Fixed build
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@ -226,7 +226,7 @@ namespace glm
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/// @see gtc_matrix_transform
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template <typename T>
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GLM_FUNC_DECL detail::tmat4x4<T, defaultp> tweakedInfinitePerspective(
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T fovy, T aspect, T near, T epsilon = epsilon<T>());
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T fovy, T aspect, T near, T epsilon = glm::epsilon<T>());
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/// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
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///
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