Merge branch '0.9.7'

This commit is contained in:
Christophe Riccio 2016-02-21 14:29:31 +01:00
commit 162fad6a31
2 changed files with 49 additions and 47 deletions

View File

@ -138,25 +138,25 @@ namespace detail
glm::uint64 REG2(y);
glm::uint64 REG3(z);
REG1 = ((REG1 << 32) | REG1) & glm::uint64(0xFFFF00000000FFFF);
REG2 = ((REG2 << 32) | REG2) & glm::uint64(0xFFFF00000000FFFF);
REG3 = ((REG3 << 32) | REG3) & glm::uint64(0xFFFF00000000FFFF);
REG1 = ((REG1 << 32) | REG1) & glm::uint64(0xFFFF00000000FFFFull);
REG2 = ((REG2 << 32) | REG2) & glm::uint64(0xFFFF00000000FFFFull);
REG3 = ((REG3 << 32) | REG3) & glm::uint64(0xFFFF00000000FFFFull);
REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x00FF0000FF0000FF);
REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x00FF0000FF0000FF);
REG3 = ((REG3 << 16) | REG3) & glm::uint64(0x00FF0000FF0000FF);
REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x00FF0000FF0000FFull);
REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x00FF0000FF0000FFull);
REG3 = ((REG3 << 16) | REG3) & glm::uint64(0x00FF0000FF0000FFull);
REG1 = ((REG1 << 8) | REG1) & glm::uint64(0xF00F00F00F00F00F);
REG2 = ((REG2 << 8) | REG2) & glm::uint64(0xF00F00F00F00F00F);
REG3 = ((REG3 << 8) | REG3) & glm::uint64(0xF00F00F00F00F00F);
REG1 = ((REG1 << 8) | REG1) & glm::uint64(0xF00F00F00F00F00Full);
REG2 = ((REG2 << 8) | REG2) & glm::uint64(0xF00F00F00F00F00Full);
REG3 = ((REG3 << 8) | REG3) & glm::uint64(0xF00F00F00F00F00Full);
REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x30C30C30C30C30C3);
REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x30C30C30C30C30C3);
REG3 = ((REG3 << 4) | REG3) & glm::uint64(0x30C30C30C30C30C3);
REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x30C30C30C30C30C3ull);
REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x30C30C30C30C30C3ull);
REG3 = ((REG3 << 4) | REG3) & glm::uint64(0x30C30C30C30C30C3ull);
REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x9249249249249249);
REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x9249249249249249);
REG3 = ((REG3 << 2) | REG3) & glm::uint64(0x9249249249249249);
REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x9249249249249249ull);
REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x9249249249249249ull);
REG3 = ((REG3 << 2) | REG3) & glm::uint64(0x9249249249249249ull);
return REG1 | (REG2 << 1) | (REG3 << 2);
}
@ -168,25 +168,25 @@ namespace detail
glm::uint64 REG2(y);
glm::uint64 REG3(z);
REG1 = ((REG1 << 32) | REG1) & glm::uint64(0xFFFF00000000FFFF);
REG2 = ((REG2 << 32) | REG2) & glm::uint64(0xFFFF00000000FFFF);
REG3 = ((REG3 << 32) | REG3) & glm::uint64(0xFFFF00000000FFFF);
REG1 = ((REG1 << 32) | REG1) & glm::uint64(0xFFFF00000000FFFFull);
REG2 = ((REG2 << 32) | REG2) & glm::uint64(0xFFFF00000000FFFFull);
REG3 = ((REG3 << 32) | REG3) & glm::uint64(0xFFFF00000000FFFFull);
REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x00FF0000FF0000FF);
REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x00FF0000FF0000FF);
REG3 = ((REG3 << 16) | REG3) & glm::uint64(0x00FF0000FF0000FF);
REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x00FF0000FF0000FFull);
REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x00FF0000FF0000FFull);
REG3 = ((REG3 << 16) | REG3) & glm::uint64(0x00FF0000FF0000FFull);
REG1 = ((REG1 << 8) | REG1) & glm::uint64(0xF00F00F00F00F00F);
REG2 = ((REG2 << 8) | REG2) & glm::uint64(0xF00F00F00F00F00F);
REG3 = ((REG3 << 8) | REG3) & glm::uint64(0xF00F00F00F00F00F);
REG1 = ((REG1 << 8) | REG1) & glm::uint64(0xF00F00F00F00F00Full);
REG2 = ((REG2 << 8) | REG2) & glm::uint64(0xF00F00F00F00F00Full);
REG3 = ((REG3 << 8) | REG3) & glm::uint64(0xF00F00F00F00F00Full);
REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x30C30C30C30C30C3);
REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x30C30C30C30C30C3);
REG3 = ((REG3 << 4) | REG3) & glm::uint64(0x30C30C30C30C30C3);
REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x30C30C30C30C30C3ull);
REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x30C30C30C30C30C3ull);
REG3 = ((REG3 << 4) | REG3) & glm::uint64(0x30C30C30C30C30C3ull);
REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x9249249249249249);
REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x9249249249249249);
REG3 = ((REG3 << 2) | REG3) & glm::uint64(0x9249249249249249);
REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x9249249249249249ull);
REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x9249249249249249ull);
REG3 = ((REG3 << 2) | REG3) & glm::uint64(0x9249249249249249ull);
return REG1 | (REG2 << 1) | (REG3 << 2);
}
@ -225,25 +225,25 @@ namespace detail
glm::uint64 REG3(z);
glm::uint64 REG4(w);
REG1 = ((REG1 << 24) | REG1) & glm::uint64(0x000000FF000000FF);
REG2 = ((REG2 << 24) | REG2) & glm::uint64(0x000000FF000000FF);
REG3 = ((REG3 << 24) | REG3) & glm::uint64(0x000000FF000000FF);
REG4 = ((REG4 << 24) | REG4) & glm::uint64(0x000000FF000000FF);
REG1 = ((REG1 << 24) | REG1) & glm::uint64(0x000000FF000000FFull);
REG2 = ((REG2 << 24) | REG2) & glm::uint64(0x000000FF000000FFull);
REG3 = ((REG3 << 24) | REG3) & glm::uint64(0x000000FF000000FFull);
REG4 = ((REG4 << 24) | REG4) & glm::uint64(0x000000FF000000FFull);
REG1 = ((REG1 << 12) | REG1) & glm::uint64(0x000F000F000F000F);
REG2 = ((REG2 << 12) | REG2) & glm::uint64(0x000F000F000F000F);
REG3 = ((REG3 << 12) | REG3) & glm::uint64(0x000F000F000F000F);
REG4 = ((REG4 << 12) | REG4) & glm::uint64(0x000F000F000F000F);
REG1 = ((REG1 << 12) | REG1) & glm::uint64(0x000F000F000F000Full);
REG2 = ((REG2 << 12) | REG2) & glm::uint64(0x000F000F000F000Full);
REG3 = ((REG3 << 12) | REG3) & glm::uint64(0x000F000F000F000Full);
REG4 = ((REG4 << 12) | REG4) & glm::uint64(0x000F000F000F000Full);
REG1 = ((REG1 << 6) | REG1) & glm::uint64(0x0303030303030303);
REG2 = ((REG2 << 6) | REG2) & glm::uint64(0x0303030303030303);
REG3 = ((REG3 << 6) | REG3) & glm::uint64(0x0303030303030303);
REG4 = ((REG4 << 6) | REG4) & glm::uint64(0x0303030303030303);
REG1 = ((REG1 << 6) | REG1) & glm::uint64(0x0303030303030303ull);
REG2 = ((REG2 << 6) | REG2) & glm::uint64(0x0303030303030303ull);
REG3 = ((REG3 << 6) | REG3) & glm::uint64(0x0303030303030303ull);
REG4 = ((REG4 << 6) | REG4) & glm::uint64(0x0303030303030303ull);
REG1 = ((REG1 << 3) | REG1) & glm::uint64(0x1111111111111111);
REG2 = ((REG2 << 3) | REG2) & glm::uint64(0x1111111111111111);
REG3 = ((REG3 << 3) | REG3) & glm::uint64(0x1111111111111111);
REG4 = ((REG4 << 3) | REG4) & glm::uint64(0x1111111111111111);
REG1 = ((REG1 << 3) | REG1) & glm::uint64(0x1111111111111111ull);
REG2 = ((REG2 << 3) | REG2) & glm::uint64(0x1111111111111111ull);
REG3 = ((REG3 << 3) | REG3) & glm::uint64(0x1111111111111111ull);
REG4 = ((REG4 << 3) | REG4) & glm::uint64(0x1111111111111111ull);
return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3);
}

View File

@ -75,7 +75,9 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
##### Fixes:
- Fixed CMake policy warning
- Fixed GCC 6.0 detection
- Fixed GCC 6.0 detection #477
- Fixed Clang build on Windows #479
- Fixed 64 bits constants warnings on GCC #463
#### [GLM 0.9.7.2](https://github.com/g-truc/glm/releases/tag/0.9.7.2) - 2016-01-03
##### Fixes: