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@ -322,7 +322,6 @@ namespace glm
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{
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{
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_GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(-)
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_GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(-)
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_GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(*)
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_GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(*)
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_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(+)
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_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(+)
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_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(-)
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_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(-)
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_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(*)
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_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(*)
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@ -31,7 +31,6 @@
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#define GLM_MESSAGES
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#define GLM_MESSAGES
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#include "../glm.hpp"
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#include "../glm.hpp"
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#include "../ext.hpp"
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//#error "GLM is a header only library"
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//#error "GLM is a header only library"
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@ -164,7 +164,6 @@ namespace glm
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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detail::tvec2<detail::uint32> unpackDouble2x32(double const & v);
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detail::tvec2<detail::uint32> unpackDouble2x32(double const & v);
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/// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector
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/// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector
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/// to the 16-bit floating-point representation found in the OpenGL Specification,
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/// to the 16-bit floating-point representation found in the OpenGL Specification,
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/// and then packing these two 16- bit integers into a 32-bit unsigned integer.
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/// and then packing these two 16- bit integers into a 32-bit unsigned integer.
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@ -131,7 +131,6 @@ namespace detail
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typedef uint_t uint;
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typedef uint_t uint;
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/// @}
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/// @}
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}//namespace glm
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}//namespace glm
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#endif//glm_core_type_int
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#endif//glm_core_type_int
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@ -48,8 +48,8 @@ namespace detail
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template <typename T> struct tmat4x3;
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template <typename T> struct tmat4x3;
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template <typename T> struct tmat4x4;
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template <typename T> struct tmat4x4;
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// @brief Template for 2 * 2 matrix of floating-point numbers.
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/// @brief Template for 2 * 2 matrix of floating-point numbers.
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// @ingroup core_template
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/// @ingroup core_template
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template <typename T>
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template <typename T>
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struct tmat2x2
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struct tmat2x2
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{
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{
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@ -48,8 +48,8 @@ namespace detail
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template <typename T> struct tmat4x3;
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template <typename T> struct tmat4x3;
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template <typename T> struct tmat4x4;
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template <typename T> struct tmat4x4;
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// \brief Template for 2 columns and 3 rows matrix of floating-point numbers.
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/// @brief Template for 2 columns and 3 rows matrix of floating-point numbers.
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// \ingroup core_template
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/// @ingroup core_template
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template <typename T>
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template <typename T>
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struct tmat2x3
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struct tmat2x3
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{
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{
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@ -48,8 +48,8 @@ namespace detail
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template <typename T> struct tmat4x3;
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template <typename T> struct tmat4x3;
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template <typename T> struct tmat4x4;
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template <typename T> struct tmat4x4;
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// Template for 2 columns and 4 rows matrix of floating-point numbers.
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/// Template for 2 columns and 4 rows matrix of floating-point numbers.
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// \ingroup core_template
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/// @ingroup core_template
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template <typename T>
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template <typename T>
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struct tmat2x4
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struct tmat2x4
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{
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{
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@ -467,12 +467,6 @@ namespace detail
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m[1] * s);
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m[1] * s);
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}
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}
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// X
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// X
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// X X
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// X X
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// X X
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// X X
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template <typename T>
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template <typename T>
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GLM_FUNC_QUALIFIER typename tmat2x4<T>::col_type operator*
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GLM_FUNC_QUALIFIER typename tmat2x4<T>::col_type operator*
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(
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(
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@ -487,11 +481,6 @@ namespace detail
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m[0][3] * v.x + m[1][3] * v.y);
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m[0][3] * v.x + m[1][3] * v.y);
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}
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}
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// X X
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// X X
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// X X
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// X X
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// X X X X
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template <typename T>
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template <typename T>
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GLM_FUNC_QUALIFIER typename tmat2x4<T>::row_type operator*
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GLM_FUNC_QUALIFIER typename tmat2x4<T>::row_type operator*
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(
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(
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