Merge 0.9.6 branch

This commit is contained in:
Christophe Riccio 2015-01-09 19:52:47 +01:00
commit 3226580a36
11 changed files with 112 additions and 41 deletions

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@ -4,6 +4,7 @@ file(GLOB ROOT_SOURCE *.cpp)
file(GLOB ROOT_INLINE *.inl)
file(GLOB ROOT_HEADER *.hpp)
file(GLOB ROOT_TEXT ../*.txt)
file(GLOB ROOT_NAT ../util/glm.natvis)
file(GLOB_RECURSE CORE_SOURCE ./detail/*.cpp)
file(GLOB_RECURSE CORE_INLINE ./detail/*.inl)
@ -31,7 +32,7 @@ source_group("GTX Files" FILES ${GTX_HEADER})
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/..)
if(GLM_TEST_ENABLE)
add_executable(${NAME} ${ROOT_TEXT}
add_executable(${NAME} ${ROOT_TEXT} ${ROOT_NAT}
${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}

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@ -34,7 +34,8 @@
///////////////////////////////////////////////////////////////////////////////////
#define GLM_MESSAGES
#include "../glm.hpp"
#include <glm/glm.hpp>
#include <glm/ext.hpp>
#include <limits>
struct material
@ -213,10 +214,19 @@ typename vecType::value_type normalizeDotC(vecType const & a, vecType const & b)
int main()
{
glm::vec4 v(1);
float a = normalizeDotA(v, v);
float b = normalizeDotB(v, v);
float c = normalizeDotC(v, v);
glm::vec1 o(1);
glm::vec2 a(1);
glm::vec3 b(1);
glm::vec4 c(1);
glm::quat q;
glm::dualquat p;
glm::mat4 m(1);
float a0 = normalizeDotA(a, a);
float b0 = normalizeDotB(b, b);
float c0 = normalizeDotC(c, c);
return 0;
}

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@ -632,12 +632,13 @@
// User defines: GLM_FORCE_PURE GLM_FORCE_SSE2 GLM_FORCE_SSE3 GLM_FORCE_AVX GLM_FORCE_AVX2
#define GLM_ARCH_PURE 0x0000
#define GLM_ARCH_X86 0x0001
#define GLM_ARCH_SSE2 0x0002
#define GLM_ARCH_SSE3 0x0004
#define GLM_ARCH_SSE4 0x0008
#define GLM_ARCH_AVX 0x0010
#define GLM_ARCH_AVX2 0x0020
#define GLM_ARCH_ARM 0x0001
#define GLM_ARCH_X86 0x0002
#define GLM_ARCH_SSE2 0x0004
#define GLM_ARCH_SSE3 0x0008
#define GLM_ARCH_SSE4 0x0010
#define GLM_ARCH_AVX 0x0020
#define GLM_ARCH_AVX2 0x0040
#if defined(GLM_FORCE_PURE)
# define GLM_ARCH GLM_ARCH_PURE
@ -664,7 +665,9 @@
# define GLM_ARCH GLM_ARCH_PURE
# endif
#elif (GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))
# if defined(__AVX2__)
# if defined(_M_ARM_FP)
# define GLM_ARCH (GLM_ARCH_ARM)
# elif defined(__AVX2__)
# define GLM_ARCH (GLM_ARCH_AVX2 | GLM_ARCH_AVX | GLM_ARCH_SSE4 | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
# elif defined(__AVX__)
# define GLM_ARCH (GLM_ARCH_AVX | GLM_ARCH_SSE4 | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
@ -725,6 +728,8 @@
# define GLM_MESSAGE_ARCH_DISPLAYED
# if(GLM_ARCH == GLM_ARCH_PURE)
# pragma message("GLM: Platform independent code")
# elif(GLM_ARCH & GLM_ARCH_ARM)
# pragma message("GLM: ARM instruction set")
# elif(GLM_ARCH & GLM_ARCH_AVX2)
# pragma message("GLM: AVX2 instruction set")
# elif(GLM_ARCH & GLM_ARCH_AVX)

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@ -432,7 +432,7 @@ namespace glm
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat3x2<T, P> const & m2)
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat4x2<T, P> const & m2)
{
return tmat4x3<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],

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@ -115,10 +115,11 @@ namespace detail
# if GLM_HAS_ANONYMOUS_UNION
union
{
typename detail::simd<T>::type data;
struct { T x, y, z, w;};
struct { T r, g, b, a; };
struct { T s, t, p, q; };
struct { T x, y, z, w;};
typename detail::simd<T>::type data;
# ifdef GLM_SWIZZLE
_GLM_SWIZZLE4_2_MEMBERS(T, P, tvec2, x, y, z, w)

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@ -218,7 +218,6 @@ namespace glm
)
{
assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0));
assert(zFar > zNear);
T const tanHalfFovy = tan(fovy / static_cast<T>(2));

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@ -144,14 +144,14 @@ namespace detail
GLM_FUNC_QUALIFIER glm::uint floatTo11bit(float x)
{
if(x == 0.0f)
return 0;
return 0u;
else if(glm::isnan(x))
return ~0;
return ~0u;
else if(glm::isinf(x))
return 0x1f << 6;
return 0x1Fu << 6u;
# if(GLM_COMPILER & GLM_COMPILER_GCC || GLM_COMPILER & (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM))
uint Pack = 0;
uint Pack = 0u;
memcpy(&Pack, &x, sizeof(Pack));
# else
uint Pack = reinterpret_cast<uint&>(x);
@ -183,11 +183,11 @@ namespace detail
GLM_FUNC_QUALIFIER glm::uint floatTo10bit(float x)
{
if(x == 0.0f)
return 0;
return 0u;
else if(glm::isnan(x))
return ~0;
return ~0u;
else if(glm::isinf(x))
return 0x1f << 5;
return 0x1Fu << 5u;
# if(GLM_COMPILER & GLM_COMPILER_GCC || GLM_COMPILER & (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM))
uint Pack = 0;

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@ -125,31 +125,32 @@ namespace glm
// Now get scale and shear.
for(length_t i = 0; i < 3; ++i)
Row[i] = LocalMatrix[i];
for(int j = 0; j < 3; ++j)
Row[i][j] = LocalMatrix[i][j];
// Compute X scale factor and normalize first row.
Scale.x = length(Row[0]);// v3Length(Row[0]);
v3Scale(Row[0], 1.0);
v3Scale(Row[0], static_cast<T>(1));
// Compute XY shear factor and make 2nd row orthogonal to 1st.
Skew.z = dot(Row[0], Row[1]);
Row[1] = combine(Row[1], Row[0], 1.0, -Skew.z);
Row[1] = combine(Row[1], Row[0], static_cast<T>(1), -Skew.z);
// Now, compute Y scale and normalize 2nd row.
Scale.y = length(Row[1]);
v3Scale(Row[1], 1.0);
v3Scale(Row[1], static_cast<T>(1));
Skew.z /= Scale.y;
// Compute XZ and YZ shears, orthogonalize 3rd row.
Skew.y = glm::dot(Row[0], Row[2]);
Row[2] = combine(Row[2], Row[0], 1.0, -Skew.y);
Row[2] = combine(Row[2], Row[0], static_cast<T>(1), -Skew.y);
Skew.x = glm::dot(Row[1], Row[2]);
Row[2] = combine(Row[2], Row[1], 1.0, -Skew.x);
Row[2] = combine(Row[2], Row[1], static_cast<T>(1), -Skew.x);
// Next, get Z scale and normalize 3rd row.
Scale.z = length(Row[2]);
v3Scale(Row[2], 1.0);
v3Scale(Row[2], static_cast<T>(1));
Skew.y /= Scale.z;
Skew.x /= Scale.z;

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@ -62,15 +62,29 @@ GLM is a header only library, there is nothing to build, just include it.
More informations in GLM manual:
http://glm.g-truc.net/glm.pdf
================================================================================
GLM 0.9.7.0: 2015-XX-XX
--------------------------------------------------------------------------------
================================================================================
GLM 0.9.6.2: 2015-01-XX
--------------------------------------------------------------------------------
Features:
- Added display of GLM version with other GLM_MESSAGES
- Added ARM instruction set detection
Improvements:
- Removed assert for perspective with zFar < zNear #298
- Added Visual Studio natvis support for vec1, quat and dualqual types
Fixes:
- Fixed faceforward build #289
- Fixed conflict with Xlib #define True 1 #293
- Fixed decompose function VS2010 templating issues #294
- Fixed mat4x3 = mat2x3 * mat4x2 operator #297
- Fixed warnings in F2x11_1x10 packing function in GTC_packing #295
- Fixed Visual Studio natvis support for vec4 #288
================================================================================
GLM 0.9.6.1: 2014-12-10

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@ -176,6 +176,8 @@ int test_instruction_set()
if(GLM_ARCH == GLM_ARCH_PURE)
std::printf("GLM_ARCH_PURE ");
if(GLM_ARCH & GLM_ARCH_ARM)
std::printf("GLM_ARCH_ARM ");
if(GLM_ARCH & GLM_ARCH_AVX2)
std::printf("GLM_ARCH_AVX2 ");
if(GLM_ARCH & GLM_ARCH_AVX)

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@ -4,28 +4,66 @@
<!-- Put them into My Documents/Visual Studio 2012/Visualizers/ -->
<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
<Type Name="glm::detail::tvec2&lt;*&gt;">
<DisplayString>({x}, {y})</DisplayString>
<Type Name="glm::tvec1&lt;*&gt;">
<DisplayString>{x}</DisplayString>
<Expand>
<Item Name="x">x</Item>
</Expand>
</Type>
<Type Name="glm::tvec2&lt;*&gt;">
<DisplayString>{x}, {y}</DisplayString>
<Expand>
<Item Name="x">x</Item>
<Item Name="y">y</Item>
</Expand>
</Type>
<Type Name="glm::detail::tvec3&lt;*&gt;">
<DisplayString>({x}, {y}, {z})</DisplayString>
</Type>
<Type Name="glm::tvec3&lt;*&gt;">
<DisplayString>{x}, {y}, {z}</DisplayString>
<Expand>
<Item Name="x">x</Item>
<Item Name="y">y</Item>
<Item Name="z">z</Item>
</Expand>
</Type>
<Type Name="glm::detail::tvec4&lt;*&gt;">
<DisplayString>({x}, {y}, {z}, {w})</DisplayString>
</Type>
<Type Name="glm::tvec4&lt;*&gt;">
<DisplayString>{x}, {y}, {z}, {w}</DisplayString>
<Expand>
<Item Name="x">x</Item>
<Item Name="y">y</Item>
<Item Name="z">z</Item>
<Item Name="w">w</Item>
</Expand>
</Type>
</AutoVisualizer>
</Type>
<!--Type Name="glm::tmat4&lt;*&gt;">
<DisplayString>{value[0]}, {value[1]}, {value[2]}, {value[3]}</DisplayString>
<Expand>
<Item Name="[0]">value[0]</Item>
<Item Name="[1]">value[1]</Item>
<Item Name="[2]">value[2]</Item>
<Item Name="[3]">value[3]</Item>
</Expand>
</Type-->
<Type Name="glm::tquat&lt;*&gt;">
<DisplayString>({x}, {y}, {z}), {w}</DisplayString>
<Expand>
<Item Name="x">x</Item>
<Item Name="y">y</Item>
<Item Name="z">z</Item>
<Item Name="w">w</Item>
</Expand>
</Type>
<Type Name="glm::tdualquat&lt;*&gt;">
<DisplayString>(({real.x}, {real.y}, {real.z}), {real.w}), (({dual.x}, {dual.y}, {dual.z}), {dual.w})</DisplayString>
<Expand>
<Item Name="real">real</Item>
<Item Name="dual">dual</Item>
</Expand>
</Type>
</AutoVisualizer>