Fixed decompose warnings #373

This commit is contained in:
Christophe Riccio 2015-08-01 11:35:57 +02:00
parent 37d4ca9c4c
commit 1e502c0919
3 changed files with 26 additions and 15 deletions

View File

@ -81,15 +81,15 @@ namespace glm
tmat4x4<T, P> PerspectiveMatrix(LocalMatrix);
for(length_t i = 0; i < 3; i++)
PerspectiveMatrix[i][3] = 0;
PerspectiveMatrix[3][3] = 1;
PerspectiveMatrix[i][3] = static_cast<T>(0);
PerspectiveMatrix[3][3] = static_cast<T>(1);
/// TODO: Fixme!
if(determinant(PerspectiveMatrix) == static_cast<T>(0))
return false;
// First, isolate perspective. This is the messiest.
if(LocalMatrix[0][3] != 0 || LocalMatrix[1][3] != 0 || LocalMatrix[2][3] != 0)
if(LocalMatrix[0][3] != static_cast<T>(0) || LocalMatrix[1][3] != static_cast<T>(0) || LocalMatrix[2][3] != static_cast<T>(0))
{
// rightHandSide is the right hand side of the equation.
tvec4<T, P> RightHandSide;
@ -108,8 +108,8 @@ namespace glm
// v4MulPointByMatrix(rightHandSide, transposedInversePerspectiveMatrix, perspectivePoint);
// Clear the perspective partition
LocalMatrix[0][3] = LocalMatrix[1][3] = LocalMatrix[2][3] = 0;
LocalMatrix[3][3] = 1;
LocalMatrix[0][3] = LocalMatrix[1][3] = LocalMatrix[2][3] = static_cast<T>(0);
LocalMatrix[3][3] = static_cast<T>(1);
}
else
{
@ -186,38 +186,38 @@ namespace glm
T s, t, x, y, z, w;
t = Row[0][0] + Row[1][1] + Row[2][2] + 1.0;
t = Row[0][0] + Row[1][1] + Row[2][2] + static_cast<T>(1);
if(t > 1e-4)
if(t > static_cast<T>(1e-4))
{
s = 0.5 / sqrt(t);
w = 0.25 / s;
s = static_cast<T>(0.5) / sqrt(t);
w = static_cast<T>(0.25) / s;
x = (Row[2][1] - Row[1][2]) * s;
y = (Row[0][2] - Row[2][0]) * s;
z = (Row[1][0] - Row[0][1]) * s;
}
else if(Row[0][0] > Row[1][1] && Row[0][0] > Row[2][2])
{
s = sqrt (1.0 + Row[0][0] - Row[1][1] - Row[2][2]) * 2.0; // S=4*qx
x = 0.25 * s;
s = sqrt (static_cast<T>(1) + Row[0][0] - Row[1][1] - Row[2][2]) * static_cast<T>(2); // S=4*qx
x = static_cast<T>(0.25) * s;
y = (Row[0][1] + Row[1][0]) / s;
z = (Row[0][2] + Row[2][0]) / s;
w = (Row[2][1] - Row[1][2]) / s;
}
else if(Row[1][1] > Row[2][2])
{
s = sqrt (1.0 + Row[1][1] - Row[0][0] - Row[2][2]) * 2.0; // S=4*qy
s = sqrt (static_cast<T>(1) + Row[1][1] - Row[0][0] - Row[2][2]) * static_cast<T>(2); // S=4*qy
x = (Row[0][1] + Row[1][0]) / s;
y = 0.25 * s;
y = static_cast<T>(0.25) * s;
z = (Row[1][2] + Row[2][1]) / s;
w = (Row[0][2] - Row[2][0]) / s;
}
else
{
s = sqrt(1.0 + Row[2][2] - Row[0][0] - Row[1][1]) * 2.0; // S=4*qz
s = sqrt(static_cast<T>(1) + Row[2][2] - Row[0][0] - Row[1][1]) * static_cast<T>(2); // S=4*qz
x = (Row[0][2] + Row[2][0]) / s;
y = (Row[1][2] + Row[2][1]) / s;
z = 0.25 * s;
z = static_cast<T>(0.25) * s;
w = (Row[1][0] - Row[0][1]) / s;
}

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@ -80,6 +80,7 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
- Fixed Intel compiler build error on Linux #354
- Fixed use of libstdc++ with Clang #351
- Fixed quaternion pow #346
- Fixed decompose warnings #373
##### Deprecation:
- Removed integer specification for 'mod' in GTC_integer #308

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@ -35,5 +35,15 @@ int main()
{
int Error(0);
glm::mat4 Matrix(1);
glm::vec3 Scale;
glm::quat Orientation;
glm::vec3 Translation;
glm::vec3 Skew(1);
glm::vec4 Perspective(1);
glm::decompose(Matrix, Scale, Orientation, Translation, Skew, Perspective);
return Error;
}