#include <vector>
namespace log2_
{
int test()
{
int Error = 0;
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int A0 = static_cast<int>(glm::log2(10.f));
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glm::ivec1 B0(glm::log2(glm::vec1(10.f)));
glm::ivec2 C0(glm::log2(glm::vec2(10.f)));
glm::ivec3 D0(glm::log2(glm::vec3(10.f)));
glm::ivec4 E0(glm::log2(glm::vec4(10.f)));
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int A1 = glm::log2(int(10));
glm::ivec1 B1 = glm::log2(glm::ivec1(10));
glm::ivec2 C1 = glm::log2(glm::ivec2(10));
glm::ivec3 D1 = glm::log2(glm::ivec3(10));
glm::ivec4 E1 = glm::log2(glm::ivec4(10));
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Error += A0 == A1 ? 0 : 1;
Error += glm::all(glm::equal(B0, B1)) ? 0 : 1;
Error += glm::all(glm::equal(C0, C1)) ? 0 : 1;
Error += glm::all(glm::equal(D0, D1)) ? 0 : 1;
Error += glm::all(glm::equal(E0, E1)) ? 0 : 1;
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glm::uint64 A2 = glm::log2(glm::uint64(10));
glm::u64vec1 B2 = glm::log2(glm::u64vec1(10));
glm::u64vec2 C2 = glm::log2(glm::u64vec2(10));
glm::u64vec3 D2 = glm::log2(glm::u64vec3(10));
glm::u64vec4 E2 = glm::log2(glm::u64vec4(10));
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Error += A2 == glm::uint64(1) ? 0 : 1;
Error += glm::all(glm::equal(B2, glm::u64vec1(1))) ? 0 : 1;
Error += glm::all(glm::equal(C2, glm::u64vec2(1))) ? 0 : 1;
Error += glm::all(glm::equal(D2, glm::u64vec3(1))) ? 0 : 1;
Error += glm::all(glm::equal(E2, glm::u64vec4(1))) ? 0 : 1;
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return Error;
}
int perf()
{
int Error = 0;
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std::size_t const Count(100000000);
{
std::vector<int> Result;
Result.resize(Count);
std::clock_t Begin = clock();
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for(int i = 0; i < static_cast<int>(Count); ++i)
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Result[i] = glm::log2(static_cast<int>(i));
std::clock_t End = clock();
printf("glm::log2<int>: %d clocks\n", End - Begin);
}
{
std::vector<glm::ivec4> Result;
Result.resize(Count);
std::clock_t Begin = clock();
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for(int i = 0; i < static_cast<int>(Count); ++i)
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Result[i] = glm::log2(glm::ivec4(i));
std::clock_t End = clock();
printf("glm::log2<ivec4>: %d clocks\n", End - Begin);
}
# if GLM_HAS_BITSCAN_WINDOWS
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{
std::vector<glm::ivec4> Result;
Result.resize(Count);
std::clock_t Begin = clock();
for(std::size_t i = 0; i < Count; ++i)
{
glm::tvec4<unsigned long, glm::defaultp> Tmp(glm::uninitialize);
_BitScanReverse(&Tmp.x, i);
_BitScanReverse(&Tmp.y, i);
_BitScanReverse(&Tmp.z, i);
_BitScanReverse(&Tmp.w, i);
Result[i] = glm::ivec4(Tmp);
}
std::clock_t End = clock();
printf("glm::log2<ivec4> inlined: %d clocks\n", End - Begin);
}
{
std::vector<glm::tvec4<unsigned long, glm::defaultp> > Result;
Result.resize(Count);
std::clock_t Begin = clock();
for(std::size_t i = 0; i < Count; ++i)
{
_BitScanReverse(&Result[i].x, i);
_BitScanReverse(&Result[i].y, i);
_BitScanReverse(&Result[i].z, i);
_BitScanReverse(&Result[i].w, i);
}
std::clock_t End = clock();
printf("glm::log2<ivec4> inlined no cast: %d clocks\n", End - Begin);
}
{
std::vector<glm::ivec4> Result;
Result.resize(Count);
std::clock_t Begin = clock();
for(std::size_t i = 0; i < Count; ++i)
{
_BitScanReverse(reinterpret_cast<unsigned long*>(&Result[i].x), i);
_BitScanReverse(reinterpret_cast<unsigned long*>(&Result[i].y), i);
_BitScanReverse(reinterpret_cast<unsigned long*>(&Result[i].z), i);
_BitScanReverse(reinterpret_cast<unsigned long*>(&Result[i].w), i);
}
std::clock_t End = clock();
printf("glm::log2<ivec4> reinterpret: %d clocks\n", End - Begin);
}
# endif//GLM_HAS_BITSCAN_WINDOWS
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{
std::vector<float> Result;
Result.resize(Count);
std::clock_t Begin = clock();
for(std::size_t i = 0; i < Count; ++i)
Result[i] = glm::log2(static_cast<float>(i));
std::clock_t End = clock();
printf("glm::log2<float>: %d clocks\n", End - Begin);
}
{
std::vector<glm::vec4> Result;
Result.resize(Count);
std::clock_t Begin = clock();
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for(int i = 0; i < static_cast<int>(Count); ++i)
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Result[i] = glm::log2(glm::vec4(i));
std::clock_t End = clock();
printf("glm::log2<vec4>: %d clocks\n", End - Begin);
}
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return Error;
}
}//namespace log2_
namespace mod_
{
int test()
{
int Error(0);
{
float A(3.0);
float B(2.0f);
float C = glm::mod(A, B);
Error += glm::abs(C - 1.0f) < 0.00001f ? 0 : 1;
}
{
glm::vec4 A(3.0);
float B(2.0f);
glm::vec4 C = glm::mod(A, B);
Error += glm::all(glm::epsilonEqual(C, glm::vec4(1.0f), 0.00001f)) ? 0 : 1;
}
{
glm::vec4 A(3.0);
glm::vec4 B(2.0f);
glm::vec4 C = glm::mod(A, B);
Error += glm::all(glm::epsilonEqual(C, glm::vec4(1.0f), 0.00001f)) ? 0 : 1;
}
{
int A(3);
int B(2);
int C = glm::mod(A, B);
Error += C == 1 ? 0 : 1;
}
{
glm::ivec4 A(3);
int B(2);
glm::ivec4 C = glm::mod(A, B);
Error += glm::all(glm::equal(C, glm::ivec4(1))) ? 0 : 1;
}
{
glm::ivec4 A(3);
glm::ivec4 B(2);
glm::ivec4 C = glm::mod(A, B);
Error += glm::all(glm::equal(C, glm::ivec4(1))) ? 0 : 1;
}
return Error;
}
}//namespace mod_
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int main()
{
int Error(0);
Error += ::log2_::test();
Error += ::mod_::test();
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# ifdef NDEBUG
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Error += ::log2_::perf();
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# endif//NDEBUG
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return Error;
}