This commit is contained in:
Christophe Riccio 2014-01-01 14:05:48 +01:00
commit 4f2d7a97e0
34 changed files with 161 additions and 240 deletions

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@ -37,6 +37,8 @@
#define GLM_FUNC_COMMON_INCLUDED
#include "setup.hpp"
#include "precision.hpp"
#include "type_int.hpp"
#include "_fixes.hpp"
namespace glm

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@ -92,10 +92,6 @@ namespace detail
//////////////////////////////////////
// Conversions
template <typename U>
GLM_FUNC_DECL explicit tmat2x2(
U const & x);
template <typename U, typename V, typename M, typename N>
GLM_FUNC_DECL explicit tmat2x2(
U const & x1, V const & y1,

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@ -154,18 +154,6 @@ namespace detail
//////////////////////////////////////
// Conversion constructors
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
(
U const & s
)
{
value_type const Zero(0);
this->value[0] = tvec2<T, P>(static_cast<T>(s), Zero);
this->value[1] = tvec2<T, P>(Zero, value_type(s));
}
template <typename T, precision P>
template <typename X1, typename Y1, typename X2, typename Y2>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2

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@ -82,10 +82,6 @@ namespace detail
//////////////////////////////////////
// Conversions
template <typename U>
GLM_FUNC_DECL explicit tmat2x3(
U const & x);
template <typename X1, typename Y1, typename Z1, typename X2, typename Y2, typename Z2>
GLM_FUNC_DECL explicit tmat2x3(
X1 const & x1, Y1 const & y1, Z1 const & z1,

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@ -153,18 +153,6 @@ namespace detail
//////////////////////////////////////
// Conversion constructors
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
(
U const & s
)
{
value_type const Zero(0);
this->value[0] = tvec3<T, P>(static_cast<T>(s), Zero, Zero);
this->value[1] = tvec3<T, P>(Zero, value_type(s), Zero);
}
template <typename T, precision P>
template <
typename X1, typename Y1, typename Z1,

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@ -82,10 +82,6 @@ namespace detail
//////////////////////////////////////
// Conversions
template <typename U>
GLM_FUNC_DECL explicit tmat2x4(
U const & x);
template <
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2>

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@ -156,18 +156,6 @@ namespace detail
//////////////////////////////////////
// Conversion constructors
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
(
U const & s
)
{
value_type const Zero(0);
this->value[0] = tvec4<T, P>(static_cast<T>(s), Zero, Zero, Zero);
this->value[1] = tvec4<T, P>(Zero, value_type(s), Zero, Zero);
}
template <typename T, precision P>
template <
typename X1, typename Y1, typename Z1, typename W1,

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@ -84,10 +84,6 @@ namespace detail
//////////////////////////////////////
// Conversions
template <typename U>
GLM_FUNC_DECL explicit tmat3x2(
U const & x);
template<
typename X1, typename Y1,
typename X2, typename Y2,

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@ -163,19 +163,6 @@ namespace detail
//////////////////////////////////////
// Conversion constructors
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
(
U const & s
)
{
value_type const Zero(0);
this->value[0] = tvec2<T, P>(static_cast<T>(s), Zero);
this->value[1] = tvec2<T, P>(Zero, value_type(s));
this->value[2] = tvec2<T, P>(Zero);
}
template <typename T, precision P>
template <
typename X1, typename Y1,

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@ -93,10 +93,6 @@ namespace detail
//////////////////////////////////////
// Conversions
template <typename U>
GLM_FUNC_DECL explicit tmat3x3(
U const & x);
template<
typename X1, typename Y1, typename Z1,
typename X2, typename Y2, typename Z2,

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@ -166,19 +166,6 @@ namespace detail
//////////////////////////////////////
// Conversion constructors
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
(
U const & s
)
{
value_type const Zero(0);
this->value[0] = tvec3<T, P>(static_cast<T>(s), Zero, Zero);
this->value[1] = tvec3<T, P>(Zero, value_type(s), Zero);
this->value[2] = tvec3<T, P>(Zero, Zero, value_type(s));
}
template <typename T, precision P>
template <
typename X1, typename Y1, typename Z1,

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@ -84,10 +84,6 @@ namespace detail
//////////////////////////////////////
// Conversions
template <typename U>
GLM_FUNC_DECL explicit tmat3x4(
U const & x);
template<
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2,

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@ -139,19 +139,6 @@ namespace detail
//////////////////////////////////////
// Conversion constructors
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
(
U const & s
)
{
value_type const Zero(0);
this->value[0] = tvec4<T, P>(static_cast<T>(s), Zero, Zero, Zero);
this->value[1] = tvec4<T, P>(Zero, value_type(s), Zero, Zero);
this->value[2] = tvec4<T, P>(Zero, Zero, value_type(s), Zero);
}
template <typename T, precision P>
template <
typename X1, typename Y1, typename Z1, typename W1,

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@ -86,9 +86,6 @@ namespace detail
//////////////////////////////////////
// Conversions
template <typename U>
GLM_FUNC_DECL explicit tmat4x2(
U const & x);
template<
typename X1, typename Y1,

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@ -144,19 +144,6 @@ namespace detail
//////////////////////////////////////
// Conversion constructors
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
(
U const & s
)
{
value_type const Zero(0);
this->value[0] = tvec2<T, P>(static_cast<T>(s), Zero);
this->value[1] = tvec2<T, P>(Zero, value_type(s));
this->value[2] = tvec2<T, P>(Zero, Zero);
this->value[3] = tvec2<T, P>(Zero, Zero);
}
template <typename T, precision P>
template <

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@ -86,9 +86,6 @@ namespace detail
//////////////////////////////////////
// Conversions
template <typename U>
GLM_FUNC_DECL explicit tmat4x3(
U const & x);
template <
typename X1, typename Y1, typename Z1,

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@ -169,19 +169,6 @@ namespace detail
//////////////////////////////////////
// Conversion constructors
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
(
U const & s
)
{
value_type const Zero(0);
this->value[0] = tvec3<T, P>(static_cast<T>(s), Zero, Zero);
this->value[1] = tvec3<T, P>(Zero, value_type(s), Zero);
this->value[2] = tvec3<T, P>(Zero, Zero, value_type(s));
this->value[3] = tvec3<T, P>(Zero, Zero, Zero);
}
template <typename T, precision P>
template <

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@ -99,9 +99,6 @@ namespace detail
//////////////////////////////////////
// Conversions
template <typename U>
GLM_FUNC_DECL explicit tmat4x4(
U const & x);
template <
typename X1, typename Y1, typename Z1, typename W1,

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@ -191,22 +191,6 @@ namespace detail
//////////////////////////////////////
// Conversion constructors
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
(
U const & s
)
{
GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || std::numeric_limits<U>::is_integer, "*mat4x4 constructor only takes float and integer types");
value_type const Zero(0);
this->value[0] = tvec4<T, P>(static_cast<T>(s), Zero, Zero, Zero);
this->value[1] = tvec4<T, P>(Zero, value_type(s), Zero, Zero);
this->value[2] = tvec4<T, P>(Zero, Zero, value_type(s), Zero);
this->value[3] = tvec4<T, P>(Zero, Zero, Zero, value_type(s));
}
template <typename T, precision P>
template <
typename X1, typename Y1, typename Z1, typename W1,

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@ -137,10 +137,6 @@ namespace detail
//////////////////////////////////////
// Conversion constructors
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
GLM_FUNC_DECL explicit tvec2(
U const & x);
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, typename V>
GLM_FUNC_DECL explicit tvec2(

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@ -111,16 +111,6 @@ namespace detail
//////////////////////////////////////
// Conversion scalar constructors
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2
(
U const & x
) :
x(static_cast<T>(x)),
y(static_cast<T>(x))
{}
template <typename T, precision P>
template <typename U, typename V>
GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2

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@ -128,10 +128,6 @@ namespace detail
//////////////////////////////////////
// Conversion scalar constructors
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
GLM_FUNC_DECL explicit tvec3(
U const & x);
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, typename V, typename W>
GLM_FUNC_DECL explicit tvec3(

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@ -118,17 +118,6 @@ namespace detail
//////////////////////////////////////
// Conversion scalar constructors
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3
(
U const & s
) :
x(static_cast<T>(s)),
y(static_cast<T>(s)),
z(static_cast<T>(s))
{}
template <typename T, precision P>
template <typename A, typename B, typename C>
GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3

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@ -168,10 +168,6 @@ namespace detail
//////////////////////////////////////
// Conversion scalar constructors
/// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
GLM_FUNC_DECL explicit tvec4(
U const & x);
/// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C, typename D>
GLM_FUNC_DECL explicit tvec4(

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@ -181,29 +181,6 @@ namespace detail
//////////////////////////////////////
// Conversion scalar constructors
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(U const & x) :
x(static_cast<T>(x)),
y(static_cast<T>(x)),
z(static_cast<T>(x)),
w(static_cast<T>(x))
{}
#if((GLM_HAS_UNRESTRICTED_UNIONS) && (GLM_ARCH & GLM_ARCH_SSE2))
template <>
template <typename U>
GLM_FUNC_QUALIFIER tvec4<float, lowp>::tvec4(U const & x) :
data(_mm_set_ps(static_cast<float>(x), static_cast<float>(x), static_cast<float>(x), static_cast<float>(x)))
{}
template <>
template <typename U>
GLM_FUNC_QUALIFIER tvec4<float, mediump>::tvec4(U const & x) :
data(_mm_set_ps(static_cast<float>(x), static_cast<float>(x), static_cast<float>(x), static_cast<float>(x)))
{}
#endif
template <typename T, precision P>
template <typename A, typename B, typename C, typename D>
GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4

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@ -28,6 +28,7 @@
#include "../geometric.hpp"
#include "../trigonometric.hpp"
#include "../matrix.hpp"
namespace glm
{

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@ -74,7 +74,7 @@ namespace glm
/// @see vec4 unpackUnorm4x8(uint32 p)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL float unpackUnorm1x8(uint8 pdf);
GLM_FUNC_DECL float unpackUnorm1x8(uint8 const & p);
/// First, converts each component of the normalized floating-point value v into 8-bit integer values.
/// Then, the results are packed into the returned 16-bit unsigned integer.
@ -106,7 +106,7 @@ namespace glm
/// @see vec4 unpackUnorm4x8(uint32 p)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p);
GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 const & p);
/// First, converts the normalized floating-point value v into 8-bit integer value.
/// Then, the results are packed into the returned 8-bit unsigned integer.
@ -132,7 +132,7 @@ namespace glm
/// @see vec4 unpackSnorm4x8(uint32 p)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL float unpackSnorm1x8(uint8 p);
GLM_FUNC_DECL float unpackSnorm1x8(uint8 const & p);
/// First, converts each component of the normalized floating-point value v into 8-bit integer values.
/// Then, the results are packed into the returned 16-bit unsigned integer.
@ -164,7 +164,7 @@ namespace glm
/// @see vec4 unpackSnorm4x8(uint32 p)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p);
GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 const & p);
/// First, converts the normalized floating-point value v into a 16-bit integer value.
/// Then, the results are packed into the returned 16-bit unsigned integer.
@ -177,7 +177,7 @@ namespace glm
/// @see uint64 packSnorm4x16(vec4 const & v)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint16 packUnorm1x16(float v);
GLM_FUNC_DECL uint16 packUnorm1x16(float const & v);
/// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.
/// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
@ -190,7 +190,7 @@ namespace glm
/// @see vec4 unpackUnorm4x16(uint64 p)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL float unpackUnorm1x16(uint16 p);
GLM_FUNC_DECL float unpackUnorm1x16(uint16 const & p);
/// First, converts each component of the normalized floating-point value v into 16-bit integer values.
/// Then, the results are packed into the returned 64-bit unsigned integer.
@ -235,7 +235,7 @@ namespace glm
/// @see uint64 packSnorm4x16(vec4 const & v)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint16 packSnorm1x16(float v);
GLM_FUNC_DECL uint16 packSnorm1x16(float const & v);
/// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned scalar.
@ -248,7 +248,7 @@ namespace glm
/// @see vec4 unpackSnorm4x16(uint64 p)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm1x16.xml">GLSL unpackSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL float unpackSnorm1x16(uint16 p);
GLM_FUNC_DECL float unpackSnorm1x16(uint16 const & p);
/// First, converts each component of the normalized floating-point value v into 16-bit integer values.
/// Then, the results are packed into the returned 64-bit unsigned integer.

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@ -225,7 +225,7 @@ namespace detail
GLM_FUNC_QUALIFIER float unpackUnorm1x8(uint8 const & p)
{
float Unpack(static_cast<float>(p));
return Unpack * float(0.0039215686274509803921568627451); // 1 / 255
return Unpack * static_cast<float>(0.0039215686274509803921568627451); // 1 / 255
}
GLM_FUNC_QUALIFIER uint16 packUnorm2x8(vec2 const & v)

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@ -48,6 +48,9 @@ GLM 0.9.5.1: 2014-XX-XX
--------------------------------------------------------------------------------
- Fixed angle and orientedAngle that sometimes return NaN values (#145)
- Deprecated degrees for function parameters and display a message
- Added possible static_cast conversion of GLM types (#72)
- Fixed error 'inverse' is not a member of 'glm' from glm::unProject (#146)
- Fixed mismatch of GTC_packing declaration and definition prototypes
================================================================================
GLM 0.9.5.0: 2013-12-25

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@ -7,12 +7,38 @@
// File : test/core/func_exponential.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/common.hpp>
#include <glm/exponential.hpp>
#include <glm/gtc/ulp.hpp>
namespace inversesqrt
{
int test()
{
int Error(0);
glm::uint ulp(0);
float diff(0.0f);
for(float f = 0.001f; f < 10.f; f *= 1.001f)
{
glm::lowp_fvec1 lowp_v = glm::inversesqrt(glm::lowp_fvec1(f));
float defaultp_v = glm::inversesqrt(f);
ulp = glm::max(glm::float_distance(lowp_v.x, defaultp_v), ulp);
diff = glm::abs(lowp_v.x - defaultp_v);
}
return Error;
}
}//namespace inversesqrt
int main()
{
int Failed = 0;
int Error(0);
return Failed;
Error += inversesqrt::test();
return Error;
}

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@ -27,8 +27,9 @@ int test_vec2_cast()
glm::mediump_vec2 G = static_cast<glm::mediump_vec2>(A);
glm::highp_vec2 H = static_cast<glm::highp_vec2>(A);
//my_vec2 I;
//glm::vec2 J = static_cast<glm::vec2>(I);
my_vec2 I;
glm::vec2 J = static_cast<glm::vec2>(I);
glm::vec2 K(7.8);
int Error(0);

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@ -7,15 +7,21 @@
// File : test/gtc/matrix_transform.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_FORCE_RADIANS
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/constants.hpp>
int main()
{
int Error = 0;
glm::mat4 Projection = glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 100.0f);
glm::mat4 Projection = glm::perspective(glm::pi<float>() * 0.25f, 4.0f / 3.0f, 0.1f, 100.0f);
glm::mat4 Pick = glm::pickMatrix(glm::vec2(1, 2), glm::vec2(3, 4), glm::ivec4(0, 0, 320, 240));
glm::lowp_vec3 v(1.0);
glm::lowp_mat4 m(0);
glm::lowp_mat4 t = glm::translate(m, v);
return Error;
}

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@ -11,9 +11,97 @@
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/spline.hpp>
namespace catmullRom
{
int test()
{
int Error(0);
glm::vec2 Result2 = glm::catmullRom(
glm::vec2(0.0f, 0.0f),
glm::vec2(1.0f, 0.0f),
glm::vec2(1.0f, 1.0f),
glm::vec2(0.0f, 1.0f), 0.5f);
glm::vec3 Result3 = glm::catmullRom(
glm::vec3(0.0f, 0.0f, 0.0f),
glm::vec3(1.0f, 0.0f, 0.0f),
glm::vec3(1.0f, 1.0f, 0.0f),
glm::vec3(0.0f, 1.0f, 0.0f), 0.5f);
glm::vec4 Result4 = glm::catmullRom(
glm::vec4(0.0f, 0.0f, 0.0f, 1.0f),
glm::vec4(1.0f, 0.0f, 0.0f, 1.0f),
glm::vec4(1.0f, 1.0f, 0.0f, 1.0f),
glm::vec4(0.0f, 1.0f, 0.0f, 1.0f), 0.5f);
return Error;
}
}//catmullRom
namespace hermite
{
int test()
{
int Error(0);
glm::vec2 Result2 = glm::hermite(
glm::vec2(0.0f, 0.0f),
glm::vec2(1.0f, 0.0f),
glm::vec2(1.0f, 1.0f),
glm::vec2(0.0f, 1.0f), 0.5f);
glm::vec3 Result3 = glm::hermite(
glm::vec3(0.0f, 0.0f, 0.0f),
glm::vec3(1.0f, 0.0f, 0.0f),
glm::vec3(1.0f, 1.0f, 0.0f),
glm::vec3(0.0f, 1.0f, 0.0f), 0.5f);
glm::vec4 Result4 = glm::hermite(
glm::vec4(0.0f, 0.0f, 0.0f, 1.0f),
glm::vec4(1.0f, 0.0f, 0.0f, 1.0f),
glm::vec4(1.0f, 1.0f, 0.0f, 1.0f),
glm::vec4(0.0f, 1.0f, 0.0f, 1.0f), 0.5f);
return Error;
}
}//catmullRom
namespace cubic
{
int test()
{
int Error(0);
glm::vec2 Result2 = glm::cubic(
glm::vec2(0.0f, 0.0f),
glm::vec2(1.0f, 0.0f),
glm::vec2(1.0f, 1.0f),
glm::vec2(0.0f, 1.0f), 0.5f);
glm::vec3 Result3 = glm::cubic(
glm::vec3(0.0f, 0.0f, 0.0f),
glm::vec3(1.0f, 0.0f, 0.0f),
glm::vec3(1.0f, 1.0f, 0.0f),
glm::vec3(0.0f, 1.0f, 0.0f), 0.5f);
glm::vec4 Result = glm::cubic(
glm::vec4(0.0f, 0.0f, 0.0f, 1.0f),
glm::vec4(1.0f, 0.0f, 0.0f, 1.0f),
glm::vec4(1.0f, 1.0f, 0.0f, 1.0f),
glm::vec4(0.0f, 1.0f, 0.0f, 1.0f), 0.5f);
return Error;
}
}//catmullRom
int main()
{
int Error(0);
Error += catmullRom::test();
Error += hermite::test();
Error += cubic::test();
return Error;
}