Initial commit based on GLM 0.9.B.1 code
14
CMakeLists.txt
Normal file
@ -0,0 +1,14 @@
|
||||
cmake_minimum_required(VERSION 2.6 FATAL_ERROR)
|
||||
cmake_policy(VERSION 2.6)
|
||||
|
||||
project(glm)
|
||||
|
||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
||||
#add_definitions(-mfpmath=sse)
|
||||
#add_definitions(-msse3)
|
||||
#add_definitions(-Wextra)
|
||||
|
||||
add_subdirectory(glm)
|
||||
add_subdirectory(doc)
|
||||
add_subdirectory(sample)
|
||||
add_subdirectory(test)
|
10
doc/CMakeLists.txt
Normal file
@ -0,0 +1,10 @@
|
||||
set(NAME glm-doc)
|
||||
|
||||
file(GLOB ROOT_CPP src/*.cpp)
|
||||
file(GLOB ROOT_XML src/*.xml)
|
||||
file(GLOB ROOT_XSL src/*.xsl)
|
||||
|
||||
source_group("XML Files" FILES ${ROOT_XML})
|
||||
source_group("XSL Files" FILES ${ROOT_XSL})
|
||||
|
||||
add_executable(${NAME} ${ROOT_CPP} ${ROOT_XML} ${ROOT_XSL})
|
BIN
doc/build/XalanMessages_1_7_0.dll
vendored
Normal file
9
doc/build/build.bat
vendored
Normal file
@ -0,0 +1,9 @@
|
||||
xalan -m -o ..\index.html ..\src\data.xml ..\src\news.xsl
|
||||
xalan -m -o ..\download.html ..\src\data.xml ..\src\download.xsl
|
||||
xalan -m -o ..\changelog.html ..\src\data.xml ..\src\changelog.xsl
|
||||
xalan -m -o ..\issue.html ..\src\data.xml ..\src\issue.xsl
|
||||
xalan -m -o ..\link.html ..\src\data.xml ..\src\link.xsl
|
||||
xalan -m -o ..\goodies.html ..\src\data.xml ..\src\goodies.xsl
|
||||
xalan -m -o ..\about.html ..\src\data.xml ..\src\about.xsl
|
||||
xalan -m -o ..\code.html ..\src\data.xml ..\src\code.xsl
|
||||
pause
|
BIN
doc/build/msvcp71.dll
vendored
Normal file
BIN
doc/build/msvcr71.dll
vendored
Normal file
BIN
doc/build/xalan-c_1_7_0.dll
vendored
Normal file
BIN
doc/build/xalan.exe
vendored
Normal file
BIN
doc/build/xerces-c_2_5_0.dll
vendored
Normal file
BIN
doc/code/01.png
Normal file
After Width: | Height: | Size: 5.7 KiB |
BIN
doc/code/02.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
doc/code/03.png
Normal file
After Width: | Height: | Size: 14 KiB |
475
doc/common/doxygen/doxygen.css
Normal file
@ -0,0 +1,475 @@
|
||||
BODY,H1,H2,H3,H4,H5,H6,P,CENTER,TD,TH,UL,DL,DIV {
|
||||
font-family: Geneva, Arial, Helvetica, sans-serif;
|
||||
}
|
||||
BODY,TD {
|
||||
font-size: 90%;
|
||||
}
|
||||
H1 {
|
||||
text-align: center;
|
||||
font-size: 160%;
|
||||
}
|
||||
H2 {
|
||||
font-size: 120%;
|
||||
}
|
||||
H3 {
|
||||
font-size: 100%;
|
||||
}
|
||||
CAPTION {
|
||||
font-weight: bold
|
||||
}
|
||||
DIV.qindex {
|
||||
width: 100%;
|
||||
background-color: #ff8000;/*#e8eef2;*/
|
||||
border: 1px solid #ff8000;
|
||||
text-align: center;
|
||||
margin: 2px;
|
||||
padding: 2px;
|
||||
line-height: 140%;
|
||||
}
|
||||
DIV.navpath {
|
||||
width: 100%;
|
||||
background-color: #ff8000;/*e8eef2*/
|
||||
border: 1px solid #ff8000;
|
||||
text-align: center;
|
||||
margin: 2px;
|
||||
padding: 2px;
|
||||
line-height: 140%;
|
||||
}
|
||||
DIV.navtab {
|
||||
background-color: #ff8000;/*#e8eef2;*/
|
||||
border: 1px solid #ff8000;
|
||||
text-align: center;
|
||||
margin: 2px;
|
||||
margin-right: 15px;
|
||||
padding: 2px;
|
||||
}
|
||||
TD.navtab {
|
||||
font-size: 70%;
|
||||
}
|
||||
A.qindex {
|
||||
text-decoration: none;
|
||||
font-weight: bold;
|
||||
color: #ff8000;
|
||||
}
|
||||
A.qindex:visited {
|
||||
text-decoration: none;
|
||||
font-weight: bold;
|
||||
color: #ff8000
|
||||
}
|
||||
A.qindex:hover {
|
||||
text-decoration: none;
|
||||
background-color: #ffe0c0;
|
||||
}
|
||||
A.qindexHL {
|
||||
text-decoration: none;
|
||||
font-weight: bold;
|
||||
background-color: #ffe0c0;
|
||||
color: #ffffff;
|
||||
border: 1px double #ffe0c0;
|
||||
}
|
||||
A.qindexHL:hover {
|
||||
text-decoration: none;
|
||||
background-color: #ffe0c0;
|
||||
color: #ffffff;
|
||||
}
|
||||
A.qindexHL:visited {
|
||||
text-decoration: none;
|
||||
background-color: #ffe0c0;
|
||||
color: #ffffff
|
||||
}
|
||||
A.el {
|
||||
text-decoration: none;
|
||||
font-weight: bold
|
||||
}
|
||||
A.elRef {
|
||||
font-weight: bold
|
||||
}
|
||||
A.code:link {
|
||||
text-decoration: none;
|
||||
font-weight: normal;
|
||||
color: #ff8000
|
||||
}
|
||||
A.code:visited {
|
||||
text-decoration: none;
|
||||
font-weight: normal;
|
||||
color: #ff8000
|
||||
}
|
||||
A.codeRef:link {
|
||||
font-weight: normal;
|
||||
color: #ff8000
|
||||
}
|
||||
A.codeRef:visited {
|
||||
font-weight: normal;
|
||||
color: #ff8000
|
||||
}
|
||||
A:hover {
|
||||
text-decoration: none;
|
||||
background-color: #f2f2ff
|
||||
}
|
||||
DL.el {
|
||||
margin-left: -1cm
|
||||
}
|
||||
.fragment {
|
||||
font-family: monospace, fixed;
|
||||
font-size: 95%;
|
||||
}
|
||||
PRE.fragment {
|
||||
border: 1px solid #CCCCCC;
|
||||
background-color: #f5f5f5;
|
||||
margin-top: 4px;
|
||||
margin-bottom: 4px;
|
||||
margin-left: 2px;
|
||||
margin-right: 8px;
|
||||
padding-left: 6px;
|
||||
padding-right: 6px;
|
||||
padding-top: 4px;
|
||||
padding-bottom: 4px;
|
||||
}
|
||||
DIV.ah {
|
||||
background-color: black;
|
||||
font-weight: bold;
|
||||
color: #ffffff;
|
||||
margin-bottom: 3px;
|
||||
margin-top: 3px
|
||||
}
|
||||
|
||||
DIV.groupHeader {
|
||||
margin-left: 16px;
|
||||
margin-top: 12px;
|
||||
margin-bottom: 6px;
|
||||
font-weight: bold;
|
||||
}
|
||||
DIV.groupText {
|
||||
margin-left: 16px;
|
||||
font-style: italic;
|
||||
font-size: 90%
|
||||
}
|
||||
BODY {
|
||||
background: white;
|
||||
color: black;
|
||||
margin-right: 20px;
|
||||
margin-left: 20px;
|
||||
}
|
||||
TD.indexkey {
|
||||
background-color: #fff0e0;/*#e8eef2;*/
|
||||
font-weight : normal;
|
||||
padding-right : 10px;
|
||||
padding-top : 8px;
|
||||
padding-left : 10px;
|
||||
padding-bottom : 8px;
|
||||
margin-left : 0px;
|
||||
margin-right : 0px;
|
||||
margin-top : 2px;
|
||||
margin-bottom : 2px;
|
||||
border: 0px solid #CCCCCC;
|
||||
-moz-border-radius: 8px 8px 8px 8px;
|
||||
}
|
||||
TD.indexvalue {
|
||||
background-color: #fff0e0;/*#e8eef2;*/
|
||||
font-style: italic;
|
||||
padding-right : 10px;
|
||||
padding-top : 8px;
|
||||
padding-left : 10px;
|
||||
padding-bottom : 8px;
|
||||
margin-left : 0px;
|
||||
margin-right : 0px;
|
||||
margin-top : 2px;
|
||||
margin-bottom : 2px;
|
||||
border: 0px solid #CCCCCC;
|
||||
-moz-border-radius: 8px 8px 8px 8px;
|
||||
}
|
||||
TR.memlist {
|
||||
background-color: #f0f0f0;
|
||||
}
|
||||
P.formulaDsp {
|
||||
text-align: center;
|
||||
}
|
||||
IMG.formulaDsp {
|
||||
}
|
||||
IMG.formulaInl {
|
||||
vertical-align: middle;
|
||||
}
|
||||
SPAN.keyword { color: #008000 }
|
||||
SPAN.keywordtype { color: #604020 }
|
||||
SPAN.keywordflow { color: #e08000 }
|
||||
SPAN.comment { color: #800000 }
|
||||
SPAN.preprocessor { color: #806020 }
|
||||
SPAN.stringliteral { color: #002080 }
|
||||
SPAN.charliteral { color: #008080 }
|
||||
SPAN.vhdldigit { color: #ff00ff }
|
||||
SPAN.vhdlchar { color: #000000 }
|
||||
SPAN.vhdlkeyword { color: #700070 }
|
||||
SPAN.vhdllogic { color: #ff0000 }
|
||||
|
||||
.mdescLeft {
|
||||
padding: 0px 8px 4px 8px;
|
||||
font-size: 80%;
|
||||
font-style: italic;
|
||||
background-color: #FAFAFA;
|
||||
border-top: 1px none #E0E0E0;
|
||||
border-right: 1px none #E0E0E0;
|
||||
border-bottom: 1px none #E0E0E0;
|
||||
border-left: 1px none #E0E0E0;
|
||||
margin: 0px;
|
||||
}
|
||||
.mdescRight {
|
||||
padding: 0px 8px 4px 8px;
|
||||
font-size: 80%;
|
||||
font-style: italic;
|
||||
background-color: #FAFAFA;
|
||||
border-top: 1px none #E0E0E0;
|
||||
border-right: 1px none #E0E0E0;
|
||||
border-bottom: 1px none #E0E0E0;
|
||||
border-left: 1px none #E0E0E0;
|
||||
margin: 0px;
|
||||
}
|
||||
.memItemLeft {
|
||||
padding: 1px 0px 0px 8px;
|
||||
margin: 4px;
|
||||
border-top-width: 1px;
|
||||
border-right-width: 1px;
|
||||
border-bottom-width: 1px;
|
||||
border-left-width: 1px;
|
||||
border-top-color: #E0E0E0;
|
||||
border-right-color: #E0E0E0;
|
||||
border-bottom-color: #E0E0E0;
|
||||
border-left-color: #E0E0E0;
|
||||
border-top-style: solid;
|
||||
border-right-style: none;
|
||||
border-bottom-style: none;
|
||||
border-left-style: none;
|
||||
background-color: #FAFAFA;
|
||||
font-size: 80%;
|
||||
}
|
||||
.memItemRight {
|
||||
padding: 1px 8px 0px 8px;
|
||||
margin: 4px;
|
||||
border-top-width: 1px;
|
||||
border-right-width: 1px;
|
||||
border-bottom-width: 1px;
|
||||
border-left-width: 1px;
|
||||
border-top-color: #E0E0E0;
|
||||
border-right-color: #E0E0E0;
|
||||
border-bottom-color: #E0E0E0;
|
||||
border-left-color: #E0E0E0;
|
||||
border-top-style: solid;
|
||||
border-right-style: none;
|
||||
border-bottom-style: none;
|
||||
border-left-style: none;
|
||||
background-color: #FAFAFA;
|
||||
font-size: 80%;
|
||||
}
|
||||
.memTemplItemLeft {
|
||||
padding: 1px 0px 0px 8px;
|
||||
margin: 4px;
|
||||
border-top-width: 1px;
|
||||
border-right-width: 1px;
|
||||
border-bottom-width: 1px;
|
||||
border-left-width: 1px;
|
||||
border-top-color: #E0E0E0;
|
||||
border-right-color: #E0E0E0;
|
||||
border-bottom-color: #E0E0E0;
|
||||
border-left-color: #E0E0E0;
|
||||
border-top-style: none;
|
||||
border-right-style: none;
|
||||
border-bottom-style: none;
|
||||
border-left-style: none;
|
||||
background-color: #FAFAFA;
|
||||
font-size: 80%;
|
||||
}
|
||||
.memTemplItemRight {
|
||||
padding: 1px 8px 0px 8px;
|
||||
margin: 4px;
|
||||
border-top-width: 1px;
|
||||
border-right-width: 1px;
|
||||
border-bottom-width: 1px;
|
||||
border-left-width: 1px;
|
||||
border-top-color: #E0E0E0;
|
||||
border-right-color: #E0E0E0;
|
||||
border-bottom-color: #E0E0E0;
|
||||
border-left-color: #E0E0E0;
|
||||
border-top-style: none;
|
||||
border-right-style: none;
|
||||
border-bottom-style: none;
|
||||
border-left-style: none;
|
||||
background-color: #FAFAFA;
|
||||
font-size: 80%;
|
||||
}
|
||||
.memTemplParams {
|
||||
padding: 1px 0px 0px 8px;
|
||||
margin: 4px;
|
||||
border-top-width: 1px;
|
||||
border-right-width: 1px;
|
||||
border-bottom-width: 1px;
|
||||
border-left-width: 1px;
|
||||
border-top-color: #E0E0E0;
|
||||
border-right-color: #E0E0E0;
|
||||
border-bottom-color: #E0E0E0;
|
||||
border-left-color: #E0E0E0;
|
||||
border-top-style: solid;
|
||||
border-right-style: none;
|
||||
border-bottom-style: none;
|
||||
border-left-style: none;
|
||||
color: #606060;
|
||||
background-color: #FAFAFA;
|
||||
font-size: 80%;
|
||||
}
|
||||
.search {
|
||||
color: #003399;
|
||||
font-weight: bold;
|
||||
}
|
||||
FORM.search {
|
||||
margin-bottom: 0px;
|
||||
margin-top: 0px;
|
||||
}
|
||||
INPUT.search {
|
||||
font-size: 75%;
|
||||
color: #402000;
|
||||
font-weight: normal;
|
||||
background-color: #ffe0c0;
|
||||
}
|
||||
TD.tiny {
|
||||
font-size: 75%;
|
||||
}
|
||||
a {
|
||||
color: #402000;
|
||||
}
|
||||
a:visited {
|
||||
color: #804000;
|
||||
}
|
||||
.dirtab {
|
||||
padding: 4px;
|
||||
border-collapse: collapse;
|
||||
border: 1px solid #fff0e0;
|
||||
}
|
||||
TH.dirtab {
|
||||
background: #fff0e0;
|
||||
font-weight: bold;
|
||||
}
|
||||
HR {
|
||||
height: 1px;
|
||||
border: none;
|
||||
border-top: 1px solid black;
|
||||
}
|
||||
|
||||
/* Style for detailed member documentation */
|
||||
.memtemplate {
|
||||
font-size: 80%;
|
||||
color: #606060;
|
||||
font-weight: normal;
|
||||
margin-left: 3px;
|
||||
}
|
||||
.memnav {
|
||||
background-color: #ffe0c0;
|
||||
border: 1px solid #ffe0c0;
|
||||
text-align: center;
|
||||
margin: 2px;
|
||||
margin-right: 15px;
|
||||
padding: 2px;
|
||||
}
|
||||
.memitem {
|
||||
padding: 4px;
|
||||
background-color: #fff0e0;
|
||||
border-width: 1px;
|
||||
border-style: solid;
|
||||
border-color: #fff0e0;
|
||||
-moz-border-radius: 8px 8px 8px 8px;
|
||||
}
|
||||
.memname {
|
||||
white-space: nowrap;
|
||||
font-weight: bold;
|
||||
}
|
||||
.memdoc{
|
||||
padding-left: 10px;
|
||||
}
|
||||
.memproto {
|
||||
background-color: #ffe0c0;
|
||||
width: 100%;
|
||||
border-width: 1px;
|
||||
border-style: solid;
|
||||
border-color: #ffe0c0;
|
||||
font-weight: bold;
|
||||
-moz-border-radius: 8px 8px 8px 8px;
|
||||
}
|
||||
.paramkey {
|
||||
text-align: right;
|
||||
}
|
||||
.paramtype {
|
||||
white-space: nowrap;
|
||||
}
|
||||
.paramname {
|
||||
color: #602020;
|
||||
font-style: italic;
|
||||
white-space: nowrap;
|
||||
}
|
||||
/* End Styling for detailed member documentation */
|
||||
|
||||
/* for the tree view */
|
||||
.ftvtree {
|
||||
font-family: sans-serif;
|
||||
margin:0.5em;
|
||||
}
|
||||
/* these are for tree view when used as main index */
|
||||
.directory {
|
||||
font-size: 9pt;
|
||||
font-weight: bold;
|
||||
}
|
||||
.directory h3 {
|
||||
margin: 0px;
|
||||
margin-top: 1em;
|
||||
font-size: 11pt;
|
||||
}
|
||||
|
||||
/* The following two styles can be used to replace the root node title */
|
||||
/* with an image of your choice. Simply uncomment the next two styles, */
|
||||
/* specify the name of your image and be sure to set 'height' to the */
|
||||
/* proper pixel height of your image. */
|
||||
|
||||
/* .directory h3.swap { */
|
||||
/* height: 61px; */
|
||||
/* background-repeat: no-repeat; */
|
||||
/* background-image: url("yourimage.gif"); */
|
||||
/* } */
|
||||
/* .directory h3.swap span { */
|
||||
/* display: none; */
|
||||
/* } */
|
||||
|
||||
.directory > h3 {
|
||||
margin-top: 0;
|
||||
}
|
||||
.directory p {
|
||||
margin: 0px;
|
||||
white-space: nowrap;
|
||||
}
|
||||
.directory div {
|
||||
display: none;
|
||||
margin: 0px;
|
||||
}
|
||||
.directory img {
|
||||
vertical-align: -30%;
|
||||
}
|
||||
/* these are for tree view when not used as main index */
|
||||
.directory-alt {
|
||||
font-size: 100%;
|
||||
font-weight: bold;
|
||||
}
|
||||
.directory-alt h3 {
|
||||
margin: 0px;
|
||||
margin-top: 1em;
|
||||
font-size: 11pt;
|
||||
}
|
||||
.directory-alt > h3 {
|
||||
margin-top: 0;
|
||||
}
|
||||
.directory-alt p {
|
||||
margin: 0px;
|
||||
white-space: nowrap;
|
||||
}
|
||||
.directory-alt div {
|
||||
display: none;
|
||||
margin: 0px;
|
||||
}
|
||||
.directory-alt img {
|
||||
vertical-align: -30%;
|
||||
}
|
||||
|
BIN
doc/common/doxygen/doxygen.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
doc/common/doxygen/tab_b.gif
Normal file
After Width: | Height: | Size: 807 B |
BIN
doc/common/doxygen/tab_l.gif
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
doc/common/doxygen/tab_r.gif
Normal file
After Width: | Height: | Size: 3.2 KiB |
102
doc/common/doxygen/tabs.css
Normal file
@ -0,0 +1,102 @@
|
||||
/* tabs styles, based on http://www.alistapart.com/articles/slidingdoors */
|
||||
|
||||
DIV.tabs
|
||||
{
|
||||
float : left;
|
||||
width : 100%;
|
||||
background : url("tab_b.gif") repeat-x bottom;
|
||||
margin-bottom : 4px;
|
||||
}
|
||||
|
||||
DIV.tabs UL
|
||||
{
|
||||
margin : 0px;
|
||||
padding-left : 10px;
|
||||
list-style : none;
|
||||
}
|
||||
|
||||
DIV.tabs LI, DIV.tabs FORM
|
||||
{
|
||||
display : inline;
|
||||
margin : 0px;
|
||||
padding : 0px;
|
||||
}
|
||||
|
||||
DIV.tabs FORM
|
||||
{
|
||||
float : right;
|
||||
}
|
||||
|
||||
DIV.tabs A
|
||||
{
|
||||
float : left;
|
||||
background : url("tab_r.gif") no-repeat right top;
|
||||
border-bottom : 1px solid #FF8000;
|
||||
font-size : x-small;
|
||||
font-weight : bold;
|
||||
text-decoration : none;
|
||||
}
|
||||
|
||||
DIV.tabs A:hover
|
||||
{
|
||||
background-position: 100% -150px;
|
||||
}
|
||||
|
||||
DIV.tabs A:link, DIV.tabs A:visited,
|
||||
DIV.tabs A:active, DIV.tabs A:hover
|
||||
{
|
||||
color: #000000;/*#1A419D;*/
|
||||
}
|
||||
|
||||
DIV.tabs SPAN
|
||||
{
|
||||
float : left;
|
||||
display : block;
|
||||
background : url("tab_l.gif") no-repeat left top;
|
||||
padding : 5px 9px;
|
||||
white-space : nowrap;
|
||||
}
|
||||
|
||||
DIV.tabs INPUT
|
||||
{
|
||||
float : right;
|
||||
display : inline;
|
||||
font-size : 1em;
|
||||
}
|
||||
|
||||
DIV.tabs TD
|
||||
{
|
||||
font-size : x-small;
|
||||
font-weight : bold;
|
||||
text-decoration : none;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* Commented Backslash Hack hides rule from IE5-Mac \*/
|
||||
DIV.tabs SPAN {float : none;}
|
||||
/* End IE5-Mac hack */
|
||||
|
||||
DIV.tabs A:hover SPAN
|
||||
{
|
||||
background-position: 0% -150px;
|
||||
}
|
||||
|
||||
DIV.tabs LI.current A
|
||||
{
|
||||
background-position: 100% -150px;
|
||||
border-width : 0px;
|
||||
}
|
||||
|
||||
DIV.tabs LI.current SPAN
|
||||
{
|
||||
background-position: 0% -150px;
|
||||
padding-bottom : 6px;
|
||||
}
|
||||
|
||||
DIV.navpath
|
||||
{
|
||||
background : none;
|
||||
border : none;
|
||||
border-bottom : 1px solid #FF8000;
|
||||
}
|
BIN
doc/common/email.png
Normal file
After Width: | Height: | Size: 667 B |
BIN
doc/common/g-truc.jpg
Normal file
After Width: | Height: | Size: 3.6 KiB |
BIN
doc/common/logo.png
Normal file
After Width: | Height: | Size: 3.9 KiB |
BIN
doc/common/opengl.jpg
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
doc/common/sourceforge.gif
Normal file
After Width: | Height: | Size: 1.5 KiB |
202
doc/common/style.css
Normal file
@ -0,0 +1,202 @@
|
||||
body
|
||||
{
|
||||
background-color:#fff8f0;
|
||||
width:100%;
|
||||
}
|
||||
|
||||
table
|
||||
{
|
||||
background-color:#ffffff;
|
||||
width:800px;
|
||||
margin-left:auto;
|
||||
margin-right:auto;
|
||||
}
|
||||
|
||||
table.principale
|
||||
{
|
||||
background-color:#ff8000;
|
||||
border-style:none;
|
||||
border-width:0px;
|
||||
border-spacing:0px;
|
||||
margin-top: 0px;
|
||||
margin-bottom: 0px;
|
||||
margin-right: 0px;
|
||||
margin-left: 0px;
|
||||
padding-right: 0px;
|
||||
padding-left: 0px;
|
||||
padding-bottom: 0px;
|
||||
padding-top: 0px;
|
||||
width:100%;
|
||||
}
|
||||
|
||||
tr.principale
|
||||
{
|
||||
background-color:#ff8000;
|
||||
border-style:none;
|
||||
border-width:0px;
|
||||
border-spacing:0px;
|
||||
margin-top: 0px;
|
||||
margin-bottom: 0px;
|
||||
margin-right: 0px;
|
||||
margin-left: 0px;
|
||||
padding-right: 0px;
|
||||
padding-left: 0px;
|
||||
padding-bottom: 0px;
|
||||
padding-top: 0px;
|
||||
}
|
||||
|
||||
div.title1
|
||||
{
|
||||
text-align:center;
|
||||
font-size:48px;
|
||||
border-style:solid;
|
||||
border-width:0px;
|
||||
color:#000000;
|
||||
}
|
||||
|
||||
div.title2
|
||||
{
|
||||
text-align:left;
|
||||
font-size:20px;
|
||||
font-weight:bold;
|
||||
color:#000000;
|
||||
}
|
||||
|
||||
div.title3
|
||||
{
|
||||
text-align:center;
|
||||
font-size:16px;
|
||||
border-style:none;
|
||||
border-width:1px;
|
||||
}
|
||||
|
||||
div.title4
|
||||
{
|
||||
text-align:left;
|
||||
font-size:16px;
|
||||
font-weight:bolder;
|
||||
color:#FF8000;
|
||||
}
|
||||
|
||||
div.title-date
|
||||
{
|
||||
text-align:right;
|
||||
font-size:16px;
|
||||
font-weight:bolder;
|
||||
color:#FF8000;
|
||||
}
|
||||
|
||||
div.menu1
|
||||
{
|
||||
text-align:center;
|
||||
font-size:16px;
|
||||
font-weight:bolder;
|
||||
}
|
||||
|
||||
div.menu2
|
||||
{
|
||||
text-align:center;
|
||||
font-size:16px;
|
||||
}
|
||||
|
||||
div.news-separator
|
||||
{
|
||||
text-align:center;
|
||||
color:#FF8000;
|
||||
}
|
||||
|
||||
div.email
|
||||
{
|
||||
text-align:center;
|
||||
}
|
||||
|
||||
div.image
|
||||
{
|
||||
text-align:right;
|
||||
}
|
||||
|
||||
img.menu-img
|
||||
{
|
||||
text-align:center;
|
||||
font-size:16px;
|
||||
border-color:#000000;
|
||||
border-style:solid;
|
||||
border-width:0px;
|
||||
}
|
||||
|
||||
div.paragraph
|
||||
{
|
||||
/*text-indent:32px; */
|
||||
text-align:justify;
|
||||
}
|
||||
|
||||
div.block
|
||||
{
|
||||
padding-right: 16px;
|
||||
padding-left: 16px;
|
||||
}
|
||||
|
||||
div.include
|
||||
{
|
||||
color:#0000FF;
|
||||
}
|
||||
|
||||
spam.key
|
||||
{
|
||||
color:#0000FF;
|
||||
}
|
||||
|
||||
div.comment
|
||||
{
|
||||
color:#008000;
|
||||
}
|
||||
|
||||
td.page
|
||||
{
|
||||
vertical-align:top;
|
||||
padding-right: 32px;
|
||||
padding-left: 32px;
|
||||
padding-bottom: 0px;
|
||||
padding-top: 0px;
|
||||
width:100%;
|
||||
}
|
||||
|
||||
td.menu
|
||||
{
|
||||
vertical-align:top;
|
||||
text-align:right;
|
||||
border-width:0px;
|
||||
border-right-style:solid;
|
||||
border-color:#000000;
|
||||
width:160px;
|
||||
padding-right: 32px;
|
||||
padding-left: 0px;
|
||||
padding-bottom: 0px;
|
||||
padding-top: 0px;
|
||||
}
|
||||
/*
|
||||
a.menu
|
||||
{
|
||||
color:#FF8000;
|
||||
font-weight:bolder;
|
||||
}
|
||||
*/
|
||||
a.menu
|
||||
{
|
||||
color:#008000;
|
||||
}
|
||||
|
||||
a
|
||||
{
|
||||
color:#008000;
|
||||
}
|
||||
|
||||
div.issue-content
|
||||
{
|
||||
text-indent:32px;
|
||||
}
|
||||
|
||||
div.issue-title
|
||||
{
|
||||
font-weight:bold;
|
||||
}
|
BIN
doc/common/title.png
Normal file
After Width: | Height: | Size: 6.3 KiB |
1572
doc/doxyfile
Normal file
BIN
doc/glm-manual.doc
Normal file
BIN
doc/glm-manual.pdf
Normal file
BIN
doc/goodies/logo1024x0640.png
Normal file
After Width: | Height: | Size: 28 KiB |
BIN
doc/goodies/logo1280x0800.png
Normal file
After Width: | Height: | Size: 40 KiB |
BIN
doc/goodies/logo1600x1000.png
Normal file
After Width: | Height: | Size: 54 KiB |
BIN
doc/goodies/logo1920x1200.png
Normal file
After Width: | Height: | Size: 70 KiB |
BIN
doc/goodies/logo2560x1600.png
Normal file
After Width: | Height: | Size: 82 KiB |
BIN
doc/goodies/tenby-five.otf
Normal file
BIN
doc/image/0029-mini.jpg
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
doc/image/0029.jpg
Normal file
After Width: | Height: | Size: 75 KiB |
BIN
doc/image/font-mini.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
doc/image/font.png
Normal file
After Width: | Height: | Size: 8.4 KiB |
BIN
doc/image/logo-mini.png
Normal file
After Width: | Height: | Size: 8.3 KiB |
BIN
doc/image/logo.png
Normal file
After Width: | Height: | Size: 27 KiB |
248
doc/readme.txt
Normal file
@ -0,0 +1,248 @@
|
||||
=============================
|
||||
GLM 0.9.A.1 final: 2010-02-09
|
||||
-----------------------------
|
||||
- Removed deprecated features
|
||||
- Internal redesign
|
||||
|
||||
=============================
|
||||
GLM 0.8.4.4 final: 2010-01-25
|
||||
-----------------------------
|
||||
- Fixed warnings
|
||||
|
||||
=============================
|
||||
GLM 0.8.4.3 final: 2009-11-16
|
||||
-----------------------------
|
||||
- Fixed Half float arithmetic
|
||||
- Fixed setup defines
|
||||
|
||||
=============================
|
||||
GLM 0.8.4.2 final: 2009-10-19
|
||||
-----------------------------
|
||||
- Fixed Half float adds
|
||||
|
||||
=============================
|
||||
GLM 0.8.4.1 final: 2009-10-05
|
||||
-----------------------------
|
||||
- Updated documentation
|
||||
- Fixed MacOS X build
|
||||
|
||||
=============================
|
||||
GLM 0.8.4.0 final: 2009-09-16
|
||||
-----------------------------
|
||||
- Added GCC 4.4 and VC2010 support
|
||||
- Added matrix optimizations
|
||||
|
||||
=============================
|
||||
GLM 0.8.3.5 final: 2009-08-11
|
||||
-----------------------------
|
||||
- Fixed bugs
|
||||
|
||||
=============================
|
||||
GLM 0.8.3.4 final: 2009-08-10
|
||||
-----------------------------
|
||||
- Updated GLM according GLSL 1.5 spec
|
||||
- Fixed bugs
|
||||
|
||||
=============================
|
||||
GLM 0.8.3.3 final: 2009-06-25
|
||||
-----------------------------
|
||||
- Fixed bugs
|
||||
|
||||
=============================
|
||||
GLM 0.8.3.2 final: 2009-06-04
|
||||
-----------------------------
|
||||
- Added GLM_GTC_quaternion
|
||||
- Added GLM_GTC_type_precision
|
||||
|
||||
=============================
|
||||
GLM 0.8.3.1 final: 2009-05-21
|
||||
-----------------------------
|
||||
- Fixed old extension system.
|
||||
|
||||
=============================
|
||||
GLM 0.8.3.0 final: 2009-05-06
|
||||
-----------------------------
|
||||
- Added stable extensions.
|
||||
- Added new extension system.
|
||||
|
||||
=============================
|
||||
GLM 0.8.2.3 final: 2009-04-01
|
||||
-----------------------------
|
||||
- Fixed bugs.
|
||||
|
||||
=============================
|
||||
GLM 0.8.2.2 final: 2009-02-24
|
||||
-----------------------------
|
||||
- Fixed bugs.
|
||||
|
||||
=============================
|
||||
GLM 0.8.2.1 final: 2009-02-13
|
||||
-----------------------------
|
||||
- Fixed bugs.
|
||||
|
||||
=============================
|
||||
GLM 0.8.2 final: 2009-01-21
|
||||
-----------------------------
|
||||
- Fixed bugs.
|
||||
|
||||
=============================
|
||||
GLM 0.8.1 final: 2008-10-30
|
||||
-----------------------------
|
||||
- Fixed bugs.
|
||||
|
||||
=============================
|
||||
GLM 0.8.0 final: 2008-10-23
|
||||
-----------------------------
|
||||
- New method to use extension.
|
||||
|
||||
=============================
|
||||
GLM 0.8.0 beta3: 2008-10-10
|
||||
-----------------------------
|
||||
- Added CMake support for GLM tests.
|
||||
|
||||
=============================
|
||||
GLM 0.8.0 beta2: 2008-10-04
|
||||
-----------------------------
|
||||
- Improved half scalars and vectors support.
|
||||
|
||||
=============================
|
||||
GLM 0.8.0 beta1: 2008-09-26
|
||||
-----------------------------
|
||||
- Improved GLSL conformance
|
||||
- Added GLSL 1.30 support
|
||||
- Improved API documentation
|
||||
|
||||
=============================
|
||||
GLM 0.7.6 final: 2008-08-08
|
||||
---------------------------
|
||||
- Improved C++ standard comformance
|
||||
- Added Static assert for types checking
|
||||
|
||||
===========================
|
||||
GLM 0.7.5 final: 2008-07-05
|
||||
---------------------------
|
||||
- Added build message system with Visual Studio
|
||||
- Pedantic build with GCC
|
||||
|
||||
===========================
|
||||
GLM 0.7.4 final: 2008-06-01
|
||||
---------------------------
|
||||
- Added external dependencies system.
|
||||
|
||||
===========================
|
||||
GLM 0.7.3 final: 2008-05-24
|
||||
---------------------------
|
||||
- Fixed bugs
|
||||
- Added new extension group
|
||||
|
||||
===========================
|
||||
GLM 0.7.2 final: 2008-04-27
|
||||
---------------------------
|
||||
- Updated documentation
|
||||
- Added preprocessor options
|
||||
|
||||
===========================
|
||||
GLM 0.7.1 final: 2008-03-24
|
||||
---------------------------
|
||||
- Disabled half on GCC
|
||||
- Fixed extensions
|
||||
|
||||
===========================
|
||||
GLM 0.7.0 final: 2008-03-22
|
||||
---------------------------
|
||||
- Changed to MIT license
|
||||
- Added new documentation
|
||||
|
||||
===========================
|
||||
GLM 0.6.4 : 2007-12-10
|
||||
---------------------------
|
||||
- Fixed swizzle operators
|
||||
|
||||
===========================
|
||||
GLM 0.6.3 : 2007-11-05
|
||||
---------------------------
|
||||
- Fixed type data accesses
|
||||
- Fixed 3DSMax sdk conflict
|
||||
|
||||
===========================
|
||||
GLM 0.6.2 : 2007-10-08
|
||||
---------------------------
|
||||
- Fixed extension
|
||||
|
||||
===========================
|
||||
GLM 0.6.1 : 2007-10-07
|
||||
---------------------------
|
||||
- Fixed a namespace error
|
||||
- Added extensions
|
||||
|
||||
===========================
|
||||
GLM 0.6.0 : 2007-09-16
|
||||
---------------------------
|
||||
- Added new extension namespace mecanium
|
||||
- Added Automatic compiler detection
|
||||
|
||||
===========================
|
||||
GLM 0.5.1 : 2007-02-19
|
||||
---------------------------
|
||||
- Fixed swizzle operators
|
||||
|
||||
===========================
|
||||
GLM 0.5.0 : 2007-01-06
|
||||
---------------------------
|
||||
- Upgrated to GLSL 1.2
|
||||
- Added swizzle operators
|
||||
- Added setup settings
|
||||
|
||||
===========================
|
||||
GLM 0.4.1 : 2006-05-22
|
||||
---------------------------
|
||||
- Added OpenGL examples
|
||||
|
||||
===========================
|
||||
GLM 0.4.0 : 2006-05-17
|
||||
---------------------------
|
||||
- Added missing operators to vec* and mat*
|
||||
- Added first GLSL 1.2 features
|
||||
- Fixed windows.h before glm.h when windows.h required
|
||||
|
||||
===========================
|
||||
GLM 0.3.2 : 2006-04-21
|
||||
---------------------------
|
||||
- Fixed texcoord components access.
|
||||
- Fixed mat4 and imat4 division operators.
|
||||
|
||||
===========================
|
||||
GLM 0.3.1 : 2006-03-28
|
||||
---------------------------
|
||||
- Added GCC 4.0 support under MacOS X.
|
||||
- Added GCC 4.0 and 4.1 support under Linux.
|
||||
- Added code optimisations.
|
||||
|
||||
===========================
|
||||
GLM 0.3 : 2006-02-19
|
||||
---------------------------
|
||||
- Improved GLSL type conversion and construction compliance.
|
||||
- Added experimental extensions.
|
||||
- Added Doxygen Documentation.
|
||||
- Added code optimisations.
|
||||
- Fixed bugs.
|
||||
|
||||
===========================
|
||||
GLM 0.2: 2005-05-05
|
||||
---------------------------
|
||||
- Improve adaptative from GLSL.
|
||||
- Add experimental extensions based on OpenGL extension process.
|
||||
- Fixe bugs.
|
||||
|
||||
===========================
|
||||
GLM 0.1: 2005-02-21
|
||||
---------------------------
|
||||
- Add vec2, vec3, vec4 GLSL types
|
||||
- Add ivec2, ivec3, ivec4 GLSL types
|
||||
- Add bvec2, bvec3, bvec4 GLSL types
|
||||
- Add mat2, mat3, mat4 GLSL types
|
||||
- Add almost all functions
|
||||
|
||||
===========================
|
||||
Christophe [Groove] Riccio, glm|AT|g-truc|DOT|net
|
||||
|
68
doc/src/about.xsl
Normal file
@ -0,0 +1,68 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||
<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
|
||||
<xsl:output method="html" media-type="text/html; charset=ISO-8859-1" />
|
||||
|
||||
<xsl:include href="./util.xsl" />
|
||||
|
||||
<xsl:template match="/">
|
||||
<html>
|
||||
<head>
|
||||
<title>OpenGL Mathematics : About</title>
|
||||
<meta http-equiv="Content-Language" content="en" />
|
||||
<meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" />
|
||||
<meta name="copyright" content="G-Truc Creation" />
|
||||
<link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" />
|
||||
</head>
|
||||
<body>
|
||||
<table>
|
||||
<tr>
|
||||
<td class="menu">
|
||||
<xsl:apply-templates select="./glm/menu" />
|
||||
</td>
|
||||
<td class="page">
|
||||
<div class="title1">
|
||||
<img src="./common/title.png" alt="OpenGL Mathematics" />
|
||||
</div>
|
||||
<xsl:apply-templates select="./glm/about-short" />
|
||||
<br />
|
||||
<xsl:apply-templates select="./glm/about-long" />
|
||||
|
||||
<div class="email">
|
||||
<img src="./common/email.png" alt="email not available as text" />
|
||||
</div>
|
||||
<div class="news-separator">_________________</div>
|
||||
<br />
|
||||
<div class="title3">
|
||||
<xsl:value-of select="./glm/@copyright" />
|
||||
<a href="http://www.g-truc.net">G-Truc Creation</a>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</body>
|
||||
</html>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="about-long">
|
||||
<div>
|
||||
<div class="title-date">
|
||||
<xsl:value-of select="./@date" />
|
||||
</div>
|
||||
<div class="title4">
|
||||
<xsl:value-of select="./@title" />
|
||||
</div>
|
||||
<div>
|
||||
<xsl:if test="./paragraph">
|
||||
<xsl:apply-templates select="./paragraph" />
|
||||
</xsl:if>
|
||||
<xsl:if test="./list">
|
||||
<xsl:apply-templates select="./list" />
|
||||
</xsl:if>
|
||||
<xsl:apply-templates select="./source" />
|
||||
</div>
|
||||
<div class="news-separator">_________________</div>
|
||||
<br />
|
||||
</div>
|
||||
</xsl:template>
|
||||
|
||||
</xsl:stylesheet>
|
116
doc/src/bug.xsl
Normal file
@ -0,0 +1,116 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||
<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
|
||||
<xsl:output method="html" media-type="text/html; charset=ISO-8859-1" />
|
||||
|
||||
<xsl:include href="./util.xsl" />
|
||||
|
||||
<xsl:template match="/">
|
||||
<html>
|
||||
<head>
|
||||
<title>OpenGL Mathematics : Bugs</title>
|
||||
<meta http-equiv="Content-Language" content="en" />
|
||||
<meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" />
|
||||
<meta name="copyright" content="� 2005 C-Truc Creation" />
|
||||
<link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="title1">
|
||||
<img src="./common/title.png" alt="OpenGL Mathematics" />
|
||||
</div>
|
||||
<table>
|
||||
<tr>
|
||||
<td class="menu">
|
||||
<div class="menu1">
|
||||
<a class="menu" href="./glm/downloads/section/download/@link">
|
||||
Download <xsl:value-of select="./glm/downloads/section/download/@name" />
|
||||
</a>
|
||||
</div>
|
||||
<hr />
|
||||
<div class="menu2">
|
||||
<a class="menu" href="./index.html">News</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a class="menu" href="./download.html">Downloads</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a class="menu" href="./changelog.html">Changelog</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a class="menu" href="./html/index.html">Documentation</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a class="menu" href="http://glf.svn.sourceforge.net/viewvc/glf">SVN Browse</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&atid=901445">Bug tracker</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&atid=715891">Feature requests</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a class="menu" href="./link.html">Links</a>
|
||||
</div>
|
||||
<hr />
|
||||
<div class="menu2">
|
||||
<a href="http://validator.w3.org/check/referer">
|
||||
<img class="menu-img" src="http://www.w3.org/Icons/valid-xhtml11" alt="Valid XHTML 1.1!" />
|
||||
</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a href="http://www.opengl.org">
|
||||
<img class="menu-img" src="./common/opengl.jpg" alt="OpenGL"/>
|
||||
</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a href="http://www.sourceforge.net">
|
||||
<img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge"/>
|
||||
</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a href="http://www.g-truc.net">
|
||||
<img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc"/>
|
||||
</a>
|
||||
</div>
|
||||
<hr />
|
||||
</td>
|
||||
<td class="page">
|
||||
<xsl:apply-templates select="./glm/bugs" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<xsl:value-of select="./glm/@copyright" />
|
||||
<a href="http://www.g-truc.net">G-Truc Creation</a>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="bugs">
|
||||
<div>
|
||||
<div class="title2">Bugs</div>
|
||||
<br />
|
||||
<xsl:apply-templates select="./bug" />
|
||||
</div>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="bug">
|
||||
<div class="issue-title">
|
||||
<xsl:value-of select="./@number"/>) <xsl:value-of select="./@title"/><br />
|
||||
</div>
|
||||
<div>
|
||||
<xsl:apply-templates select="./entry" />
|
||||
<br />
|
||||
<div class="issue-content">
|
||||
STATUE : <xsl:value-of select="./@statue"/>, <xsl:value-of select="./@date"/>
|
||||
</div>
|
||||
</div>
|
||||
<br />
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="entry">
|
||||
<div class="issue-content">
|
||||
<xsl:value-of select="./@title"/>: <xsl:value-of select="."/>
|
||||
</div>
|
||||
</xsl:template>
|
||||
|
||||
</xsl:stylesheet>
|
55
doc/src/changelog.xsl
Normal file
@ -0,0 +1,55 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||
<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
|
||||
<xsl:output method="html" media-type="text/html; charset=ISO-8859-1" />
|
||||
|
||||
<xsl:include href="./util.xsl" />
|
||||
|
||||
<xsl:template match="/">
|
||||
<html>
|
||||
<head>
|
||||
<title>OpenGL Mathematics : Changelog</title>
|
||||
<meta http-equiv="Content-Language" content="en" />
|
||||
<meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" />
|
||||
<meta name="copyright" content="G-Truc Creation" />
|
||||
<link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" />
|
||||
</head>
|
||||
<body>
|
||||
<table>
|
||||
<tr>
|
||||
<td class="menu">
|
||||
<xsl:apply-templates select="./glm/menu" />
|
||||
</td>
|
||||
<td class="page">
|
||||
<div class="title1">
|
||||
<img src="./common/title.png" alt="OpenGL Mathematics" />
|
||||
</div>
|
||||
<xsl:apply-templates select="./glm/about-short" />
|
||||
<br />
|
||||
<xsl:apply-templates select="./glm/changelog/update" />
|
||||
<div class="title3">
|
||||
<xsl:value-of select="./glm/@copyright" />
|
||||
<a href="http://www.g-truc.net">G-Truc Creation</a>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</body>
|
||||
</html>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="update">
|
||||
<div class="title4">
|
||||
<xsl:value-of select="./@date"/>: <br />
|
||||
</div>
|
||||
<xsl:apply-templates select="./entry" />
|
||||
<div class="news-separator">_________________</div>
|
||||
<br />
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="entry">
|
||||
<div class="issue-content">
|
||||
- <xsl:value-of select="."/><br />
|
||||
</div>
|
||||
</xsl:template>
|
||||
|
||||
</xsl:stylesheet>
|
111
doc/src/code.xsl
Normal file
@ -0,0 +1,111 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||
<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
|
||||
<xsl:output method="html" media-type="text/html; charset=ISO-8859-1" />
|
||||
|
||||
<xsl:include href="./util.xsl" />
|
||||
|
||||
<xsl:template match="/">
|
||||
<html>
|
||||
<head>
|
||||
<title>OpenGL Mathematics: Code</title>
|
||||
<meta http-equiv="Content-Language" content="en" />
|
||||
<meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" />
|
||||
<meta name="copyright" content="G-Truc Creation" />
|
||||
<link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" />
|
||||
</head>
|
||||
<body>
|
||||
<table>
|
||||
<tr>
|
||||
<td class="menu">
|
||||
<xsl:apply-templates select="./glm/menu" />
|
||||
</td>
|
||||
<td class="page">
|
||||
<!--div class="title1">OpenGL Mathematics</div-->
|
||||
<div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div>
|
||||
<xsl:apply-templates select="./glm/about-short" />
|
||||
<br />
|
||||
<xsl:apply-templates select="./glm/codes/code" />
|
||||
<div class="title3">
|
||||
<xsl:value-of select="./glm/@copyright" /> <a href="http://www.g-truc.net">G-Truc Creation</a>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</body>
|
||||
</html>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="code">
|
||||
<div>
|
||||
<div class="title4">
|
||||
<xsl:value-of select="./@date" /> | <xsl:value-of select="./@title" />
|
||||
</div>
|
||||
<div>
|
||||
<xsl:apply-templates />
|
||||
</div>
|
||||
<div class="news-separator">_________________</div>
|
||||
<br />
|
||||
</div>
|
||||
</xsl:template>
|
||||
|
||||
<!--
|
||||
<xsl:template match="code">
|
||||
<div>
|
||||
<xsl:apply-templates select="./include" />
|
||||
<br />
|
||||
<xsl:apply-templates select="./function" />
|
||||
</div>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="comment">
|
||||
<div class="comment"><xsl:apply-templates select="." /></div>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="include">
|
||||
<div class="include">
|
||||
<xsl:if test="contains(./@type, 'system')">
|
||||
#include <![CDATA[<]]><xsl:value-of select="./@file" /><![CDATA[>]]>
|
||||
</xsl:if>
|
||||
<xsl:if test="contains(./@type, 'local')">
|
||||
#include <![CDATA["]]><xsl:value-of select="./@file" /><![CDATA["]]>
|
||||
</xsl:if>
|
||||
</div>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="function">
|
||||
<div>
|
||||
<xsl:value-of select="./@return" /><xsl:text> </xsl:text>
|
||||
<xsl:value-of select="./@name" />(<xsl:apply-templates select="./parameters" />)
|
||||
</div>
|
||||
<xsl:apply-templates select="./content" />
|
||||
<br />
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="content">
|
||||
<xsl:apply-templates select="./block" />
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="parameter">
|
||||
<xsl:value-of select="./@type" /> <xsl:value-of select="./@name" />
|
||||
<xsl:text> </xsl:text>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="block">
|
||||
{
|
||||
<div class="block">
|
||||
<xsl:apply-templates />
|
||||
</div>
|
||||
}
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="line">
|
||||
<div>
|
||||
<xsl:apply-templates />
|
||||
</div>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="key">
|
||||
<spam class="key"><xsl:apply-templates select="." /></spam>
|
||||
</xsl:template>
|
||||
-->
|
||||
</xsl:stylesheet>
|
2302
doc/src/data.xml
Normal file
78
doc/src/download.xsl
Normal file
@ -0,0 +1,78 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||
<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
|
||||
<xsl:output method="html" media-type="text/html; charset=ISO-8859-1" />
|
||||
|
||||
<xsl:include href="./util.xsl" />
|
||||
|
||||
<xsl:template match="/">
|
||||
<html>
|
||||
<head>
|
||||
<title>OpenGL Mathematics : Downloads</title>
|
||||
<meta http-equiv="Content-Language" content="en" />
|
||||
<meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" />
|
||||
<meta name="copyright" content="G-Truc Creation" />
|
||||
<link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" />
|
||||
</head>
|
||||
<body>
|
||||
<table>
|
||||
<tr>
|
||||
<td class="menu">
|
||||
<xsl:apply-templates select="./glm/menu" />
|
||||
</td>
|
||||
<td class="page">
|
||||
<div class="title1">
|
||||
<img src="./common/title.png" alt="OpenGL Mathematics" />
|
||||
</div>
|
||||
<xsl:apply-templates select="./glm/about-short" />
|
||||
<br />
|
||||
<div>
|
||||
<div class="title4">Current release</div>
|
||||
<xsl:apply-templates select="./download" />
|
||||
</div>
|
||||
<div class="issue-content">
|
||||
<xsl:value-of select="/glm/downloads/section/download/@date"/>:
|
||||
<a href="{/glm/downloads/section/download/@link}">
|
||||
<xsl:value-of select="/glm/downloads/section/download/@name" />
|
||||
</a>
|
||||
(<xsl:value-of select="/glm/downloads/section/download/@size"/>)
|
||||
</div>
|
||||
<div class="news-separator">_________________</div>
|
||||
<br />
|
||||
<xsl:apply-templates select="./glm/downloads/section" />
|
||||
|
||||
<div class="email">
|
||||
<img src="./common/email.png" alt="email not available as text" />
|
||||
</div>
|
||||
<div class="news-separator">_________________</div>
|
||||
<br />
|
||||
<div class="title3">
|
||||
<xsl:value-of select="./glm/@copyright" />
|
||||
<a href="http://www.g-truc.net">G-Truc Creation</a>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</body>
|
||||
</html>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="section">
|
||||
<div>
|
||||
<div class="title4">
|
||||
<xsl:value-of select="./@name"/>
|
||||
</div>
|
||||
<xsl:apply-templates select="./download" />
|
||||
</div>
|
||||
<div class="news-separator">_________________</div>
|
||||
<br />
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="download">
|
||||
<div class="issue-content">
|
||||
<xsl:value-of select="./@date"/>: <a href="{./@link}">
|
||||
<xsl:value-of select="./@name"/>
|
||||
</a> (<xsl:value-of select="./@size"/>)
|
||||
</div>
|
||||
</xsl:template>
|
||||
|
||||
</xsl:stylesheet>
|
4
doc/src/dummy.cpp
Normal file
@ -0,0 +1,4 @@
|
||||
int main()
|
||||
{
|
||||
|
||||
}
|
79
doc/src/goodies.xsl
Normal file
@ -0,0 +1,79 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||
<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
|
||||
<xsl:output method="html" media-type="text/html; charset=ISO-8859-1" />
|
||||
|
||||
<xsl:include href="./util.xsl" />
|
||||
|
||||
<xsl:template match="/">
|
||||
<html>
|
||||
<head>
|
||||
<title>OpenGL Mathematics: Goodies</title>
|
||||
<meta http-equiv="Content-Language" content="en" />
|
||||
<meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" />
|
||||
<meta name="copyright" content="G-Truc Creation" />
|
||||
<link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" />
|
||||
</head>
|
||||
<body>
|
||||
<table>
|
||||
<tr>
|
||||
<td class="menu">
|
||||
<xsl:apply-templates select="./glm/menu" />
|
||||
</td>
|
||||
<td class="page">
|
||||
<div class="title1">
|
||||
<img src="./common/title.png" alt="OpenGL Mathematics" />
|
||||
</div>
|
||||
<xsl:apply-templates select="./glm/about-short" />
|
||||
<br />
|
||||
<xsl:apply-templates select="./glm/goodies/goodie" />
|
||||
|
||||
<div class="email">
|
||||
<img src="./common/email.png" alt="email not available as text" />
|
||||
</div>
|
||||
<div class="news-separator">_________________</div>
|
||||
<br />
|
||||
<div class="title3">
|
||||
<xsl:value-of select="./glm/@copyright" />
|
||||
<a href="http://www.g-truc.net">G-Truc Creation</a>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</body>
|
||||
</html>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="goodie">
|
||||
<div>
|
||||
<div class="title-date">
|
||||
<xsl:value-of select="./@date" />
|
||||
</div>
|
||||
<div class="title4">
|
||||
<xsl:value-of select="./@title" />
|
||||
</div>
|
||||
<div>
|
||||
<table style="width:100%;">
|
||||
<tr style="width:100%;">
|
||||
<td>
|
||||
<xsl:if test="./paragraph">
|
||||
<xsl:apply-templates select="./paragraph" />
|
||||
</xsl:if>
|
||||
<xsl:if test="./list">
|
||||
<xsl:apply-templates select="./list" />
|
||||
</xsl:if>
|
||||
<xsl:apply-templates select="./source" />
|
||||
</td>
|
||||
<td style="text-align:right;">
|
||||
<a ref="{./@image}">
|
||||
<img src="{./@image-mini}" alt=" " />
|
||||
</a>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div class="news-separator">_________________</div>
|
||||
<br />
|
||||
</div>
|
||||
</xsl:template>
|
||||
|
||||
</xsl:stylesheet>
|
120
doc/src/issue.xsl
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||
<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
|
||||
<xsl:output method="html" media-type="text/html; charset=ISO-8859-1" />
|
||||
|
||||
<xsl:include href="./util.xsl" />
|
||||
|
||||
<xsl:template match="/">
|
||||
<html>
|
||||
<head>
|
||||
<title>OpenGL Mathematics : Issues</title>
|
||||
<meta http-equiv="Content-Language" content="fr, be, ca, lu, ch" />
|
||||
<meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" />
|
||||
<meta name="copyright" content="� 2005 C-Truc Creation" />
|
||||
<link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="title1">
|
||||
<img src="./common/title.png" alt="OpenGL Mathematics" />
|
||||
</div>
|
||||
<table>
|
||||
<tr>
|
||||
<td class="menu">
|
||||
<div class="menu1">
|
||||
<a class="menu" href="./glm/downloads/section/download/@link">
|
||||
Download <xsl:value-of select="./glm/downloads/section/download/@name" />
|
||||
</a>
|
||||
</div>
|
||||
<hr />
|
||||
<div class="menu2">
|
||||
<a class="menu" href="./index.html">News</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a class="menu" href="./download.html">Downloads</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a class="menu" href="./changelog.html">Changelog</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a class="menu" href="./glm-manual.pdf">User manual</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a class="menu" href="./html/index.html">API Documentation</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a class="menu" href="http://glf.svn.sourceforge.net/viewvc/glf">SVN Browse</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&atid=901445">Bug tracker</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&atid=715891">Feature requests</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a class="menu" href="./link.html">Links</a>
|
||||
</div>
|
||||
<hr />
|
||||
<div class="menu2">
|
||||
<a href="http://validator.w3.org/check/referer">
|
||||
<img class="menu-img" src="http://www.w3.org/Icons/valid-xhtml11" alt="Valid XHTML 1.1!" />
|
||||
</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a href="http://www.opengl.org">
|
||||
<img class="menu-img" src="./common/opengl.jpg" alt="OpenGL"/>
|
||||
</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a href="http://www.sourceforge.net">
|
||||
<img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge"/>
|
||||
</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a href="http://www.g-truc.net">
|
||||
<img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc"/>
|
||||
</a>
|
||||
</div>
|
||||
<hr />
|
||||
</td>
|
||||
<td class="page">
|
||||
<xsl:apply-templates select="./glm/issues" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<div class="title3">
|
||||
<xsl:value-of select="./glm/@copyright" />
|
||||
<a href="http://www.g-truc.net">G-Truc Creation</a>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="issues">
|
||||
<div>
|
||||
<div class="title2">Problématiques</div>
|
||||
<br />
|
||||
<xsl:apply-templates select="./issue" />
|
||||
</div>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="issue">
|
||||
<div class="issue-title">
|
||||
<xsl:value-of select="./@number"/>) <xsl:value-of select="./@title"/><br />
|
||||
</div>
|
||||
<div>
|
||||
<xsl:apply-templates select="./entry" />
|
||||
<br />
|
||||
<div class="issue-content">
|
||||
STATUE : <xsl:value-of select="./@statue"/>, <xsl:value-of select="./@date"/>
|
||||
</div>
|
||||
</div>
|
||||
<br />
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="entry">
|
||||
<div class="issue-content">
|
||||
<xsl:value-of select="./@title"/>: <xsl:value-of select="."/>
|
||||
</div>
|
||||
</xsl:template>
|
||||
|
||||
</xsl:stylesheet>
|
115
doc/src/link.xsl
Normal file
@ -0,0 +1,115 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||
<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
|
||||
<xsl:output method="html" media-type="text/html; charset=ISO-8859-1" />
|
||||
|
||||
<xsl:include href="./util.xsl" />
|
||||
|
||||
<xsl:template match="/">
|
||||
<html>
|
||||
<head>
|
||||
<title>OpenGL Mathematics : Links</title>
|
||||
<meta http-equiv="Content-Language" content="fr, be, ca, lu, ch" />
|
||||
<meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" />
|
||||
<meta name="copyright" content="� 2005 C-Truc Creation" />
|
||||
<link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="title1">
|
||||
<img src="./common/title.png" alt="OpenGL Mathematics" />
|
||||
</div>
|
||||
<table>
|
||||
<tr>
|
||||
<td class="menu">
|
||||
<div class="menu1">
|
||||
<a class="menu" href="./glm/downloads/section/download/@link">
|
||||
Download <xsl:value-of select="./glm/downloads/section/download/@name" />
|
||||
</a>
|
||||
</div>
|
||||
<hr />
|
||||
<div class="menu2">
|
||||
<a class="menu" href="./index.html">News</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a class="menu" href="./download.html">Downloads</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a class="menu" href="./changelog.html">Changelog</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a class="menu" href="./glm-manual.pdf">User manual</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a class="menu" href="./html/index.html">API Documentation</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a class="menu" href="http://glf.svn.sourceforge.net/viewvc/glf">SVN Browse</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&atid=901445">Bug tracker</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&atid=715891">Feature requests</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a class="menu" href="./link.html">Links</a>
|
||||
</div>
|
||||
<hr />
|
||||
<div class="menu2">
|
||||
<a href="http://validator.w3.org/check/referer">
|
||||
<img class="menu-img" src="http://www.w3.org/Icons/valid-xhtml11" alt="Valid XHTML 1.1!" />
|
||||
</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a href="http://www.opengl.org">
|
||||
<img class="menu-img" src="./common/opengl.jpg" alt="OpenGL"/>
|
||||
</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a href="http://www.sourceforge.net">
|
||||
<img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge"/>
|
||||
</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a href="http://www.g-truc.net">
|
||||
<img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc"/>
|
||||
</a>
|
||||
</div>
|
||||
<hr />
|
||||
</td>
|
||||
<td class="page">
|
||||
<xsl:apply-templates select="./glm/links" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<div class="title3">
|
||||
<xsl:value-of select="./glm/@copyright" />
|
||||
<a href="http://www.g-truc.net">G-Truc Creation</a>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="links">
|
||||
<div>
|
||||
<div class="title2">Liens</div>
|
||||
<div class="issue-content">
|
||||
This page lists all the documents that helped to develop OpenGL Mathematics.
|
||||
</div>
|
||||
<br />
|
||||
<xsl:apply-templates select="./link" />
|
||||
</div>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="link">
|
||||
<div class="issue-title">
|
||||
<a href="{./@link}">
|
||||
<xsl:value-of select="./@name"/>
|
||||
</a>
|
||||
</div>
|
||||
<div class="issue-content">
|
||||
<xsl:value-of select="."/>
|
||||
</div>
|
||||
<br />
|
||||
</xsl:template>
|
||||
|
||||
</xsl:stylesheet>
|
81
doc/src/news.xsl
Normal file
@ -0,0 +1,81 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||
<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
|
||||
<xsl:output method="html" media-type="text/html; charset=ISO-8859-1" />
|
||||
|
||||
<xsl:include href="./util.xsl" />
|
||||
|
||||
<xsl:template match="/">
|
||||
<html>
|
||||
<head>
|
||||
<title>OpenGL Mathematics: News</title>
|
||||
<meta http-equiv="Content-Language" content="en" />
|
||||
<meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" />
|
||||
<meta name="copyright" content="G-Truc Creation" />
|
||||
<link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" />
|
||||
</head>
|
||||
<body>
|
||||
<table>
|
||||
<tr>
|
||||
<td class="menu">
|
||||
<xsl:apply-templates select="./glm/menu" />
|
||||
</td>
|
||||
<td class="page">
|
||||
<!--div class="title1">OpenGL Mathematics</div-->
|
||||
<div class="title1">
|
||||
<img src="./common/title.png" alt="OpenGL Mathematics" />
|
||||
</div>
|
||||
<xsl:apply-templates select="./glm/about-short" />
|
||||
<br />
|
||||
<xsl:apply-templates select="./glm/page_news/news" />
|
||||
<div class="title3">
|
||||
<xsl:value-of select="./glm/@copyright" />
|
||||
<a href="http://www.g-truc.net">G-Truc Creation</a>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</body>
|
||||
</html>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="news">
|
||||
<div>
|
||||
<div class="title-date">
|
||||
<xsl:value-of select="./@date" />
|
||||
</div>
|
||||
<div class="title4">
|
||||
<xsl:value-of select="./@title" />
|
||||
</div>
|
||||
<div>
|
||||
<xsl:if test="./paragraph">
|
||||
<xsl:apply-templates select="./paragraph" />
|
||||
</xsl:if>
|
||||
<xsl:if test="./list">
|
||||
<xsl:apply-templates select="./list" />
|
||||
</xsl:if>
|
||||
<xsl:apply-templates select="./source" />
|
||||
|
||||
<!--table style="width:100%;">
|
||||
<tr style="width:100%;">
|
||||
<td>
|
||||
<xsl:if test="./paragraph">
|
||||
<xsl:apply-templates select="./paragraph" />
|
||||
</xsl:if>
|
||||
<xsl:if test="./list">
|
||||
<xsl:apply-templates select="./list" />
|
||||
</xsl:if>
|
||||
<xsl:apply-templates select="./source" />
|
||||
</td>
|
||||
<td style="text-align:right;">
|
||||
<a ref="{./@image}"><img src="{./@image-mini}" alt=" " /></a>
|
||||
</td>
|
||||
</tr>
|
||||
</table-->
|
||||
|
||||
</div>
|
||||
<div class="news-separator">_________________</div>
|
||||
<br />
|
||||
</div>
|
||||
</xsl:template>
|
||||
|
||||
</xsl:stylesheet>
|
143
doc/src/util.xsl
Normal file
@ -0,0 +1,143 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||
<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
|
||||
|
||||
<xsl:strip-space elements="*" />
|
||||
|
||||
<xsl:output
|
||||
method="xml"
|
||||
media-type="application/xhtml+xml; charset=iso-8859-1"
|
||||
version="1.0"
|
||||
encoding="iso-8859-1"
|
||||
standalone="no"
|
||||
omit-xml-declaration="no"
|
||||
doctype-public="-//W3C//DTD XHTML 1.1//EN"
|
||||
doctype-system="http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"
|
||||
indent="no" />
|
||||
|
||||
<xsl:template match="link">
|
||||
<a href="{./@href}"><xsl:value-of select="." /></a>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="image">
|
||||
<xsl:choose>
|
||||
<xsl:when test="./@href">
|
||||
<xsl:element name="a">
|
||||
<xsl:attribute name="class">menu-titre2</xsl:attribute>
|
||||
<xsl:attribute name="href"><xsl:value-of select="./@href" /></xsl:attribute>
|
||||
<xsl:element name="img">
|
||||
<xsl:attribute name="src"><xsl:value-of select="@file" /></xsl:attribute>
|
||||
<xsl:attribute name="alt"><xsl:value-of select="@file" /></xsl:attribute>
|
||||
</xsl:element>
|
||||
</xsl:element>
|
||||
</xsl:when>
|
||||
<xsl:otherwise>
|
||||
<xsl:element name="img">
|
||||
<xsl:attribute name="src"><xsl:value-of select="@file" /></xsl:attribute>
|
||||
<xsl:attribute name="alt"><xsl:value-of select="@file" /></xsl:attribute>
|
||||
</xsl:element>
|
||||
</xsl:otherwise>
|
||||
</xsl:choose>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="image-list">
|
||||
<div class="news-image">
|
||||
<xsl:apply-templates select="./image-element" />
|
||||
</div>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="image-element">
|
||||
<a href="{./@normal}">
|
||||
<img src="{./@small}" alt="{./@title}" />
|
||||
</a>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="list">
|
||||
<xsl:value-of select="./@nom" /><br />
|
||||
<xsl:apply-templates select="./element"/>
|
||||
<br />
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="element">
|
||||
<xsl:apply-templates /><br />
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="paragraph">
|
||||
<div class="paragraph"><xsl:text /><xsl:apply-templates /><xsl:text /></div><br />
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="about-short">
|
||||
<div class="title3">
|
||||
<xsl:apply-templates select="./element" />
|
||||
</div>
|
||||
<br />
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="source">
|
||||
<xsl:value-of select="./@type"/>: <a href="{./@adresse}"><xsl:value-of select="."/></a><br />
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="menu">
|
||||
<div class="menu1">
|
||||
<br />
|
||||
<div>
|
||||
<a href="./goodies/logo1920x1200.png">
|
||||
<img class="menu-img" src="./common/logo.png" alt="GLM Logo"/>
|
||||
</a>
|
||||
</div>
|
||||
<br />
|
||||
<div>
|
||||
<a class="menu" href="{/glm/downloads/section/download/@link}">
|
||||
Download <xsl:value-of select="/glm/downloads/section/download/@name" />
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
<br />
|
||||
<xsl:apply-templates select="./menu-group"/>
|
||||
<div class="menu1">
|
||||
<img class="menu-img" src="./common/email.png" alt="contact"/>
|
||||
</div>
|
||||
<br />
|
||||
<xsl:apply-templates select="./menu-link"/>
|
||||
<br />
|
||||
<!--div>
|
||||
<script type="text/javascript" src="http://feedjit.com/map/?bc=FFFFFF&tc=494949&brd1=FFFFFF&lnk=494949&hc=FF8000&dot=FF8000"></script>
|
||||
<noscript>
|
||||
<a href="http://feedjit.com/">Feedjit Live Blog Stats</a>
|
||||
</noscript>
|
||||
</div-->
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="menu-pic">
|
||||
<div class="menu2">
|
||||
<a href="{@href}">
|
||||
<img class="menu-img" src="{@image}" alt="{@name}"/>
|
||||
</a>
|
||||
</div>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="menu-link">
|
||||
<xsl:apply-templates select="./menu-pic"/>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="menu-image">
|
||||
<div class="menu2">
|
||||
<a href="./common/glm.jpg">
|
||||
<img class="menu-img" src="./common/logo.jpg" alt="G-Truc"/>
|
||||
</a>
|
||||
</div>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="menu-group">
|
||||
<xsl:apply-templates select="./menu-entry"/>
|
||||
<br />
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="menu-entry">
|
||||
<div class="menu2">
|
||||
<a href="{./@href}">
|
||||
<xsl:value-of select="./@name"/>
|
||||
</a>
|
||||
</div>
|
||||
</xsl:template>
|
||||
|
||||
</xsl:stylesheet>
|
646
doc/usertype.dat
Normal file
@ -0,0 +1,646 @@
|
||||
attribute
|
||||
const
|
||||
uniform
|
||||
varying
|
||||
break
|
||||
continue
|
||||
do
|
||||
for
|
||||
while
|
||||
if
|
||||
else
|
||||
in
|
||||
out
|
||||
inout
|
||||
float
|
||||
int
|
||||
void
|
||||
bool
|
||||
true
|
||||
false
|
||||
discard
|
||||
return
|
||||
mat2
|
||||
mat3
|
||||
mat4
|
||||
mat2x2
|
||||
mat3x3
|
||||
mat4x4
|
||||
mat2x3
|
||||
mat3x2
|
||||
mat2x4
|
||||
mat4x2
|
||||
mat3x4
|
||||
mat4x3
|
||||
vec2
|
||||
vec3
|
||||
vec4
|
||||
ivec2
|
||||
ivec3
|
||||
ivec4
|
||||
uvec2
|
||||
uvec3
|
||||
uvec4
|
||||
bvec2
|
||||
bvec3
|
||||
bvec4
|
||||
sampler1D
|
||||
sampler2D
|
||||
sampler3D
|
||||
samplerCube
|
||||
sampler1DShadow
|
||||
sampler2DShadow
|
||||
struct
|
||||
|
||||
asm
|
||||
class
|
||||
union
|
||||
enum
|
||||
typedef
|
||||
template
|
||||
this
|
||||
packed
|
||||
goto
|
||||
switch
|
||||
default
|
||||
inline
|
||||
noinline
|
||||
volatile
|
||||
public
|
||||
static
|
||||
extern
|
||||
external
|
||||
interface
|
||||
long
|
||||
short
|
||||
double
|
||||
half
|
||||
fixed
|
||||
unsigned
|
||||
input
|
||||
output
|
||||
sampler2DRect
|
||||
sampler3DRect
|
||||
sampler2DRectShadow
|
||||
sizeof
|
||||
cast
|
||||
namespace
|
||||
using
|
||||
|
||||
hvec2
|
||||
hvec3
|
||||
hvec4
|
||||
fvec2
|
||||
fvec3
|
||||
fvec4
|
||||
dvec2
|
||||
dvec3
|
||||
dvec4
|
||||
|
||||
__uvec2GTX
|
||||
__uvec3GTX
|
||||
__uvec4GTX
|
||||
__ivec2GTX
|
||||
__ivec3GTX
|
||||
__ivec4GTX
|
||||
__hvec2GTX
|
||||
__hvec3GTX
|
||||
__hvec4GTX
|
||||
__fvec2GTX
|
||||
__fvec3GTX
|
||||
__fvec4GTX
|
||||
__dvec2GTX
|
||||
__dvec3GTX
|
||||
__dvec4GTX
|
||||
|
||||
on
|
||||
|
||||
final
|
||||
abstract
|
||||
limited
|
||||
access
|
||||
self
|
||||
|
||||
uchar
|
||||
schar
|
||||
uint
|
||||
sint
|
||||
|
||||
int8
|
||||
int16
|
||||
int32
|
||||
int64
|
||||
|
||||
sint8
|
||||
sint16
|
||||
sint32
|
||||
sint64
|
||||
|
||||
uint8
|
||||
uint16
|
||||
uint32
|
||||
uint64
|
||||
|
||||
float16
|
||||
float32
|
||||
float64
|
||||
|
||||
quat
|
||||
hquat
|
||||
fquat
|
||||
dquat
|
||||
|
||||
__quatGTX
|
||||
__hquatGTX
|
||||
__fquatGTX
|
||||
__dquatGTX
|
||||
|
||||
handle
|
||||
handle8
|
||||
handle16
|
||||
handle32
|
||||
handle64
|
||||
|
||||
flag
|
||||
flag8
|
||||
flag16
|
||||
flag32
|
||||
flag64
|
||||
|
||||
import
|
||||
export
|
||||
|
||||
hmat2
|
||||
hmat3
|
||||
hmat4
|
||||
|
||||
fmat2
|
||||
fmat3
|
||||
fmat4
|
||||
|
||||
dmat2
|
||||
dmat3
|
||||
dmat4
|
||||
|
||||
hmat2x3
|
||||
hmat3x2
|
||||
hmat2x4
|
||||
hmat4x2
|
||||
hmat3x4
|
||||
hmat4x3
|
||||
|
||||
fmat2x3
|
||||
fmat3x2
|
||||
fmat2x4
|
||||
fmat4x2
|
||||
fmat3x4
|
||||
fmat4x3
|
||||
|
||||
dmat2x3
|
||||
dmat3x2
|
||||
dmat2x4
|
||||
dmat4x2
|
||||
dmat3x4
|
||||
dmat4x3
|
||||
|
||||
__halfGTX
|
||||
|
||||
__hvec2GTX
|
||||
__hvec3GTX
|
||||
__hvec4GTX
|
||||
|
||||
__hmat2GTX
|
||||
__hmat3GTX
|
||||
__hmat4GTX
|
||||
|
||||
__fmat2GTX
|
||||
__fmat3GTX
|
||||
__fmat4GTX
|
||||
|
||||
__dmat2GTX
|
||||
__dmat3GTX
|
||||
__dmat4GTX
|
||||
|
||||
__hmat2x3GTX
|
||||
__hmat3x2GTX
|
||||
__hmat2x4GTX
|
||||
__hmat4x2GTX
|
||||
__hmat3x4GTX
|
||||
__hmat4x3GTX
|
||||
|
||||
__fmat2x3GTX
|
||||
__fmat3x2GTX
|
||||
__fmat2x4GTX
|
||||
__fmat4x2GTX
|
||||
__fmat3x4GTX
|
||||
__fmat4x3GTX
|
||||
|
||||
__dmat2x3GTX
|
||||
__dmat3x2GTX
|
||||
__dmat2x4GTX
|
||||
__dmat4x2GTX
|
||||
__dmat3x4GTX
|
||||
__dmat4x3GTX
|
||||
|
||||
null
|
||||
pi
|
||||
epsilon
|
||||
infinite
|
||||
self
|
||||
|
||||
byte
|
||||
word
|
||||
dword
|
||||
qword
|
||||
|
||||
new_object
|
||||
new_array
|
||||
delete_object
|
||||
delete_array
|
||||
|
||||
__int8GTX
|
||||
__int16GTX
|
||||
__int32GTX
|
||||
__int64GTX
|
||||
|
||||
__i8GTX
|
||||
__i16GTX
|
||||
__i32GTX
|
||||
__i64GTX
|
||||
|
||||
__i8vec2GTX
|
||||
__i8vec3GTX
|
||||
__i8vec4GTX
|
||||
|
||||
__i16vec2GTX
|
||||
__i16vec3GTX
|
||||
__i16vec4GTX
|
||||
|
||||
__i32vec2GTX
|
||||
__i32vec3GTX
|
||||
__i32vec4GTX
|
||||
|
||||
__i64vec2GTX
|
||||
__i64vec3GTX
|
||||
__i64vec4GTX
|
||||
|
||||
__uint8GTX
|
||||
__uint16GTX
|
||||
__uint32GTX
|
||||
__uint64GTX
|
||||
|
||||
__u8GTX
|
||||
__u16GTX
|
||||
__u32GTX
|
||||
__u64GTX
|
||||
|
||||
__u8vec2GTX
|
||||
__u8vec3GTX
|
||||
__u8vec4GTX
|
||||
|
||||
__u16vec2GTX
|
||||
__u16vec3GTX
|
||||
__u16vec4GTX
|
||||
|
||||
__u32vec2GTX
|
||||
__u32vec3GTX
|
||||
__u32vec4GTX
|
||||
|
||||
__u64vec2GTX
|
||||
__u64vec3GTX
|
||||
__u64vec4GTX
|
||||
|
||||
__float16GTX
|
||||
__float32GTX
|
||||
__float64GTX
|
||||
|
||||
__f16GTX
|
||||
__f32GTX
|
||||
__f64GTX
|
||||
|
||||
__f16vec2GTX
|
||||
__f16vec3GTX
|
||||
__f16vec4GTX
|
||||
|
||||
__f32vec2GTX
|
||||
__f32vec3GTX
|
||||
__f32vec4GTX
|
||||
|
||||
__f64vec2GTX
|
||||
__f64vec3GTX
|
||||
__f64vec4GTX
|
||||
|
||||
__f16mat2GTX
|
||||
__f16mat3GTX
|
||||
__f16mat4GTX
|
||||
|
||||
__f16mat2x3GTX
|
||||
__f16mat2x4GTX
|
||||
__f16mat3x2GTX
|
||||
__f16mat3x4GTX
|
||||
__f16mat4x2GTX
|
||||
__f16mat4x3GTX
|
||||
|
||||
__f32mat2GTX
|
||||
__f32mat3GTX
|
||||
__f32mat4GTX
|
||||
|
||||
__f32mat2x3GTX
|
||||
__f32mat2x4GTX
|
||||
__f32mat3x2GTX
|
||||
__f32mat3x4GTX
|
||||
__f32mat4x2GTX
|
||||
__f32mat4x3GTX
|
||||
|
||||
__f64mat2GTX
|
||||
__f64mat3GTX
|
||||
__f64mat4GTX
|
||||
|
||||
__f64mat2x3GTX
|
||||
__f64mat2x4GTX
|
||||
__f64mat3x2GTX
|
||||
__f64mat3x4GTX
|
||||
__f64mat4x2GTX
|
||||
__f64mat4x3GTX
|
||||
|
||||
__f16quatGTX
|
||||
__f32quatGTX
|
||||
__f64quatGTX
|
||||
|
||||
int8
|
||||
int16
|
||||
int32
|
||||
int64
|
||||
|
||||
i8
|
||||
i16
|
||||
i32
|
||||
i64
|
||||
|
||||
i8vec2
|
||||
i8vec3
|
||||
i8vec4
|
||||
|
||||
i16vec2
|
||||
i16vec3
|
||||
i16vec4
|
||||
|
||||
i32vec2
|
||||
i32vec3
|
||||
i32vec4
|
||||
|
||||
i64vec2
|
||||
i64vec3
|
||||
i64vec4
|
||||
|
||||
uint8
|
||||
uint16
|
||||
uint32
|
||||
uint64
|
||||
|
||||
u8
|
||||
u16
|
||||
u32
|
||||
u64
|
||||
|
||||
u8vec2
|
||||
u8vec3
|
||||
u8vec4
|
||||
|
||||
u16vec2
|
||||
u16vec3
|
||||
u16vec4
|
||||
|
||||
u32vec2
|
||||
u32vec3
|
||||
u32vec4
|
||||
|
||||
u64vec2
|
||||
u64vec3
|
||||
u64vec4
|
||||
|
||||
float16
|
||||
float32
|
||||
float64
|
||||
|
||||
f16
|
||||
f32
|
||||
f64
|
||||
|
||||
f16vec2
|
||||
f16vec3
|
||||
f16vec4
|
||||
|
||||
f32vec2
|
||||
f32vec3
|
||||
f32vec4
|
||||
|
||||
f64vec2
|
||||
f64vec3
|
||||
f64vec4
|
||||
|
||||
f16mat2
|
||||
f16mat3
|
||||
f16mat4
|
||||
|
||||
f16mat2x3
|
||||
f16mat2x4
|
||||
f16mat3x2
|
||||
f16mat3x4
|
||||
f16mat4x2
|
||||
f16mat4x3
|
||||
|
||||
f32mat2
|
||||
f32mat3
|
||||
f32mat4
|
||||
|
||||
f32mat2x3
|
||||
f32mat2x4
|
||||
f32mat3x2
|
||||
f32mat3x4
|
||||
f32mat4x2
|
||||
f32mat4x3
|
||||
|
||||
f64mat2
|
||||
f64mat3
|
||||
f64mat4
|
||||
|
||||
f64mat2x3
|
||||
f64mat2x4
|
||||
f64mat3x2
|
||||
f64mat3x4
|
||||
f64mat4x2
|
||||
f64mat4x3
|
||||
|
||||
f16quat
|
||||
f32quat
|
||||
f64quat
|
||||
|
||||
bool1
|
||||
bool2
|
||||
bool3
|
||||
bool4
|
||||
|
||||
bool1x1
|
||||
bool2x2
|
||||
bool3x3
|
||||
bool4x4
|
||||
|
||||
bool2x3
|
||||
bool2x4
|
||||
bool3x2
|
||||
bool3x4
|
||||
bool4x2
|
||||
bool4x3
|
||||
|
||||
int1
|
||||
int2
|
||||
int3
|
||||
int4
|
||||
|
||||
int1x1
|
||||
int2x2
|
||||
int3x3
|
||||
int4x4
|
||||
|
||||
int2x3
|
||||
int2x4
|
||||
int3x2
|
||||
int3x4
|
||||
int4x2
|
||||
int4x3
|
||||
|
||||
half1
|
||||
half2
|
||||
half3
|
||||
half4
|
||||
|
||||
half2x2
|
||||
half3x3
|
||||
half4x4
|
||||
|
||||
half2x3
|
||||
half2x4
|
||||
half3x2
|
||||
half3x4
|
||||
half4x2
|
||||
half4x3
|
||||
|
||||
float1
|
||||
float2
|
||||
float3
|
||||
float4
|
||||
|
||||
float1x1
|
||||
float2x2
|
||||
float3x3
|
||||
float4x4
|
||||
|
||||
float2x3
|
||||
float2x4
|
||||
float3x2
|
||||
float3x4
|
||||
float4x2
|
||||
float4x3
|
||||
|
||||
double1
|
||||
double2
|
||||
double3
|
||||
double4
|
||||
|
||||
double1x1
|
||||
double2x2
|
||||
double3x3
|
||||
double4x4
|
||||
|
||||
double2x3
|
||||
double2x4
|
||||
double3x2
|
||||
double3x4
|
||||
double4x2
|
||||
double4x3
|
||||
|
||||
bool1GTX
|
||||
bool2GTX
|
||||
bool3GTX
|
||||
bool4GTX
|
||||
|
||||
bool1x1GTX
|
||||
bool2x2GTX
|
||||
bool3x3GTX
|
||||
bool4x4GTX
|
||||
|
||||
bool2x3GTX
|
||||
bool2x4GTX
|
||||
bool3x2GTX
|
||||
bool3x4GTX
|
||||
bool4x2GTX
|
||||
bool4x3GTX
|
||||
|
||||
__int1GTX
|
||||
__int2GTX
|
||||
__int3GTX
|
||||
__int4GTX
|
||||
|
||||
__int1x1GTX
|
||||
__int2x2GTX
|
||||
__int3x3GTX
|
||||
__int4x4GTX
|
||||
|
||||
__int2x3GTX
|
||||
__int2x4GTX
|
||||
__int3x2GTX
|
||||
__int3x4GTX
|
||||
__int4x2GTX
|
||||
__int4x3GTX
|
||||
|
||||
__half1GTX
|
||||
__half2GTX
|
||||
__half3GTX
|
||||
__half4GTX
|
||||
|
||||
__half1x1GTX
|
||||
__half2x2GTX
|
||||
__half3x3GTX
|
||||
__half4x4GTX
|
||||
|
||||
__half2x3GTX
|
||||
__half2x4GTX
|
||||
__half3x2GTX
|
||||
__half3x4GTX
|
||||
__half4x2GTX
|
||||
__half4x3GTX
|
||||
|
||||
__float1GTX
|
||||
__float2GTX
|
||||
__float3GTX
|
||||
__float4GTX
|
||||
|
||||
__float1x1GTX
|
||||
__float2x2GTX
|
||||
__float3x3GTX
|
||||
__float4x4GTX
|
||||
|
||||
__float2x3GTX
|
||||
__float2x4GTX
|
||||
__float3x2GTX
|
||||
__float3x4GTX
|
||||
__float4x2GTX
|
||||
__float4x3GTX
|
||||
|
||||
__double1GTX
|
||||
__double2GTX
|
||||
__double3GTX
|
||||
__double4GTX
|
||||
|
||||
__double1x1GTX
|
||||
__double2x2GTX
|
||||
__double3x3GTX
|
||||
__double4x4GTX
|
||||
|
||||
__double2x3GTX
|
||||
__double2x4GTX
|
||||
__double3x2GTX
|
||||
__double3x4GTX
|
||||
__double4x2GTX
|
||||
__double4x3GTX
|
51
glm/CMakeLists.txt
Normal file
@ -0,0 +1,51 @@
|
||||
set(NAME glm)
|
||||
|
||||
file(GLOB ROOT_SOURCE *.cpp)
|
||||
file(GLOB ROOT_INLINE *.inl)
|
||||
file(GLOB ROOT_HEADER *.hpp)
|
||||
|
||||
file(GLOB_RECURSE CORE_SOURCE ./core/*.cpp)
|
||||
file(GLOB_RECURSE CORE_INLINE ./core/*.inl)
|
||||
file(GLOB_RECURSE CORE_HEADER ./core/*.hpp)
|
||||
|
||||
file(GLOB_RECURSE GTC_SOURCE ./gtc/*.cpp)
|
||||
file(GLOB_RECURSE GTC_INLINE ./gtc/*.inl)
|
||||
file(GLOB_RECURSE GTC_HEADER ./gtc/*.hpp)
|
||||
|
||||
file(GLOB_RECURSE GTX_SOURCE ./gtx/*.cpp)
|
||||
file(GLOB_RECURSE GTX_INLINE ./gtx/*.inl)
|
||||
file(GLOB_RECURSE GTX_HEADER ./gtx/*.hpp)
|
||||
|
||||
file(GLOB_RECURSE IMG_SOURCE ./img/*.cpp)
|
||||
file(GLOB_RECURSE IMG_INLINE ./img/*.inl)
|
||||
file(GLOB_RECURSE IMG_HEADER ./img/*.hpp)
|
||||
|
||||
file(GLOB_RECURSE VIRTREV_SOURCE ./virtrev/*.cpp)
|
||||
file(GLOB_RECURSE VIRTREV_INLINE ./virtrev/*.inl)
|
||||
file(GLOB_RECURSE VIRTREV_HEADER ./virtrev/*.hpp)
|
||||
|
||||
source_group("Core Files" FILES ${CORE_SOURCE})
|
||||
source_group("Core Files" FILES ${CORE_INLINE})
|
||||
source_group("Core Files" FILES ${CORE_HEADER})
|
||||
source_group("GTC Files" FILES ${GTC_SOURCE})
|
||||
source_group("GTC Files" FILES ${GTC_INLINE})
|
||||
source_group("GTC Files" FILES ${GTC_HEADER})
|
||||
source_group("GTX Files" FILES ${GTX_SOURCE})
|
||||
source_group("GTX Files" FILES ${GTX_INLINE})
|
||||
source_group("GTX Files" FILES ${GTX_HEADER})
|
||||
source_group("IMG Files" FILES ${IMG_SOURCE})
|
||||
source_group("IMG Files" FILES ${IMG_INLINE})
|
||||
source_group("IMG Files" FILES ${IMG_HEADER})
|
||||
source_group("VIRTREV Files" FILES ${VIRTREV_SOURCE})
|
||||
source_group("VIRTREV Files" FILES ${VIRTREV_INLINE})
|
||||
source_group("VIRTREV Files" FILES ${VIRTREV_HEADER})
|
||||
|
||||
include_directories(..)
|
||||
|
||||
add_executable(${NAME}
|
||||
${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
|
||||
${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
|
||||
${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
|
||||
${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}
|
||||
${IMG_SOURCE} ${IMG_INLINE} ${IMG_HEADER}
|
||||
${VIRTREV_SOURCE} ${VIRTREV_INLINE} ${VIRTREV_HEADER})
|
327
glm/core/_detail.hpp
Normal file
@ -0,0 +1,327 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2008-07-24
|
||||
// Updated : 2008-08-31
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/_detail.hpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_detail
|
||||
#define glm_core_detail
|
||||
|
||||
#include "../setup.hpp"
|
||||
#include <cassert>
|
||||
|
||||
//#define valType typename genType::value_type
|
||||
//#define valType_cref typename genType::value_type const &
|
||||
//#define genType_cref typename genType const &
|
||||
|
||||
namespace glm{
|
||||
namespace detail{
|
||||
|
||||
class thalf;
|
||||
|
||||
#if(defined(GLM_COMPILER) && (GLM_COMPILER & GLM_COMPILER_VC))
|
||||
typedef signed __int64 sint64;
|
||||
typedef unsigned __int64 uint64;
|
||||
#elif(defined(GLM_COMPILER) && (GLM_COMPILER & GLM_COMPILER_GCC))
|
||||
__extension__ typedef signed long long sint64;
|
||||
__extension__ typedef unsigned long long uint64;
|
||||
#else//unknown compiler
|
||||
typedef signed long sint64;
|
||||
typedef unsigned long uint64;
|
||||
#endif//GLM_COMPILER
|
||||
|
||||
template<bool C>
|
||||
struct If
|
||||
{
|
||||
template<typename F, typename T>
|
||||
static inline T apply(F functor, const T& val)
|
||||
{
|
||||
return functor(val);
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
struct If<false>
|
||||
{
|
||||
template<typename F, typename T>
|
||||
static inline T apply(F, const T& val)
|
||||
{
|
||||
return val;
|
||||
}
|
||||
};
|
||||
|
||||
//template <typename T>
|
||||
//struct traits
|
||||
//{
|
||||
// static const bool is_signed = false;
|
||||
// static const bool is_float = false;
|
||||
// static const bool is_vector = false;
|
||||
// static const bool is_matrix = false;
|
||||
// static const bool is_genType = false;
|
||||
// static const bool is_genIType = false;
|
||||
// static const bool is_genUType = false;
|
||||
//};
|
||||
|
||||
//template <>
|
||||
//struct traits<half>
|
||||
//{
|
||||
// static const bool is_float = true;
|
||||
// static const bool is_genType = true;
|
||||
//};
|
||||
|
||||
//template <>
|
||||
//struct traits<float>
|
||||
//{
|
||||
// static const bool is_float = true;
|
||||
// static const bool is_genType = true;
|
||||
//};
|
||||
|
||||
//template <>
|
||||
//struct traits<double>
|
||||
//{
|
||||
// static const bool is_float = true;
|
||||
// static const bool is_genType = true;
|
||||
//};
|
||||
|
||||
//template <typename genType>
|
||||
//struct desc
|
||||
//{
|
||||
// typedef genType type;
|
||||
// typedef genType * pointer;
|
||||
// typedef genType const* const_pointer;
|
||||
// typedef genType const *const const_pointer_const;
|
||||
// typedef genType *const pointer_const;
|
||||
// typedef genType & reference;
|
||||
// typedef genType const& const_reference;
|
||||
// typedef genType const& param_type;
|
||||
|
||||
// typedef typename genType::value_type value_type;
|
||||
// typedef typename genType::size_type size_type;
|
||||
// static const typename size_type value_size;
|
||||
//};
|
||||
|
||||
//template <typename genType>
|
||||
//const typename desc<genType>::size_type desc<genType>::value_size = genType::value_size();
|
||||
|
||||
union uif32
|
||||
{
|
||||
uif32() :
|
||||
i(0)
|
||||
{}
|
||||
|
||||
uif32(float f) :
|
||||
f(f)
|
||||
{}
|
||||
|
||||
uif32(unsigned int i) :
|
||||
i(i)
|
||||
{}
|
||||
|
||||
float f;
|
||||
unsigned int i;
|
||||
};
|
||||
|
||||
union uif64
|
||||
{
|
||||
uif64() :
|
||||
i(0)
|
||||
{}
|
||||
|
||||
uif64(double f) :
|
||||
f(f)
|
||||
{}
|
||||
|
||||
uif64(uint64 i) :
|
||||
i(i)
|
||||
{}
|
||||
|
||||
double f;
|
||||
uint64 i;
|
||||
};
|
||||
|
||||
typedef uif32 uif;
|
||||
|
||||
//////////////////
|
||||
// int
|
||||
|
||||
template <typename T>
|
||||
struct is_int
|
||||
{
|
||||
enum is_int_enum
|
||||
{
|
||||
YES = 0,
|
||||
NO = 1
|
||||
};
|
||||
};
|
||||
|
||||
#define GLM_DETAIL_IS_INT(T) \
|
||||
template <> \
|
||||
struct is_int<T> \
|
||||
{ \
|
||||
enum is_int_enum \
|
||||
{ \
|
||||
YES = 1, \
|
||||
NO = 0 \
|
||||
}; \
|
||||
}
|
||||
|
||||
//////////////////
|
||||
// uint
|
||||
|
||||
template <typename T>
|
||||
struct is_uint
|
||||
{
|
||||
enum is_uint_enum
|
||||
{
|
||||
YES = 0,
|
||||
NO = 1
|
||||
};
|
||||
};
|
||||
|
||||
#define GLM_DETAIL_IS_UINT(T) \
|
||||
template <> \
|
||||
struct is_uint<T> \
|
||||
{ \
|
||||
enum is_uint_enum \
|
||||
{ \
|
||||
YES = 1, \
|
||||
NO = 0 \
|
||||
}; \
|
||||
}
|
||||
|
||||
//GLM_DETAIL_IS_UINT(unsigned long long)
|
||||
|
||||
//////////////////
|
||||
// float
|
||||
|
||||
template <typename T>
|
||||
struct is_float
|
||||
{
|
||||
enum is_float_enum
|
||||
{
|
||||
YES = 0,
|
||||
NO = 1
|
||||
};
|
||||
};
|
||||
|
||||
#define GLM_DETAIL_IS_FLOAT(T) \
|
||||
template <> \
|
||||
struct is_float<T> \
|
||||
{ \
|
||||
enum is_float_enum \
|
||||
{ \
|
||||
YES = 1, \
|
||||
NO = 0 \
|
||||
}; \
|
||||
}
|
||||
|
||||
//////////////////
|
||||
// bool
|
||||
|
||||
template <typename T>
|
||||
struct is_bool
|
||||
{
|
||||
enum is_bool_enum
|
||||
{
|
||||
YES = 0,
|
||||
NO = 1
|
||||
};
|
||||
};
|
||||
|
||||
template <>
|
||||
struct is_bool<bool>
|
||||
{
|
||||
enum is_bool_enum
|
||||
{
|
||||
YES = 1,
|
||||
NO = 0
|
||||
};
|
||||
};
|
||||
|
||||
//////////////////
|
||||
// vector
|
||||
|
||||
template <typename T>
|
||||
struct is_vector
|
||||
{
|
||||
enum is_vector_enum
|
||||
{
|
||||
YES = 0,
|
||||
NO = 1
|
||||
};
|
||||
};
|
||||
|
||||
#define GLM_DETAIL_IS_VECTOR(T) \
|
||||
template <> \
|
||||
struct is_vector \
|
||||
{ \
|
||||
enum is_vector_enum \
|
||||
{ \
|
||||
YES = 1, \
|
||||
NO = 0 \
|
||||
}; \
|
||||
}
|
||||
|
||||
//////////////////
|
||||
// matrix
|
||||
|
||||
template <typename T>
|
||||
struct is_matrix
|
||||
{
|
||||
enum is_matrix_enum
|
||||
{
|
||||
YES = 0,
|
||||
NO = 1
|
||||
};
|
||||
};
|
||||
|
||||
#define GLM_DETAIL_IS_MATRIX(T) \
|
||||
template <> \
|
||||
struct is_matrix \
|
||||
{ \
|
||||
enum is_matrix_enum \
|
||||
{ \
|
||||
YES = 1, \
|
||||
NO = 0 \
|
||||
}; \
|
||||
}
|
||||
|
||||
//////////////////
|
||||
// type
|
||||
|
||||
template <typename T>
|
||||
struct type
|
||||
{
|
||||
enum type_enum
|
||||
{
|
||||
is_float = is_float<T>::YES,
|
||||
is_int = is_int<T>::YES,
|
||||
is_uint = is_uint<T>::YES,
|
||||
is_bool = is_bool<T>::YES
|
||||
};
|
||||
};
|
||||
|
||||
//////////////////
|
||||
// type
|
||||
|
||||
typedef signed char int8;
|
||||
typedef signed short int16;
|
||||
typedef signed int int32;
|
||||
typedef detail::sint64 int64;
|
||||
|
||||
typedef unsigned char uint8;
|
||||
typedef unsigned short uint16;
|
||||
typedef unsigned int uint32;
|
||||
typedef detail::uint64 uint64;
|
||||
|
||||
typedef detail::thalf float16;
|
||||
typedef float float32;
|
||||
typedef double float64;
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#endif//glm_core_detail
|
1085
glm/core/_swizzle.hpp
Normal file
20
glm/core/_swizzle.inl
Normal file
@ -0,0 +1,20 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2006-04-27
|
||||
// Updated : 2006-04-27
|
||||
// Licence : This source is under MIT License
|
||||
// File : _swizzle.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef __swizzle_inl__
|
||||
#define __swizzle_inl__
|
||||
|
||||
#include "./_swizzle.h"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endif//__swizzle_inl__
|
4
glm/core/dummy.cpp
Normal file
@ -0,0 +1,4 @@
|
||||
int main()
|
||||
{
|
||||
|
||||
}
|
274
glm/core/func_common.hpp
Normal file
@ -0,0 +1,274 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2008-03-08
|
||||
// Updated : 2010-01-26
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/func_common.hpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_func_common
|
||||
#define glm_core_func_common
|
||||
|
||||
namespace glm
|
||||
{
|
||||
namespace test{
|
||||
void main_core_func_common();
|
||||
}//namespace test
|
||||
|
||||
namespace core{
|
||||
namespace function{
|
||||
//! Define common functions from Section 8.3 of GLSL 1.30.8 specification. Included in glm namespace.
|
||||
namespace common{
|
||||
|
||||
//! Returns x if x >= 0; otherwise, it returns -x.
|
||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
||||
template <typename genFIType>
|
||||
genFIType abs(genFIType const & x);
|
||||
|
||||
//! Returns 1.0 if x > 0, 0.0 if x = 0, or -1.0 if x < 0.
|
||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
||||
template <typename genFIType>
|
||||
genFIType sign(genFIType const & x);
|
||||
|
||||
//! Returns a value equal to the nearest integer that is less then or equal to x.
|
||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
||||
template <typename genType>
|
||||
genType floor(genType const & x);
|
||||
|
||||
//! Returns a value equal to the nearest integer to x
|
||||
//! whose absolute value is not larger than the absolute value of x.
|
||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
||||
template <typename genType>
|
||||
genType trunc(genType const & x);
|
||||
|
||||
//! Returns a value equal to the nearest integer to x.
|
||||
//! The fraction 0.5 will round in a direction chosen by the
|
||||
//! implementation, presumably the direction that is fastest.
|
||||
//! This includes the possibility that round(x) returns the
|
||||
//! same value as roundEven(x) for all values of x.
|
||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
||||
template <typename genType>
|
||||
genType round(genType const & x);
|
||||
|
||||
//! Returns a value equal to the nearest integer to x.
|
||||
//! A fractional part of 0.5 will round toward the nearest even
|
||||
//! integer. (Both 3.5 and 4.5 for x will return 4.0.)
|
||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
||||
template <typename genType>
|
||||
genType roundEven(genType const & x);
|
||||
|
||||
//! Returns a value equal to the nearest integer
|
||||
//! that is greater than or equal to x.
|
||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
||||
template <typename genType>
|
||||
genType ceil(genType const & x);
|
||||
|
||||
//! Return x - floor(x).
|
||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
||||
template <typename genType>
|
||||
genType fract(genType const & x);
|
||||
|
||||
//! Modulus. Returns x - y * floor(x / y)
|
||||
//! for each component in x using the floating point value y.
|
||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
||||
template <typename genType>
|
||||
genType mod(
|
||||
genType const & x,
|
||||
genType const & y);
|
||||
|
||||
//! Modulus. Returns x - y * floor(x / y)
|
||||
//! for each component in x using the floating point value y.
|
||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
||||
template <typename genType>
|
||||
genType mod(
|
||||
genType const & x,
|
||||
typename genType::value_type const & y);
|
||||
|
||||
//! Returns the fractional part of x and sets i to the integer
|
||||
//! part (as a whole number floating point value). Both the
|
||||
//! return value and the output parameter will have the same
|
||||
//! sign as x.
|
||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
||||
template <typename genType>
|
||||
genType modf(
|
||||
genType const & x,
|
||||
genType & i);
|
||||
|
||||
//! Returns y if y < x; otherwise, it returns x.
|
||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
||||
template <typename genType>
|
||||
genType min(
|
||||
genType const & x,
|
||||
genType const & y);
|
||||
|
||||
template <typename genType>
|
||||
genType min(
|
||||
genType const & x,
|
||||
typename genType::value_type const & y);
|
||||
|
||||
//! Returns y if x < y; otherwise, it returns x.
|
||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
||||
template <typename genType>
|
||||
genType max(
|
||||
genType const & x,
|
||||
genType const & y);
|
||||
|
||||
template <typename genType>
|
||||
genType max(
|
||||
genType const & x,
|
||||
typename genType::value_type const & y);
|
||||
|
||||
//! Returns min(max(x, minVal), maxVal) for each component in x
|
||||
//! using the floating-point values minVal and maxVal.
|
||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
||||
template <typename genType>
|
||||
genType clamp(
|
||||
genType const & x,
|
||||
genType const & minVal,
|
||||
genType const & maxVal);
|
||||
|
||||
template <typename genType>
|
||||
genType clamp(
|
||||
genType const & x,
|
||||
typename genType::value_type const & minVal,
|
||||
typename genType::value_type const & maxVal);
|
||||
|
||||
//! \return If genTypeU is a floating scalar or vector:
|
||||
//! Returns x * (1.0 - a) + y * a, i.e., the linear blend of
|
||||
//! x and y using the floating-point value a.
|
||||
//! The value for a is not restricted to the range [0, 1].
|
||||
//!
|
||||
//! \return If genTypeU is a boolean scalar or vector:
|
||||
//! Selects which vector each returned component comes
|
||||
//! from. For a component of a that is false, the
|
||||
//! corresponding component of x is returned. For a
|
||||
//! component of a that is true, the corresponding
|
||||
//! component of y is returned. Components of x and y that
|
||||
//! are not selected are allowed to be invalid floating point
|
||||
//! values and will have no effect on the results. Thus, this
|
||||
//! provides different functionality than
|
||||
//! genType mix(genType x, genType y, genType(a))
|
||||
//! where a is a Boolean vector.
|
||||
//!
|
||||
//! From GLSL 1.30.08 specification, section 8.3
|
||||
//!
|
||||
//! \param[in] x Floating point scalar or vector.
|
||||
//! \param[in] y Floating point scalar or vector.
|
||||
//! \param[in] a Floating point or boolean scalar or vector.
|
||||
//!
|
||||
// \todo Test when 'a' is a boolean.
|
||||
template <typename genTypeT, typename genTypeU>
|
||||
genTypeT mix(genTypeT const & x, genTypeT const & y, genTypeU const & a);
|
||||
|
||||
//! Returns 0.0 if x < edge, otherwise it returns 1.0.
|
||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
||||
template <typename genType>
|
||||
genType step(
|
||||
genType const & edge,
|
||||
genType const & x);
|
||||
|
||||
template <typename genType>
|
||||
genType step(
|
||||
typename genType::value_type const & edge,
|
||||
genType const & x);
|
||||
|
||||
//! Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
|
||||
//! performs smooth Hermite interpolation between 0 and 1
|
||||
//! when edge0 < x < edge1. This is useful in cases where
|
||||
//! you would want a threshold function with a smooth
|
||||
//! transition. This is equivalent to:
|
||||
//! genType t;
|
||||
//! t = clamp ((x – edge0) / (edge1 – edge0), 0, 1);
|
||||
//! return t * t * (3 – 2 * t);
|
||||
//! Results are undefined if edge0 >= edge1.
|
||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
||||
template <typename genType>
|
||||
genType smoothstep(
|
||||
genType const & edge0,
|
||||
genType const & edge1,
|
||||
genType const & x);
|
||||
|
||||
template <typename genType>
|
||||
genType smoothstep(
|
||||
typename genType::value_type const & edge0,
|
||||
typename genType::value_type const & edge1,
|
||||
genType const & x);
|
||||
|
||||
//! Returns true if x holds a NaN (not a number)
|
||||
//! representation in the underlying implementation's set of
|
||||
//! floating point representations. Returns false otherwise,
|
||||
//! including for implementations with no NaN
|
||||
//! representations.
|
||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
||||
template <typename genType>
|
||||
typename genType::bool_type isnan(genType const & x);
|
||||
|
||||
//! Returns true if x holds a positive infinity or negative
|
||||
//! infinity representation in the underlying implementation's
|
||||
//! set of floating point representations. Returns false
|
||||
//! otherwise, including for implementations with no infinity
|
||||
//! representations.
|
||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
||||
template <typename genType>
|
||||
typename genType::bool_type isinf(genType const & x);
|
||||
|
||||
//! Returns a signed or unsigned integer value representing
|
||||
//! the encoding of a floating-point value. The floatingpoint
|
||||
//! value's bit-level representation is preserved.
|
||||
//! (From GLSL 4.00.08 specification, section 8.3)
|
||||
template <typename genType, typename genIType>
|
||||
genIType floatBitsToInt(genType const & value);
|
||||
|
||||
//! Returns a signed or unsigned integer value representing
|
||||
//! the encoding of a floating-point value. The floatingpoint
|
||||
//! value's bit-level representation is preserved.
|
||||
//! (From GLSL 4.00.08 specification, section 8.3)
|
||||
template <typename genType, typename genUType>
|
||||
genUType floatBitsToInt(genType const & value);
|
||||
|
||||
//! Returns a floating-point value corresponding to a signed
|
||||
//! or unsigned integer encoding of a floating-point value.
|
||||
//! If an inf or NaN is passed in, it will not signal, and the
|
||||
//! resulting floating point value is unspecified. Otherwise,
|
||||
//! the bit-level representation is preserved.
|
||||
//! (From GLSL 4.00.08 specification, section 8.3)
|
||||
template <typename genType, typename genIUType>
|
||||
genType intBitsToFloat(genIUType const & value);
|
||||
|
||||
//! Computes and returns a * b + c.
|
||||
//! (From GLSL 4.00.08 specification, section 8.3)
|
||||
template <typename genType>
|
||||
genType fma(genType const & a, genType const & b, genType const & c);
|
||||
|
||||
//! Splits x into a floating-point significand in the range
|
||||
//! [0.5, 1.0) and an integral exponent of two, such that:
|
||||
//! x = significand * exp(2, exponent)
|
||||
//! The significand is returned by the function and the
|
||||
//! exponent is returned in the parameter exp. For a
|
||||
//! floating-point value of zero, the significant and exponent
|
||||
//! are both zero. For a floating-point value that is an
|
||||
//! infinity or is not a number, the results are undefined.
|
||||
//! (From GLSL 4.00.08 specification, section 8.3)
|
||||
template <typename genType, typename genIType>
|
||||
genType frexp(genType const & x, genIType & exp);
|
||||
|
||||
//! Builds a floating-point number from x and the
|
||||
//! corresponding integral exponent of two in exp, returning:
|
||||
//! significand * exp(2, exponent)
|
||||
//! If this product is too large to be represented in the
|
||||
//! floating-point type, the result is undefined.
|
||||
//! (From GLSL 4.00.08 specification, section 8.3)
|
||||
template <typename genType, typename genIType>
|
||||
genType ldexp(genType const & x, genIType const & exp);
|
||||
|
||||
}//namespace common
|
||||
}//namespace function
|
||||
}//namespace core
|
||||
|
||||
using namespace core::function::common;
|
||||
}//namespace glm
|
||||
|
||||
#include "func_common.inl"
|
||||
|
||||
#endif//glm_core_func_common
|
1542
glm/core/func_common.inl
Normal file
71
glm/core/func_exponential.hpp
Normal file
@ -0,0 +1,71 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2008-08-08
|
||||
// Updated : 2010-02-04
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/func_exponential.hpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_func_exponential
|
||||
#define glm_core_func_exponential
|
||||
|
||||
namespace glm
|
||||
{
|
||||
namespace test{
|
||||
void main_core_func_exponential();
|
||||
}//namespace test
|
||||
|
||||
namespace core{
|
||||
namespace function{
|
||||
//! Define all exponential functions from Section 8.2 of GLSL 1.30.8 specification. Included in glm namespace.
|
||||
namespace exponential{
|
||||
|
||||
//! Returns x raised to the y power.
|
||||
//! (From GLSL 1.30.08 specification, section 8.2)
|
||||
template <typename genType>
|
||||
genType pow(genType const & x, genType const & y);
|
||||
|
||||
//! Returns the natural exponentiation of x, i.e., e^x.
|
||||
//! (From GLSL 1.30.08 specification, section 8.2)
|
||||
template <typename genType>
|
||||
genType exp(genType const & x);
|
||||
|
||||
//! Returns the natural logarithm of x, i.e.,
|
||||
//! returns the value y which satisfies the equation x = e^y.
|
||||
//! Results are undefined if x <= 0.
|
||||
//! (From GLSL 1.30.08 specification, section 8.2)
|
||||
template <typename genType>
|
||||
genType log(genType const & x);
|
||||
|
||||
//! Returns 2 raised to the x power.
|
||||
//! (From GLSL 1.30.08 specification, section 8.2)
|
||||
template <typename genType>
|
||||
genType exp2(genType const & x);
|
||||
|
||||
//! Returns the base 2 log of x, i.e., returns the value y,
|
||||
//! which satisfies the equation x = 2 ^ y.
|
||||
//! (From GLSL 1.30.08 specification, section 8.2)
|
||||
template <typename genType>
|
||||
genType log2(genType const & x);
|
||||
|
||||
//! Returns the positive square root of x.
|
||||
//! (From GLSL 1.30.08 specification, section 8.2)
|
||||
template <typename genType>
|
||||
genType sqrt(genType const & x);
|
||||
|
||||
//! Returns the reciprocal of the positive square root of x.
|
||||
//! (From GLSL 1.30.08 specification, section 8.2)
|
||||
template <typename genType>
|
||||
genType inversesqrt(genType const & x);
|
||||
|
||||
}//namespace exponential
|
||||
}//namespace function
|
||||
}//namespace core
|
||||
|
||||
using namespace core::function::exponential;
|
||||
}//namespace glm
|
||||
|
||||
#include "func_exponential.inl"
|
||||
|
||||
#endif//glm_core_func_exponential
|
358
glm/core/func_exponential.inl
Normal file
@ -0,0 +1,358 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2008-08-03
|
||||
// Updated : 2010-02-04
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/func_exponential.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
namespace core{
|
||||
namespace function{
|
||||
namespace exponential{
|
||||
|
||||
// pow
|
||||
template <typename genType>
|
||||
inline genType pow
|
||||
(
|
||||
genType const & x,
|
||||
genType const & y
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
return ::std::pow(x, y);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> pow
|
||||
(
|
||||
detail::tvec2<T> const & x,
|
||||
detail::tvec2<T> const & y
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
pow(x.x, y.x),
|
||||
pow(x.y, y.y));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> pow
|
||||
(
|
||||
detail::tvec3<T> const & x,
|
||||
detail::tvec3<T> const & y
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
pow(x.x, y.x),
|
||||
pow(x.y, y.y),
|
||||
pow(x.z, y.z));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> pow
|
||||
(
|
||||
detail::tvec4<T> const & x,
|
||||
detail::tvec4<T> const & y
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
pow(x.x, y.x),
|
||||
pow(x.y, y.y),
|
||||
pow(x.z, y.z),
|
||||
pow(x.w, y.w));
|
||||
}
|
||||
|
||||
// exp
|
||||
template <typename genType>
|
||||
inline genType exp
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
return ::std::exp(x);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> exp
|
||||
(
|
||||
detail::tvec2<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
exp(x.x),
|
||||
exp(x.y));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> exp
|
||||
(
|
||||
detail::tvec3<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
exp(x.x),
|
||||
exp(x.y),
|
||||
exp(x.z));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> exp
|
||||
(
|
||||
detail::tvec4<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
exp(x.x),
|
||||
exp(x.y),
|
||||
exp(x.z),
|
||||
exp(x.w));
|
||||
}
|
||||
|
||||
// log
|
||||
template <typename genType>
|
||||
inline genType log
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
return ::std::log(x);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> log
|
||||
(
|
||||
detail::tvec2<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
log(x.x),
|
||||
log(x.y));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> log
|
||||
(
|
||||
detail::tvec3<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
log(x.x),
|
||||
log(x.y),
|
||||
log(x.z));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> log
|
||||
(
|
||||
detail::tvec4<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
log(x.x),
|
||||
log(x.y),
|
||||
log(x.z),
|
||||
log(x.w));
|
||||
}
|
||||
|
||||
//exp2, ln2 = 0.69314718055994530941723212145818f
|
||||
template <typename genType>
|
||||
inline genType exp2
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
return ::std::exp(genType(0.69314718055994530941723212145818) * x);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> exp2
|
||||
(
|
||||
detail::tvec2<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
exp2(x.x),
|
||||
exp2(x.y));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> exp2
|
||||
(
|
||||
detail::tvec3<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
exp2(x.x),
|
||||
exp2(x.y),
|
||||
exp2(x.z));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> exp2
|
||||
(
|
||||
detail::tvec4<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
exp2(x.x),
|
||||
exp2(x.y),
|
||||
exp2(x.z),
|
||||
exp2(x.w));
|
||||
}
|
||||
|
||||
// log2, ln2 = 0.69314718055994530941723212145818f
|
||||
template <typename genType>
|
||||
inline genType log2
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
return ::std::log(x) / genType(0.69314718055994530941723212145818);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> log2
|
||||
(
|
||||
detail::tvec2<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
log2(x.x),
|
||||
log2(x.y));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> log2
|
||||
(
|
||||
detail::tvec3<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
log2(x.x),
|
||||
log2(x.y),
|
||||
log2(x.z));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> log2
|
||||
(
|
||||
detail::tvec4<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
log2(x.x),
|
||||
log2(x.y),
|
||||
log2(x.z),
|
||||
log2(x.w));
|
||||
}
|
||||
|
||||
// sqrt
|
||||
template <typename genType>
|
||||
inline genType sqrt
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
return genType(::std::sqrt(double(x)));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> sqrt
|
||||
(
|
||||
detail::tvec2<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
sqrt(x.x),
|
||||
sqrt(x.y));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> sqrt
|
||||
(
|
||||
detail::tvec3<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
sqrt(x.x),
|
||||
sqrt(x.y),
|
||||
sqrt(x.z));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> sqrt
|
||||
(
|
||||
detail::tvec4<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
sqrt(x.x),
|
||||
sqrt(x.y),
|
||||
sqrt(x.z),
|
||||
sqrt(x.w));
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline genType inversesqrt
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
return genType(1) / ::std::sqrt(x);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> inversesqrt
|
||||
(
|
||||
detail::tvec2<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
inversesqrt(x.x),
|
||||
inversesqrt(x.y));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> inversesqrt
|
||||
(
|
||||
detail::tvec3<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
inversesqrt(x.x),
|
||||
inversesqrt(x.y),
|
||||
inversesqrt(x.z));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> inversesqrt
|
||||
(
|
||||
detail::tvec4<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
inversesqrt(x.x),
|
||||
inversesqrt(x.y),
|
||||
inversesqrt(x.z),
|
||||
inversesqrt(x.w));
|
||||
}
|
||||
|
||||
}//namespace exponential
|
||||
}//namespace function
|
||||
}//namespace core
|
||||
}//namespace glm
|
92
glm/core/func_geometric.hpp
Normal file
@ -0,0 +1,92 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2008-08-03
|
||||
// Updated : 2010-02-04
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/func_geometric.hpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_func_geometric
|
||||
#define glm_core_func_geometric
|
||||
|
||||
namespace glm
|
||||
{
|
||||
namespace test{
|
||||
void main_core_func_geometric();
|
||||
}//namespace test
|
||||
|
||||
namespace core{
|
||||
namespace function{
|
||||
//! Define all geometric functions from Section 8.4 of GLSL 1.30.8 specification. Included in glm namespace.
|
||||
namespace geometric{
|
||||
|
||||
//! Returns the length of x, i.e., sqrt(x * x).
|
||||
//! (From GLSL 1.30.08 specification, section 8.4)
|
||||
template <typename genType>
|
||||
typename genType::value_type length(
|
||||
genType const & x);
|
||||
|
||||
//! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
|
||||
//! (From GLSL 1.30.08 specification, section 8.4)
|
||||
template <typename genType>
|
||||
typename genType::value_type distance(
|
||||
genType const & p0,
|
||||
genType const & p1);
|
||||
|
||||
//! Returns the dot product of x and y, i.e., result = x * y.
|
||||
//! (From GLSL 1.30.08 specification, section 8.4)
|
||||
template <typename genType>
|
||||
typename genType::value_type dot(
|
||||
genType const & x,
|
||||
genType const & y);
|
||||
|
||||
//! Returns the cross product of x and y.
|
||||
//! (From GLSL 1.30.08 specification, section 8.4)
|
||||
template <typename T>
|
||||
detail::tvec3<T> cross(
|
||||
detail::tvec3<T> const & x,
|
||||
detail::tvec3<T> const & y);
|
||||
|
||||
//! Returns a vector in the same direction as x but with length of 1.
|
||||
//! (From GLSL 1.30.08 specification, section 8.4)
|
||||
template <typename genType>
|
||||
genType normalize(
|
||||
genType const & x);
|
||||
|
||||
//! If dot(Nref, I) < 0.0, return N, otherwise, return -N.
|
||||
//! (From GLSL 1.30.08 specification, section 8.4)
|
||||
template <typename genType>
|
||||
genType faceforward(
|
||||
genType const & N,
|
||||
genType const & I,
|
||||
genType const & Nref);
|
||||
|
||||
//! For the incident vector I and surface orientation N,
|
||||
//! returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
|
||||
//! (From GLSL 1.30.08 specification, section 8.4)
|
||||
template <typename genType>
|
||||
genType reflect(
|
||||
genType const & I,
|
||||
genType const & N);
|
||||
|
||||
//! For the incident vector I and surface normal N,
|
||||
//! and the ratio of indices of refraction eta,
|
||||
//! return the refraction vector.
|
||||
//! (From GLSL 1.30.08 specification, section 8.4)
|
||||
template <typename genType>
|
||||
genType refract(
|
||||
genType const & I,
|
||||
genType const & N,
|
||||
typename genType::value_type const & eta);
|
||||
|
||||
}//namespace geometric
|
||||
}//namespace function
|
||||
}//namespace core
|
||||
|
||||
using namespace core::function::geometric;
|
||||
}//namespace glm
|
||||
|
||||
#include "func_geometric.inl"
|
||||
|
||||
#endif//glm_core_func_geometric
|
290
glm/core/func_geometric.inl
Normal file
@ -0,0 +1,290 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2008-08-03
|
||||
// Updated : 2010-02-04
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/func_geometric.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
namespace core{
|
||||
namespace function{
|
||||
namespace geometric{
|
||||
|
||||
// length
|
||||
template <typename genType>
|
||||
inline genType length
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
genType sqr = x * x;
|
||||
return sqrt(sqr);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline typename detail::tvec2<T>::value_type length
|
||||
(
|
||||
detail::tvec2<T> const & v
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
typename detail::tvec2<T>::value_type sqr = v.x * v.x + v.y * v.y;
|
||||
return sqrt(sqr);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline typename detail::tvec3<T>::value_type length
|
||||
(
|
||||
detail::tvec3<T> const & v
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
typename detail::tvec3<T>::value_type sqr = v.x * v.x + v.y * v.y + v.z * v.z;
|
||||
return sqrt(sqr);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline typename detail::tvec4<T>::value_type length
|
||||
(
|
||||
detail::tvec4<T> const & v
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
typename detail::tvec4<T>::value_type sqr = v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w;
|
||||
return sqrt(sqr);
|
||||
}
|
||||
|
||||
// distance
|
||||
template <typename genType>
|
||||
inline genType distance
|
||||
(
|
||||
genType const & p0,
|
||||
genType const & p1
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
return length(p1 - p0);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline typename detail::tvec2<T>::value_type distance
|
||||
(
|
||||
detail::tvec2<T> const & p0,
|
||||
detail::tvec2<T> const & p1
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
return length(p1 - p0);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline typename detail::tvec3<T>::value_type distance
|
||||
(
|
||||
detail::tvec3<T> const & p0,
|
||||
detail::tvec3<T> const & p1
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
return length(p1 - p0);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline typename detail::tvec4<T>::value_type distance
|
||||
(
|
||||
detail::tvec4<T> const & p0,
|
||||
detail::tvec4<T> const & p1
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
return length(p1 - p0);
|
||||
}
|
||||
|
||||
// dot
|
||||
template <typename genType>
|
||||
inline genType dot
|
||||
(
|
||||
genType const & x,
|
||||
genType const & y
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
return x * y;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline typename detail::tvec2<T>::value_type dot
|
||||
(
|
||||
detail::tvec2<T> const & x,
|
||||
detail::tvec2<T> const & y
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
return x.x * y.x + x.y * y.y;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline T dot
|
||||
(
|
||||
detail::tvec3<T> const & x,
|
||||
detail::tvec3<T> const & y
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
return x.x * y.x + x.y * y.y + x.z * y.z;
|
||||
}
|
||||
/* // SSE3
|
||||
inline float dot(const tvec4<float>& x, const tvec4<float>& y)
|
||||
{
|
||||
float Result;
|
||||
__asm
|
||||
{
|
||||
mov esi, x
|
||||
mov edi, y
|
||||
movaps xmm0, [esi]
|
||||
mulps xmm0, [edi]
|
||||
haddps( _xmm0, _xmm0 )
|
||||
haddps( _xmm0, _xmm0 )
|
||||
movss Result, xmm0
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
*/
|
||||
template <typename T>
|
||||
inline T dot
|
||||
(
|
||||
detail::tvec4<T> const & x,
|
||||
detail::tvec4<T> const & y
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
return x.x * y.x + x.y * y.y + x.z * y.z + x.w * y.w;
|
||||
}
|
||||
|
||||
// cross
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> cross
|
||||
(
|
||||
detail::tvec3<T> const & x,
|
||||
detail::tvec3<T> const & y
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
return detail::tvec3<T>(
|
||||
x.y * y.z - y.y * x.z,
|
||||
x.z * y.x - y.z * x.x,
|
||||
x.x * y.y - y.x * x.y);
|
||||
}
|
||||
|
||||
// normalize
|
||||
template <typename genType>
|
||||
inline genType normalize
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
return x < genType(0) ? genType(-1) : genType(1);
|
||||
}
|
||||
|
||||
// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefine and generate an error
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> normalize
|
||||
(
|
||||
detail::tvec2<T> const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
typename detail::tvec2<T>::value_type sqr = x.x * x.x + x.y * x.y;
|
||||
return x * inversesqrt(sqr);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> normalize
|
||||
(
|
||||
detail::tvec3<T> const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
typename detail::tvec3<T>::value_type sqr = x.x * x.x + x.y * x.y + x.z * x.z;
|
||||
return x * inversesqrt(sqr);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> normalize
|
||||
(
|
||||
detail::tvec4<T> const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
typename detail::tvec4<T>::value_type sqr = x.x * x.x + x.y * x.y + x.z * x.z + x.w * x.w;
|
||||
return x * inversesqrt(sqr);
|
||||
}
|
||||
|
||||
// faceforward
|
||||
template <typename genType>
|
||||
inline genType faceforward
|
||||
(
|
||||
genType const & N,
|
||||
genType const & I,
|
||||
genType const & Nref
|
||||
)
|
||||
{
|
||||
return dot(Nref, I) < 0 ? N : -N;
|
||||
}
|
||||
|
||||
// reflect
|
||||
template <typename genType>
|
||||
genType reflect
|
||||
(
|
||||
genType const & I,
|
||||
genType const & N
|
||||
)
|
||||
{
|
||||
return I - N * dot(N, I) * float(2);
|
||||
}
|
||||
|
||||
// refract
|
||||
template <typename genType>
|
||||
inline genType refract
|
||||
(
|
||||
genType const & I,
|
||||
genType const & N,
|
||||
typename genType::value_type const & eta
|
||||
)
|
||||
{
|
||||
//It could be a vector
|
||||
//GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
typename genType::value_type dotValue = dot(N, I);
|
||||
typename genType::value_type k = typename genType::value_type(1) - eta * eta * (typename genType::value_type(1) - dotValue * dotValue);
|
||||
if(k < typename genType::value_type(0))
|
||||
return genType(0);
|
||||
else
|
||||
return eta * I - (eta * dotValue + sqrt(k)) * N;
|
||||
}
|
||||
|
||||
}//namespace geometric
|
||||
}//namespace function
|
||||
}//namespace core
|
||||
}//namespace glm
|
142
glm/core/func_integer.hpp
Normal file
@ -0,0 +1,142 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2010-03-17
|
||||
// Updated : 2010-03-31
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/func_integer.hpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_func_integer
|
||||
#define glm_core_func_integer
|
||||
|
||||
namespace glm
|
||||
{
|
||||
namespace test{
|
||||
void main_core_func_integer();
|
||||
}//namespace test
|
||||
|
||||
namespace core{
|
||||
namespace function{
|
||||
//! Define integer functions from Section 8.8 of GLSL 4.00.8 specification.
|
||||
namespace integer{
|
||||
|
||||
//! Adds 32-bit unsigned integer x and y, returning the sum
|
||||
//! modulo pow(2, 32). The value carry is set to 0 if the sum was
|
||||
//! less than pow(2, 32), or to 1 otherwise.
|
||||
//!
|
||||
//! (From GLSL 4.00.08 specification, section 8.8)
|
||||
template <typename genUType>
|
||||
genUType uaddCarry(
|
||||
genUType const & x,
|
||||
genUType const & y,
|
||||
genUType & carry);
|
||||
|
||||
//! Subtracts the 32-bit unsigned integer y from x, returning
|
||||
//! the difference if non-negative, or pow(2, 32) plus the difference
|
||||
//! otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
|
||||
//!
|
||||
//! (From GLSL 4.00.08 specification, section 8.8)
|
||||
template <typename genUType>
|
||||
genUType usubBorrow(
|
||||
genUType const & x,
|
||||
genUType const & y,
|
||||
genUType & borrow);
|
||||
|
||||
//! Multiplies 32-bit integers x and y, producing a 64-bit
|
||||
//! result. The 32 least-significant bits are returned in lsb.
|
||||
//! The 32 most-significant bits are returned in msb.
|
||||
//! (From GLSL 4.00.08 specification, section 8.8)
|
||||
template <typename genUType>
|
||||
void umulExtended(
|
||||
genUType const & x,
|
||||
genUType const & y,
|
||||
genUType & msb,
|
||||
genUType & lsb);
|
||||
|
||||
//! Multiplies 32-bit integers x and y, producing a 64-bit
|
||||
//! result. The 32 least-significant bits are returned in lsb.
|
||||
//! The 32 most-significant bits are returned in msb.
|
||||
//! (From GLSL 4.00.08 specification, section 8.8)
|
||||
template <typename genIType>
|
||||
void imulExtended(
|
||||
genIType const & x,
|
||||
genIType const & y,
|
||||
genIType & msb,
|
||||
genIType & lsb);
|
||||
|
||||
|
||||
//! Extracts bits [offset, offset + bits - 1] from value,
|
||||
//! returning them in the least significant bits of the result.
|
||||
//! For unsigned data types, the most significant bits of the
|
||||
//! result will be set to zero. For signed data types, the
|
||||
//! most significant bits will be set to the value of bit offset + base – 1.
|
||||
//!
|
||||
//! If bits is zero, the result will be zero. The result will be
|
||||
//! undefined if offset or bits is negative, or if the sum of
|
||||
//! offset and bits is greater than the number of bits used
|
||||
//! to store the operand.
|
||||
//!
|
||||
//! (From GLSL 4.00.08 specification, section 8.8)
|
||||
template <typename genIUType>
|
||||
genIUType bitfieldExtract(
|
||||
genIUType const & Value,
|
||||
int const & Offset,
|
||||
int const & Bits);
|
||||
|
||||
//! Returns the insertion the bits least-significant bits of insert into base.
|
||||
//!
|
||||
//! The result will have bits [offset, offset + bits - 1] taken
|
||||
//! from bits [0, bits – 1] of insert, and all other bits taken
|
||||
//! directly from the corresponding bits of base. If bits is
|
||||
//! zero, the result will simply be base. The result will be
|
||||
//! undefined if offset or bits is negative, or if the sum of
|
||||
//! offset and bits is greater than the number of bits used to
|
||||
//! store the operand.
|
||||
//!
|
||||
//! (From GLSL 4.00.08 specification, section 8.8)
|
||||
template <typename genIUType>
|
||||
genIUType bitfieldInsert(
|
||||
genIUType const & Base,
|
||||
genIUType const & Insert,
|
||||
int const & Offset,
|
||||
int const & Bits);
|
||||
|
||||
//! Returns the reversal of the bits of value.
|
||||
//! The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
|
||||
//! where bits is the total number of bits used to represent value.
|
||||
//! (From GLSL 4.00.08 specification, section 8.8)
|
||||
template <typename genIUType>
|
||||
genIUType bitfieldReverse(genIUType const & value);
|
||||
|
||||
//! Returns the number of bits set to 1 in the binary representation of value.
|
||||
//! (From GLSL 4.00.08 specification, section 8.8)
|
||||
template <typename T, template <typename> class C>
|
||||
typename C<T>::signed_type bitCount(C<T> const & Value);
|
||||
|
||||
//! Returns the bit number of the least significant bit set to
|
||||
//! 1 in the binary representation of value.
|
||||
//! If value is zero, -1 will be returned.
|
||||
//! (From GLSL 4.00.08 specification, section 8.8)
|
||||
template <typename T, template <typename> class C>
|
||||
typename C<T>::signed_type findLSB(C<T> const & Value);
|
||||
|
||||
//! Returns the bit number of the most significant bit in the binary representation of value.
|
||||
//! For positive integers, the result will be the bit number of the most significant bit set to 1.
|
||||
//! For negative integers, the result will be the bit number of the most significant
|
||||
//! bit set to 0. For a value of zero or negative one, -1 will be returned.
|
||||
//! (From GLSL 4.00.08 specification, section 8.8)
|
||||
template <typename T, template <typename> class C>
|
||||
typename C<T>::signed_type findMSB(C<T> const & Value);
|
||||
|
||||
}//namespace integer
|
||||
}//namespace function
|
||||
}//namespace core
|
||||
|
||||
using namespace core::function::integer;
|
||||
}//namespace glm
|
||||
|
||||
#include "func_integer.inl"
|
||||
|
||||
#endif//glm_core_func_integer
|
||||
|
600
glm/core/func_integer.inl
Normal file
@ -0,0 +1,600 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2010-03-17
|
||||
// Updated : 2010-03-31
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/func_integer.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
namespace detail
|
||||
{
|
||||
|
||||
}//namespace detail
|
||||
|
||||
namespace core{
|
||||
namespace function{
|
||||
namespace integer
|
||||
{
|
||||
// uaddCarry
|
||||
template <typename genUType>
|
||||
inline genUType uaddCarry
|
||||
(
|
||||
genUType const & x,
|
||||
genUType const & y,
|
||||
genUType & Carry
|
||||
)
|
||||
{
|
||||
detail::highp_uint_t Value64 = detail::highp_uint_t(x) + detail::highp_uint_t(y);
|
||||
genUType Result = genUType(Value64 % (1 << 32));
|
||||
Carry = (Value64 % (1 << 32)) > 1 : 1 : 0;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> uaddCarry
|
||||
(
|
||||
detail::tvec2<T> const & x,
|
||||
detail::tvec2<T> const & y,
|
||||
detail::tvec2<T> & Carry
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
uaddCarry(x[0], y[0], Carry[0]),
|
||||
uaddCarry(x[1], y[1], Carry[1]));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> uaddCarry
|
||||
(
|
||||
detail::tvec3<T> const & x,
|
||||
detail::tvec3<T> const & y,
|
||||
detail::tvec3<T> & Carry
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
uaddCarry(x[0], y[0], Carry[0]),
|
||||
uaddCarry(x[1], y[1], Carry[1]),
|
||||
uaddCarry(x[2], y[2], Carry[2]));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> uaddCarry
|
||||
(
|
||||
detail::tvec4<T> const & x,
|
||||
detail::tvec4<T> const & y,
|
||||
detail::tvec4<T> & Carry
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
uaddCarry(x[0], y[0], Carry[0]),
|
||||
uaddCarry(x[1], y[1], Carry[1]),
|
||||
uaddCarry(x[2], y[2], Carry[2]),
|
||||
uaddCarry(x[3], y[3], Carry[3]));
|
||||
}
|
||||
|
||||
// usubBorrow
|
||||
template <typename genUType>
|
||||
inline genUType usubBorrow
|
||||
(
|
||||
genUType const & x,
|
||||
genUType const & y,
|
||||
genUType & Borrow
|
||||
)
|
||||
{
|
||||
Borrow = x >= y ? 0 : 1;
|
||||
if(x > y)
|
||||
return genUType(detail::highp_int_t(x) - detail::highp_int_t(y));
|
||||
else
|
||||
return genUType(detail::highp_int_t(1 << 32) + detail::highp_int_t(x) - detail::highp_int_t(y));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> usubBorrow
|
||||
(
|
||||
detail::tvec2<T> const & x,
|
||||
detail::tvec2<T> const & y,
|
||||
detail::tvec2<T> & Borrow
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
usubBorrow(x[0], y[0], Borrow[0]),
|
||||
usubBorrow(x[1], y[1], Borrow[1]));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> usubBorrow
|
||||
(
|
||||
detail::tvec3<T> const & x,
|
||||
detail::tvec3<T> const & y,
|
||||
detail::tvec3<T> & Borrow
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
usubBorrow(x[0], y[0], Borrow[0]),
|
||||
usubBorrow(x[1], y[1], Borrow[1]),
|
||||
usubBorrow(x[2], y[2], Borrow[2]));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> usubBorrow
|
||||
(
|
||||
detail::tvec4<T> const & x,
|
||||
detail::tvec4<T> const & y,
|
||||
detail::tvec4<T> & Borrow
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
usubBorrow(x[0], y[0], Borrow[0]),
|
||||
usubBorrow(x[1], y[1], Borrow[1]),
|
||||
usubBorrow(x[2], y[2], Borrow[2]),
|
||||
usubBorrow(x[3], y[3], Borrow[3]));
|
||||
}
|
||||
|
||||
// umulExtended
|
||||
template <typename genUType>
|
||||
inline void umulExtended
|
||||
(
|
||||
genUType const & x,
|
||||
genUType const & y,
|
||||
genUType & msb,
|
||||
genUType & lsb
|
||||
)
|
||||
{
|
||||
detail::highp_uint_t ValueX64 = x;
|
||||
detail::highp_uint_t ValueY64 = y;
|
||||
detail::highp_uint_t Value64 = ValueX64 * ValueY64;
|
||||
msb = *(genUType*)&(Value64 & ((1 << 32) - 1));
|
||||
lsb = *(genUType*)&(Value64 >> 32);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> umulExtended
|
||||
(
|
||||
detail::tvec2<T> const & x,
|
||||
detail::tvec2<T> const & y,
|
||||
detail::tvec2<T> & msb,
|
||||
detail::tvec2<T> & lsb
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
umulExtended(x[0], y[0], msb, lsb),
|
||||
umulExtended(x[1], y[1], msb, lsb));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> umulExtended
|
||||
(
|
||||
detail::tvec3<T> const & x,
|
||||
detail::tvec3<T> const & y,
|
||||
detail::tvec3<T> & msb,
|
||||
detail::tvec3<T> & lsb
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
umulExtended(x[0], y[0], msb, lsb),
|
||||
umulExtended(x[1], y[1], msb, lsb),
|
||||
umulExtended(x[2], y[2], msb, lsb));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> umulExtended
|
||||
(
|
||||
detail::tvec4<T> const & x,
|
||||
detail::tvec4<T> const & y,
|
||||
detail::tvec4<T> & msb,
|
||||
detail::tvec4<T> & lsb
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
umulExtended(x[0], y[0], msb, lsb),
|
||||
umulExtended(x[1], y[1], msb, lsb),
|
||||
umulExtended(x[2], y[2], msb, lsb),
|
||||
umulExtended(x[3], y[3], msb, lsb));
|
||||
}
|
||||
|
||||
// imulExtended
|
||||
template <typename genIType>
|
||||
void imulExtended
|
||||
(
|
||||
genIType const & x,
|
||||
genIType const & y,
|
||||
genIType & msb,
|
||||
genIType & lsb
|
||||
)
|
||||
{
|
||||
detail::highp_int_t ValueX64 = x;
|
||||
detail::highp_int_t ValueY64 = y;
|
||||
detail::highp_int_t Value64 = ValueX64 * ValueY64;
|
||||
msb = *(genIType*)&(Value64 & ((1 << 32) - 1));
|
||||
lsb = *(genIType*)&(Value64 >> 32);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> imulExtended
|
||||
(
|
||||
detail::tvec2<T> const & x,
|
||||
detail::tvec2<T> const & y,
|
||||
detail::tvec2<T> & msb,
|
||||
detail::tvec2<T> & lsb
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
imulExtended(x[0], y[0], msb, lsb),
|
||||
imulExtended(x[1], y[1], msb, lsb));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> imulExtended
|
||||
(
|
||||
detail::tvec3<T> const & x,
|
||||
detail::tvec3<T> const & y,
|
||||
detail::tvec3<T> & msb,
|
||||
detail::tvec3<T> & lsb
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
imulExtended(x[0], y[0], msb, lsb),
|
||||
imulExtended(x[1], y[1], msb, lsb),
|
||||
imulExtended(x[2], y[2], msb, lsb));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> imulExtended
|
||||
(
|
||||
detail::tvec4<T> const & x,
|
||||
detail::tvec4<T> const & y,
|
||||
detail::tvec4<T> & msb,
|
||||
detail::tvec4<T> & lsb
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
imulExtended(x[0], y[0], msb, lsb),
|
||||
imulExtended(x[1], y[1], msb, lsb),
|
||||
imulExtended(x[2], y[2], msb, lsb),
|
||||
imulExtended(x[3], y[3], msb, lsb));
|
||||
}
|
||||
|
||||
// bitfieldExtract
|
||||
template <typename genIUType>
|
||||
genIUType bitfieldExtract
|
||||
(
|
||||
genIUType const & Value,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer);
|
||||
GLM_STATIC_ASSERT(Offset + Bits <= sizeof(genIUType));
|
||||
|
||||
genIUType Result = 0;
|
||||
if(std::numeric_limits<genIUType>::is_signed)
|
||||
Result |= (1 << (sizeof(genIUType) * 8 - 1)) & (1 << (Offset + Bits - 1));
|
||||
|
||||
genIUType Mask = 0;
|
||||
for(std::size_t Bit = Offset; Bit < Bits; ++Bit)
|
||||
Mask |= (1 << Bit);
|
||||
|
||||
return Result | ((Mask & Value) >> Offset);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> bitfieldExtract
|
||||
(
|
||||
detail::tvec2<T> const & Value,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
bitfieldExtract(value[0]),
|
||||
bitfieldExtract(value[1]));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> bitfieldExtract
|
||||
(
|
||||
detail::tvec3<T> const & Value,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
bitfieldExtract(value[0]),
|
||||
bitfieldExtract(value[1]),
|
||||
bitfieldExtract(value[2]));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> bitfieldExtract
|
||||
(
|
||||
detail::tvec4<T> const & Value,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
bitfieldExtract(value[0]),
|
||||
bitfieldExtract(value[1]),
|
||||
bitfieldExtract(value[2]),
|
||||
bitfieldExtract(value[3]));
|
||||
}
|
||||
|
||||
// bitfieldInsert
|
||||
template <typename genIUType>
|
||||
inline genIUType bitfieldInsert
|
||||
(
|
||||
genIUType const & Base,
|
||||
genIUType const & Insert,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer);
|
||||
GLM_STATIC_ASSERT(Offset + Bits <= sizeof(genIUType));
|
||||
|
||||
if(Bits == 0)
|
||||
return Base;
|
||||
|
||||
genIUType Mask = 0;
|
||||
for(std::size_t Bit = Offset; Bit < Offset + Bits; ++Bit)
|
||||
Mask |= (1 << Bit);
|
||||
|
||||
return (Base & ~Mask) | (Insert & Mask);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> bitfieldInsert
|
||||
(
|
||||
detail::tvec2<T> const & Base,
|
||||
detail::tvec2<T> const & Insert,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
bitfieldInsert(value[0]),
|
||||
bitfieldInsert(value[1]));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> bitfieldInsert
|
||||
(
|
||||
detail::tvec3<T> const & Base,
|
||||
detail::tvec3<T> const & Insert,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
bitfieldInsert(value[0]),
|
||||
bitfieldInsert(value[1]),
|
||||
bitfieldInsert(value[2]));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> bitfieldInsert
|
||||
(
|
||||
detail::tvec4<T> const & Base,
|
||||
detail::tvec4<T> const & Insert,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
bitfieldInsert(value[0]),
|
||||
bitfieldInsert(value[1]),
|
||||
bitfieldInsert(value[2]),
|
||||
bitfieldInsert(value[3]));
|
||||
}
|
||||
|
||||
// bitfieldReverse
|
||||
template <typename genIUType>
|
||||
inline genIUType bitfieldReverse(genIUType const & Value)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer);
|
||||
|
||||
genIUType Result = 0;
|
||||
for(std::size_t i = 0; i < sizeof(genIUType) * std::size_t(8); ++i)
|
||||
if(Value & (1 << i))
|
||||
Result |= (1 << (sizeof(genIUType) * std::size_t(8)) - 1 - i);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> bitfieldReverse
|
||||
(
|
||||
detail::tvec2<T> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
bitfieldReverse(value[0]),
|
||||
bitfieldReverse(value[1]));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> bitfieldReverse
|
||||
(
|
||||
detail::tvec3<T> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
bitfieldReverse(value[0]),
|
||||
bitfieldReverse(value[1]),
|
||||
bitfieldReverse(value[2]));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> bitfieldReverse
|
||||
(
|
||||
detail::tvec4<T> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
bitfieldReverse(value[0]),
|
||||
bitfieldReverse(value[1]),
|
||||
bitfieldReverse(value[2]),
|
||||
bitfieldReverse(value[3]));
|
||||
}
|
||||
|
||||
// bitCount
|
||||
template <typename genIUType>
|
||||
int bitCount(genIUType const & Value)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer);
|
||||
|
||||
int Count = 0;
|
||||
for(std::size_t i = 0; i < sizeof(genIUType) * std::size_t(8); ++i)
|
||||
{
|
||||
if(Value & (1 << i))
|
||||
++Count;
|
||||
}
|
||||
return Count;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<int> bitCount
|
||||
(
|
||||
detail::tvec2<T> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec2<int>(
|
||||
bitCount(value[0]),
|
||||
bitCount(value[1]));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<int> bitCount
|
||||
(
|
||||
detail::tvec3<T> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec3<int>(
|
||||
bitCount(value[0]),
|
||||
bitCount(value[1]),
|
||||
bitCount(value[2]));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<int> bitCount
|
||||
(
|
||||
detail::tvec4<T> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec4<int>(
|
||||
bitCount(value[0]),
|
||||
bitCount(value[1]),
|
||||
bitCount(value[2]),
|
||||
bitCount(value[3]));
|
||||
}
|
||||
|
||||
// findLSB
|
||||
template <typename genType>
|
||||
inline int findLSB
|
||||
(
|
||||
genType const & Value
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer);
|
||||
if(Value == 0)
|
||||
return -1;
|
||||
|
||||
genType Bit;
|
||||
for(Bit = genType(0); !(Value & (1 << Bit)); ++Bit){}
|
||||
return Bit;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<int> findLSB
|
||||
(
|
||||
detail::tvec2<T> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec2<int>(
|
||||
findLSB(value[0]),
|
||||
findLSB(value[1]));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<int> findLSB
|
||||
(
|
||||
detail::tvec3<T> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec3<int>(
|
||||
findLSB(value[0]),
|
||||
findLSB(value[1]),
|
||||
findLSB(value[2]));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<int> findLSB
|
||||
(
|
||||
detail::tvec4<T> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec4<int>(
|
||||
findLSB(value[0]),
|
||||
findLSB(value[1]),
|
||||
findLSB(value[2]),
|
||||
findLSB(value[3]));
|
||||
}
|
||||
|
||||
// findMSB
|
||||
template <typename genType>
|
||||
inline int findMSB
|
||||
(
|
||||
genType const & value
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer);
|
||||
if(Value == 0)
|
||||
return -1;
|
||||
|
||||
genType bit = genType(-1);
|
||||
for(genType tmp = value; tmp; tmp >>= 1, ++bit){}
|
||||
return bit;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<int> findMSB
|
||||
(
|
||||
detail::tvec2<T> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec2<int>(
|
||||
findMSB(value[0]),
|
||||
findMSB(value[1]));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<int> findMSB
|
||||
(
|
||||
detail::tvec3<T> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec3<int>(
|
||||
findMSB(value[0]),
|
||||
findMSB(value[1]),
|
||||
findMSB(value[2]));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<int> findMSB
|
||||
(
|
||||
detail::tvec4<T> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec4<int>(
|
||||
findMSB(value[0]),
|
||||
findMSB(value[1]),
|
||||
findMSB(value[2]),
|
||||
findMSB(value[3]));
|
||||
}
|
||||
|
||||
}//namespace integer
|
||||
}//namespace function
|
||||
}//namespace core
|
||||
}//namespace glm
|
92
glm/core/func_matrix.hpp
Normal file
@ -0,0 +1,92 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2008-08-03
|
||||
// Updated : 2010-02-04
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/func_matrix.hpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_func_matrix
|
||||
#define glm_core_func_matrix
|
||||
|
||||
namespace glm
|
||||
{
|
||||
namespace test{
|
||||
void main_core_func_matrix();
|
||||
}//namespace test
|
||||
|
||||
namespace core{
|
||||
namespace function{
|
||||
//! Define all matrix functions from Section 8.5 of GLSL 1.30.8 specification. Included in glm namespace.
|
||||
namespace matrix{
|
||||
|
||||
//! Multiply matrix x by matrix y component-wise, i.e.,
|
||||
//! result[i][j] is the scalar product of x[i][j] and y[i][j].
|
||||
//! (From GLSL 1.30.08 specification, section 8.5)
|
||||
template <typename matType>
|
||||
matType matrixCompMult(
|
||||
matType const & x,
|
||||
matType const & y);
|
||||
|
||||
//! Treats the first parameter c as a column vector
|
||||
//! and the second parameter r as a row vector
|
||||
//! and does a linear algebraic matrix multiply c * r.
|
||||
//! (From GLSL 1.30.08 specification, section 8.5)
|
||||
template <typename vecType, typename matType>
|
||||
matType outerProduct(
|
||||
vecType const & c,
|
||||
vecType const & r);
|
||||
|
||||
//! Returns the transposed matrix of x
|
||||
//! (From GLSL 1.30.08 specification, section 8.5)
|
||||
template <typename matType>
|
||||
typename matType::transpose_type transpose(
|
||||
matType const & x);
|
||||
|
||||
//! Return the determinant of a mat2 matrix.
|
||||
//! (From GLSL 1.50.09 specification, section 8.5)..
|
||||
template <typename T>
|
||||
typename detail::tmat2x2<T>::value_type determinant(
|
||||
detail::tmat2x2<T> const & m);
|
||||
|
||||
//! Return the determinant of a mat3 matrix.
|
||||
//! (From GLSL 1.50.09 specification, section 8.5).
|
||||
template <typename T>
|
||||
typename detail::tmat3x3<T>::value_type determinant(
|
||||
detail::tmat3x3<T> const & m);
|
||||
|
||||
//! Return the determinant of a mat4 matrix.
|
||||
//! (From GLSL 1.50.09 specification, section 8.5).
|
||||
template <typename T>
|
||||
typename detail::tmat4x4<T>::value_type determinant(
|
||||
detail::tmat4x4<T> const & m);
|
||||
|
||||
//! Return the inverse of a mat2 matrix.
|
||||
//! (From GLSL 1.40.07 specification, section 8.5).
|
||||
template <typename T>
|
||||
detail::tmat2x2<T> inverse(
|
||||
detail::tmat2x2<T> const & m);
|
||||
|
||||
//! Return the inverse of a mat3 matrix.
|
||||
//! (From GLSL 1.40.07 specification, section 8.5).
|
||||
template <typename T>
|
||||
detail::tmat3x3<T> inverse(
|
||||
detail::tmat3x3<T> const & m);
|
||||
|
||||
//! Return the inverse of a mat4 matrix.
|
||||
//! (From GLSL 1.40.07 specification, section 8.5).
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> inverse(
|
||||
detail::tmat4x4<T> const & m);
|
||||
|
||||
}//namespace matrix
|
||||
}//namespace function
|
||||
}//namespace core
|
||||
|
||||
using namespace core::function::matrix;
|
||||
}//namespace glm
|
||||
|
||||
#include "func_matrix.inl"
|
||||
|
||||
#endif//glm_core_func_matrix
|
559
glm/core/func_matrix.inl
Normal file
@ -0,0 +1,559 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2008-03-08
|
||||
// Updated : 2010-02-04
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/func_matrix.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
namespace core{
|
||||
namespace function{
|
||||
namespace matrix{
|
||||
|
||||
// matrixCompMult
|
||||
template <typename matType>
|
||||
inline matType matrixCompMult
|
||||
(
|
||||
matType const & x,
|
||||
matType const & y
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<typename matType::value_type>::is_float);
|
||||
|
||||
matType result(matType::null);
|
||||
for(typename matType::size_type i = 0; i < matType::col_size(); ++i)
|
||||
result[i] = x[i] * y[i];
|
||||
return result;
|
||||
}
|
||||
|
||||
// outerProduct
|
||||
template <typename T>
|
||||
inline detail::tmat2x2<T> outerProduct
|
||||
(
|
||||
detail::tvec2<T> const & c,
|
||||
detail::tvec2<T> const & r
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
detail::tmat2x2<T> m(detail::tmat2x2<T>::null);
|
||||
m[0][0] = c[0] * r[0];
|
||||
m[0][1] = c[1] * r[0];
|
||||
m[1][0] = c[0] * r[1];
|
||||
m[1][1] = c[1] * r[1];
|
||||
return m;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tmat3x3<T> outerProduct
|
||||
(
|
||||
detail::tvec3<T> const & c,
|
||||
detail::tvec3<T> const & r
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
detail::tmat3x3<T> m(detail::tmat3x3<T>::null);
|
||||
for(typename detail::tmat3x3<T>::size_type i = 0; i < detail::tmat3x3<T>::col_size(); ++i)
|
||||
m[i] = c * r[i];
|
||||
return m;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tmat4x4<T> outerProduct
|
||||
(
|
||||
detail::tvec4<T> const & c,
|
||||
detail::tvec4<T> const & r
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
detail::tmat4x4<T> m(detail::tmat4x4<T>::null);
|
||||
for(typename detail::tmat4x4<T>::size_type i = 0; i < detail::tmat4x4<T>::col_size(); ++i)
|
||||
m[i] = c * r[i];
|
||||
return m;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tmat2x3<T> outerProduct
|
||||
(
|
||||
detail::tvec3<T> const & c,
|
||||
detail::tvec2<T> const & r
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
detail::tmat2x3<T> m(detail::tmat2x3<T>::null);
|
||||
m[0][0] = c.x * r.x;
|
||||
m[0][1] = c.y * r.x;
|
||||
m[0][2] = c.z * r.x;
|
||||
m[1][0] = c.x * r.y;
|
||||
m[1][1] = c.y * r.y;
|
||||
m[1][2] = c.z * r.y;
|
||||
return m;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tmat3x2<T> outerProduct
|
||||
(
|
||||
detail::tvec2<T> const & c,
|
||||
detail::tvec3<T> const & r
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
detail::tmat3x2<T> m(detail::tmat3x2<T>::null);
|
||||
m[0][0] = c.x * r.x;
|
||||
m[0][1] = c.y * r.x;
|
||||
m[1][0] = c.x * r.y;
|
||||
m[1][1] = c.y * r.y;
|
||||
m[2][0] = c.x * r.z;
|
||||
m[2][1] = c.y * r.z;
|
||||
return m;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tmat2x4<T> outerProduct
|
||||
(
|
||||
detail::tvec2<T> const & c,
|
||||
detail::tvec4<T> const & r
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
detail::tmat2x4<T> m(detail::tmat2x4<T>::null);
|
||||
m[0][0] = c.x * r.x;
|
||||
m[0][1] = c.y * r.x;
|
||||
m[0][2] = c.z * r.x;
|
||||
m[0][3] = c.w * r.x;
|
||||
m[1][0] = c.x * r.y;
|
||||
m[1][1] = c.y * r.y;
|
||||
m[1][2] = c.z * r.y;
|
||||
m[1][3] = c.w * r.y;
|
||||
return m;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tmat4x2<T> outerProduct
|
||||
(
|
||||
detail::tvec4<T> const & c,
|
||||
detail::tvec2<T> const & r
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
detail::tmat4x2<T> m(detail::tmat4x2<T>::null);
|
||||
m[0][0] = c.x * r.x;
|
||||
m[0][1] = c.y * r.x;
|
||||
m[1][0] = c.x * r.y;
|
||||
m[1][1] = c.y * r.y;
|
||||
m[2][0] = c.x * r.z;
|
||||
m[2][1] = c.y * r.z;
|
||||
m[3][0] = c.x * r.w;
|
||||
m[3][1] = c.y * r.w;
|
||||
return m;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tmat3x4<T> outerProduct
|
||||
(
|
||||
detail::tvec4<T> const & c,
|
||||
detail::tvec3<T> const & r
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
detail::tmat3x4<T> m(detail::tmat3x4<T>::null);
|
||||
m[0][0] = c.x * r.x;
|
||||
m[0][1] = c.y * r.x;
|
||||
m[0][2] = c.z * r.x;
|
||||
m[0][3] = c.w * r.x;
|
||||
m[1][0] = c.x * r.y;
|
||||
m[1][1] = c.y * r.y;
|
||||
m[1][2] = c.z * r.y;
|
||||
m[1][3] = c.w * r.y;
|
||||
m[2][0] = c.x * r.z;
|
||||
m[2][1] = c.y * r.z;
|
||||
m[2][2] = c.z * r.z;
|
||||
m[2][3] = c.w * r.z;
|
||||
return m;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tmat4x3<T> outerProduct
|
||||
(
|
||||
detail::tvec3<T> const & c,
|
||||
detail::tvec4<T> const & r
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
detail::tmat4x3<T> m(detail::tmat4x3<T>::null);
|
||||
m[0][0] = c.x * r.x;
|
||||
m[0][1] = c.y * r.x;
|
||||
m[0][2] = c.z * r.x;
|
||||
m[1][0] = c.x * r.y;
|
||||
m[1][1] = c.y * r.y;
|
||||
m[1][2] = c.z * r.y;
|
||||
m[2][0] = c.x * r.z;
|
||||
m[2][1] = c.y * r.z;
|
||||
m[2][2] = c.z * r.z;
|
||||
m[3][0] = c.x * r.w;
|
||||
m[3][1] = c.y * r.w;
|
||||
m[3][2] = c.z * r.w;
|
||||
return m;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tmat2x2<T> transpose
|
||||
(
|
||||
detail::tmat2x2<T> const & m
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
detail::tmat2x2<T> result(detail::tmat2x2<T>::null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tmat3x3<T> transpose
|
||||
(
|
||||
detail::tmat3x3<T> const & m
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
detail::tmat3x3<T> result(detail::tmat3x3<T>::null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[2][2] = m[2][2];
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tmat4x4<T> transpose
|
||||
(
|
||||
detail::tmat4x4<T> const & m
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
detail::tmat4x4<T> result(detail::tmat4x4<T>::null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
result[0][3] = m[3][0];
|
||||
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
result[1][3] = m[3][1];
|
||||
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[2][2] = m[2][2];
|
||||
result[2][3] = m[3][2];
|
||||
|
||||
result[3][0] = m[0][3];
|
||||
result[3][1] = m[1][3];
|
||||
result[3][2] = m[2][3];
|
||||
result[3][3] = m[3][3];
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tmat2x3<T> transpose
|
||||
(
|
||||
detail::tmat3x2<T> const & m
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
detail::tmat2x3<T> result(detail::tmat2x3<T>::null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tmat3x2<T> transpose
|
||||
(
|
||||
detail::tmat2x3<T> const & m
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
detail::tmat3x2<T> result(detail::tmat3x2<T>::null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tmat2x4<T> transpose
|
||||
(
|
||||
detail::tmat4x2<T> const & m
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
detail::tmat2x4<T> result(detail::tmat2x4<T>::null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
result[0][3] = m[3][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
result[1][3] = m[3][1];
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tmat4x2<T> transpose
|
||||
(
|
||||
detail::tmat2x4<T> const & m
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
detail::tmat4x2<T> result(detail::tmat4x2<T>::null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[3][0] = m[0][3];
|
||||
result[3][1] = m[1][3];
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tmat3x4<T> transpose
|
||||
(
|
||||
detail::tmat4x3<T> const & m
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
detail::tmat3x4<T> result(detail::tmat3x4<T>::null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
result[0][3] = m[3][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
result[1][3] = m[3][1];
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[2][2] = m[2][2];
|
||||
result[2][3] = m[3][2];
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tmat4x3<T> transpose
|
||||
(
|
||||
detail::tmat3x4<T> const & m
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
detail::tmat4x3<T> result(detail::tmat4x3<T>::null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[2][2] = m[2][2];
|
||||
result[3][0] = m[0][3];
|
||||
result[3][1] = m[1][3];
|
||||
result[3][2] = m[2][3];
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline typename detail::tmat2x2<T>::value_type determinant
|
||||
(
|
||||
detail::tmat2x2<T> const & m
|
||||
)
|
||||
{
|
||||
return m[0][0] * m[1][1] - m[1][0] * m[0][1];
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline typename detail::tmat3x3<T>::value_type determinant
|
||||
(
|
||||
detail::tmat3x3<T> const & m
|
||||
)
|
||||
{
|
||||
return
|
||||
+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
|
||||
- m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
|
||||
+ m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline typename detail::tmat4x4<T>::value_type determinant
|
||||
(
|
||||
detail::tmat4x4<T> const & m
|
||||
)
|
||||
{
|
||||
T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
|
||||
T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
|
||||
T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
|
||||
T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
|
||||
T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
|
||||
T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
|
||||
|
||||
detail::tvec4<T> DetCof(
|
||||
+ (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
|
||||
- (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
|
||||
+ (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
|
||||
- (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
|
||||
|
||||
return m[0][0] * DetCof[0]
|
||||
+ m[0][1] * DetCof[1]
|
||||
+ m[0][2] * DetCof[2]
|
||||
+ m[0][3] * DetCof[3];
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tmat2x2<T> inverse
|
||||
(
|
||||
detail::tmat2x2<T> const & m
|
||||
)
|
||||
{
|
||||
//valType Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1];
|
||||
T Determinant = determinant(m);
|
||||
|
||||
detail::tmat2x2<T> Inverse(
|
||||
+ m[1][1] / Determinant,
|
||||
- m[1][0] / Determinant,
|
||||
- m[0][1] / Determinant,
|
||||
+ m[0][0] / Determinant);
|
||||
|
||||
return Inverse;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tmat3x3<T> inverse
|
||||
(
|
||||
detail::tmat3x3<T> const & m
|
||||
)
|
||||
{
|
||||
//valType Determinant = m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
|
||||
// - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
|
||||
// + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
|
||||
|
||||
T Determinant = determinant(m);
|
||||
|
||||
detail::tmat3x3<T> Inverse(detail::tmat3x3<T>::null);
|
||||
Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]);
|
||||
Inverse[1][0] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]);
|
||||
Inverse[2][0] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]);
|
||||
Inverse[0][1] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]);
|
||||
Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]);
|
||||
Inverse[2][1] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]);
|
||||
Inverse[0][2] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
|
||||
Inverse[1][2] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]);
|
||||
Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]);
|
||||
Inverse /= Determinant;
|
||||
|
||||
return Inverse;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tmat4x4<T> inverse
|
||||
(
|
||||
detail::tmat4x4<T> const & m
|
||||
)
|
||||
{
|
||||
T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
|
||||
T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
|
||||
T Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
|
||||
|
||||
T Coef04 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
|
||||
T Coef06 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
|
||||
T Coef07 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
|
||||
|
||||
T Coef08 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
|
||||
T Coef10 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
|
||||
T Coef11 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
|
||||
|
||||
T Coef12 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
|
||||
T Coef14 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
|
||||
T Coef15 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
|
||||
|
||||
T Coef16 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
|
||||
T Coef18 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
|
||||
T Coef19 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
|
||||
|
||||
T Coef20 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
|
||||
T Coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
|
||||
T Coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
|
||||
|
||||
detail::tvec4<T> const SignA(+1, -1, +1, -1);
|
||||
detail::tvec4<T> const SignB(-1, +1, -1, +1);
|
||||
|
||||
detail::tvec4<T> Fac0(Coef00, Coef00, Coef02, Coef03);
|
||||
detail::tvec4<T> Fac1(Coef04, Coef04, Coef06, Coef07);
|
||||
detail::tvec4<T> Fac2(Coef08, Coef08, Coef10, Coef11);
|
||||
detail::tvec4<T> Fac3(Coef12, Coef12, Coef14, Coef15);
|
||||
detail::tvec4<T> Fac4(Coef16, Coef16, Coef18, Coef19);
|
||||
detail::tvec4<T> Fac5(Coef20, Coef20, Coef22, Coef23);
|
||||
|
||||
detail::tvec4<T> Vec0(m[1][0], m[0][0], m[0][0], m[0][0]);
|
||||
detail::tvec4<T> Vec1(m[1][1], m[0][1], m[0][1], m[0][1]);
|
||||
detail::tvec4<T> Vec2(m[1][2], m[0][2], m[0][2], m[0][2]);
|
||||
detail::tvec4<T> Vec3(m[1][3], m[0][3], m[0][3], m[0][3]);
|
||||
|
||||
detail::tvec4<T> Inv0 = SignA * (Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2);
|
||||
detail::tvec4<T> Inv1 = SignB * (Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4);
|
||||
detail::tvec4<T> Inv2 = SignA * (Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5);
|
||||
detail::tvec4<T> Inv3 = SignB * (Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5);
|
||||
|
||||
detail::tmat4x4<T> Inverse(Inv0, Inv1, Inv2, Inv3);
|
||||
|
||||
detail::tvec4<T> Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]);
|
||||
|
||||
T Determinant = glm::dot(m[0], Row0);
|
||||
|
||||
Inverse /= Determinant;
|
||||
|
||||
return Inverse;
|
||||
}
|
||||
|
||||
}//namespace matrix
|
||||
}//namespace function
|
||||
}//namespace core
|
||||
}//namespace glm
|
53
glm/core/func_noise.hpp
Normal file
@ -0,0 +1,53 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2008-08-01
|
||||
// Updated : 2008-09-10
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/func_noise.hpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_func_noise
|
||||
#define glm_core_func_noise
|
||||
|
||||
namespace glm
|
||||
{
|
||||
namespace test{
|
||||
void main_core_func_noise();
|
||||
}//namespace test
|
||||
|
||||
namespace core{
|
||||
namespace function{
|
||||
// Define all noise functions from Section 8.9 of GLSL 1.30.8 specification. Included in glm namespace.
|
||||
namespace noise{
|
||||
|
||||
// Returns a 1D noise value based on the input value x.
|
||||
// From GLSL 1.30.08 specification, section 8.9.
|
||||
template <typename genType>
|
||||
typename genType::value_type noise1(genType const & x);
|
||||
|
||||
// Returns a 2D noise value based on the input value x.
|
||||
// From GLSL 1.30.08 specification, section 8.9.
|
||||
template <typename genType>
|
||||
detail::tvec2<typename genType::value_type> noise2(genType const & x);
|
||||
|
||||
// Returns a 3D noise value based on the input value x.
|
||||
// From GLSL 1.30.08 specification, section 8.9.
|
||||
template <typename genType>
|
||||
detail::tvec3<typename genType::value_type> noise3(genType const & x);
|
||||
|
||||
// Returns a 4D noise value based on the input value x.
|
||||
// From GLSL 1.30.08 specification, section 8.9.
|
||||
template <typename genType>
|
||||
detail::tvec4<typename genType::value_type> noise4(genType const & x);
|
||||
|
||||
}//namespace noise
|
||||
}//namespace function
|
||||
}//namespace core
|
||||
|
||||
using namespace core::function::noise;
|
||||
}//namespace glm
|
||||
|
||||
#include "func_noise.inl"
|
||||
|
||||
#endif//glm_core_func_noise
|
305
glm/core/func_noise.inl
Normal file
@ -0,0 +1,305 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2008-08-01
|
||||
// Updated : 2008-09-23
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/func_noise.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
namespace core{
|
||||
namespace function{
|
||||
namespace noise{
|
||||
|
||||
// noise1
|
||||
template <typename genType>
|
||||
inline genType noise1
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
int iNbr = int(x + genType(3) / genType(2)) * 1103515245 + 12345;
|
||||
return genType(int(iNbr / genType(65536)) % 32768) / genType(32767);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline typename detail::tvec2<T>::value_type noise1
|
||||
(
|
||||
detail::tvec2<T> const & x
|
||||
)
|
||||
{
|
||||
T tmp(0);
|
||||
for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
|
||||
tmp += x[i];
|
||||
return noise1(tmp);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline typename detail::tvec3<T>::value_type noise1
|
||||
(
|
||||
detail::tvec3<T> const & x
|
||||
)
|
||||
{
|
||||
T tmp(0);
|
||||
for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i)
|
||||
tmp += x[i];
|
||||
return noise1(tmp);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline typename detail::tvec4<T>::value_type noise1
|
||||
(
|
||||
detail::tvec4<T> const & x
|
||||
)
|
||||
{
|
||||
T tmp(0);
|
||||
for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i)
|
||||
tmp += x[i];
|
||||
return noise1(tmp);
|
||||
}
|
||||
|
||||
// noise2
|
||||
template <typename genType>
|
||||
inline detail::tvec2<genType> noise2
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
genType f1 = x * genType(1103515245) + genType(12345);
|
||||
genType f2 = f1 * genType(1103515245) + genType(12345);
|
||||
return detail::tvec2<genType>(
|
||||
noise1(f1),
|
||||
noise1(f2));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> noise2
|
||||
(
|
||||
detail::tvec2<T> const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
T f0(0);
|
||||
for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
|
||||
f0 += x[i];
|
||||
|
||||
T f1 = f0 * T(1103515245) + T(12345);
|
||||
T f2 = f1 * T(1103515245) + T(12345);
|
||||
return detail::tvec2<T>(
|
||||
noise1(f1),
|
||||
noise1(f2));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> noise2
|
||||
(
|
||||
detail::tvec3<T> const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
T f0(0);
|
||||
for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i)
|
||||
f0 += x[i];
|
||||
|
||||
T f1 = f0 * T(1103515245) + T(12345);
|
||||
T f2 = f1 * T(1103515245) + T(12345);
|
||||
return detail::tvec2<T>(
|
||||
noise1(f1),
|
||||
noise1(f2));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> noise2
|
||||
(
|
||||
detail::tvec4<T> const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
T f0(0);
|
||||
for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i)
|
||||
f0 += x[i];
|
||||
|
||||
T f1 = f0 * T(1103515245) + T(12345);
|
||||
T f2 = f1 * T(1103515245) + T(12345);
|
||||
return detail::tvec2<T>(
|
||||
noise1(f1),
|
||||
noise1(f2));
|
||||
}
|
||||
|
||||
// noise3
|
||||
template <typename genType>
|
||||
inline detail::tvec3<genType> noise3
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
genType f1 = x * genType(1103515245) + genType(12345);
|
||||
genType f2 = f1 * genType(1103515245) + genType(12345);
|
||||
genType f3 = f2 * genType(1103515245) + genType(12345);
|
||||
return detail::tvec3<genType>(
|
||||
noise1(f1),
|
||||
noise1(f2),
|
||||
noise1(f3));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> noise3
|
||||
(
|
||||
detail::tvec2<T> const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
T f0(0);
|
||||
for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
|
||||
f0 += x[i];
|
||||
T f1 = f0 * T(1103515245) + T(12345);
|
||||
T f2 = f1 * T(1103515245) + T(12345);
|
||||
T f3 = f2 * T(1103515245) + T(12345);
|
||||
return detail::tvec3<T>(
|
||||
noise1(f1),
|
||||
noise1(f2),
|
||||
noise1(f3));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> noise3
|
||||
(
|
||||
detail::tvec3<T> const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
T f0(0);
|
||||
for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i)
|
||||
f0 += x[i];
|
||||
T f1 = f0 * T(1103515245) + T(12345);
|
||||
T f2 = f1 * T(1103515245) + T(12345);
|
||||
T f3 = f2 * T(1103515245) + T(12345);
|
||||
return detail::tvec3<T>(
|
||||
noise1(f1),
|
||||
noise1(f2),
|
||||
noise1(f3));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> noise3
|
||||
(
|
||||
detail::tvec4<T> const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
T f0(0);
|
||||
for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i)
|
||||
f0 += x[i];
|
||||
T f1 = f0 * T(1103515245) + T(12345);
|
||||
T f2 = f1 * T(1103515245) + T(12345);
|
||||
T f3 = f2 * T(1103515245) + T(12345);
|
||||
return detail::tvec3<T>(
|
||||
noise1(f1),
|
||||
noise1(f2),
|
||||
noise1(f3));
|
||||
}
|
||||
|
||||
// noise4
|
||||
template <typename genType>
|
||||
inline detail::tvec4<genType> noise4
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
genType f1 = x * genType(1103515245) + genType(12345);
|
||||
genType f2 = f1 * genType(1103515245) + genType(12345);
|
||||
genType f3 = f2 * genType(1103515245) + genType(12345);
|
||||
genType f4 = f3 * genType(1103515245) + genType(12345);
|
||||
return detail::tvec4<genType>(
|
||||
noise1(f1),
|
||||
noise1(f2),
|
||||
noise1(f3),
|
||||
noise1(f4));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> noise4
|
||||
(
|
||||
detail::tvec2<T> const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
T f0(0);
|
||||
for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
|
||||
f0 += x[i];
|
||||
T f1 = f0 * T(1103515245) + T(12345);
|
||||
T f2 = f1 * T(1103515245) + T(12345);
|
||||
T f3 = f2 * T(1103515245) + T(12345);
|
||||
T f4 = f3 * T(1103515245) + T(12345);
|
||||
return detail::tvec4<T>(
|
||||
noise1(f1),
|
||||
noise1(f2),
|
||||
noise1(f3),
|
||||
noise1(f4));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> noise4
|
||||
(
|
||||
detail::tvec3<T> const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
T f0(0);
|
||||
for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size()(); ++i)
|
||||
f0 += x[i];
|
||||
T f1 = f0 * T(1103515245) + T(12345);
|
||||
T f2 = f1 * T(1103515245) + T(12345);
|
||||
T f3 = f2 * T(1103515245) + T(12345);
|
||||
T f4 = f3 * T(1103515245) + T(12345);
|
||||
return detail::tvec4<T>(
|
||||
noise1(f1),
|
||||
noise1(f2),
|
||||
noise1(f3),
|
||||
noise1(f4));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> noise4
|
||||
(
|
||||
detail::tvec4<T> const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<T>::is_float);
|
||||
|
||||
T f0(0);
|
||||
for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size()(); ++i)
|
||||
f0 += x[i];
|
||||
T f1 = f0 * T(1103515245) + T(12345);
|
||||
T f2 = f1 * T(1103515245) + T(12345);
|
||||
T f3 = f2 * T(1103515245) + T(12345);
|
||||
T f4 = f3 * T(1103515245) + T(12345);
|
||||
return detail::tvec4<T>(
|
||||
noise1(f1),
|
||||
noise1(f2),
|
||||
noise1(f3),
|
||||
noise1(f4));
|
||||
}
|
||||
|
||||
}//namespace noise
|
||||
}//namespace function
|
||||
}//namespace core
|
||||
}//namespace glm
|
45
glm/core/func_packing.hpp
Normal file
@ -0,0 +1,45 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2010-03-17
|
||||
// Updated : 2010-03-17
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/func_packing.hpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_func_packing
|
||||
#define glm_core_func_packing
|
||||
|
||||
namespace glm
|
||||
{
|
||||
namespace test{
|
||||
void main_core_func_packing();
|
||||
}//namespace test
|
||||
|
||||
namespace core{
|
||||
namespace function{
|
||||
//! Define packing functions from section 8.4 floating-point pack and unpack functions of GLSL 4.00.8 specification
|
||||
namespace packing
|
||||
{
|
||||
uint packUnorm2x16(vec2 const & v);
|
||||
uint packUnorm4x8(vec4 const & v);
|
||||
uint packSnorm4x8(vec4 const & v);
|
||||
|
||||
vec2 unpackUnorm2x16(uint const & p);
|
||||
vec4 unpackUnorm4x8(uint const & p);
|
||||
vec4 unpackSnorm4x8(uint const & p);
|
||||
|
||||
double packDouble2x32(uvec2 const & v);
|
||||
uvec2 unpackDouble2x32(double const & v);
|
||||
|
||||
}//namespace packing
|
||||
}//namespace function
|
||||
}//namespace core
|
||||
|
||||
using namespace core::function::packing;
|
||||
}//namespace glm
|
||||
|
||||
#include "func_packing.inl"
|
||||
|
||||
#endif//glm_core_func_packing
|
||||
|
25
glm/core/func_packing.inl
Normal file
@ -0,0 +1,25 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2010-03-17
|
||||
// Updated : 2010-03-17
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/func_packing.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
namespace detail
|
||||
{
|
||||
|
||||
}//namespace detail
|
||||
|
||||
namespace core{
|
||||
namespace function{
|
||||
namespace packing{
|
||||
|
||||
|
||||
}//namespace packing
|
||||
}//namespace function
|
||||
}//namespace core
|
||||
}//namespace glm
|
125
glm/core/func_trigonometric.hpp
Normal file
@ -0,0 +1,125 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2008-08-01
|
||||
// Updated : 2008-09-10
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/func_trigonometric.hpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_func_trigonometric
|
||||
#define glm_core_func_trigonometric
|
||||
|
||||
namespace glm
|
||||
{
|
||||
namespace test{
|
||||
void main_core_func_trigonometric();
|
||||
}//namespace test
|
||||
|
||||
namespace core{
|
||||
namespace function{
|
||||
//! Define Angle and trigonometry functions
|
||||
//! from Section 8.1 of GLSL 1.30.8 specification.
|
||||
//! Included in glm namespace.
|
||||
namespace trigonometric{
|
||||
|
||||
//! Converts degrees to radians and returns the result.
|
||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
||||
template <typename genType>
|
||||
genType radians(genType const & degrees);
|
||||
|
||||
//! Converts radians to degrees and returns the result.
|
||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
||||
template <typename genType>
|
||||
genType degrees(genType const & radians);
|
||||
|
||||
//! The standard trigonometric sine function.
|
||||
//! The values returned by this function will range from [-1, 1].
|
||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
||||
template <typename genType>
|
||||
genType sin(genType const & angle);
|
||||
|
||||
//! The standard trigonometric cosine function.
|
||||
//! The values returned by this function will range from [-1, 1].
|
||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
||||
template <typename genType>
|
||||
genType cos(genType const & angle);
|
||||
|
||||
//! The standard trigonometric tangent function.
|
||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
||||
template <typename genType>
|
||||
genType tan(genType const & angle);
|
||||
|
||||
//! Arc sine. Returns an angle whose sine is x.
|
||||
//! The range of values returned by this function is [-PI/2, PI/2].
|
||||
//! Results are undefined if |x| > 1.
|
||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
||||
template <typename genType>
|
||||
genType asin(genType const & x);
|
||||
|
||||
//! Arc cosine. Returns an angle whose sine is x.
|
||||
//! The range of values returned by this function is [0, PI].
|
||||
//! Results are undefined if |x| > 1.
|
||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
||||
template <typename genType>
|
||||
genType acos(genType const & x);
|
||||
|
||||
//! Arc tangent. Returns an angle whose tangent is y/x.
|
||||
//! The signs of x and y are used to determine what
|
||||
//! quadrant the angle is in. The range of values returned
|
||||
//! by this function is [-PI, PI]. Results are undefined
|
||||
//! if x and y are both 0.
|
||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
||||
template <typename genType>
|
||||
genType atan(genType const & y, genType const & x);
|
||||
|
||||
//! Arc tangent. Returns an angle whose tangent is y_over_x.
|
||||
//! The range of values returned by this function is [-PI/2, PI/2].
|
||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
||||
template <typename genType>
|
||||
genType atan(genType const & y_over_x);
|
||||
|
||||
//! Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
|
||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
||||
template <typename genType>
|
||||
genType sinh(genType const & angle);
|
||||
|
||||
//! Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
|
||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
||||
template <typename genType>
|
||||
genType cosh(genType const & angle);
|
||||
|
||||
//! Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
|
||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
||||
template <typename genType>
|
||||
genType tanh(genType const & angle);
|
||||
|
||||
//! Arc hyperbolic sine; returns the inverse of sinh.
|
||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
||||
template <typename genType>
|
||||
genType asinh(genType const & x);
|
||||
|
||||
//! Arc hyperbolic cosine; returns the non-negative inverse
|
||||
//! of cosh. Results are undefined if x < 1.
|
||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
||||
template <typename genType>
|
||||
genType acosh(genType const & x);
|
||||
|
||||
//! Arc hyperbolic tangent; returns the inverse of tanh.
|
||||
//! Results are undefined if abs(x) >= 1.
|
||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
||||
template <typename genType>
|
||||
genType atanh(genType const & x);
|
||||
|
||||
}//namespace trigonometric
|
||||
}//namespace function
|
||||
}//namespace core
|
||||
|
||||
using namespace core::function::trigonometric;
|
||||
}//namespace glm
|
||||
|
||||
#include "func_trigonometric.inl"
|
||||
|
||||
#endif//glm_core_func_trigonometric
|
||||
|
||||
|
745
glm/core/func_trigonometric.inl
Normal file
@ -0,0 +1,745 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2008-08-03
|
||||
// Updated : 2008-09-14
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/func_trigonometric.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
namespace core{
|
||||
namespace function{
|
||||
namespace trigonometric{
|
||||
|
||||
// radians
|
||||
template <typename genType>
|
||||
inline genType radians
|
||||
(
|
||||
genType const & degrees
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
const genType pi = genType(3.1415926535897932384626433832795);
|
||||
return degrees * (pi / genType(180));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> radians
|
||||
(
|
||||
detail::tvec2<T> const & degrees
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
radians(degrees.x),
|
||||
radians(degrees.y));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> radians
|
||||
(
|
||||
detail::tvec3<T> const & degrees
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
radians(degrees.x),
|
||||
radians(degrees.y),
|
||||
radians(degrees.z));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> radians
|
||||
(
|
||||
detail::tvec4<T> const & degrees
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
radians(degrees.x),
|
||||
radians(degrees.y),
|
||||
radians(degrees.z),
|
||||
radians(degrees.w));
|
||||
}
|
||||
|
||||
// degrees
|
||||
template <typename genType>
|
||||
inline genType degrees
|
||||
(
|
||||
genType const & radians
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
const genType pi = genType(3.1415926535897932384626433832795);
|
||||
return radians * (genType(180) / pi);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> degrees
|
||||
(
|
||||
detail::tvec2<T> const & radians
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
degrees(radians.x),
|
||||
degrees(radians.y));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> degrees
|
||||
(
|
||||
detail::tvec3<T> const & radians
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
degrees(radians.x),
|
||||
degrees(radians.y),
|
||||
degrees(radians.z));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> degrees
|
||||
(
|
||||
detail::tvec4<T> const & radians
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
degrees(radians.x),
|
||||
degrees(radians.y),
|
||||
degrees(radians.z),
|
||||
degrees(radians.w));
|
||||
}
|
||||
|
||||
// sin
|
||||
template <typename genType>
|
||||
inline genType sin
|
||||
(
|
||||
genType const & angle
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
return ::std::sin(angle);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> sin
|
||||
(
|
||||
detail::tvec2<T> const & angle
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
sin(angle.x),
|
||||
sin(angle.y));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> sin
|
||||
(
|
||||
detail::tvec3<T> const & angle
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
sin(angle.x),
|
||||
sin(angle.y),
|
||||
sin(angle.z));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> sin
|
||||
(
|
||||
detail::tvec4<T> const & angle
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
sin(angle.x),
|
||||
sin(angle.y),
|
||||
sin(angle.z),
|
||||
sin(angle.w));
|
||||
}
|
||||
|
||||
// cos
|
||||
template <typename genType>
|
||||
inline genType cos(genType const & angle)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
return ::std::cos(angle);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> cos
|
||||
(
|
||||
detail::tvec2<T> const & angle
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
cos(angle.x),
|
||||
cos(angle.y));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> cos
|
||||
(
|
||||
detail::tvec3<T> const & angle
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
cos(angle.x),
|
||||
cos(angle.y),
|
||||
cos(angle.z));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> cos
|
||||
(
|
||||
detail::tvec4<T> const & angle
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
cos(angle.x),
|
||||
cos(angle.y),
|
||||
cos(angle.z),
|
||||
cos(angle.w));
|
||||
}
|
||||
|
||||
// tan
|
||||
template <typename genType>
|
||||
inline genType tan
|
||||
(
|
||||
genType const & angle
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
return ::std::tan(angle);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> tan
|
||||
(
|
||||
detail::tvec2<T> const & angle
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
tan(angle.x),
|
||||
tan(angle.y));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> tan
|
||||
(
|
||||
detail::tvec3<T> const & angle
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
tan(angle.x),
|
||||
tan(angle.y),
|
||||
tan(angle.z));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> tan
|
||||
(
|
||||
detail::tvec4<T> const & angle
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
tan(angle.x),
|
||||
tan(angle.y),
|
||||
tan(angle.z),
|
||||
tan(angle.w));
|
||||
}
|
||||
|
||||
// asin
|
||||
template <typename genType>
|
||||
inline genType asin
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
return ::std::asin(x);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> asin
|
||||
(
|
||||
detail::tvec2<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
asin(x.x),
|
||||
asin(x.y));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> asin
|
||||
(
|
||||
detail::tvec3<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
asin(x.x),
|
||||
asin(x.y),
|
||||
asin(x.z));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> asin
|
||||
(
|
||||
detail::tvec4<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
asin(x.x),
|
||||
asin(x.y),
|
||||
asin(x.z),
|
||||
asin(x.w));
|
||||
}
|
||||
|
||||
// acos
|
||||
template <typename genType>
|
||||
inline genType acos
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
return ::std::acos(x);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> acos
|
||||
(
|
||||
detail::tvec2<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
acos(x.x),
|
||||
acos(x.y));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> acos
|
||||
(
|
||||
detail::tvec3<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
acos(x.x),
|
||||
acos(x.y),
|
||||
acos(x.z));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> acos
|
||||
(
|
||||
detail::tvec4<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
acos(x.x),
|
||||
acos(x.y),
|
||||
acos(x.z),
|
||||
acos(x.w));
|
||||
}
|
||||
|
||||
// atan
|
||||
template <typename genType>
|
||||
inline genType atan
|
||||
(
|
||||
genType const & y,
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
return ::std::atan2(y, x);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> atan
|
||||
(
|
||||
detail::tvec2<T> const & y,
|
||||
detail::tvec2<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
atan(y.x, x.x),
|
||||
atan(y.y, x.y));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> atan
|
||||
(
|
||||
detail::tvec3<T> const & y,
|
||||
detail::tvec3<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
atan(y.x, x.x),
|
||||
atan(y.y, x.y),
|
||||
atan(y.z, x.z));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> atan
|
||||
(
|
||||
detail::tvec4<T> const & y,
|
||||
detail::tvec4<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
atan(y.x, x.x),
|
||||
atan(y.y, x.y),
|
||||
atan(y.z, x.z),
|
||||
atan(y.w, x.w));
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline genType atan
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
return ::std::atan(x);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> atan
|
||||
(
|
||||
detail::tvec2<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
atan(x.x),
|
||||
atan(x.y));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> atan
|
||||
(
|
||||
detail::tvec3<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
atan(x.x),
|
||||
atan(x.y),
|
||||
atan(x.z));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> atan
|
||||
(
|
||||
detail::tvec4<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
atan(x.x),
|
||||
atan(x.y),
|
||||
atan(x.z),
|
||||
atan(x.w));
|
||||
}
|
||||
|
||||
// sinh
|
||||
template <typename genType>
|
||||
inline genType sinh
|
||||
(
|
||||
genType const & angle
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
return std::sinh(angle);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> sinh
|
||||
(
|
||||
detail::tvec2<T> const & angle
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
sinh(angle.x),
|
||||
sinh(angle.y));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> sinh
|
||||
(
|
||||
detail::tvec3<T> const & angle
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
sinh(angle.x),
|
||||
sinh(angle.y),
|
||||
sinh(angle.z));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> sinh
|
||||
(
|
||||
detail::tvec4<T> const & angle
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
sinh(angle.x),
|
||||
sinh(angle.y),
|
||||
sinh(angle.z),
|
||||
sinh(angle.w));
|
||||
}
|
||||
|
||||
// cosh
|
||||
template <typename genType>
|
||||
inline genType cosh
|
||||
(
|
||||
genType const & angle
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
return std::cosh(angle);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> cosh
|
||||
(
|
||||
detail::tvec2<T> const & angle
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
cosh(angle.x),
|
||||
cosh(angle.y));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> cosh
|
||||
(
|
||||
detail::tvec3<T> const & angle
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
cosh(angle.x),
|
||||
cosh(angle.y),
|
||||
cosh(angle.z));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> cosh
|
||||
(
|
||||
detail::tvec4<T> const & angle
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
cosh(angle.x),
|
||||
cosh(angle.y),
|
||||
cosh(angle.z),
|
||||
cosh(angle.w));
|
||||
}
|
||||
|
||||
// tanh
|
||||
template <typename genType>
|
||||
inline genType tanh
|
||||
(
|
||||
genType const & angle
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
return std::tanh(angle);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> tanh
|
||||
(
|
||||
detail::tvec2<T> const & angle
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
tanh(angle.x),
|
||||
tanh(angle.y));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> tanh
|
||||
(
|
||||
detail::tvec3<T> const & angle
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
tanh(angle.x),
|
||||
tanh(angle.y),
|
||||
tanh(angle.z));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> tanh
|
||||
(
|
||||
detail::tvec4<T> const & angle
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
tanh(angle.x),
|
||||
tanh(angle.y),
|
||||
tanh(angle.z),
|
||||
tanh(angle.w));
|
||||
}
|
||||
|
||||
// asinh
|
||||
template <typename genType>
|
||||
inline genType asinh
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
return (x < genType(0) ? genType(-1) : (x > genType(0) ? genType(1) : genType(0))) * log(abs(x) + sqrt(genType(1) + x * x));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> asinh
|
||||
(
|
||||
detail::tvec2<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
asinh(x.x),
|
||||
asinh(x.y));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> asinh
|
||||
(
|
||||
detail::tvec3<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
asinh(x.x),
|
||||
asinh(x.y),
|
||||
asinh(x.z));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> asinh
|
||||
(
|
||||
detail::tvec4<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
asinh(x.x),
|
||||
asinh(x.y),
|
||||
asinh(x.z),
|
||||
asinh(x.w));
|
||||
}
|
||||
|
||||
// acosh
|
||||
template <typename genType>
|
||||
inline genType acosh
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
if(x < genType(1))
|
||||
return genType(0);
|
||||
return log(x + sqrt(x * x - genType(1)));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> acosh
|
||||
(
|
||||
detail::tvec2<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
acosh(x.x),
|
||||
acosh(x.y));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> acosh
|
||||
(
|
||||
detail::tvec3<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
acosh(x.x),
|
||||
acosh(x.y),
|
||||
acosh(x.z));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> acosh
|
||||
(
|
||||
detail::tvec4<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
acosh(x.x),
|
||||
acosh(x.y),
|
||||
acosh(x.z),
|
||||
acosh(x.w));
|
||||
}
|
||||
|
||||
// atanh
|
||||
template <typename genType>
|
||||
inline genType atanh
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float);
|
||||
|
||||
if(abs(x) >= genType(1))
|
||||
return 0;
|
||||
return genType(0.5) * log((genType(1) + x) / (genType(1) - x));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T> atanh
|
||||
(
|
||||
detail::tvec2<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
atanh(x.x),
|
||||
atanh(x.y));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T> atanh
|
||||
(
|
||||
detail::tvec3<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
atanh(x.x),
|
||||
atanh(x.y),
|
||||
atanh(x.z));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T> atanh
|
||||
(
|
||||
detail::tvec4<T> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
atanh(x.x),
|
||||
atanh(x.y),
|
||||
atanh(x.z),
|
||||
atanh(x.w));
|
||||
}
|
||||
|
||||
}//namespace trigonometric
|
||||
}//namespace function
|
||||
}//namespace core
|
||||
}//namespace glm
|
189
glm/core/func_vector_relational.hpp
Normal file
@ -0,0 +1,189 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2008-08-03
|
||||
// Updated : 2008-09-09
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/func_vector_relational.hpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_func_vector_relational
|
||||
#define glm_core_func_vector_relational
|
||||
|
||||
namespace glm
|
||||
{
|
||||
namespace test{
|
||||
void main_core_func_vector_relational();
|
||||
}//namespace test
|
||||
|
||||
namespace core{
|
||||
namespace function{
|
||||
//! Define vector relational functions from Section 8.3 of GLSL 1.30.8 specification.
|
||||
//! Included in glm namespace.
|
||||
namespace vector_relational
|
||||
{
|
||||
//! Returns the component-wise comparison result of x < y.
|
||||
//! (From GLSL 1.30.08 specification, section 8.6)
|
||||
template <typename T, template <typename> class vecType>
|
||||
inline typename vecType<T>::bool_type lessThan
|
||||
(
|
||||
vecType<T> const & x,
|
||||
vecType<T> const & y
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(
|
||||
detail::type<T>::is_float ||
|
||||
detail::type<T>::is_int ||
|
||||
detail::type<T>::is_uint);
|
||||
|
||||
typename vecType<bool>::bool_type Result(vecType<bool>::null);
|
||||
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
|
||||
Result[i] = x[i] < y[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
//! Returns the component-wise comparison of result x <= y.
|
||||
//! (From GLSL 1.30.08 specification, section 8.6)
|
||||
template <typename T, template <typename> class vecType>
|
||||
inline typename vecType<T>::bool_type lessThanEqual
|
||||
(
|
||||
vecType<T> const & x,
|
||||
vecType<T> const & y
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(
|
||||
detail::type<T>::is_float ||
|
||||
detail::type<T>::is_int ||
|
||||
detail::type<T>::is_uint);
|
||||
|
||||
typename vecType<bool>::bool_type Result(vecType<bool>::null);
|
||||
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
|
||||
Result[i] = x[i] <= y[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
//! Returns the component-wise comparison of result x > y.
|
||||
//! (From GLSL 1.30.08 specification, section 8.6)
|
||||
template <typename T, template <typename> class vecType>
|
||||
inline typename vecType<T>::bool_type greaterThan
|
||||
(
|
||||
vecType<T> const & x,
|
||||
vecType<T> const & y
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(
|
||||
detail::type<T>::is_float ||
|
||||
detail::type<T>::is_int ||
|
||||
detail::type<T>::is_uint);
|
||||
|
||||
typename vecType<bool>::bool_type Result(vecType<bool>::null);
|
||||
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
|
||||
Result[i] = x[i] > y[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
//! Returns the component-wise comparison of result x >= y.
|
||||
//! (From GLSL 1.30.08 specification, section 8.6)
|
||||
template <typename T, template <typename> class vecType>
|
||||
inline typename vecType<T>::bool_type greaterThanEqual
|
||||
(
|
||||
vecType<T> const & x,
|
||||
vecType<T> const & y
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(
|
||||
detail::type<T>::is_float ||
|
||||
detail::type<T>::is_int ||
|
||||
detail::type<T>::is_uint);
|
||||
|
||||
typename vecType<bool>::bool_type Result(vecType<bool>::null);
|
||||
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
|
||||
Result[i] = x[i] >= y[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
//! Returns the component-wise comparison of result x == y.
|
||||
//! (From GLSL 1.30.08 specification, section 8.6)
|
||||
template <typename T, template <typename> class vecType>
|
||||
inline typename vecType<T>::bool_type equal
|
||||
(
|
||||
vecType<T> const & x,
|
||||
vecType<T> const & y
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(
|
||||
detail::type<T>::is_float ||
|
||||
detail::type<T>::is_int ||
|
||||
detail::type<T>::is_uint ||
|
||||
detail::type<T>::is_bool);
|
||||
|
||||
typename vecType<bool>::bool_type Result(vecType<bool>::null);
|
||||
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
|
||||
Result[i] = x[i] == y[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
//! Returns the component-wise comparison of result x != y.
|
||||
//! (From GLSL 1.30.08 specification, section 8.6)
|
||||
template <typename T, template <typename> class vecType>
|
||||
inline typename vecType<T>::bool_type notEqual
|
||||
(
|
||||
vecType<T> const & x,
|
||||
vecType<T> const & y
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(
|
||||
detail::type<T>::is_float ||
|
||||
detail::type<T>::is_int ||
|
||||
detail::type<T>::is_uint ||
|
||||
detail::type<T>::is_bool);
|
||||
|
||||
typename vecType<bool>::bool_type Result(vecType<bool>::null);
|
||||
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
|
||||
Result[i] = x[i] != y[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
//! Returns true if any component of x is true.
|
||||
//! (From GLSL 1.30.08 specification, section 8.6)
|
||||
template <template <typename> class vecType>
|
||||
inline bool any(vecType<bool> const & v)
|
||||
{
|
||||
bool Result = false;
|
||||
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
|
||||
Result = Result || v[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
//! Returns true if all components of x are true.
|
||||
//! (From GLSL 1.30.08 specification, section 8.6)
|
||||
template <template <typename> class vecType>
|
||||
inline bool all(vecType<bool> const & v)
|
||||
{
|
||||
bool Result = true;
|
||||
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
|
||||
Result = Result && v[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
//! Returns the component-wise logical complement of x.
|
||||
//! (From GLSL 1.30.08 specification, section 8.6)
|
||||
template <template <typename> class vecType>
|
||||
inline vecType<bool> not_(vecType<bool> const & v)
|
||||
{
|
||||
typename vecType<bool>::bool_type Result(vecType<bool>::null);
|
||||
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
|
||||
Result[i] = !v[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
}//namespace vector_relational
|
||||
}//namespace function
|
||||
}//namespace core
|
||||
|
||||
using namespace core::function::vector_relational;
|
||||
}//namespace glm
|
||||
|
||||
#include "func_vector_relational.inl"
|
||||
|
||||
#endif//glm_core_func_vector_relational
|
20
glm/core/func_vector_relational.inl
Normal file
@ -0,0 +1,20 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2008-08-03
|
||||
// Updated : 2008-09-14
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/func_vector_relational.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
namespace core{
|
||||
namespace function{
|
||||
namespace vector_relational{
|
||||
|
||||
}//namespace vector_relational
|
||||
}//namespace function
|
||||
}//namespace core
|
||||
}//namespace glm
|
||||
|
21
glm/core/hint.hpp
Normal file
@ -0,0 +1,21 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2008-08-14
|
||||
// Updated : 2008-08-14
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/hint.hpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_type
|
||||
#define glm_core_type
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// Use dont_care, nicest and fastest to optimize implementations.
|
||||
class dont_care {};
|
||||
class nicest {};
|
||||
class fastest {};
|
||||
};
|
||||
|
||||
#endif//glm_core_type
|
60
glm/core/intrinsic_common.hpp
Normal file
@ -0,0 +1,60 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2009-05-11
|
||||
// Updated : 2009-05-11
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/intrinsic_common.hpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_DETAIL_INTRINSIC_COMMON_INCLUDED
|
||||
#define GLM_DETAIL_INTRINSIC_COMMON_INCLUDED
|
||||
|
||||
//#include <mmintrin.h>
|
||||
//#include <emmintrin.h>
|
||||
#include <xmmintrin.h>
|
||||
#include <emmintrin.h>
|
||||
|
||||
__m128 _mm_abs_ps(__m128 x);
|
||||
|
||||
__m128 _mm_sgn_ps(__m128 x);
|
||||
|
||||
//floor
|
||||
__m128 _mm_flr_ps(__m128 v);
|
||||
|
||||
//trunc
|
||||
__m128 _mm_trc_ps(__m128 v);
|
||||
|
||||
//round
|
||||
__m128 _mm_rnd_ps(__m128 v);
|
||||
|
||||
//roundEven
|
||||
__m128 _mm_rde_ps(__m128 v);
|
||||
|
||||
__m128 _mm_ceil_ps(__m128 v);
|
||||
|
||||
__m128 _mm_frc_ps(__m128 x);
|
||||
|
||||
__m128 _mm_mod_ps(__m128 x, __m128 y);
|
||||
|
||||
__m128 _mm_modf_ps(__m128 x, __m128i & i);
|
||||
|
||||
//inline __m128 _mm_min_ps(__m128 x, __m128 y)
|
||||
|
||||
//inline __m128 _mm_max_ps(__m128 x, __m128 y)
|
||||
|
||||
__m128 _mm_clp_ps(__m128 v, __m128 minVal, __m128 maxVal);
|
||||
|
||||
__m128 _mm_mix_ps(__m128 v1, __m128 v2, __m128 a);
|
||||
|
||||
__m128 _mm_stp_ps(__m128 edge, __m128 x);
|
||||
|
||||
__m128 _mm_ssp_ps(__m128 edge0, __m128 edge1, __m128 x);
|
||||
|
||||
__m128 _mm_nan_ps(__m128 x);
|
||||
|
||||
__m128 _mm_inf_ps(__m128 x);
|
||||
|
||||
#include "intrinsic_common.inl"
|
||||
|
||||
#endif//GLM_DETAIL_INTRINSIC_COMMON_INCLUDED
|
280
glm/core/intrinsic_common.inl
Normal file
@ -0,0 +1,280 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2009-05-08
|
||||
// Updated : 2009-05-08
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/intrinsic_common.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm{
|
||||
namespace detail{
|
||||
|
||||
union ieee754_QNAN
|
||||
{
|
||||
const float f;
|
||||
struct
|
||||
{
|
||||
const unsigned int mantissa:23, exp:8, sign:1;
|
||||
};
|
||||
|
||||
ieee754_QNAN() : f(0.0), mantissa(0x7FFFFF), exp(0xFF), sign(0x0) {}
|
||||
};
|
||||
|
||||
static const __m128 zero = _mm_setzero_ps();
|
||||
static const __m128 one = _mm_set_ps1(1.0f);
|
||||
static const __m128 minus_one = _mm_set_ps1(-1.0f);
|
||||
static const __m128 two = _mm_set_ps1(2.0f);
|
||||
static const __m128 three = _mm_set_ps1(3.0f);
|
||||
static const __m128 pi = _mm_set_ps1(3.1415926535897932384626433832795f);
|
||||
static const __m128 hundred_eighty = _mm_set_ps1(180.f);
|
||||
static const __m128 pi_over_hundred_eighty = _mm_set_ps1(0.017453292519943295769236907684886f);
|
||||
static const __m128 hundred_eighty_over_pi = _mm_set_ps1(57.295779513082320876798154814105f);
|
||||
|
||||
static const ieee754_QNAN absMask;
|
||||
static const __m128 abs4Mask = _mm_set_ps1(absMask.f);
|
||||
|
||||
//static const __m128 _epi32_sign_mask = _mm_castsi128_ps(_mm_set1_epi32(0x80000000));
|
||||
//static const __m128 _epi32_inv_sign_mask = _mm_castsi128_ps(_mm_set1_epi32(0x7FFFFFFF));
|
||||
//static const __m128 _epi32_mant_mask = _mm_castsi128_ps(_mm_set1_epi32(0x7F800000));
|
||||
//static const __m128 _epi32_inv_mant_mask = _mm_castsi128_ps(_mm_set1_epi32(0x807FFFFF));
|
||||
//static const __m128 _epi32_min_norm_pos = _mm_castsi128_ps(_mm_set1_epi32(0x00800000));
|
||||
static const __m128 _epi32_0 = _mm_set_ps1(0);
|
||||
static const __m128 _epi32_1 = _mm_set_ps1(1);
|
||||
static const __m128 _epi32_2 = _mm_set_ps1(2);
|
||||
static const __m128 _epi32_3 = _mm_set_ps1(3);
|
||||
static const __m128 _epi32_4 = _mm_set_ps1(4);
|
||||
static const __m128 _epi32_5 = _mm_set_ps1(5);
|
||||
static const __m128 _epi32_6 = _mm_set_ps1(6);
|
||||
static const __m128 _epi32_7 = _mm_set_ps1(7);
|
||||
static const __m128 _epi32_8 = _mm_set_ps1(8);
|
||||
static const __m128 _epi32_9 = _mm_set_ps1(9);
|
||||
static const __m128 _epi32_127 = _mm_set_ps1(127);
|
||||
//static const __m128 _epi32_ninf = _mm_castsi128_ps(_mm_set1_epi32(0xFF800000));
|
||||
//static const __m128 _epi32_pinf = _mm_castsi128_ps(_mm_set1_epi32(0x7F800000));
|
||||
|
||||
static const __m128 _ps_1_3 = _mm_set_ps1(0.33333333333333333333333333333333f);
|
||||
static const __m128 _ps_0p5 = _mm_set_ps1(0.5f);
|
||||
static const __m128 _ps_1 = _mm_set_ps1(1.0f);
|
||||
static const __m128 _ps_m1 = _mm_set_ps1(-1.0f);
|
||||
static const __m128 _ps_2 = _mm_set_ps1(2.0f);
|
||||
static const __m128 _ps_3 = _mm_set_ps1(3.0f);
|
||||
static const __m128 _ps_127 = _mm_set_ps1(127.0f);
|
||||
static const __m128 _ps_255 = _mm_set_ps1(255.0f);
|
||||
static const __m128 _ps_2pow23 = _mm_set_ps1(8388608.0f);
|
||||
|
||||
static const __m128 _ps_1_0_0_0 = _mm_set_ps(1.0f, 0.0f, 0.0f, 0.0f);
|
||||
static const __m128 _ps_0_1_0_0 = _mm_set_ps(0.0f, 1.0f, 0.0f, 0.0f);
|
||||
static const __m128 _ps_0_0_1_0 = _mm_set_ps(0.0f, 0.0f, 1.0f, 0.0f);
|
||||
static const __m128 _ps_0_0_0_1 = _mm_set_ps(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
static const __m128 _ps_pi = _mm_set_ps1(3.1415926535897932384626433832795f);
|
||||
static const __m128 _ps_pi2 = _mm_set_ps1(6.283185307179586476925286766560f);
|
||||
static const __m128 _ps_2_pi = _mm_set_ps1(0.63661977236758134307553505349006f);
|
||||
static const __m128 _ps_pi_2 = _mm_set_ps1(1.5707963267948966192313216916398f);
|
||||
static const __m128 _ps_4_pi = _mm_set_ps1(1.2732395447351626861510701069801f);
|
||||
static const __m128 _ps_pi_4 = _mm_set_ps1(0.78539816339744830961566084581988f);
|
||||
|
||||
static const __m128 _ps_sincos_p0 = _mm_set_ps1(0.15707963267948963959e1f);
|
||||
static const __m128 _ps_sincos_p1 = _mm_set_ps1(-0.64596409750621907082e0f);
|
||||
static const __m128 _ps_sincos_p2 = _mm_set_ps1(0.7969262624561800806e-1f);
|
||||
static const __m128 _ps_sincos_p3 = _mm_set_ps1(-0.468175413106023168e-2f);
|
||||
static const __m128 _ps_tan_p0 = _mm_set_ps1(-1.79565251976484877988e7f);
|
||||
static const __m128 _ps_tan_p1 = _mm_set_ps1(1.15351664838587416140e6f);
|
||||
static const __m128 _ps_tan_p2 = _mm_set_ps1(-1.30936939181383777646e4f);
|
||||
static const __m128 _ps_tan_q0 = _mm_set_ps1(-5.38695755929454629881e7f);
|
||||
static const __m128 _ps_tan_q1 = _mm_set_ps1(2.50083801823357915839e7f);
|
||||
static const __m128 _ps_tan_q2 = _mm_set_ps1(-1.32089234440210967447e6f);
|
||||
static const __m128 _ps_tan_q3 = _mm_set_ps1(1.36812963470692954678e4f);
|
||||
static const __m128 _ps_tan_poleval = _mm_set_ps1(3.68935e19f);
|
||||
static const __m128 _ps_atan_t0 = _mm_set_ps1(-0.91646118527267623468e-1f);
|
||||
static const __m128 _ps_atan_t1 = _mm_set_ps1(-0.13956945682312098640e1f);
|
||||
static const __m128 _ps_atan_t2 = _mm_set_ps1(-0.94393926122725531747e2f);
|
||||
static const __m128 _ps_atan_t3 = _mm_set_ps1(0.12888383034157279340e2f);
|
||||
static const __m128 _ps_atan_s0 = _mm_set_ps1(0.12797564625607904396e1f);
|
||||
static const __m128 _ps_atan_s1 = _mm_set_ps1(0.21972168858277355914e1f);
|
||||
static const __m128 _ps_atan_s2 = _mm_set_ps1(0.68193064729268275701e1f);
|
||||
static const __m128 _ps_atan_s3 = _mm_set_ps1(0.28205206687035841409e2f);
|
||||
|
||||
static const __m128 _ps_exp_hi = _mm_set_ps1(88.3762626647949f);
|
||||
static const __m128 _ps_exp_lo = _mm_set_ps1(-88.3762626647949f);
|
||||
static const __m128 _ps_exp_rln2 = _mm_set_ps1(1.4426950408889634073599f);
|
||||
static const __m128 _ps_exp_p0 = _mm_set_ps1(1.26177193074810590878e-4f);
|
||||
static const __m128 _ps_exp_p1 = _mm_set_ps1(3.02994407707441961300e-2f);
|
||||
static const __m128 _ps_exp_q0 = _mm_set_ps1(3.00198505138664455042e-6f);
|
||||
static const __m128 _ps_exp_q1 = _mm_set_ps1(2.52448340349684104192e-3f);
|
||||
static const __m128 _ps_exp_q2 = _mm_set_ps1(2.27265548208155028766e-1f);
|
||||
static const __m128 _ps_exp_q3 = _mm_set_ps1(2.00000000000000000009e0f);
|
||||
static const __m128 _ps_exp_c1 = _mm_set_ps1(6.93145751953125e-1f);
|
||||
static const __m128 _ps_exp_c2 = _mm_set_ps1(1.42860682030941723212e-6f);
|
||||
static const __m128 _ps_exp2_hi = _mm_set_ps1(127.4999961853f);
|
||||
static const __m128 _ps_exp2_lo = _mm_set_ps1(-127.4999961853f);
|
||||
static const __m128 _ps_exp2_p0 = _mm_set_ps1(2.30933477057345225087e-2f);
|
||||
static const __m128 _ps_exp2_p1 = _mm_set_ps1(2.02020656693165307700e1f);
|
||||
static const __m128 _ps_exp2_p2 = _mm_set_ps1(1.51390680115615096133e3f);
|
||||
static const __m128 _ps_exp2_q0 = _mm_set_ps1(2.33184211722314911771e2f);
|
||||
static const __m128 _ps_exp2_q1 = _mm_set_ps1(4.36821166879210612817e3f);
|
||||
static const __m128 _ps_log_p0 = _mm_set_ps1(-7.89580278884799154124e-1f);
|
||||
static const __m128 _ps_log_p1 = _mm_set_ps1(1.63866645699558079767e1f);
|
||||
static const __m128 _ps_log_p2 = _mm_set_ps1(-6.41409952958715622951e1f);
|
||||
static const __m128 _ps_log_q0 = _mm_set_ps1(-3.56722798256324312549e1f);
|
||||
static const __m128 _ps_log_q1 = _mm_set_ps1(3.12093766372244180303e2f);
|
||||
static const __m128 _ps_log_q2 = _mm_set_ps1(-7.69691943550460008604e2f);
|
||||
static const __m128 _ps_log_c0 = _mm_set_ps1(0.693147180559945f);
|
||||
static const __m128 _ps_log2_c0 = _mm_set_ps1(1.44269504088896340735992f);
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
inline __m128 _mm_abs_ps(__m128 x)
|
||||
{
|
||||
return _mm_and_ps(glm::detail::abs4Mask, x);
|
||||
}
|
||||
|
||||
inline __m128 _mm_sgn_ps(__m128 x)
|
||||
{
|
||||
//__m128 cmp0 = _mm_cmpeq_ps(x, zero);
|
||||
//__m128 cmp1 = _mm_cmple_ps(x, zero);
|
||||
//__m128 cmp2 = _mm_cmpge_ps(x, zero);
|
||||
|
||||
__m128 result;
|
||||
__m128 cmp0 = _mm_cmpeq_ps(x, glm::detail::zero);
|
||||
if(_mm_movemask_ps(cmp0) == 0)
|
||||
result = glm::detail::zero;
|
||||
else
|
||||
{
|
||||
__m128 cmp1 = _mm_cmpge_ps(x, glm::detail::zero);
|
||||
//__m128 cmp2 = _mm_cmple_ps(x, glm::detail::zero);
|
||||
if(_mm_movemask_ps(cmp1) > 0)
|
||||
result = glm::detail::one;
|
||||
else //if(_mm_movemask_ps(cmp2) > 0)
|
||||
result = glm::detail::minus_one;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
//floor
|
||||
inline __m128 _mm_flr_ps(__m128 x)
|
||||
{
|
||||
__m128 rnd0 = _mm_rnd_ps(x);
|
||||
__m128 cmp0 = _mm_cmplt_ps(x, rnd0);
|
||||
__m128 and0 = _mm_and_ps(cmp0, glm::detail::_ps_1);
|
||||
__m128 sub0 = _mm_sub_ps(rnd0, and0);
|
||||
return sub0;
|
||||
}
|
||||
|
||||
//trunc
|
||||
inline __m128 _mm_trc_ps(__m128 v)
|
||||
{
|
||||
return __m128();
|
||||
}
|
||||
|
||||
//round
|
||||
inline __m128 _mm_rnd_ps(__m128 x)
|
||||
{
|
||||
__m128 and0;// = _mm_and_ps(glm::detail::_epi32_sign_mask, x);
|
||||
__m128 or0 = _mm_or_ps(and0, glm::detail::_ps_2pow23);
|
||||
__m128 add0 = _mm_add_ps(x, or0);
|
||||
__m128 sub0 = _mm_sub_ps(add0, or0);
|
||||
return sub0;
|
||||
}
|
||||
|
||||
//roundEven
|
||||
inline __m128 _mm_rde_ps(__m128 v)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline __m128 _mm_ceil_ps(__m128 x)
|
||||
{
|
||||
__m128 rnd0 = _mm_rnd_ps(x);
|
||||
__m128 cmp0 = _mm_cmpgt_ps(x, rnd0);
|
||||
__m128 and0 = _mm_and_ps(cmp0, glm::detail::_ps_1);
|
||||
__m128 add0 = _mm_add_ps(rnd0, and0);
|
||||
return add0;
|
||||
}
|
||||
|
||||
inline __m128 _mm_frc_ps(__m128 x)
|
||||
{
|
||||
__m128 flr0 = _mm_flr_ps(x);
|
||||
__m128 sub0 = _mm_sub_ps(x, flr0);
|
||||
return sub0;
|
||||
}
|
||||
|
||||
inline __m128 _mm_mod_ps(__m128 x, __m128 y)
|
||||
{
|
||||
__m128 div0 = _mm_div_ps(x, y);
|
||||
__m128 flr0 = _mm_flr_ps(div0);
|
||||
__m128 mul0 = _mm_mul_ps(y, flr0);
|
||||
__m128 sub0 = _mm_sub_ps(x, mul0);
|
||||
return sub0;
|
||||
}
|
||||
|
||||
inline __m128 _mm_modf_ps(__m128 x, __m128i & i)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//inline __m128 _mm_min_ps(__m128 x, __m128 y)
|
||||
|
||||
//inline __m128 _mm_max_ps(__m128 x, __m128 y)
|
||||
|
||||
inline __m128 _mm_clp_ps(__m128 v, __m128 minVal, __m128 maxVal)
|
||||
{
|
||||
__m128 min0 = _mm_min_ps(v, maxVal);
|
||||
__m128 max0 = _mm_max_ps(min0, minVal);
|
||||
return max0;
|
||||
}
|
||||
|
||||
inline __m128 _mm_mix_ps(__m128 v1, __m128 v2, __m128 a)
|
||||
{
|
||||
__m128 sub0 = _mm_sub_ps(glm::detail::one, a);
|
||||
__m128 mul0 = _mm_mul_ps(v1, sub0);
|
||||
__m128 mul1 = _mm_mul_ps(v2, a);
|
||||
__m128 add0 = _mm_add_ps(mul0, mul1);
|
||||
return add0;
|
||||
}
|
||||
|
||||
inline __m128 _mm_stp_ps(__m128 edge, __m128 x)
|
||||
{
|
||||
__m128 cmp = _mm_cmple_ps(x, edge);
|
||||
if(_mm_movemask_ps(cmp) == 0)
|
||||
return glm::detail::one;
|
||||
else
|
||||
return glm::detail::zero;
|
||||
}
|
||||
|
||||
inline __m128 _mm_ssp_ps(__m128 edge0, __m128 edge1, __m128 x)
|
||||
{
|
||||
__m128 sub0 = _mm_sub_ps(x, edge0);
|
||||
__m128 sub1 = _mm_sub_ps(edge1, edge0);
|
||||
__m128 div0 = _mm_sub_ps(sub0, sub1);
|
||||
__m128 clp0 = _mm_clp_ps(div0, glm::detail::zero, glm::detail::one);
|
||||
__m128 mul0 = _mm_mul_ps(glm::detail::two, clp0);
|
||||
__m128 sub2 = _mm_sub_ps(glm::detail::three, mul0);
|
||||
__m128 mul1 = _mm_mul_ps(clp0, clp0);
|
||||
__m128 mul2 = _mm_mul_ps(mul1, sub2);
|
||||
return mul2;
|
||||
}
|
||||
|
||||
inline __m128 _mm_nan_ps(__m128 x)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline __m128 _mm_inf_ps(__m128 x)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// SSE scalar reciprocal sqrt using rsqrt op, plus one Newton-Rhaphson iteration
|
||||
// By Elan Ruskin,
|
||||
inline __m128 _mm_sqrt_wip_ss(__m128 const x)
|
||||
{
|
||||
__m128 recip = _mm_rsqrt_ss( x ); // "estimate" opcode
|
||||
const static __m128 three = { 3, 3, 3, 3 }; // aligned consts for fast load
|
||||
const static __m128 half = { 0.5,0.5,0.5,0.5 };
|
||||
__m128 halfrecip = _mm_mul_ss( half, recip );
|
||||
__m128 threeminus_xrr = _mm_sub_ss( three, _mm_mul_ss( x, _mm_mul_ss ( recip, recip ) ) );
|
||||
return _mm_mul_ss( halfrecip, threeminus_xrr );
|
||||
}
|
34
glm/core/intrinsic_exponential.hpp
Normal file
@ -0,0 +1,34 @@
|
||||
/*
|
||||
inline __m128 _mm_rsqrt_nr_ss(__m128 const x)
|
||||
{
|
||||
__m128 recip = _mm_rsqrt_ss( x ); // "estimate" opcode
|
||||
const static __m128 three = { 3, 3, 3, 3 }; // aligned consts for fast load
|
||||
const static __m128 half = { 0.5,0.5,0.5,0.5 };
|
||||
__m128 halfrecip = _mm_mul_ss( half, recip );
|
||||
__m128 threeminus_xrr = _mm_sub_ss( three, _mm_mul_ss( x, _mm_mul_ss ( recip, recip ) ) );
|
||||
return _mm_mul_ss( halfrecip, threeminus_xrr );
|
||||
}
|
||||
|
||||
inline __m128 __mm_normalize_fast_ps( float * RESTRICT vOut, float * RESTRICT vIn )
|
||||
{
|
||||
__m128 x = _mm_load_ss(&vIn[0]);
|
||||
__m128 y = _mm_load_ss(&vIn[1]);
|
||||
__m128 z = _mm_load_ss(&vIn[2]);
|
||||
|
||||
const __m128 l = // compute x*x + y*y + z*z
|
||||
_mm_add_ss(
|
||||
_mm_add_ss( _mm_mul_ss(x,x),
|
||||
_mm_mul_ss(y,y)
|
||||
),
|
||||
_mm_mul_ss( z, z )
|
||||
);
|
||||
|
||||
|
||||
const __m128 rsqt = _mm_rsqrt_nr_ss( l );
|
||||
_mm_store_ss( &vOut[0] , _mm_mul_ss( rsqt, x ) );
|
||||
_mm_store_ss( &vOut[1] , _mm_mul_ss( rsqt, y ) );
|
||||
_mm_store_ss( &vOut[2] , _mm_mul_ss( rsqt, z ) );
|
||||
|
||||
return _mm_mul_ss( l , rsqt );
|
||||
}
|
||||
*/
|
0
glm/core/intrinsic_exponential.inl
Normal file
45
glm/core/intrinsic_geometric.hpp
Normal file
@ -0,0 +1,45 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2009-05-08
|
||||
// Updated : 2009-05-08
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/intrinsic_geometric.hpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_intrinsic_geometric
|
||||
#define glm_core_intrinsic_geometric
|
||||
|
||||
#include "intrinsic_common.hpp"
|
||||
|
||||
//length
|
||||
__m128 _mm_len_ps(__m128 x);
|
||||
|
||||
//distance
|
||||
__m128 _mm_dst_ps(__m128 p0, __m128 p1);
|
||||
|
||||
//dot
|
||||
__m128 _mm_dot_ps(__m128 v1, __m128 v2);
|
||||
|
||||
// SSE1
|
||||
__m128 _mm_dot_ss(__m128 v1, __m128 v2);
|
||||
|
||||
//cross
|
||||
__m128 _mm_xpd_ps(__m128 v1, __m128 v2);
|
||||
|
||||
//normalize
|
||||
__m128 _mm_nrm_ps(__m128 v);
|
||||
|
||||
//faceforward
|
||||
__m128 _mm_ffd_ps(__m128 N, __m128 I, __m128 Nref);
|
||||
|
||||
//reflect
|
||||
__m128 _mm_rfe_ps(__m128 I, __m128 N);
|
||||
|
||||
//refract
|
||||
__m128 _mm_rfa_ps(__m128 I, __m128 N, __m128 eta);
|
||||
|
||||
|
||||
#include "intrinsic_geometric.inl"
|
||||
|
||||
#endif//glm_core_intrinsic_geometric
|
117
glm/core/intrinsic_geometric.inl
Normal file
@ -0,0 +1,117 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2009-05-08
|
||||
// Updated : 2009-05-08
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/intrinsic_geometric.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//length
|
||||
inline __m128 _mm_len_ps(__m128 x)
|
||||
{
|
||||
__m128 dot0 = _mm_dot_ps(x, x);
|
||||
__m128 sqt0 = _mm_sqrt_ps(dot0);
|
||||
return sqt0;
|
||||
}
|
||||
|
||||
//distance
|
||||
inline __m128 _mm_dst_ps(__m128 p0, __m128 p1)
|
||||
{
|
||||
__m128 sub0 = _mm_sub_ps(p0, p1);
|
||||
__m128 len0 = _mm_len_ps(sub0);
|
||||
return len0;
|
||||
}
|
||||
|
||||
//dot
|
||||
inline __m128 _mm_dot_ps(__m128 v1, __m128 v2)
|
||||
{
|
||||
__m128 mul0 = _mm_mul_ps(v1, v2);
|
||||
__m128 swp0 = _mm_shuffle_ps(mul0, mul0, _MM_SHUFFLE(2, 3, 0, 1));
|
||||
__m128 add0 = _mm_add_ps(mul0, swp0);
|
||||
__m128 swp1 = _mm_shuffle_ps(add0, add0, _MM_SHUFFLE(0, 1, 2, 3));
|
||||
__m128 add1 = _mm_add_ps(add0, swp1);
|
||||
return add1;
|
||||
}
|
||||
|
||||
// SSE1
|
||||
inline __m128 _mm_dot_ss(__m128 v1, __m128 v2)
|
||||
{
|
||||
__m128 mul0 = _mm_mul_ps(v1, v2);
|
||||
__m128 mov0 = _mm_movehl_ps(mul0, mul0);
|
||||
__m128 add0 = _mm_add_ps(mov0, mul0);
|
||||
__m128 swp1 = _mm_shuffle_ps(add0, add0, 1);
|
||||
__m128 add1 = _mm_add_ss(add0, swp1);
|
||||
return add1;
|
||||
}
|
||||
|
||||
//cross
|
||||
inline __m128 _mm_xpd_ps(__m128 v1, __m128 v2)
|
||||
{
|
||||
__m128 swp0 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 0, 2, 1));
|
||||
__m128 swp1 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 1, 0, 2));
|
||||
__m128 swp2 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 0, 2, 1));
|
||||
__m128 swp3 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 1, 0, 2));
|
||||
__m128 mul0 = _mm_mul_ps(swp0, swp3);
|
||||
__m128 mul1 = _mm_mul_ps(swp1, swp2);
|
||||
__m128 sub0 = _mm_sub_ps(mul0, mul1);
|
||||
return sub0;
|
||||
}
|
||||
|
||||
//normalize
|
||||
inline __m128 _mm_nrm_ps(__m128 v)
|
||||
{
|
||||
__m128 dot0 = _mm_dot_ps(v, v);
|
||||
__m128 isr0 = _mm_rsqrt_ps(dot0);
|
||||
__m128 mul0 = _mm_mul_ps(v, isr0);
|
||||
return mul0;
|
||||
}
|
||||
|
||||
//faceforward
|
||||
inline __m128 _mm_ffd_ps(__m128 N, __m128 I, __m128 Nref)
|
||||
{
|
||||
//__m128 dot0 = _mm_dot_ps(v, v);
|
||||
//__m128 neg0 = _mm_neg_ps(N);
|
||||
//__m128 sgn0 = _mm_sgn_ps(dot0);
|
||||
//__m128 mix0 = _mm_mix_ps(N, neg0, sgn0);
|
||||
//return mix0;
|
||||
|
||||
__m128 dot0 = _mm_dot_ps(Nref, I);
|
||||
__m128 sgn0 = _mm_sgn_ps(dot0);
|
||||
__m128 mul0 = _mm_mul_ps(sgn0, glm::detail::minus_one);
|
||||
__m128 mul1 = _mm_mul_ps(N, mul0);
|
||||
return mul1;
|
||||
}
|
||||
|
||||
//reflect
|
||||
inline __m128 _mm_rfe_ps(__m128 I, __m128 N)
|
||||
{
|
||||
__m128 dot0 = _mm_dot_ps(N, I);
|
||||
__m128 mul0 = _mm_mul_ps(N, I);
|
||||
__m128 mul1 = _mm_mul_ps(mul0, glm::detail::two);
|
||||
__m128 sub0 = _mm_sub_ps(I, mul1);
|
||||
return sub0;
|
||||
}
|
||||
|
||||
//refract
|
||||
inline __m128 _mm_rfa_ps(__m128 I, __m128 N, __m128 eta)
|
||||
{
|
||||
__m128 dot0 = _mm_dot_ps(N, I);
|
||||
__m128 mul0 = _mm_mul_ps(eta, eta);
|
||||
__m128 mul1 = _mm_mul_ps(dot0, dot0);
|
||||
__m128 sub0 = _mm_sub_ps(glm::detail::one, mul0);
|
||||
__m128 sub1 = _mm_sub_ps(glm::detail::one, mul1);
|
||||
__m128 mul2 = _mm_mul_ps(sub0, sub1);
|
||||
|
||||
if(_mm_movemask_ps(_mm_cmplt_ss(mul2, glm::detail::zero)) == 0)
|
||||
return glm::detail::zero;
|
||||
|
||||
__m128 sqt0 = _mm_sqrt_ps(mul2);
|
||||
__m128 mul3 = _mm_mul_ps(eta, dot0);
|
||||
__m128 add0 = _mm_add_ps(mul3, sqt0);
|
||||
__m128 mul4 = _mm_mul_ps(add0, N);
|
||||
__m128 mul5 = _mm_mul_ps(eta, I);
|
||||
__m128 sub2 = _mm_sub_ps(mul5, mul4);
|
||||
|
||||
return sub2;
|
||||
}
|
36
glm/core/intrinsic_matrix.hpp
Normal file
@ -0,0 +1,36 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2009-06-05
|
||||
// Updated : 2009-06-05
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/intrinsic_common.hpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_DETAIL_INTRINSIC_MATRIX_INCLUDED
|
||||
#define GLM_DETAIL_INTRINSIC_MATRIX_INCLUDED
|
||||
|
||||
#include "../glm.hpp"
|
||||
|
||||
#include <xmmintrin.h>
|
||||
#include <emmintrin.h>
|
||||
|
||||
void _mm_add_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
|
||||
|
||||
void _mm_sub_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
|
||||
|
||||
__m128 _mm_mul_ps(__m128 m[4], __m128 v);
|
||||
|
||||
__m128 _mm_mul_ps(__m128 v, __m128 m[4]);
|
||||
|
||||
void _mm_mul_ps(__m128 const in1[4], __m128 const in2[4], __m128 out[4]);
|
||||
|
||||
void _mm_transpose_ps(__m128 const in[4], __m128 out[4]);
|
||||
|
||||
void _mm_inverse_ps(__m128 const in[4], __m128 out[4]);
|
||||
|
||||
void _mm_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out[4]);
|
||||
|
||||
#include "intrinsic_matrix.inl"
|
||||
|
||||
#endif//GLM_DETAIL_INTRINSIC_MATRIX_INCLUDED
|
704
glm/core/intrinsic_matrix.inl
Normal file
@ -0,0 +1,704 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2009-06-05
|
||||
// Updated : 2009-06-05
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/intrinsic_common.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
static const __m128 one = _mm_set_ps1(1.0f);
|
||||
static const __m128 pi = _mm_set_ps1(3.141592653589793238462643383279f);
|
||||
static const __m128 _m128_rad_ps = _mm_set_ps1(3.141592653589793238462643383279f / 180.f);
|
||||
static const __m128 _m128_deg_ps = _mm_set_ps1(180.f / 3.141592653589793238462643383279f);
|
||||
|
||||
inline void _mm_add_ps(__m128 in1[4], __m128 in2[4], __m128 out[4])
|
||||
{
|
||||
{
|
||||
out[0] = _mm_add_ps(in1[0], in2[0]);
|
||||
out[1] = _mm_add_ps(in1[1], in2[1]);
|
||||
out[2] = _mm_add_ps(in1[2], in2[2]);
|
||||
out[3] = _mm_add_ps(in1[3], in2[3]);
|
||||
}
|
||||
}
|
||||
|
||||
inline void _mm_sub_ps(__m128 in1[4], __m128 in2[4], __m128 out[4])
|
||||
{
|
||||
{
|
||||
out[0] = _mm_sub_ps(in1[0], in2[0]);
|
||||
out[1] = _mm_sub_ps(in1[1], in2[1]);
|
||||
out[2] = _mm_sub_ps(in1[2], in2[2]);
|
||||
out[3] = _mm_sub_ps(in1[3], in2[3]);
|
||||
}
|
||||
}
|
||||
|
||||
inline __m128 _mm_mul_ps(__m128 m[4], __m128 v)
|
||||
{
|
||||
__m128 v0 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0));
|
||||
__m128 v1 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1));
|
||||
__m128 v2 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2));
|
||||
__m128 v3 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3));
|
||||
|
||||
__m128 m0 = _mm_mul_ps(m[0], v0);
|
||||
__m128 m1 = _mm_mul_ps(m[1], v1);
|
||||
__m128 m2 = _mm_mul_ps(m[2], v2);
|
||||
__m128 m3 = _mm_mul_ps(m[3], v3);
|
||||
|
||||
__m128 a0 = _mm_add_ps(m0, m1);
|
||||
__m128 a1 = _mm_add_ps(m2, m3);
|
||||
__m128 a2 = _mm_add_ps(a0, a1);
|
||||
|
||||
return a2;
|
||||
}
|
||||
|
||||
inline __m128 _mm_mul_ps(__m128 v, __m128 m[4])
|
||||
{
|
||||
__m128 i0 = m[0];
|
||||
__m128 i1 = m[1];
|
||||
__m128 i2 = m[2];
|
||||
__m128 i3 = m[3];
|
||||
|
||||
__m128 m0 = _mm_mul_ps(v, i0);
|
||||
__m128 m1 = _mm_mul_ps(v, i1);
|
||||
__m128 m2 = _mm_mul_ps(v, i2);
|
||||
__m128 m3 = _mm_mul_ps(v, i3);
|
||||
|
||||
__m128 u0 = _mm_unpacklo_ps(m0, m1);
|
||||
__m128 u1 = _mm_unpackhi_ps(m0, m1);
|
||||
__m128 a0 = _mm_add_ps(u0, u1);
|
||||
|
||||
__m128 u2 = _mm_unpacklo_ps(m2, m3);
|
||||
__m128 u3 = _mm_unpackhi_ps(m2, m3);
|
||||
__m128 a1 = _mm_add_ps(u2, u3);
|
||||
|
||||
__m128 f0 = _mm_movelh_ps(a0, a1);
|
||||
__m128 f1 = _mm_movehl_ps(a1, a0);
|
||||
__m128 f2 = _mm_add_ps(f0, f1);
|
||||
|
||||
return f2;
|
||||
}
|
||||
|
||||
inline void _mm_mul_ps(__m128 const in1[4], __m128 const in2[4], __m128 out[4])
|
||||
{
|
||||
{
|
||||
__m128 e0 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(0, 0, 0, 0));
|
||||
__m128 e1 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(1, 1, 1, 1));
|
||||
__m128 e2 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(2, 2, 2, 2));
|
||||
__m128 e3 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(3, 3, 3, 3));
|
||||
|
||||
__m128 m0 = _mm_mul_ps(in1[0], e0);
|
||||
__m128 m1 = _mm_mul_ps(in1[1], e1);
|
||||
__m128 m2 = _mm_mul_ps(in1[2], e2);
|
||||
__m128 m3 = _mm_mul_ps(in1[3], e3);
|
||||
|
||||
__m128 a0 = _mm_add_ps(m0, m1);
|
||||
__m128 a1 = _mm_add_ps(m2, m3);
|
||||
__m128 a2 = _mm_add_ps(a0, a1);
|
||||
|
||||
out[0] = a2;
|
||||
}
|
||||
|
||||
{
|
||||
__m128 e0 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(0, 0, 0, 0));
|
||||
__m128 e1 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(1, 1, 1, 1));
|
||||
__m128 e2 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(2, 2, 2, 2));
|
||||
__m128 e3 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(3, 3, 3, 3));
|
||||
|
||||
__m128 m0 = _mm_mul_ps(in1[0], e0);
|
||||
__m128 m1 = _mm_mul_ps(in1[1], e1);
|
||||
__m128 m2 = _mm_mul_ps(in1[2], e2);
|
||||
__m128 m3 = _mm_mul_ps(in1[3], e3);
|
||||
|
||||
__m128 a0 = _mm_add_ps(m0, m1);
|
||||
__m128 a1 = _mm_add_ps(m2, m3);
|
||||
__m128 a2 = _mm_add_ps(a0, a1);
|
||||
|
||||
out[1] = a2;
|
||||
}
|
||||
|
||||
{
|
||||
__m128 e0 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(0, 0, 0, 0));
|
||||
__m128 e1 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(1, 1, 1, 1));
|
||||
__m128 e2 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(2, 2, 2, 2));
|
||||
__m128 e3 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(3, 3, 3, 3));
|
||||
|
||||
__m128 m0 = _mm_mul_ps(in1[0], e0);
|
||||
__m128 m1 = _mm_mul_ps(in1[1], e1);
|
||||
__m128 m2 = _mm_mul_ps(in1[2], e2);
|
||||
__m128 m3 = _mm_mul_ps(in1[3], e3);
|
||||
|
||||
__m128 a0 = _mm_add_ps(m0, m1);
|
||||
__m128 a1 = _mm_add_ps(m2, m3);
|
||||
__m128 a2 = _mm_add_ps(a0, a1);
|
||||
|
||||
out[2] = a2;
|
||||
}
|
||||
|
||||
{
|
||||
//(__m128&)_mm_shuffle_epi32(__m128i&)in2[0], _MM_SHUFFLE(3, 3, 3, 3))
|
||||
__m128 e0 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(0, 0, 0, 0));
|
||||
__m128 e1 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(1, 1, 1, 1));
|
||||
__m128 e2 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(2, 2, 2, 2));
|
||||
__m128 e3 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(3, 3, 3, 3));
|
||||
|
||||
__m128 m0 = _mm_mul_ps(in1[0], e0);
|
||||
__m128 m1 = _mm_mul_ps(in1[1], e1);
|
||||
__m128 m2 = _mm_mul_ps(in1[2], e2);
|
||||
__m128 m3 = _mm_mul_ps(in1[3], e3);
|
||||
|
||||
__m128 a0 = _mm_add_ps(m0, m1);
|
||||
__m128 a1 = _mm_add_ps(m2, m3);
|
||||
__m128 a2 = _mm_add_ps(a0, a1);
|
||||
|
||||
out[3] = a2;
|
||||
}
|
||||
}
|
||||
|
||||
inline void _mm_transpose_ps(__m128 const in[4], __m128 out[4])
|
||||
{
|
||||
__m128 tmp0 = _mm_shuffle_ps(in[0], in[1], 0x44);
|
||||
__m128 tmp2 = _mm_shuffle_ps(in[0], in[1], 0xEE);
|
||||
__m128 tmp1 = _mm_shuffle_ps(in[2], in[3], 0x44);
|
||||
__m128 tmp3 = _mm_shuffle_ps(in[2], in[3], 0xEE);
|
||||
|
||||
out[0] = _mm_shuffle_ps(tmp0, tmp1, 0x88);
|
||||
out[1] = _mm_shuffle_ps(tmp0, tmp1, 0xDD);
|
||||
out[2] = _mm_shuffle_ps(tmp2, tmp3, 0x88);
|
||||
out[3] = _mm_shuffle_ps(tmp2, tmp3, 0xDD);
|
||||
}
|
||||
|
||||
inline void _mm_inverse_ps(__m128 const in[4], __m128 out[4])
|
||||
{
|
||||
__m128 Fac0;
|
||||
{
|
||||
// valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
|
||||
// valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
|
||||
// valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
|
||||
// valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
|
||||
|
||||
__m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
|
||||
__m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
|
||||
|
||||
__m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
|
||||
__m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
|
||||
__m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
|
||||
__m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
|
||||
|
||||
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
|
||||
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
|
||||
Fac0 = _mm_sub_ps(Mul00, Mul01);
|
||||
|
||||
bool stop = true;
|
||||
}
|
||||
|
||||
__m128 Fac1;
|
||||
{
|
||||
// valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
|
||||
// valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
|
||||
// valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
|
||||
// valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
|
||||
|
||||
__m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
|
||||
__m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
|
||||
|
||||
__m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
|
||||
__m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
|
||||
__m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
|
||||
__m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
|
||||
|
||||
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
|
||||
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
|
||||
Fac1 = _mm_sub_ps(Mul00, Mul01);
|
||||
|
||||
bool stop = true;
|
||||
}
|
||||
|
||||
|
||||
__m128 Fac2;
|
||||
{
|
||||
// valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
|
||||
// valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
|
||||
// valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
|
||||
// valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
|
||||
|
||||
__m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
|
||||
__m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
|
||||
|
||||
__m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
|
||||
__m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
|
||||
__m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
|
||||
__m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
|
||||
|
||||
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
|
||||
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
|
||||
Fac2 = _mm_sub_ps(Mul00, Mul01);
|
||||
|
||||
bool stop = true;
|
||||
}
|
||||
|
||||
__m128 Fac3;
|
||||
{
|
||||
// valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
|
||||
// valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
|
||||
// valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
|
||||
// valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
|
||||
|
||||
__m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
|
||||
__m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
|
||||
|
||||
__m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
|
||||
__m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
|
||||
__m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
|
||||
__m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
|
||||
|
||||
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
|
||||
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
|
||||
Fac3 = _mm_sub_ps(Mul00, Mul01);
|
||||
|
||||
bool stop = true;
|
||||
}
|
||||
|
||||
__m128 Fac4;
|
||||
{
|
||||
// valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
|
||||
// valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
|
||||
// valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
|
||||
// valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
|
||||
|
||||
__m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
|
||||
__m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
|
||||
|
||||
__m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
|
||||
__m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
|
||||
__m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
|
||||
__m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
|
||||
|
||||
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
|
||||
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
|
||||
Fac4 = _mm_sub_ps(Mul00, Mul01);
|
||||
|
||||
bool stop = true;
|
||||
}
|
||||
|
||||
__m128 Fac5;
|
||||
{
|
||||
// valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
|
||||
// valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
|
||||
// valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
|
||||
// valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
|
||||
|
||||
__m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
|
||||
__m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
|
||||
|
||||
__m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
|
||||
__m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
|
||||
__m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
|
||||
__m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
|
||||
|
||||
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
|
||||
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
|
||||
Fac5 = _mm_sub_ps(Mul00, Mul01);
|
||||
|
||||
bool stop = true;
|
||||
}
|
||||
|
||||
__m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f);
|
||||
__m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f);
|
||||
|
||||
// m[1][0]
|
||||
// m[0][0]
|
||||
// m[0][0]
|
||||
// m[0][0]
|
||||
__m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0));
|
||||
__m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0));
|
||||
|
||||
// m[1][1]
|
||||
// m[0][1]
|
||||
// m[0][1]
|
||||
// m[0][1]
|
||||
__m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1));
|
||||
__m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0));
|
||||
|
||||
// m[1][2]
|
||||
// m[0][2]
|
||||
// m[0][2]
|
||||
// m[0][2]
|
||||
__m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2));
|
||||
__m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0));
|
||||
|
||||
// m[1][3]
|
||||
// m[0][3]
|
||||
// m[0][3]
|
||||
// m[0][3]
|
||||
__m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3));
|
||||
__m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0));
|
||||
|
||||
// col0
|
||||
// + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]),
|
||||
// - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]),
|
||||
// + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]),
|
||||
// - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]),
|
||||
__m128 Mul00 = _mm_mul_ps(Vec1, Fac0);
|
||||
__m128 Mul01 = _mm_mul_ps(Vec2, Fac1);
|
||||
__m128 Mul02 = _mm_mul_ps(Vec3, Fac2);
|
||||
__m128 Sub00 = _mm_sub_ps(Mul00, Mul01);
|
||||
__m128 Add00 = _mm_add_ps(Sub00, Mul02);
|
||||
__m128 Inv0 = _mm_mul_ps(SignB, Add00);
|
||||
|
||||
// col1
|
||||
// - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]),
|
||||
// + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]),
|
||||
// - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]),
|
||||
// + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]),
|
||||
__m128 Mul03 = _mm_mul_ps(Vec0, Fac0);
|
||||
__m128 Mul04 = _mm_mul_ps(Vec2, Fac3);
|
||||
__m128 Mul05 = _mm_mul_ps(Vec3, Fac4);
|
||||
__m128 Sub01 = _mm_sub_ps(Mul03, Mul04);
|
||||
__m128 Add01 = _mm_add_ps(Sub01, Mul05);
|
||||
__m128 Inv1 = _mm_mul_ps(SignA, Add01);
|
||||
|
||||
// col2
|
||||
// + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]),
|
||||
// - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]),
|
||||
// + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]),
|
||||
// - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]),
|
||||
__m128 Mul06 = _mm_mul_ps(Vec0, Fac1);
|
||||
__m128 Mul07 = _mm_mul_ps(Vec1, Fac3);
|
||||
__m128 Mul08 = _mm_mul_ps(Vec3, Fac5);
|
||||
__m128 Sub02 = _mm_sub_ps(Mul06, Mul07);
|
||||
__m128 Add02 = _mm_add_ps(Sub02, Mul08);
|
||||
__m128 Inv2 = _mm_mul_ps(SignB, Add02);
|
||||
|
||||
// col3
|
||||
// - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]),
|
||||
// + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]),
|
||||
// - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]),
|
||||
// + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3]));
|
||||
__m128 Mul09 = _mm_mul_ps(Vec0, Fac2);
|
||||
__m128 Mul10 = _mm_mul_ps(Vec1, Fac4);
|
||||
__m128 Mul11 = _mm_mul_ps(Vec2, Fac5);
|
||||
__m128 Sub03 = _mm_sub_ps(Mul09, Mul10);
|
||||
__m128 Add03 = _mm_add_ps(Sub03, Mul11);
|
||||
__m128 Inv3 = _mm_mul_ps(SignA, Add03);
|
||||
|
||||
__m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0));
|
||||
__m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0));
|
||||
__m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0));
|
||||
|
||||
// valType Determinant = m[0][0] * Inverse[0][0]
|
||||
// + m[0][1] * Inverse[1][0]
|
||||
// + m[0][2] * Inverse[2][0]
|
||||
// + m[0][3] * Inverse[3][0];
|
||||
__m128 Det0 = _mm_dot_ps(in[0], Row2);
|
||||
__m128 Rcp0 = _mm_div_ps(one, Det0);
|
||||
//__m128 Rcp0 = _mm_rcp_ps(Det0);
|
||||
|
||||
// Inverse /= Determinant;
|
||||
out[0] = _mm_mul_ps(Inv0, Rcp0);
|
||||
out[1] = _mm_mul_ps(Inv1, Rcp0);
|
||||
out[2] = _mm_mul_ps(Inv2, Rcp0);
|
||||
out[3] = _mm_mul_ps(Inv3, Rcp0);
|
||||
}
|
||||
|
||||
inline void _mm_inverse_fast_ps(__m128 const in[4], __m128 out[4])
|
||||
{
|
||||
__m128 Fac0;
|
||||
{
|
||||
// valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
|
||||
// valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
|
||||
// valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
|
||||
// valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
|
||||
|
||||
__m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
|
||||
__m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
|
||||
|
||||
__m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
|
||||
__m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
|
||||
__m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
|
||||
__m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
|
||||
|
||||
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
|
||||
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
|
||||
Fac0 = _mm_sub_ps(Mul00, Mul01);
|
||||
|
||||
bool stop = true;
|
||||
}
|
||||
|
||||
__m128 Fac1;
|
||||
{
|
||||
// valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
|
||||
// valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
|
||||
// valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
|
||||
// valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
|
||||
|
||||
__m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
|
||||
__m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
|
||||
|
||||
__m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
|
||||
__m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
|
||||
__m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
|
||||
__m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
|
||||
|
||||
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
|
||||
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
|
||||
Fac1 = _mm_sub_ps(Mul00, Mul01);
|
||||
|
||||
bool stop = true;
|
||||
}
|
||||
|
||||
|
||||
__m128 Fac2;
|
||||
{
|
||||
// valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
|
||||
// valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
|
||||
// valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
|
||||
// valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
|
||||
|
||||
__m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
|
||||
__m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
|
||||
|
||||
__m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
|
||||
__m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
|
||||
__m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
|
||||
__m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
|
||||
|
||||
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
|
||||
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
|
||||
Fac2 = _mm_sub_ps(Mul00, Mul01);
|
||||
|
||||
bool stop = true;
|
||||
}
|
||||
|
||||
__m128 Fac3;
|
||||
{
|
||||
// valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
|
||||
// valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
|
||||
// valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
|
||||
// valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
|
||||
|
||||
__m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
|
||||
__m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
|
||||
|
||||
__m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
|
||||
__m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
|
||||
__m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
|
||||
__m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
|
||||
|
||||
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
|
||||
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
|
||||
Fac3 = _mm_sub_ps(Mul00, Mul01);
|
||||
|
||||
bool stop = true;
|
||||
}
|
||||
|
||||
__m128 Fac4;
|
||||
{
|
||||
// valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
|
||||
// valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
|
||||
// valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
|
||||
// valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
|
||||
|
||||
__m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
|
||||
__m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
|
||||
|
||||
__m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
|
||||
__m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
|
||||
__m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
|
||||
__m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
|
||||
|
||||
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
|
||||
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
|
||||
Fac4 = _mm_sub_ps(Mul00, Mul01);
|
||||
|
||||
bool stop = true;
|
||||
}
|
||||
|
||||
__m128 Fac5;
|
||||
{
|
||||
// valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
|
||||
// valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
|
||||
// valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
|
||||
// valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
|
||||
|
||||
__m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
|
||||
__m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
|
||||
|
||||
__m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
|
||||
__m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
|
||||
__m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
|
||||
__m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
|
||||
|
||||
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
|
||||
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
|
||||
Fac5 = _mm_sub_ps(Mul00, Mul01);
|
||||
|
||||
bool stop = true;
|
||||
}
|
||||
|
||||
__m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f);
|
||||
__m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f);
|
||||
|
||||
// m[1][0]
|
||||
// m[0][0]
|
||||
// m[0][0]
|
||||
// m[0][0]
|
||||
__m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0));
|
||||
__m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0));
|
||||
|
||||
// m[1][1]
|
||||
// m[0][1]
|
||||
// m[0][1]
|
||||
// m[0][1]
|
||||
__m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1));
|
||||
__m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0));
|
||||
|
||||
// m[1][2]
|
||||
// m[0][2]
|
||||
// m[0][2]
|
||||
// m[0][2]
|
||||
__m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2));
|
||||
__m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0));
|
||||
|
||||
// m[1][3]
|
||||
// m[0][3]
|
||||
// m[0][3]
|
||||
// m[0][3]
|
||||
__m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3));
|
||||
__m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0));
|
||||
|
||||
// col0
|
||||
// + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]),
|
||||
// - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]),
|
||||
// + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]),
|
||||
// - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]),
|
||||
__m128 Mul00 = _mm_mul_ps(Vec1, Fac0);
|
||||
__m128 Mul01 = _mm_mul_ps(Vec2, Fac1);
|
||||
__m128 Mul02 = _mm_mul_ps(Vec3, Fac2);
|
||||
__m128 Sub00 = _mm_sub_ps(Mul00, Mul01);
|
||||
__m128 Add00 = _mm_add_ps(Sub00, Mul02);
|
||||
__m128 Inv0 = _mm_mul_ps(SignB, Add00);
|
||||
|
||||
// col1
|
||||
// - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]),
|
||||
// + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]),
|
||||
// - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]),
|
||||
// + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]),
|
||||
__m128 Mul03 = _mm_mul_ps(Vec0, Fac0);
|
||||
__m128 Mul04 = _mm_mul_ps(Vec2, Fac3);
|
||||
__m128 Mul05 = _mm_mul_ps(Vec3, Fac4);
|
||||
__m128 Sub01 = _mm_sub_ps(Mul03, Mul04);
|
||||
__m128 Add01 = _mm_add_ps(Sub01, Mul05);
|
||||
__m128 Inv1 = _mm_mul_ps(SignA, Add01);
|
||||
|
||||
// col2
|
||||
// + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]),
|
||||
// - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]),
|
||||
// + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]),
|
||||
// - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]),
|
||||
__m128 Mul06 = _mm_mul_ps(Vec0, Fac1);
|
||||
__m128 Mul07 = _mm_mul_ps(Vec1, Fac3);
|
||||
__m128 Mul08 = _mm_mul_ps(Vec3, Fac5);
|
||||
__m128 Sub02 = _mm_sub_ps(Mul06, Mul07);
|
||||
__m128 Add02 = _mm_add_ps(Sub02, Mul08);
|
||||
__m128 Inv2 = _mm_mul_ps(SignB, Add02);
|
||||
|
||||
// col3
|
||||
// - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]),
|
||||
// + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]),
|
||||
// - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]),
|
||||
// + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3]));
|
||||
__m128 Mul09 = _mm_mul_ps(Vec0, Fac2);
|
||||
__m128 Mul10 = _mm_mul_ps(Vec1, Fac4);
|
||||
__m128 Mul11 = _mm_mul_ps(Vec2, Fac5);
|
||||
__m128 Sub03 = _mm_sub_ps(Mul09, Mul10);
|
||||
__m128 Add03 = _mm_add_ps(Sub03, Mul11);
|
||||
__m128 Inv3 = _mm_mul_ps(SignA, Add03);
|
||||
|
||||
__m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0));
|
||||
__m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0));
|
||||
__m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0));
|
||||
|
||||
// valType Determinant = m[0][0] * Inverse[0][0]
|
||||
// + m[0][1] * Inverse[1][0]
|
||||
// + m[0][2] * Inverse[2][0]
|
||||
// + m[0][3] * Inverse[3][0];
|
||||
__m128 Det0 = _mm_dot_ps(in[0], Row2);
|
||||
__m128 Rcp0 = _mm_rcp_ps(Det0);
|
||||
//__m128 Rcp0 = _mm_div_ps(one, Det0);
|
||||
// Inverse /= Determinant;
|
||||
out[0] = _mm_mul_ps(Inv0, Rcp0);
|
||||
out[1] = _mm_mul_ps(Inv1, Rcp0);
|
||||
out[2] = _mm_mul_ps(Inv2, Rcp0);
|
||||
out[3] = _mm_mul_ps(Inv3, Rcp0);
|
||||
}
|
||||
|
||||
|
||||
void _mm_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out[4])
|
||||
{
|
||||
float a = glm::radians(Angle);
|
||||
float c = cos(a);
|
||||
float s = sin(a);
|
||||
|
||||
glm::vec4 AxisA(v[0], v[1], v[2], float(0));
|
||||
__m128 AxisB = _mm_set_ps(AxisA.w, AxisA.z, AxisA.y, AxisA.x);
|
||||
__m128 AxisC = _mm_nrm_ps(AxisB);
|
||||
|
||||
__m128 Cos0 = _mm_set_ss(c);
|
||||
__m128 CosA = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(0, 0, 0, 0));
|
||||
__m128 Sin0 = _mm_set_ss(s);
|
||||
__m128 SinA = _mm_shuffle_ps(Sin0, Sin0, _MM_SHUFFLE(0, 0, 0, 0));
|
||||
|
||||
// detail::tvec3<valType> temp = (valType(1) - c) * axis;
|
||||
__m128 Temp0 = _mm_sub_ps(one, CosA);
|
||||
__m128 Temp1 = _mm_mul_ps(Temp0, AxisC);
|
||||
|
||||
//Rotate[0][0] = c + temp[0] * axis[0];
|
||||
//Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
|
||||
//Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
|
||||
__m128 Axis0 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(0, 0, 0, 0));
|
||||
__m128 TmpA0 = _mm_mul_ps(Axis0, AxisC);
|
||||
__m128 CosA0 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 1, 1, 0));
|
||||
__m128 TmpA1 = _mm_add_ps(CosA0, TmpA0);
|
||||
__m128 SinA0 = SinA;//_mm_set_ps(0.0f, s, -s, 0.0f);
|
||||
__m128 TmpA2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 1, 2, 3));
|
||||
__m128 TmpA3 = _mm_mul_ps(SinA0, TmpA2);
|
||||
__m128 TmpA4 = _mm_add_ps(TmpA1, TmpA3);
|
||||
|
||||
//Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
|
||||
//Rotate[1][1] = c + temp[1] * axis[1];
|
||||
//Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
|
||||
__m128 Axis1 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(1, 1, 1, 1));
|
||||
__m128 TmpB0 = _mm_mul_ps(Axis1, AxisC);
|
||||
__m128 CosA1 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 1, 0, 1));
|
||||
__m128 TmpB1 = _mm_add_ps(CosA1, TmpB0);
|
||||
__m128 SinB0 = SinA;//_mm_set_ps(-s, 0.0f, s, 0.0f);
|
||||
__m128 TmpB2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 0, 3, 2));
|
||||
__m128 TmpB3 = _mm_mul_ps(SinA0, TmpB2);
|
||||
__m128 TmpB4 = _mm_add_ps(TmpB1, TmpB3);
|
||||
|
||||
//Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
|
||||
//Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
|
||||
//Rotate[2][2] = c + temp[2] * axis[2];
|
||||
__m128 Axis2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(2, 2, 2, 2));
|
||||
__m128 TmpC0 = _mm_mul_ps(Axis2, AxisC);
|
||||
__m128 CosA2 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 0, 1, 1));
|
||||
__m128 TmpC1 = _mm_add_ps(CosA2, TmpC0);
|
||||
__m128 SinC0 = SinA;//_mm_set_ps(s, -s, 0.0f, 0.0f);
|
||||
__m128 TmpC2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 3, 0, 1));
|
||||
__m128 TmpC3 = _mm_mul_ps(SinA0, TmpC2);
|
||||
__m128 TmpC4 = _mm_add_ps(TmpC1, TmpC3);
|
||||
|
||||
__m128 Result[4];
|
||||
Result[0] = TmpA4;
|
||||
Result[1] = TmpB4;
|
||||
Result[2] = TmpC4;
|
||||
Result[2] = _mm_set_ps(1, 0, 0, 0);
|
||||
|
||||
//detail::tmat4x4<valType> Result(detail::tmat4x4<valType>::null);
|
||||
//Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
|
||||
//Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
|
||||
//Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
|
||||
//Result[3] = m[3];
|
||||
//return Result;
|
||||
_mm_mul_ps(in, Result, out);
|
||||
}
|
0
glm/core/intrinsic_trigonometric.hpp
Normal file
0
glm/core/intrinsic_trigonometric.inl
Normal file
18
glm/core/intrinsic_vector_relational.hpp
Normal file
@ -0,0 +1,18 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2009-06-09
|
||||
// Updated : 2009-06-09
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/intrinsic_vector_relational.hpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_DETAIL_INTRINSIC_VECTOR_RELATIONAL_INCLUDED
|
||||
#define GLM_DETAIL_INTRINSIC_VECTOR_RELATIONAL_INCLUDED
|
||||
|
||||
#include <xmmintrin.h>
|
||||
#include <emmintrin.h>
|
||||
|
||||
#include "intrinsic_vector_relational.inl"
|
||||
|
||||
#endif//GLM_DETAIL_INTRINSIC_VECTOR_RELATIONAL_INCLUDED
|
347
glm/core/intrinsic_vector_relational.inl
Normal file
@ -0,0 +1,347 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2009-06-09
|
||||
// Updated : 2009-06-09
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/intrinsic_vector_relational.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
//// lessThan
|
||||
//template <typename valType>
|
||||
//inline typename detail::tvec2<valType>::bool_type lessThan
|
||||
//(
|
||||
// detail::tvec2<valType> const & x,
|
||||
// detail::tvec2<valType> const & y
|
||||
//)
|
||||
//{
|
||||
// GLM_STATIC_ASSERT(
|
||||
// detail::type<valType>::is_float ||
|
||||
// detail::type<valType>::is_int ||
|
||||
// detail::type<valType>::is_uint);
|
||||
//
|
||||
// return typename detail::tvec2<bool>::bool_type(x.x < y.x, x.y < y.y);
|
||||
//}
|
||||
//
|
||||
//template <typename valType>
|
||||
//inline typename detail::tvec3<valType>::bool_type lessThan
|
||||
//(
|
||||
// detail::tvec3<valType> const & x,
|
||||
// detail::tvec3<valType> const & y
|
||||
//)
|
||||
//{
|
||||
// GLM_STATIC_ASSERT(
|
||||
// detail::type<valType>::is_float ||
|
||||
// detail::type<valType>::is_int ||
|
||||
// detail::type<valType>::is_uint);
|
||||
//
|
||||
// return typename detail::tvec3<bool>::bool_type(x.x < y.x, x.y < y.y, x.z < y.z);
|
||||
//}
|
||||
//
|
||||
//template <typename valType>
|
||||
//inline typename detail::tvec4<valType>::bool_type lessThan
|
||||
//(
|
||||
// detail::tvec4<valType> const & x,
|
||||
// detail::tvec4<valType> const & y
|
||||
//)
|
||||
//{
|
||||
// GLM_STATIC_ASSERT(
|
||||
// detail::type<valType>::is_float ||
|
||||
// detail::type<valType>::is_int ||
|
||||
// detail::type<valType>::is_uint);
|
||||
//
|
||||
// return typename detail::tvec4<bool>::bool_type(x.x < y.x, x.y < y.y, x.z < y.z, x.w < y.w);
|
||||
//}
|
||||
//
|
||||
//// lessThanEqual
|
||||
//template <typename valType>
|
||||
//inline typename detail::tvec2<valType>::bool_type lessThanEqual
|
||||
//(
|
||||
// detail::tvec2<valType> const & x,
|
||||
// detail::tvec2<valType> const & y
|
||||
//)
|
||||
//{
|
||||
// GLM_STATIC_ASSERT(
|
||||
// detail::type<valType>::is_float ||
|
||||
// detail::type<valType>::is_int ||
|
||||
// detail::type<valType>::is_uint);
|
||||
//
|
||||
// return typename detail::tvec2<bool>::bool_type(x.x <= y.x, x.y <= y.y);
|
||||
//}
|
||||
//
|
||||
//template <typename valType>
|
||||
//inline typename detail::tvec3<valType>::bool_type lessThanEqual
|
||||
//(
|
||||
// detail::tvec3<valType> const & x,
|
||||
// detail::tvec3<valType> const & y
|
||||
//)
|
||||
//{
|
||||
// GLM_STATIC_ASSERT(
|
||||
// detail::type<valType>::is_float ||
|
||||
// detail::type<valType>::is_int ||
|
||||
// detail::type<valType>::is_uint);
|
||||
//
|
||||
// return typename detail::tvec3<bool>::bool_type(x.x <= y.x, x.y <= y.y, x.z <= y.z);
|
||||
//}
|
||||
//
|
||||
//template <typename valType>
|
||||
//inline typename detail::tvec4<valType>::bool_type lessThanEqual
|
||||
//(
|
||||
// detail::tvec4<valType> const & x,
|
||||
// detail::tvec4<valType> const & y
|
||||
//)
|
||||
//{
|
||||
// GLM_STATIC_ASSERT(
|
||||
// detail::type<valType>::is_float ||
|
||||
// detail::type<valType>::is_int ||
|
||||
// detail::type<valType>::is_uint);
|
||||
//
|
||||
// return typename detail::tvec4<bool>::bool_type(x.x <= y.x, x.y <= y.y, x.z <= y.z, x.w <= y.w);
|
||||
//}
|
||||
//
|
||||
//// greaterThan
|
||||
//template <typename valType>
|
||||
//inline typename detail::tvec2<valType>::bool_type greaterThan
|
||||
//(
|
||||
// detail::tvec2<valType> const & x,
|
||||
// detail::tvec2<valType> const & y
|
||||
//)
|
||||
//{
|
||||
// GLM_STATIC_ASSERT(
|
||||
// detail::type<valType>::is_float ||
|
||||
// detail::type<valType>::is_int ||
|
||||
// detail::type<valType>::is_uint);
|
||||
//
|
||||
// return typename detail::tvec2<bool>::bool_type(x.x > y.x, x.y > y.y);
|
||||
//}
|
||||
//
|
||||
//template <typename valType>
|
||||
//inline typename detail::tvec3<valType>::bool_type greaterThan
|
||||
//(
|
||||
// detail::tvec3<valType> const & x,
|
||||
// detail::tvec3<valType> const & y
|
||||
//)
|
||||
//{
|
||||
// GLM_STATIC_ASSERT(
|
||||
// detail::type<valType>::is_float ||
|
||||
// detail::type<valType>::is_int ||
|
||||
// detail::type<valType>::is_uint);
|
||||
//
|
||||
// return typename detail::tvec3<bool>::bool_type(x.x > y.x, x.y > y.y, x.z > y.z);
|
||||
//}
|
||||
//
|
||||
//template <typename valType>
|
||||
//inline typename detail::tvec4<valType>::bool_type greaterThan
|
||||
//(
|
||||
// detail::tvec4<valType> const & x,
|
||||
// detail::tvec4<valType> const & y
|
||||
//)
|
||||
//{
|
||||
// GLM_STATIC_ASSERT(
|
||||
// detail::type<valType>::is_float ||
|
||||
// detail::type<valType>::is_int ||
|
||||
// detail::type<valType>::is_uint);
|
||||
//
|
||||
// return typename detail::tvec4<bool>::bool_type(x.x > y.x, x.y > y.y, x.z > y.z, x.w > y.w);
|
||||
//}
|
||||
//
|
||||
//// greaterThanEqual
|
||||
//template <typename valType>
|
||||
//inline typename detail::tvec2<valType>::bool_type greaterThanEqual
|
||||
//(
|
||||
// detail::tvec2<valType> const & x,
|
||||
// detail::tvec2<valType> const & y
|
||||
//)
|
||||
//{
|
||||
// GLM_STATIC_ASSERT(
|
||||
// detail::type<valType>::is_float ||
|
||||
// detail::type<valType>::is_int ||
|
||||
// detail::type<valType>::is_uint);
|
||||
//
|
||||
// return typename detail::tvec2<bool>::bool_type(x.x >= y.x, x.y >= y.y);
|
||||
//}
|
||||
//
|
||||
//template <typename valType>
|
||||
//inline typename detail::tvec3<valType>::bool_type greaterThanEqual
|
||||
//(
|
||||
// detail::tvec3<valType> const & x,
|
||||
// detail::tvec3<valType> const & y
|
||||
//)
|
||||
//{
|
||||
// GLM_STATIC_ASSERT(
|
||||
// detail::type<valType>::is_float ||
|
||||
// detail::type<valType>::is_int ||
|
||||
// detail::type<valType>::is_uint);
|
||||
//
|
||||
// return typename detail::tvec3<bool>::bool_type(x.x >= y.x, x.y >= y.y, x.z >= y.z);
|
||||
//}
|
||||
//
|
||||
//template <typename valType>
|
||||
//inline typename detail::tvec4<valType>::bool_type greaterThanEqual
|
||||
//(
|
||||
// detail::tvec4<valType> const & x,
|
||||
// detail::tvec4<valType> const & y
|
||||
//)
|
||||
//{
|
||||
// GLM_STATIC_ASSERT(
|
||||
// detail::type<valType>::is_float ||
|
||||
// detail::type<valType>::is_int ||
|
||||
// detail::type<valType>::is_uint);
|
||||
//
|
||||
// return typename detail::tvec4<bool>::bool_type(x.x >= y.x, x.y >= y.y, x.z >= y.z, x.w >= y.w);
|
||||
//}
|
||||
//
|
||||
//// equal
|
||||
//template <typename valType>
|
||||
//inline typename detail::tvec2<valType>::bool_type equal
|
||||
//(
|
||||
// detail::tvec2<valType> const & x,
|
||||
// detail::tvec2<valType> const & y
|
||||
//)
|
||||
//{
|
||||
// GLM_STATIC_ASSERT(
|
||||
// detail::type<valType>::is_float ||
|
||||
// detail::type<valType>::is_int ||
|
||||
// detail::type<valType>::is_uint ||
|
||||
// detail::type<valType>::is_bool);
|
||||
//
|
||||
// return typename detail::tvec2<valType>::bool_type(x.x == y.x, x.y == y.y);
|
||||
//}
|
||||
//
|
||||
//template <typename valType>
|
||||
//inline typename detail::tvec3<valType>::bool_type equal
|
||||
//(
|
||||
// detail::tvec3<valType> const & x,
|
||||
// detail::tvec3<valType> const & y
|
||||
//)
|
||||
//{
|
||||
// GLM_STATIC_ASSERT(
|
||||
// detail::type<valType>::is_float ||
|
||||
// detail::type<valType>::is_int ||
|
||||
// detail::type<valType>::is_uint ||
|
||||
// detail::type<valType>::is_bool);
|
||||
//
|
||||
// return typename detail::tvec3<valType>::bool_type(x.x == y.x, x.y == y.y, x.z == y.z);
|
||||
//}
|
||||
//
|
||||
//template <typename valType>
|
||||
//inline typename detail::tvec4<valType>::bool_type equal
|
||||
//(
|
||||
// detail::tvec4<valType> const & x,
|
||||
// detail::tvec4<valType> const & y
|
||||
//)
|
||||
//{
|
||||
// GLM_STATIC_ASSERT(
|
||||
// detail::type<valType>::is_float ||
|
||||
// detail::type<valType>::is_int ||
|
||||
// detail::type<valType>::is_uint ||
|
||||
// detail::type<valType>::is_bool);
|
||||
//
|
||||
// return typename detail::tvec4<valType>::bool_type(x.x == y.x, x.y == y.y, x.z == y.z, x.w == y.w);
|
||||
//}
|
||||
//
|
||||
//// notEqual
|
||||
//template <typename valType>
|
||||
//inline typename detail::tvec2<valType>::bool_type notEqual
|
||||
//(
|
||||
// detail::tvec2<valType> const & x,
|
||||
// detail::tvec2<valType> const & y
|
||||
//)
|
||||
//{
|
||||
// GLM_STATIC_ASSERT(
|
||||
// detail::type<valType>::is_float ||
|
||||
// detail::type<valType>::is_int ||
|
||||
// detail::type<valType>::is_uint ||
|
||||
// detail::type<valType>::is_bool);
|
||||
//
|
||||
// return typename detail::tvec2<valType>::bool_type(x.x != y.x, x.y != y.y);
|
||||
//}
|
||||
//
|
||||
//template <typename valType>
|
||||
//inline typename detail::tvec3<valType>::bool_type notEqual
|
||||
//(
|
||||
// detail::tvec3<valType> const & x,
|
||||
// detail::tvec3<valType> const & y
|
||||
//)
|
||||
//{
|
||||
// GLM_STATIC_ASSERT(
|
||||
// detail::type<valType>::is_float ||
|
||||
// detail::type<valType>::is_int ||
|
||||
// detail::type<valType>::is_uint ||
|
||||
// detail::type<valType>::is_bool);
|
||||
//
|
||||
// return typename detail::tvec3<valType>::bool_type(x.x != y.x, x.y != y.y, x.z != y.z);
|
||||
//}
|
||||
//
|
||||
//template <typename valType>
|
||||
//inline typename detail::tvec4<valType>::bool_type notEqual
|
||||
//(
|
||||
// detail::tvec4<valType> const & x,
|
||||
// detail::tvec4<valType> const & y
|
||||
//)
|
||||
//{
|
||||
// GLM_STATIC_ASSERT(
|
||||
// detail::type<valType>::is_float ||
|
||||
// detail::type<valType>::is_int ||
|
||||
// detail::type<valType>::is_uint ||
|
||||
// detail::type<valType>::is_bool);
|
||||
//
|
||||
// return typename detail::tvec4<valType>::bool_type(x.x != y.x, x.y != y.y, x.z != y.z, x.w != y.w);
|
||||
//}
|
||||
//
|
||||
//// any
|
||||
//inline bool any(detail::tvec2<bool> const & x)
|
||||
//{
|
||||
// return x.x || x.y;
|
||||
//}
|
||||
//
|
||||
//inline bool any(detail::tvec3<bool> const & x)
|
||||
//{
|
||||
// return x.x || x.y || x.z;
|
||||
//}
|
||||
//
|
||||
//inline bool any(detail::tvec4<bool> const & x)
|
||||
//{
|
||||
// return x.x || x.y || x.z || x.w;
|
||||
//}
|
||||
//
|
||||
//// all
|
||||
//inline bool all(const detail::tvec2<bool>& x)
|
||||
//{
|
||||
// return x.x && x.y;
|
||||
//}
|
||||
//
|
||||
//inline bool all(const detail::tvec3<bool>& x)
|
||||
//{
|
||||
// return x.x && x.y && x.z;
|
||||
//}
|
||||
//
|
||||
//inline bool all(const detail::tvec4<bool>& x)
|
||||
//{
|
||||
// return x.x && x.y && x.z && x.w;
|
||||
//}
|
||||
//
|
||||
//// not
|
||||
//inline detail::tvec2<bool>::bool_type not_
|
||||
//(
|
||||
// detail::tvec2<bool> const & v
|
||||
//)
|
||||
//{
|
||||
// return detail::tvec2<bool>::bool_type(!v.x, !v.y);
|
||||
//}
|
||||
//
|
||||
//inline detail::tvec3<bool>::bool_type not_
|
||||
//(
|
||||
// detail::tvec3<bool> const & v
|
||||
//)
|
||||
//{
|
||||
// return detail::tvec3<bool>::bool_type(!v.x, !v.y, !v.z);
|
||||
//}
|
||||
//
|
||||
//inline detail::tvec4<bool>::bool_type not_
|
||||
//(
|
||||
// detail::tvec4<bool> const & v
|
||||
//)
|
||||
//{
|
||||
// return detail::tvec4<bool>::bool_type(!v.x, !v.y, !v.z, !v.w);
|
||||
//}
|
283
glm/core/type.hpp
Normal file
@ -0,0 +1,283 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2008-01-08
|
||||
// Updated : 2008-01-08
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/type.hpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_type
|
||||
#define glm_core_type
|
||||
|
||||
#include "type_half.hpp"
|
||||
#include "type_float.hpp"
|
||||
#include "type_int.hpp"
|
||||
|
||||
#include "type_gentype.hpp"
|
||||
|
||||
#include "type_vec1.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
|
||||
#include "type_mat2x2.hpp"
|
||||
#include "type_mat2x3.hpp"
|
||||
#include "type_mat2x4.hpp"
|
||||
#include "type_mat3x2.hpp"
|
||||
#include "type_mat3x3.hpp"
|
||||
#include "type_mat3x4.hpp"
|
||||
#include "type_mat4x2.hpp"
|
||||
#include "type_mat4x3.hpp"
|
||||
#include "type_mat4x4.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace core{
|
||||
namespace type
|
||||
{
|
||||
//////////////////////////
|
||||
// Float definition
|
||||
|
||||
#if(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_HIGHP_FLOAT)
|
||||
typedef precision::highp_vec2 vec2;
|
||||
typedef precision::highp_vec3 vec3;
|
||||
typedef precision::highp_vec4 vec4;
|
||||
typedef precision::highp_mat2x2 mat2x2;
|
||||
typedef precision::highp_mat2x3 mat2x3;
|
||||
typedef precision::highp_mat2x4 mat2x4;
|
||||
typedef precision::highp_mat3x2 mat3x2;
|
||||
typedef precision::highp_mat3x3 mat3x3;
|
||||
typedef precision::highp_mat3x4 mat3x4;
|
||||
typedef precision::highp_mat4x2 mat4x2;
|
||||
typedef precision::highp_mat4x3 mat4x3;
|
||||
typedef precision::highp_mat4x4 mat4x4;
|
||||
#elif(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_MEDIUMP_FLOAT)
|
||||
typedef precision::mediump_vec2 vec2;
|
||||
typedef precision::mediump_vec3 vec3;
|
||||
typedef precision::mediump_vec4 vec4;
|
||||
typedef precision::mediump_mat2x2 mat2x2;
|
||||
typedef precision::mediump_mat2x3 mat2x3;
|
||||
typedef precision::mediump_mat2x4 mat2x4;
|
||||
typedef precision::mediump_mat3x2 mat3x2;
|
||||
typedef precision::mediump_mat3x3 mat3x3;
|
||||
typedef precision::mediump_mat3x4 mat3x4;
|
||||
typedef precision::mediump_mat4x2 mat4x2;
|
||||
typedef precision::mediump_mat4x3 mat4x3;
|
||||
typedef precision::mediump_mat4x4 mat4x4;
|
||||
#elif(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_LOWP_FLOAT)
|
||||
typedef precision::lowp_vec2 vec2;
|
||||
typedef precision::lowp_vec3 vec3;
|
||||
typedef precision::lowp_vec4 vec4;
|
||||
typedef precision::lowp_mat2x2 mat2x2;
|
||||
typedef precision::lowp_mat2x3 mat2x3;
|
||||
typedef precision::lowp_mat2x4 mat2x4;
|
||||
typedef precision::lowp_mat3x2 mat3x2;
|
||||
typedef precision::lowp_mat3x3 mat3x3;
|
||||
typedef precision::lowp_mat3x4 mat3x4;
|
||||
typedef precision::lowp_mat4x2 mat4x2;
|
||||
typedef precision::lowp_mat4x3 mat4x3;
|
||||
typedef precision::lowp_mat4x4 mat4x4;
|
||||
#else
|
||||
//! 2 components vector of floating-point numbers.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
|
||||
typedef precision::mediump_vec2 vec2;
|
||||
|
||||
//! 3 components vector of floating-point numbers.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
|
||||
typedef precision::mediump_vec3 vec3;
|
||||
|
||||
//! 4 components vector of floating-point numbers.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
|
||||
typedef precision::mediump_vec4 vec4;
|
||||
|
||||
//! 2 columns of 2 components matrix of floating-point numbers.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
|
||||
typedef precision::mediump_mat2x2 mat2x2;
|
||||
|
||||
//! 2 columns of 3 components matrix of floating-point numbers.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
|
||||
typedef precision::mediump_mat2x3 mat2x3;
|
||||
|
||||
//! 2 columns of 4 components matrix of floating-point numbers.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
|
||||
typedef precision::mediump_mat2x4 mat2x4;
|
||||
|
||||
//! 3 columns of 2 components matrix of floating-point numbers.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
|
||||
typedef precision::mediump_mat3x2 mat3x2;
|
||||
|
||||
//! 3 columns of 3 components matrix of floating-point numbers.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
|
||||
typedef precision::mediump_mat3x3 mat3x3;
|
||||
|
||||
//! 3 columns of 4 components matrix of floating-point numbers.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
|
||||
typedef precision::mediump_mat3x4 mat3x4;
|
||||
|
||||
//! 4 columns of 2 components matrix of floating-point numbers.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
|
||||
typedef precision::mediump_mat4x2 mat4x2;
|
||||
|
||||
//! 4 columns of 3 components matrix of floating-point numbers.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
|
||||
typedef precision::mediump_mat4x3 mat4x3;
|
||||
|
||||
//! 4 columns of 4 components matrix of floating-point numbers.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
|
||||
typedef precision::mediump_mat4x4 mat4x4;
|
||||
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
//! 2 columns of 2 components matrix of floating-point numbers.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
|
||||
typedef mat2x2 mat2;
|
||||
|
||||
//! 3 columns of 3 components matrix of floating-point numbers.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
|
||||
typedef mat3x3 mat3;
|
||||
|
||||
//! 4 columns of 4 components matrix of floating-point numbers.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
|
||||
typedef mat4x4 mat4;
|
||||
|
||||
//////////////////////////
|
||||
// Signed integer definition
|
||||
|
||||
#if(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_HIGHP_INT)
|
||||
typedef precision::highp_ivec2 ivec2;
|
||||
typedef precision::highp_ivec3 ivec3;
|
||||
typedef precision::highp_ivec4 ivec4;
|
||||
#elif(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_MEDIUMP_INT)
|
||||
typedef precision::mediump_ivec2 ivec2;
|
||||
typedef precision::mediump_ivec3 ivec3;
|
||||
typedef precision::mediump_ivec4 ivec4;
|
||||
#elif(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_LOWP_INT)
|
||||
typedef precision::lowp_ivec2 ivec2;
|
||||
typedef precision::lowp_ivec3 ivec3;
|
||||
typedef precision::lowp_ivec4 ivec4;
|
||||
#else
|
||||
//! 2 components vector of signed integer numbers.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
|
||||
typedef precision::mediump_ivec2 ivec2;
|
||||
|
||||
//! 3 components vector of signed integer numbers.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
|
||||
typedef precision::mediump_ivec3 ivec3;
|
||||
|
||||
//! 4 components vector of signed integer numbers.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
|
||||
typedef precision::mediump_ivec4 ivec4;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
//////////////////////////
|
||||
// Unsigned integer definition
|
||||
|
||||
#if(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_HIGHP_UINT)
|
||||
typedef precision::highp_uvec2 uvec2;
|
||||
typedef precision::highp_uvec3 uvec3;
|
||||
typedef precision::highp_uvec4 uvec4;
|
||||
#elif(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_MEDIUMP_UINT)
|
||||
typedef precision::mediump_uvec2 uvec2;
|
||||
typedef precision::mediump_uvec3 uvec3;
|
||||
typedef precision::mediump_uvec4 uvec4;
|
||||
#elif(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_LOWP_UINT)
|
||||
typedef precision::lowp_uvec2 uvec2;
|
||||
typedef precision::lowp_uvec3 uvec3;
|
||||
typedef precision::lowp_uvec4 uvec4;
|
||||
#else
|
||||
//! 2 components vector of unsigned integer numbers.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
|
||||
typedef precision::mediump_uvec2 uvec2;
|
||||
|
||||
//! 3 components vector of unsigned integer numbers.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
|
||||
typedef precision::mediump_uvec3 uvec3;
|
||||
|
||||
//! 4 components vector of unsigned integer numbers.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
|
||||
typedef precision::mediump_uvec4 uvec4;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
//////////////////////////
|
||||
// Boolean definition
|
||||
|
||||
//! 2 components vector of boolean.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
|
||||
typedef detail::tvec2<bool> bvec2;
|
||||
|
||||
//! 3 components vector of boolean.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
|
||||
typedef detail::tvec3<bool> bvec3;
|
||||
|
||||
//! 4 components vector of boolean.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
|
||||
typedef detail::tvec4<bool> bvec4;
|
||||
|
||||
//////////////////////////
|
||||
// Double definition
|
||||
|
||||
//! Vector of 2 double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
typedef detail::tvec2<double> dvec2;
|
||||
|
||||
//! Vector of 3 double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
typedef detail::tvec3<double> dvec3;
|
||||
|
||||
//! Vector of 4 double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
typedef detail::tvec4<double> dvec4;
|
||||
|
||||
//! 2 * 2 matrix of double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
typedef detail::tmat2x2<double> dmat2;
|
||||
|
||||
//! 3 * 3 matrix of double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
typedef detail::tmat3x3<double> dmat3;
|
||||
|
||||
//! 4 * 4 matrix of double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
typedef detail::tmat4x4<double> dmat4;
|
||||
|
||||
//! 2 * 2 matrix of double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
typedef detail::tmat2x2<double> dmat2x2;
|
||||
|
||||
//! 2 * 3 matrix of double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
typedef detail::tmat2x3<double> dmat2x3;
|
||||
|
||||
//! 2 * 4 matrix of double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
typedef detail::tmat2x4<double> dmat2x4;
|
||||
|
||||
//! 3 * 2 matrix of double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
typedef detail::tmat3x2<double> dmat3x2;
|
||||
|
||||
//! 3 * 3 matrix of double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
typedef detail::tmat3x3<double> dmat3x3;
|
||||
|
||||
//! 3 * 4 matrix of double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
typedef detail::tmat3x4<double> dmat3x4;
|
||||
|
||||
//! 4 * 2 matrix of double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
typedef detail::tmat4x2<double> dmat4x2;
|
||||
|
||||
//! 4 * 3 matrix of double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
typedef detail::tmat4x3<double> dmat4x3;
|
||||
|
||||
//! 4 * 4 matrix of double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
typedef detail::tmat4x4<double> dmat4x4;
|
||||
|
||||
}//namespace type
|
||||
}//namespace core
|
||||
}//namespace glm
|
||||
|
||||
#endif//glm_core_type
|
72
glm/core/type_float.hpp
Normal file
@ -0,0 +1,72 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2008-08-22
|
||||
// Updated : 2010-02-08
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/type_float.hpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_type_float
|
||||
#define glm_core_type_float
|
||||
|
||||
#include "type_half.hpp"
|
||||
#include "../setup.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
namespace detail
|
||||
{
|
||||
GLM_DETAIL_IS_FLOAT(detail::thalf);
|
||||
GLM_DETAIL_IS_FLOAT(float);
|
||||
GLM_DETAIL_IS_FLOAT(double);
|
||||
GLM_DETAIL_IS_FLOAT(long double);
|
||||
}
|
||||
//namespace detail
|
||||
|
||||
namespace core{
|
||||
namespace type{
|
||||
|
||||
namespace precision
|
||||
{
|
||||
#ifdef GLM_USE_HALF_SCALAR
|
||||
typedef detail::thalf lowp_float_t;
|
||||
#else//GLM_USE_HALF_SCALAR
|
||||
typedef float lowp_float_t;
|
||||
#endif//GLM_USE_HALF_SCALAR
|
||||
typedef float mediump_float_t;
|
||||
typedef double highp_float_t;
|
||||
|
||||
//! Low precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! From GLSL 1.30.8 specification
|
||||
typedef lowp_float_t lowp_float;
|
||||
//! Medium precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! From GLSL 1.30.8 specification
|
||||
typedef mediump_float_t mediump_float;
|
||||
//! High precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! From GLSL 1.30.8 specification
|
||||
typedef highp_float_t highp_float;
|
||||
}
|
||||
//namespace precision
|
||||
|
||||
#ifndef GLM_PRECISION
|
||||
typedef precision::mediump_float float_t;
|
||||
#elif(GLM_PRECISION & GLM_PRECISION_HIGHP_FLOAT)
|
||||
typedef precision::highp_float float_t;
|
||||
#elif(GLM_PRECISION & GLM_PRECISION_MEDIUMP_FLOAT)
|
||||
typedef precision::mediump_float float_t;
|
||||
#elif(GLM_PRECISION & GLM_PRECISION_LOWP_FLOAT)
|
||||
typedef precision::lowp_float float_t;
|
||||
#else
|
||||
# pragma message("GLM message: Precisson undefined for float numbers.");
|
||||
typedef precision::mediump_float float_t;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
}//namespace type
|
||||
}//namespace core
|
||||
}//namespace glm
|
||||
|
||||
#endif//glm_core_type_float
|
150
glm/core/type_gentype.hpp
Normal file
@ -0,0 +1,150 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2008-10-05
|
||||
// Updated : 2010-01-26
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/type_gentype.hpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_type_gentype
|
||||
#define glm_core_type_gentype
|
||||
|
||||
#include "type_size.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
enum profile
|
||||
{
|
||||
nice,
|
||||
fast,
|
||||
simd
|
||||
};
|
||||
|
||||
namespace detail
|
||||
{
|
||||
template
|
||||
<
|
||||
typename VALTYPE,
|
||||
template <typename> class TYPE
|
||||
>
|
||||
struct genType
|
||||
{
|
||||
public:
|
||||
enum ctor{null};
|
||||
|
||||
typedef VALTYPE value_type;
|
||||
typedef VALTYPE & value_reference;
|
||||
typedef VALTYPE * value_pointer;
|
||||
typedef VALTYPE const * value_const_pointer;
|
||||
typedef TYPE<bool> bool_type;
|
||||
|
||||
typedef sizeType size_type;
|
||||
static bool is_vector();
|
||||
static bool is_matrix();
|
||||
|
||||
typedef TYPE<VALTYPE> type;
|
||||
typedef TYPE<VALTYPE> * pointer;
|
||||
typedef TYPE<VALTYPE> const * const_pointer;
|
||||
typedef TYPE<VALTYPE> const * const const_pointer_const;
|
||||
typedef TYPE<VALTYPE> * const pointer_const;
|
||||
typedef TYPE<VALTYPE> & reference;
|
||||
typedef TYPE<VALTYPE> const & const_reference;
|
||||
typedef TYPE<VALTYPE> const & param_type;
|
||||
|
||||
//////////////////////////////////////
|
||||
// Address (Implementation details)
|
||||
|
||||
value_const_pointer value_address() const{return value_pointer(this);}
|
||||
value_pointer value_address(){return value_pointer(this);}
|
||||
|
||||
//protected:
|
||||
// enum kind
|
||||
// {
|
||||
// GEN_TYPE,
|
||||
// VEC_TYPE,
|
||||
// MAT_TYPE
|
||||
// };
|
||||
|
||||
// typedef typename TYPE::kind kind;
|
||||
};
|
||||
|
||||
template
|
||||
<
|
||||
typename VALTYPE,
|
||||
template <typename> class TYPE
|
||||
>
|
||||
bool genType<VALTYPE, TYPE>::is_vector()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
/*
|
||||
template <typename valTypeT, unsigned int colT, unsigned int rowT, profile proT = nice>
|
||||
class base
|
||||
{
|
||||
public:
|
||||
//////////////////////////////////////
|
||||
// Traits
|
||||
|
||||
typedef sizeType size_type;
|
||||
typedef valTypeT value_type;
|
||||
|
||||
typedef base<value_type, colT, rowT> class_type;
|
||||
|
||||
typedef base<bool, colT, rowT> bool_type;
|
||||
typedef base<value_type, rowT, 1> col_type;
|
||||
typedef base<value_type, colT, 1> row_type;
|
||||
typedef base<value_type, rowT, colT> transpose_type;
|
||||
|
||||
static size_type col_size();
|
||||
static size_type row_size();
|
||||
static size_type value_size();
|
||||
static bool is_scalar();
|
||||
static bool is_vector();
|
||||
static bool is_matrix();
|
||||
|
||||
private:
|
||||
// Data
|
||||
col_type value[colT];
|
||||
|
||||
public:
|
||||
//////////////////////////////////////
|
||||
// Constructors
|
||||
base();
|
||||
base(class_type const & m);
|
||||
|
||||
explicit base(value_type const & x);
|
||||
explicit base(value_type const * const x);
|
||||
explicit base(col_type const * const x);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversions
|
||||
template <typename vU, uint cU, uint rU, profile pU>
|
||||
explicit base(base<vU, cU, rU, pU> const & m);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Accesses
|
||||
col_type& operator[](size_type i);
|
||||
col_type const & operator[](size_type i) const;
|
||||
|
||||
//////////////////////////////////////
|
||||
// Unary updatable operators
|
||||
class_type& operator= (class_type const & x);
|
||||
class_type& operator+= (value_type const & x);
|
||||
class_type& operator+= (class_type const & x);
|
||||
class_type& operator-= (value_type const & x);
|
||||
class_type& operator-= (class_type const & x);
|
||||
class_type& operator*= (value_type const & x);
|
||||
class_type& operator*= (class_type const & x);
|
||||
class_type& operator/= (value_type const & x);
|
||||
class_type& operator/= (class_type const & x);
|
||||
class_type& operator++ ();
|
||||
class_type& operator-- ();
|
||||
};
|
||||
*/
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
//#include "type_gentype.inl"
|
||||
|
||||
#endif//glm_core_type_gentype
|
347
glm/core/type_gentype.inl
Normal file
@ -0,0 +1,347 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2008-10-05
|
||||
// Updated : 2008-10-05
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/type_gentype.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm{
|
||||
namespace detail{
|
||||
|
||||
/////////////////////////////////
|
||||
// Static functions
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::col_size()
|
||||
{
|
||||
return cT;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::row_size()
|
||||
{
|
||||
return rT;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::value_size()
|
||||
{
|
||||
return rT * cT;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
bool base<vT, cT, rT, pT>::is_scalar()
|
||||
{
|
||||
return rT == 1 && cT == 1;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
bool base<vT, cT, rT, pT>::is_vector()
|
||||
{
|
||||
return rT == 1;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
bool base<vT, cT, rT, pT>::is_matrix()
|
||||
{
|
||||
return rT != 1;
|
||||
}
|
||||
|
||||
/////////////////////////////////
|
||||
// Constructor
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
base<vT, cT, rT, pT>::base()
|
||||
{
|
||||
memset(&this->value, 0, cT * rT * sizeof(vT));
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
base<vT, cT, rT, pT>::base
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::class_type const & m
|
||||
)
|
||||
{
|
||||
for
|
||||
(
|
||||
typename genType<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
|
||||
i < base<vT, cT, rT, pT>::col_size();
|
||||
++i
|
||||
)
|
||||
{
|
||||
this->value[i] = m[i];
|
||||
}
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
base<vT, cT, rT, pT>::base
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::value_type const & x
|
||||
)
|
||||
{
|
||||
if(rT == 1) // vector
|
||||
{
|
||||
for
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
|
||||
i < base<vT, cT, rT, pT>::col_size();
|
||||
++i
|
||||
)
|
||||
{
|
||||
this->value[i][rT] = x;
|
||||
}
|
||||
}
|
||||
else // matrix
|
||||
{
|
||||
memset(&this->value, 0, cT * rT * sizeof(vT));
|
||||
|
||||
typename base<vT, cT, rT, pT>::size_type stop = cT < rT ? cT : rT;
|
||||
|
||||
for
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
|
||||
i < stop;
|
||||
++i
|
||||
)
|
||||
{
|
||||
this->value[i][i] = x;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
base<vT, cT, rT, pT>::base
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::value_type const * const x
|
||||
)
|
||||
{
|
||||
memcpy(&this->value, &x.value, cT * rT * sizeof(vT));
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
base<vT, cT, rT, pT>::base
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::col_type const * const x
|
||||
)
|
||||
{
|
||||
for
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
|
||||
i < base<vT, cT, rT, pT>::col_size();
|
||||
++i
|
||||
)
|
||||
{
|
||||
this->value[i] = x[i];
|
||||
}
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
template <typename vU, uint cU, uint rU, profile pU>
|
||||
base<vT, cT, rT, pT>::base
|
||||
(
|
||||
base<vU, cU, rU, pU> const & m
|
||||
)
|
||||
{
|
||||
for
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
|
||||
i < base<vT, cT, rT, pT>::col_size();
|
||||
++i
|
||||
)
|
||||
{
|
||||
this->value[i] = base<vT, cT, rT, pT>(m[i]);
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Accesses
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::col_type& base<vT, cT, rT, pT>::operator[]
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::size_type i
|
||||
)
|
||||
{
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::col_type const & base<vT, cT, rT, pT>::operator[]
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::size_type i
|
||||
) const
|
||||
{
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Unary updatable operators
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator=
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::class_type const & x
|
||||
)
|
||||
{
|
||||
memcpy(&this->value, &x.value, cT * rT * sizeof(vT));
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+=
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::value_type const & x
|
||||
)
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
this->value[j][i] += x;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+=
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::class_type const & x
|
||||
)
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
this->value[j][i] += x[j][i];
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-=
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::value_type const & x
|
||||
)
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
this->value[j][i] -= x;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-=
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::class_type const & x
|
||||
)
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
this->value[j][i] -= x[j][i];
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*=
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::value_type const & x
|
||||
)
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
this->value[j][i] *= x;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*=
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::class_type const & x
|
||||
)
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
this->value[j][i] *= x[j][i];
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/=
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::value_type const & x
|
||||
)
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
this->value[j][i] /= x;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/=
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::class_type const & x
|
||||
)
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
this->value[j][i] /= x[j][i];
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator++ ()
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
++this->value[j][i];
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-- ()
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
--this->value[j][i];
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
} //namespace detail
|
||||
} //namespace glm
|
85
glm/core/type_half.hpp
Normal file
@ -0,0 +1,85 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2008-08-17
|
||||
// Updated : 2010-02-17
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/type_half.hpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_type_half
|
||||
#define glm_core_type_half
|
||||
|
||||
#include <cstdlib>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
namespace test
|
||||
{
|
||||
bool main_type_half();
|
||||
|
||||
}//namespace test
|
||||
|
||||
namespace detail
|
||||
{
|
||||
typedef short hdata;
|
||||
|
||||
float toFloat32(hdata value);
|
||||
hdata toFloat16(float const & value);
|
||||
|
||||
class thalf
|
||||
{
|
||||
public:
|
||||
// Constructors
|
||||
thalf();
|
||||
thalf(thalf const & s);
|
||||
|
||||
template <typename U>
|
||||
explicit thalf(U const & s);
|
||||
|
||||
// Cast
|
||||
//operator float();
|
||||
operator float() const;
|
||||
//operator double();
|
||||
//operator double() const;
|
||||
|
||||
// Unary updatable operators
|
||||
thalf& operator= (thalf const & s);
|
||||
thalf& operator+=(thalf const & s);
|
||||
thalf& operator-=(thalf const & s);
|
||||
thalf& operator*=(thalf const & s);
|
||||
thalf& operator/=(thalf const & s);
|
||||
thalf& operator++();
|
||||
thalf& operator--();
|
||||
|
||||
float toFloat() const{return toFloat32(data);}
|
||||
|
||||
hdata _data() const{return data;}
|
||||
|
||||
private:
|
||||
hdata data;
|
||||
};
|
||||
|
||||
thalf operator+ (thalf const & s1, thalf const & s2);
|
||||
|
||||
thalf operator- (thalf const & s1, thalf const & s2);
|
||||
|
||||
thalf operator* (thalf const & s1, thalf const & s2);
|
||||
|
||||
thalf operator/ (thalf const & s1, thalf const & s2);
|
||||
|
||||
// Unary constant operators
|
||||
thalf operator- (thalf const & s);
|
||||
|
||||
thalf operator-- (thalf const & s, int);
|
||||
|
||||
thalf operator++ (thalf const & s, int);
|
||||
|
||||
}//namespace detail
|
||||
|
||||
|
||||
}//namespace glm
|
||||
|
||||
#include "type_half.inl"
|
||||
|
||||
#endif//glm_core_type_half
|
357
glm/core/type_half.inl
Normal file
@ -0,0 +1,357 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2008-08-17
|
||||
// Updated : 2009-11-12
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/type_half.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright:
|
||||
// This half implementation is based on OpenEXR which is Copyright (c) 2002,
|
||||
// Industrial Light & Magic, a division of Lucas Digital Ltd. LLC
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "_detail.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
inline float overflow()
|
||||
{
|
||||
volatile float f = 1e10;
|
||||
|
||||
for(int i = 0; i < 10; ++i)
|
||||
f *= f; // this will overflow before
|
||||
// the forloop terminates
|
||||
return f;
|
||||
}
|
||||
|
||||
inline float toFloat32(hdata value)
|
||||
{
|
||||
int s = (value >> 15) & 0x00000001;
|
||||
int e = (value >> 10) & 0x0000001f;
|
||||
int m = value & 0x000003ff;
|
||||
|
||||
if(e == 0)
|
||||
{
|
||||
if(m == 0)
|
||||
{
|
||||
//
|
||||
// Plus or minus zero
|
||||
//
|
||||
|
||||
detail::uif result;
|
||||
result.i = s << 31;
|
||||
return result.f;
|
||||
}
|
||||
else
|
||||
{
|
||||
//
|
||||
// Denormalized number -- renormalize it
|
||||
//
|
||||
|
||||
while(!(m & 0x00000400))
|
||||
{
|
||||
m <<= 1;
|
||||
e -= 1;
|
||||
}
|
||||
|
||||
e += 1;
|
||||
m &= ~0x00000400;
|
||||
}
|
||||
}
|
||||
else if(e == 31)
|
||||
{
|
||||
if(m == 0)
|
||||
{
|
||||
//
|
||||
// Positive or negative infinity
|
||||
//
|
||||
|
||||
uif result;
|
||||
result.i = (s << 31) | 0x7f800000;
|
||||
return result.f;
|
||||
}
|
||||
else
|
||||
{
|
||||
//
|
||||
// Nan -- preserve sign and significand bits
|
||||
//
|
||||
|
||||
uif result;
|
||||
result.i = (s << 31) | 0x7f800000 | (m << 13);
|
||||
return result.f;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Normalized number
|
||||
//
|
||||
|
||||
e = e + (127 - 15);
|
||||
m = m << 13;
|
||||
|
||||
//
|
||||
// Assemble s, e and m.
|
||||
//
|
||||
|
||||
uif Result;
|
||||
Result.i = (s << 31) | (e << 23) | m;
|
||||
return Result.f;
|
||||
}
|
||||
|
||||
inline hdata toFloat16(float const & f)
|
||||
{
|
||||
uif Entry;
|
||||
Entry.f = f;
|
||||
int i = Entry.i;
|
||||
|
||||
//
|
||||
// Our floating point number, f, is represented by the bit
|
||||
// pattern in integer i. Disassemble that bit pattern into
|
||||
// the sign, s, the exponent, e, and the significand, m.
|
||||
// Shift s into the position where it will go in in the
|
||||
// resulting half number.
|
||||
// Adjust e, accounting for the different exponent bias
|
||||
// of float and half (127 versus 15).
|
||||
//
|
||||
|
||||
register int s = (i >> 16) & 0x00008000;
|
||||
register int e = ((i >> 23) & 0x000000ff) - (127 - 15);
|
||||
register int m = i & 0x007fffff;
|
||||
|
||||
//
|
||||
// Now reassemble s, e and m into a half:
|
||||
//
|
||||
|
||||
if(e <= 0)
|
||||
{
|
||||
if(e < -10)
|
||||
{
|
||||
//
|
||||
// E is less than -10. The absolute value of f is
|
||||
// less than half_MIN (f may be a small normalized
|
||||
// float, a denormalized float or a zero).
|
||||
//
|
||||
// We convert f to a _halfGTX zero.
|
||||
//
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//
|
||||
// E is between -10 and 0. F is a normalized float,
|
||||
// whose magnitude is less than __half_NRM_MIN.
|
||||
//
|
||||
// We convert f to a denormalized _halfGTX.
|
||||
//
|
||||
|
||||
m = (m | 0x00800000) >> (1 - e);
|
||||
|
||||
//
|
||||
// Round to nearest, round "0.5" up.
|
||||
//
|
||||
// Rounding may cause the significand to overflow and make
|
||||
// our number normalized. Because of the way a half's bits
|
||||
// are laid out, we don't have to treat this case separately;
|
||||
// the code below will handle it correctly.
|
||||
//
|
||||
|
||||
if(m & 0x00001000)
|
||||
m += 0x00002000;
|
||||
|
||||
//
|
||||
// Assemble the _halfGTX from s, e (zero) and m.
|
||||
//
|
||||
|
||||
return hdata(s | (m >> 13));
|
||||
}
|
||||
else if(e == 0xff - (127 - 15))
|
||||
{
|
||||
if(m == 0)
|
||||
{
|
||||
//
|
||||
// F is an infinity; convert f to a half
|
||||
// infinity with the same sign as f.
|
||||
//
|
||||
|
||||
return hdata(s | 0x7c00);
|
||||
}
|
||||
else
|
||||
{
|
||||
//
|
||||
// F is a NAN; we produce a half NAN that preserves
|
||||
// the sign bit and the 10 leftmost bits of the
|
||||
// significand of f, with one exception: If the 10
|
||||
// leftmost bits are all zero, the NAN would turn
|
||||
// into an infinity, so we have to set at least one
|
||||
// bit in the significand.
|
||||
//
|
||||
|
||||
m >>= 13;
|
||||
|
||||
return hdata(s | 0x7c00 | m | (m == 0));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//
|
||||
// E is greater than zero. F is a normalized float.
|
||||
// We try to convert f to a normalized half.
|
||||
//
|
||||
|
||||
//
|
||||
// Round to nearest, round "0.5" up
|
||||
//
|
||||
|
||||
if(m & 0x00001000)
|
||||
{
|
||||
m += 0x00002000;
|
||||
|
||||
if(m & 0x00800000)
|
||||
{
|
||||
m = 0; // overflow in significand,
|
||||
e += 1; // adjust exponent
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Handle exponent overflow
|
||||
//
|
||||
|
||||
if (e > 30)
|
||||
{
|
||||
overflow(); // Cause a hardware floating point overflow;
|
||||
|
||||
return hdata(s | 0x7c00);
|
||||
// if this returns, the half becomes an
|
||||
} // infinity with the same sign as f.
|
||||
|
||||
//
|
||||
// Assemble the half from s, e and m.
|
||||
//
|
||||
|
||||
return hdata(s | (e << 10) | (m >> 13));
|
||||
}
|
||||
}
|
||||
|
||||
inline thalf::thalf() :
|
||||
data(0)
|
||||
{}
|
||||
|
||||
inline thalf::thalf(thalf const & s) :
|
||||
data(s.data)
|
||||
{}
|
||||
|
||||
template <typename U>
|
||||
inline thalf::thalf(U const & s) :
|
||||
data(toFloat16(float(s)))
|
||||
{}
|
||||
|
||||
// Cast
|
||||
//inline half::operator float()
|
||||
//{
|
||||
// return toFloat();
|
||||
//}
|
||||
|
||||
inline thalf::operator float() const
|
||||
{
|
||||
return toFloat();
|
||||
}
|
||||
|
||||
//inline half::operator double()
|
||||
//{
|
||||
// return double(toFloat());
|
||||
//}
|
||||
|
||||
//inline half::operator double() const
|
||||
//{
|
||||
// return double(toFloat());
|
||||
//}
|
||||
|
||||
// Unary updatable operators
|
||||
inline thalf& thalf::operator= (thalf const & s)
|
||||
{
|
||||
data = s.data;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline thalf& thalf::operator+=(thalf const & s)
|
||||
{
|
||||
data = toFloat16(toFloat32(data) + toFloat32(s.data));
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline thalf& thalf::operator-=(thalf const & s)
|
||||
{
|
||||
data = toFloat16(toFloat32(data) - toFloat32(s.data));
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline thalf& thalf::operator*=(thalf const & s)
|
||||
{
|
||||
data = toFloat16(toFloat32(data) * toFloat32(s.data));
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline thalf& thalf::operator/=(thalf const & s)
|
||||
{
|
||||
data = toFloat16(toFloat32(data) / toFloat32(s.data));
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline thalf& thalf::operator++()
|
||||
{
|
||||
float Casted = toFloat32(data);
|
||||
data = toFloat16(++Casted);
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline thalf& thalf::operator--()
|
||||
{
|
||||
float Casted = toFloat32(data);
|
||||
data = toFloat16(--Casted);
|
||||
return *this;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Binary arithmetic operators
|
||||
|
||||
inline detail::thalf operator+ (detail::thalf const & s1, detail::thalf const & s2)
|
||||
{
|
||||
return detail::thalf(float(s1) + float(s2));
|
||||
}
|
||||
|
||||
inline detail::thalf operator- (detail::thalf const & s1, detail::thalf const & s2)
|
||||
{
|
||||
return detail::thalf(float(s1) - float(s2));
|
||||
}
|
||||
|
||||
inline detail::thalf operator* (detail::thalf const & s1, detail::thalf const & s2)
|
||||
{
|
||||
return detail::thalf(float(s1) * float(s2));
|
||||
}
|
||||
|
||||
inline detail::thalf operator/ (detail::thalf const & s1, detail::thalf const & s2)
|
||||
{
|
||||
return detail::thalf(float(s1) / float(s2));
|
||||
}
|
||||
|
||||
// Unary constant operators
|
||||
inline detail::thalf operator- (detail::thalf const & s)
|
||||
{
|
||||
return detail::thalf(-float(s));
|
||||
}
|
||||
|
||||
inline detail::thalf operator-- (detail::thalf const & s, int)
|
||||
{
|
||||
return detail::thalf(float(s) - 1.0f);
|
||||
}
|
||||
|
||||
inline detail::thalf operator++ (detail::thalf const & s, int)
|
||||
{
|
||||
return detail::thalf(float(s) + 1.0f);
|
||||
}
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
130
glm/core/type_int.hpp
Normal file
@ -0,0 +1,130 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2008-08-22
|
||||
// Updated : 2008-09-17
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/type_int.hpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_type_int
|
||||
#define glm_core_type_int
|
||||
|
||||
#include "../setup.hpp"
|
||||
#include "_detail.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
namespace detail
|
||||
{
|
||||
#if defined(GLM_COMPILER) && (GLM_COMPILER & GLM_COMPILER_VC)
|
||||
typedef signed __int64 highp_int_t;
|
||||
typedef unsigned __int64 highp_uint_t;
|
||||
#elif(defined(GLM_COMPILER) && (GLM_COMPILER & GLM_COMPILER_GCC))
|
||||
__extension__ typedef signed long long highp_int_t;
|
||||
__extension__ typedef unsigned long long highp_uint_t;
|
||||
//# if GLM_MODEL == GLM_MODEL_64
|
||||
// typedef signed long highp_int_t;
|
||||
// typedef unsigned long highp_uint_t;
|
||||
//# elif GLM_MODEL == GLM_MODEL_32
|
||||
// __extension__ typedef signed long long highp_int_t;
|
||||
// __extension__ typedef unsigned long long highp_uint_t;
|
||||
//# endif//GLM_MODEL
|
||||
#elif(defined(GLM_COMPILER_BC))
|
||||
typedef Int64 highp_int_t;
|
||||
typedef Uint64 highp_uint_t;
|
||||
#else
|
||||
typedef signed long long highp_int_t;
|
||||
typedef unsigned long long highp_uint_t;
|
||||
#endif//GLM_COMPILER
|
||||
|
||||
GLM_DETAIL_IS_INT(signed char);
|
||||
GLM_DETAIL_IS_INT(signed short);
|
||||
GLM_DETAIL_IS_INT(signed int);
|
||||
GLM_DETAIL_IS_INT(signed long);
|
||||
GLM_DETAIL_IS_INT(highp_int_t);
|
||||
|
||||
GLM_DETAIL_IS_UINT(unsigned char);
|
||||
GLM_DETAIL_IS_UINT(unsigned short);
|
||||
GLM_DETAIL_IS_UINT(unsigned int);
|
||||
GLM_DETAIL_IS_UINT(unsigned long);
|
||||
GLM_DETAIL_IS_UINT(highp_uint_t);
|
||||
|
||||
typedef signed short lowp_int_t;
|
||||
typedef signed int mediump_int_t;
|
||||
typedef detail::highp_int_t highp_int_t;
|
||||
|
||||
typedef unsigned short lowp_uint_t;
|
||||
typedef unsigned int mediump_uint_t;
|
||||
typedef detail::highp_uint_t highp_uint_t;
|
||||
}
|
||||
//namespace detail
|
||||
|
||||
namespace core{
|
||||
namespace type{
|
||||
|
||||
namespace precision
|
||||
{
|
||||
//! Low precision signed integer.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! From GLSL 1.30.8 specification.
|
||||
typedef detail::lowp_int_t lowp_int;
|
||||
//! Medium precision signed integer.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! From GLSL 1.30.8 specification.
|
||||
typedef detail::mediump_int_t mediump_int;
|
||||
//! High precision signed integer.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! From GLSL 1.30.8 specification.
|
||||
typedef detail::highp_int_t highp_int;
|
||||
|
||||
//! Low precision unsigned integer.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! From GLSL 1.30.8 specification.
|
||||
typedef detail::lowp_uint_t lowp_uint;
|
||||
//! Medium precision unsigned integer.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! From GLSL 1.30.8 specification.
|
||||
typedef detail::mediump_uint_t mediump_uint;
|
||||
//! High precision unsigned integer.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! From GLSL 1.30.8 specification.
|
||||
typedef detail::highp_uint_t highp_uint;
|
||||
}
|
||||
//namespace precision
|
||||
|
||||
#ifndef GLM_PRECISION
|
||||
typedef precision::mediump_int int_t;
|
||||
#elif(GLM_PRECISION & GLM_PRECISION_HIGHP_INT)
|
||||
typedef precision::highp_int int_t;
|
||||
#elif(GLM_PRECISION & GLM_PRECISION_MEDIUMP_INT)
|
||||
typedef precision::mediump_int int_t;
|
||||
#elif(GLM_PRECISION & GLM_PRECISION_LOWP_INT)
|
||||
typedef precision::lowp_int int_t;
|
||||
#else
|
||||
typedef mediump_int int_t;
|
||||
# pragma message("GLM message: Precisson undefined for signed integer number.");
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
#ifndef GLM_PRECISION
|
||||
typedef precision::mediump_uint uint_t;
|
||||
#elif(GLM_PRECISION & GLM_PRECISION_HIGHP_UINT)
|
||||
typedef precision::highp_uint uint_t;
|
||||
#elif(GLM_PRECISION & GLM_PRECISION_MEDIUMP_UINT)
|
||||
typedef precision::mediump_uint uint_t;
|
||||
#elif(GLM_PRECISION & GLM_PRECISION_LOWP_UINT)
|
||||
typedef precision::lowp_uint uint_t;
|
||||
#else
|
||||
typedef precision::mediump_uint uint_t;
|
||||
# pragma message("GLM message: Precisson undefined for unsigned integer number.");
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
//! Unsigned integer.
|
||||
//! From GLSL 1.30.8 specification section 4.1.3 Integers.
|
||||
typedef uint_t uint;
|
||||
|
||||
}//namespace type
|
||||
}//namespace core
|
||||
}//namespace glm
|
||||
|
||||
#endif//glm_core_type_int
|
56
glm/core/type_mat.hpp
Normal file
@ -0,0 +1,56 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2010-01-26
|
||||
// Updated : 2010-01-26
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/type_mat.hpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_type_mat
|
||||
#define glm_core_type_mat
|
||||
|
||||
#include "type_gentype.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
//template
|
||||
//<
|
||||
// typename T,
|
||||
// template <typename> class C,
|
||||
// template <typename> class R
|
||||
//>
|
||||
//struct matType
|
||||
//{
|
||||
// enum ctor{null};
|
||||
// typedef T value_type;
|
||||
// typedef std::size_t size_type;
|
||||
// typedef C<T> col_type;
|
||||
// typedef R<T> row_type;
|
||||
// static size_type const col_size;
|
||||
// static size_type const row_size;
|
||||
//};
|
||||
|
||||
//template
|
||||
//<
|
||||
// typename T,
|
||||
// template <typename> class C,
|
||||
// template <typename> class R
|
||||
//>
|
||||
//typename matType<T, C, R>::size_type const
|
||||
//matType<T, C, R>::col_size = matType<T, C, R>::col_type::value_size;
|
||||
|
||||
//template
|
||||
//<
|
||||
// typename T,
|
||||
// template <typename> class C,
|
||||
// template <typename> class R
|
||||
//>
|
||||
//typename matType<T, C, R>::size_type const
|
||||
//matType<T, C, R>::row_size = matType<T, C, R>::row_type::value_size;
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#endif//glm_core_type_mat
|
0
glm/core/type_mat.inl
Normal file
245
glm/core/type_mat2x2.hpp
Normal file
@ -0,0 +1,245 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2005-01-27
|
||||
// Updated : 2010-02-11
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/core/type_mat2x2.hpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_type_mat2x2
|
||||
#define glm_core_type_mat2x2
|
||||
|
||||
#include "type_mat.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
namespace test
|
||||
{
|
||||
void main_mat2x2();
|
||||
}//namespace test
|
||||
|
||||
namespace detail
|
||||
{
|
||||
template <typename T> struct tvec1;
|
||||
template <typename T> struct tvec2;
|
||||
template <typename T> struct tvec3;
|
||||
template <typename T> struct tvec4;
|
||||
template <typename T> struct tmat2x2;
|
||||
template <typename T> struct tmat2x3;
|
||||
template <typename T> struct tmat2x4;
|
||||
template <typename T> struct tmat3x2;
|
||||
template <typename T> struct tmat3x3;
|
||||
template <typename T> struct tmat3x4;
|
||||
template <typename T> struct tmat4x2;
|
||||
template <typename T> struct tmat4x3;
|
||||
template <typename T> struct tmat4x4;
|
||||
|
||||
//!< \brief Template for 2 * 2 matrix of floating-point numbers.
|
||||
template <typename T>
|
||||
struct tmat2x2
|
||||
{
|
||||
enum ctor{null};
|
||||
typedef T value_type;
|
||||
typedef std::size_t size_type;
|
||||
typedef tvec2<T> col_type;
|
||||
typedef tvec2<T> row_type;
|
||||
static size_type col_size();
|
||||
static size_type row_size();
|
||||
|
||||
typedef tmat2x2<T> type;
|
||||
typedef tmat2x2<T> transpose_type;
|
||||
|
||||
public:
|
||||
// Implementation detail
|
||||
tmat2x2<T> _inverse() const;
|
||||
|
||||
private:
|
||||
// Data
|
||||
col_type value[2];
|
||||
|
||||
public:
|
||||
// Constructors
|
||||
tmat2x2();
|
||||
tmat2x2(
|
||||
tmat2x2 const & m);
|
||||
|
||||
explicit tmat2x2(
|
||||
ctor Null);
|
||||
explicit tmat2x2(
|
||||
value_type const & x);
|
||||
explicit tmat2x2(
|
||||
value_type const & x1, value_type const & y1,
|
||||
value_type const & x2, value_type const & y2);
|
||||
explicit tmat2x2(
|
||||
col_type const & v1,
|
||||
col_type const & v2);
|
||||
|
||||
// Conversions
|
||||
template <typename U>
|
||||
explicit tmat2x2(tmat2x2<U> const & m);
|
||||
|
||||
explicit tmat2x2(tmat3x3<T> const & x);
|
||||
explicit tmat2x2(tmat4x4<T> const & x);
|
||||
explicit tmat2x2(tmat2x3<T> const & x);
|
||||
explicit tmat2x2(tmat3x2<T> const & x);
|
||||
explicit tmat2x2(tmat2x4<T> const & x);
|
||||
explicit tmat2x2(tmat4x2<T> const & x);
|
||||
explicit tmat2x2(tmat3x4<T> const & x);
|
||||
explicit tmat2x2(tmat4x3<T> const & x);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Accesses
|
||||
|
||||
col_type & operator[](size_type i);
|
||||
col_type const & operator[](size_type i) const;
|
||||
|
||||
// Unary updatable operators
|
||||
tmat2x2<T> & operator=(tmat2x2<T> const & m);
|
||||
template <typename U>
|
||||
tmat2x2<T> & operator=(tmat2x2<U> const & m);
|
||||
template <typename U>
|
||||
tmat2x2<T> & operator+=(U const & s);
|
||||
template <typename U>
|
||||
tmat2x2<T> & operator+=(tmat2x2<U> const & m);
|
||||
template <typename U>
|
||||
tmat2x2<T> & operator-=(U const & s);
|
||||
template <typename U>
|
||||
tmat2x2<T> & operator-=(tmat2x2<U> const & m);
|
||||
template <typename U>
|
||||
tmat2x2<T> & operator*=(U const & s);
|
||||
template <typename U>
|
||||
tmat2x2<T> & operator*=(tmat2x2<U> const & m);
|
||||
template <typename U>
|
||||
tmat2x2<T> & operator/=(U const & s);
|
||||
template <typename U>
|
||||
tmat2x2<T> & operator/=(tmat2x2<U> const & m);
|
||||
tmat2x2<T> & operator++();
|
||||
tmat2x2<T> & operator--();
|
||||
};
|
||||
|
||||
// Binary operators
|
||||
template <typename T>
|
||||
tmat2x2<T> operator+ (
|
||||
tmat2x2<T> const & m,
|
||||
typename tmat2x2<T>::value_type const & s);
|
||||
|
||||
template <typename T>
|
||||
tmat2x2<T> operator+ (
|
||||
typename tmat2x2<T>::value_type const & s,
|
||||
tmat2x2<T> const & m);
|
||||
|
||||
template <typename T>
|
||||
tmat2x2<T> operator+ (
|
||||
tmat2x2<T> const & m1,
|
||||
tmat2x2<T> const & m2);
|
||||
|
||||
template <typename T>
|
||||
tmat2x2<T> operator- (
|
||||
tmat2x2<T> const & m,
|
||||
typename tmat2x2<T>::value_type const & s);
|
||||
|
||||
template <typename T>
|
||||
tmat2x2<T> operator- (
|
||||
typename tmat2x2<T>::value_type const & s,
|
||||
tmat2x2<T> const & m);
|
||||
|
||||
template <typename T>
|
||||
tmat2x2<T> operator- (
|
||||
tmat2x2<T> const & m1,
|
||||
tmat2x2<T> const & m2);
|
||||
|
||||
template <typename T>
|
||||
tmat2x2<T> operator* (
|
||||
tmat2x2<T> const & m,
|
||||
typename tmat2x2<T>::value_type const & s);
|
||||
|
||||
template <typename T>
|
||||
tmat2x2<T> operator* (
|
||||
typename tmat2x2<T>::value_type const & s,
|
||||
tmat2x2<T> const & m);
|
||||
|
||||
template <typename T>
|
||||
typename tmat2x2<T>::row_type operator* (
|
||||
tmat2x2<T> const & m,
|
||||
typename tmat2x2<T>::col_type const & s);
|
||||
|
||||
template <typename T>
|
||||
typename tmat2x2<T>::col_type operator* (
|
||||
typename tmat2x2<T>::row_type,
|
||||
tmat2x2<T> const & m);
|
||||
|
||||
template <typename T>
|
||||
tmat2x2<T> operator* (
|
||||
tmat2x2<T> const & m1,
|
||||
tmat2x2<T> const & m2);
|
||||
|
||||
template <typename T>
|
||||
tmat2x2<T> operator/ (
|
||||
tmat2x2<T> const & m,
|
||||
typename tmat2x2<T>::value_type const & s);
|
||||
|
||||
template <typename T>
|
||||
tmat2x2<T> operator/ (
|
||||
typename tmat2x2<T>::value_type const & s,
|
||||
tmat2x2<T> const & m);
|
||||
|
||||
template <typename T>
|
||||
typename tmat2x2<T>::row_type operator/ (
|
||||
tmat2x2<T> const & m,
|
||||
typename tmat2x2<T>::col_type const & v);
|
||||
|
||||
template <typename T>
|
||||
typename tmat2x2<T>::col_type operator/ (
|
||||
typename tmat2x2<T>::row_type & v,
|
||||
tmat2x2<T> const & m);
|
||||
|
||||
template <typename T>
|
||||
tmat2x2<T> operator/ (
|
||||
tmat2x2<T> const & m1,
|
||||
tmat2x2<T> const & m2);
|
||||
|
||||
// Unary constant operators
|
||||
template <typename T>
|
||||
tmat2x2<T> const operator- (
|
||||
tmat2x2<T> const & m);
|
||||
|
||||
template <typename T>
|
||||
tmat2x2<T> const operator-- (
|
||||
tmat2x2<T> const & m,
|
||||
int);
|
||||
|
||||
template <typename T>
|
||||
tmat2x2<T> const operator++ (
|
||||
tmat2x2<T> const & m,
|
||||
int);
|
||||
|
||||
} //namespace detail
|
||||
|
||||
namespace core{
|
||||
namespace type{
|
||||
|
||||
namespace precision
|
||||
{
|
||||
//! 2 columns of 2 components matrix of low precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
typedef detail::tmat2x2<lowp_float> lowp_mat2x2;
|
||||
//! 2 columns of 2 components matrix of medium precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
typedef detail::tmat2x2<mediump_float> mediump_mat2x2;
|
||||
//! 2 columns of 2 components matrix of high precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
typedef detail::tmat2x2<highp_float> highp_mat2x2;
|
||||
}
|
||||
//namespace precision
|
||||
|
||||
}//namespace type
|
||||
}//namespace core
|
||||
} //namespace glm
|
||||
|
||||
#include "type_mat2x2.inl"
|
||||
|
||||
#endif //glm_core_type_mat2x2
|