Ray plane intersection function
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@ -52,6 +52,15 @@ namespace glm
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/// @addtogroup gtx_intersect
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/// @{
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//! Compute the intersection of a ray and a triangle.
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//! Ray direction and plane normal must be unit length.
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//! From GLM_GTX_intersect extension.
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template <typename genType>
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bool intersectRayPlane(
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genType const & orig, genType const & dir,
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genType const & planeOrig, genType const & planeNormal,
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typename genType::value_type & intersectionDistance);
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//! Compute the intersection of a ray and a triangle.
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//! From GLM_GTX_intersect extension.
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template <typename genType>
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@ -13,6 +13,26 @@
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namespace glm
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{
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template <typename genType>
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GLM_FUNC_QUALIFIER bool intersectRayPlane
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(
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genType const & orig, genType const & dir,
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genType const & planeOrig, genType const & planeNormal,
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typename genType::value_type & intersectionDistance
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)
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{
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typename genType::value_type d = glm::dot(dir, planeNormal);
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typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
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if(d < Epsilon)
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{
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intersectionDistance = glm::dot(planeOrig - orig, planeNormal) / d;
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return true;
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}
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return false;
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}
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template <typename genType>
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GLM_FUNC_QUALIFIER bool intersectRayTriangle
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(
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