glm/test/gtc/gtc_matrix_inverse.cpp

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @file test/gtc/gtc_matrix_inverse.cpp
/// @date 2010-09-16 / 2014-11-25
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
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#include <glm/gtc/matrix_inverse.hpp>
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#include <glm/gtc/epsilon.hpp>
int test_affine()
{
int Error = 0;
{
glm::mat3 const M(
2.f, 0.f, 0.f,
0.f, 2.f, 0.f,
0.f, 0.f, 1.f);
glm::mat3 const A = glm::affineInverse(M);
glm::mat3 const I = glm::inverse(M);
glm::mat3 const R = glm::affineInverse(A);
Error += M != A;
Error += M == R;
Error += A == I;
}
{
glm::mat4 const M(
2.f, 0.f, 0.f, 0.f,
0.f, 2.f, 0.f, 0.f,
0.f, 0.f, 2.f, 0.f,
0.f, 0.f, 0.f, 1.f);
glm::mat4 const A = glm::affineInverse(M);
glm::mat4 const I = glm::inverse(M);
glm::mat4 const R = glm::affineInverse(A);
Error += M != A;
Error += M == R;
Error += A == I;
}
return Error;
}
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int main()
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{
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int Error = 0;
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Error += test_affine();
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return Error;
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}