commit
23b184f64d
@ -71,13 +71,13 @@ namespace detail
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER T lxNorm(vec<3, T, Q> const& x, vec<3, T, Q> const& y, unsigned int Depth)
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{
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return pow(pow(y.x - x.x, T(Depth)) + pow(y.y - x.y, T(Depth)) + pow(y.z - x.z, T(Depth)), T(1) / T(Depth));
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return pow(pow(abs(y.x - x.x), T(Depth)) + pow(abs(y.y - x.y), T(Depth)) + pow(abs(y.z - x.z), T(Depth)), T(1) / T(Depth));
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER T lxNorm(vec<3, T, Q> const& v, unsigned int Depth)
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{
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return pow(pow(v.x, T(Depth)) + pow(v.y, T(Depth)) + pow(v.z, T(Depth)), T(1) / T(Depth));
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return pow(pow(abs(v.x), T(Depth)) + pow(abs(v.y), T(Depth)) + pow(abs(v.z), T(Depth)), T(1) / T(Depth));
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}
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}//namespace glm
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@ -1,9 +1,63 @@
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/gtx/norm.hpp>
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int test_lxNorm()
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{
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int Error(0);
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{
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unsigned int depth_1 = 1;
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float normA = glm::lxNorm(glm::vec3(2, 3, 1), depth_1);
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float normB = glm::l1Norm(glm::vec3(2, 3, 1));
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Error += glm::epsilonEqual(normA, normB, 0.00001f) ? 0 : 1;
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Error += glm::epsilonEqual(normA, 6.f, 0.00001f) ? 0 : 1;
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}
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{
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unsigned int depth_1 = 1;
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float normA = glm::lxNorm(glm::vec3(-1, -2, -3), depth_1);
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float normB = glm::l1Norm(glm::vec3(-1, -2, -3));
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Error += glm::epsilonEqual(normA, normB, 0.00001f) ? 0 : 1;
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Error += glm::epsilonEqual(normA, 6.f, 0.00001f) ? 0 : 1;
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}
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{
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unsigned int depth_2 = 2;
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float normA = glm::lxNorm(glm::vec3(2, 3, 1), depth_2);
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float normB = glm::l2Norm(glm::vec3(2, 3, 1));
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Error += glm::epsilonEqual(normA, normB, 0.00001f) ? 0 : 1;
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Error += glm::epsilonEqual(normA, 3.741657387f, 0.00001f) ? 0 : 1;
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}
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{
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unsigned int depth_2 = 2;
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float normA = glm::lxNorm(glm::vec3(-1, -2, -3), depth_2);
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float normB = glm::l2Norm(glm::vec3(-1, -2, -3));
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Error += glm::epsilonEqual(normA, normB, 0.00001f) ? 0 : 1;
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Error += glm::epsilonEqual(normA, 3.741657387f, 0.00001f) ? 0 : 1;
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}
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{
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unsigned int oddDepth = 3;
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float norm = glm::lxNorm(glm::vec3(2, 3, 1), oddDepth);
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Error += glm::epsilonEqual(norm, 3.301927249f, 0.00001f) ? 0 : 1;
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}
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{
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unsigned int oddDepth = 3;
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float norm = glm::lxNorm(glm::vec3(-1, -2, -3), oddDepth);
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Error += glm::epsilonEqual(norm, 3.301927249f, 0.00001f) ? 0 : 1;
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}
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return Error;
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}
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int main()
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{
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int Error(0);
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Error += test_lxNorm();
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return Error;
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}
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