Added matrix_access test
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2010-09-16
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// Updated : 2010-09-16
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// Updated : 2011-05-07
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// Licence : This source is under MIT licence
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// File : test/gtc/matrix_transform.cpp
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// File : test/gtc/matrix_access.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#define GLM_MESSAGES
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/matrix_access.hpp>
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int test_mat4x4_row_get()
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{
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int Error = 0;
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glm::imat4 m(1);
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glm::ivec4 A = glm::row(m, 0);
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Error += A == glm::ivec4(1, 0, 0, 0) ? 0 : 1;
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glm::ivec4 B = glm::row(m, 0);
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Error += B == glm::ivec4(0, 1, 0, 0) ? 0 : 1;
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glm::ivec4 C = glm::row(m, 0);
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Error += C == glm::ivec4(0, 0, 1, 0) ? 0 : 1;
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glm::ivec4 D = glm::row(m, 0);
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Error += D == glm::ivec4(0, 0, 0, 1) ? 0 : 1;
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return Error;
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}
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int test_mat4x4_col_get()
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{
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int Error = 0;
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glm::imat4 m(1);
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glm::ivec4 A = glm::column(m, 0);
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Error += A == glm::ivec4(1, 0, 0, 0) ? 0 : 1;
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glm::ivec4 B = glm::column(m, 0);
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Error += B == glm::ivec4(0, 1, 0, 0) ? 0 : 1;
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glm::ivec4 C = glm::column(m, 0);
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Error += C == glm::ivec4(0, 0, 1, 0) ? 0 : 1;
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glm::ivec4 D = glm::column(m, 0);
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Error += D == glm::ivec4(0, 0, 0, 1) ? 0 : 1;
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return Error;
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}
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int test_mat4x4_row_set()
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{
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}
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int test_mat4x4_col_set()
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{
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}
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int main()
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{
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int Failed = 0;
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int Error = 0;
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return Failed;
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Error += test_mat4x4_row_get();
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Error += test_mat4x4_col_set();
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Error += test_mat4x4_row_set();
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Error += test_mat4x4_col_set();
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return Error;
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}
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