frustumLH compile error fix.
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@ -274,8 +274,8 @@ namespace glm
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Result[2][3] = static_cast<T>(1);
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#ifdef GLM_DEPTH_ZERO_TO_ONE
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Result[2][2] = farVal / (zFar - nearVal);
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Result[3][2] = -(farVal * nearVal) / (zFar - nearVal);
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Result[2][2] = farVal / (farVal - nearVal);
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Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
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#else
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Result[2][2] = (farVal + nearVal) / (farVal - nearVal);
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Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal);
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