Fixed mat4x3 = mat2x3 * mat4x2 operator #297
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@ -432,7 +432,7 @@ namespace glm
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat3x2<T, P> const & m2)
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GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat4x2<T, P> const & m2)
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{
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return tmat4x3<T, P>(
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m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
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@ -75,6 +75,7 @@ Improvements:
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Fixes:
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- Fixed faceforward build #289
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- Fixed decompose function VS2010 templating issues #294
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- Fixed mat4x3 = mat2x3 * mat4x2 #297
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================================================================================
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GLM 0.9.6.1: 2014-12-10
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