Clean up
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@ -130,7 +130,7 @@ namespace glm
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GLM_FUNC_DECL vecType<T, P> refract(
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vecType<T, P> const & I,
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vecType<T, P> const & N,
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T const & eta);
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T eta);
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/// @}
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}//namespace glm
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@ -183,7 +183,7 @@ namespace detail
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> refract(vecType<T, P> const & I, vecType<T, P> const & N, T const & eta)
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GLM_FUNC_QUALIFIER vecType<T, P> refract(vecType<T, P> const & I, vecType<T, P> const & N, T eta)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' only accept floating-point inputs");
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@ -26,6 +26,7 @@
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/// @author Christophe Riccio
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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/// @see gtc_packing
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///
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/// @defgroup core_func_packing Floating-Point Pack and Unpack Functions
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/// @ingroup core
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@ -136,8 +136,7 @@ namespace glm
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/// Build a matrix from a pointer.
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/// @see gtc_type_ptr
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template<typename T>
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GLM_FUNC_DECL tmat4x2<T, defaultp> make_mat4x2(
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T const * const ptr);
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GLM_FUNC_DECL tmat4x2<T, defaultp> make_mat4x2(T const * const ptr);
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/// Build a matrix from a pointer.
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/// @see gtc_type_ptr
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