diff --git a/glm/core/func_common.hpp b/glm/core/func_common.hpp
index 9832319c..1409f9d3 100644
--- a/glm/core/func_common.hpp
+++ b/glm/core/func_common.hpp
@@ -44,72 +44,90 @@ namespace glm
/// @{
/// Returns x if x >= 0; otherwise, it returns -x.
+ ///
+ /// @tparam genType floating-point or signed integer; scalar or vector types.
///
/// @see - GLSL abs man page
/// @see - GLSL 4.20.8 specification, section 8.3
- template
- genFIType abs(genFIType const & x);
+ template
+ genType abs(genType const & x);
/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
- ///
+ ///
+ /// @tparam genType Floating-point or signed integer; scalar or vector types.
+ ///
/// @see - GLSL sign man page
/// @see - GLSL 4.20.8 specification, section 8.3
- template
- genFIType sign(genFIType const & x);
+ template
+ genType sign(genType const & x);
- //! Returns a value equal to the nearest integer that is less then or equal to x.
- //!
+ /// Returns a value equal to the nearest integer that is less then or equal to x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL floor man page
/// @see - GLSL 4.20.8 specification, section 8.3
template
genType floor(genType const & x);
- //! Returns a value equal to the nearest integer to x
- //! whose absolute value is not larger than the absolute value of x.
- //!
+ /// Returns a value equal to the nearest integer to x
+ /// whose absolute value is not larger than the absolute value of x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL trunc man page
/// @see - GLSL 4.20.8 specification, section 8.3
template
genType trunc(genType const & x);
- //! Returns a value equal to the nearest integer to x.
- //! The fraction 0.5 will round in a direction chosen by the
- //! implementation, presumably the direction that is fastest.
- //! This includes the possibility that round(x) returns the
- //! same value as roundEven(x) for all values of x.
- //!
+ /// Returns a value equal to the nearest integer to x.
+ /// The fraction 0.5 will round in a direction chosen by the
+ /// implementation, presumably the direction that is fastest.
+ /// This includes the possibility that round(x) returns the
+ /// same value as roundEven(x) for all values of x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL round man page
/// @see - GLSL 4.20.8 specification, section 8.3
template
genType round(genType const & x);
- //! Returns a value equal to the nearest integer to x.
- //! A fractional part of 0.5 will round toward the nearest even
- //! integer. (Both 3.5 and 4.5 for x will return 4.0.)
- //!
+ /// Returns a value equal to the nearest integer to x.
+ /// A fractional part of 0.5 will round toward the nearest even
+ /// integer. (Both 3.5 and 4.5 for x will return 4.0.)
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL roundEven man page
/// @see - GLSL 4.20.8 specification, section 8.3
template
genType roundEven(genType const & x);
- //! Returns a value equal to the nearest integer
- //! that is greater than or equal to x.
- //!
+ /// Returns a value equal to the nearest integer
+ /// that is greater than or equal to x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL ceil man page
/// @see - GLSL 4.20.8 specification, section 8.3
template
genType ceil(genType const & x);
- //! Return x - floor(x).
- //!
+ /// Return x - floor(x).
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL fract man page
/// @see - GLSL 4.20.8 specification, section 8.3
template
genType fract(genType const & x);
- //! Modulus. Returns x - y * floor(x / y)
- //! for each component in x using the floating point value y.
- //!
+ /// Modulus. Returns x - y * floor(x / y)
+ /// for each component in x using the floating point value y.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL mod man page
/// @see - GLSL 4.20.8 specification, section 8.3
template
@@ -117,9 +135,11 @@ namespace glm
genType const & x,
genType const & y);
- //! Modulus. Returns x - y * floor(x / y)
- //! for each component in x using the floating point value y.
- //!
+ /// Modulus. Returns x - y * floor(x / y)
+ /// for each component in x using the floating point value y.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL mod man page
/// @see - GLSL 4.20.8 specification, section 8.3
template
@@ -127,11 +147,13 @@ namespace glm
genType const & x,
typename genType::value_type const & y);
- //! Returns the fractional part of x and sets i to the integer
- //! part (as a whole number floating point value). Both the
- //! return value and the output parameter will have the same
- //! sign as x.
- //!
+ /// Returns the fractional part of x and sets i to the integer
+ /// part (as a whole number floating point value). Both the
+ /// return value and the output parameter will have the same
+ /// sign as x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL modf man page
/// @see - GLSL 4.20.8 specification, section 8.3
template
@@ -140,6 +162,8 @@ namespace glm
genType & i);
/// Returns y if y < x; otherwise, it returns x.
+ ///
+ /// @tparam genType Floating-point or integer; scalar or vector types.
///
/// @see - GLSL min man page
/// @see - GLSL 4.20.8 specification, section 8.3
@@ -154,6 +178,8 @@ namespace glm
typename genType::value_type const & y);
/// Returns y if x < y; otherwise, it returns x.
+ ///
+ /// @tparam genType Floating-point or integer; scalar or vector types.
///
/// @see - GLSL max man page
/// @see - GLSL 4.20.8 specification, section 8.3
@@ -167,9 +193,11 @@ namespace glm
genType const & x,
typename genType::value_type const & y);
- //! Returns min(max(x, minVal), maxVal) for each component in x
- //! using the floating-point values minVal and maxVal.
- //!
+ /// Returns min(max(x, minVal), maxVal) for each component in x
+ /// using the floating-point values minVal and maxVal.
+ ///
+ /// @tparam genType Floating-point or integer; scalar or vector types.
+ ///
/// @see - GLSL clamp man page
/// @see - GLSL 4.20.8 specification, section 8.3
template
@@ -243,16 +271,18 @@ namespace glm
typename genType::value_type const & edge,
genType const & x);
- //! Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
- //! performs smooth Hermite interpolation between 0 and 1
- //! when edge0 < x < edge1. This is useful in cases where
- //! you would want a threshold function with a smooth
- //! transition. This is equivalent to:
- //! genType t;
- //! t = clamp ((x – edge0) / (edge1 – edge0), 0, 1);
- //! return t * t * (3 – 2 * t);
- //! Results are undefined if edge0 >= edge1.
- //!
+ /// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
+ /// performs smooth Hermite interpolation between 0 and 1
+ /// when edge0 < x < edge1. This is useful in cases where
+ /// you would want a threshold function with a smooth
+ /// transition. This is equivalent to:
+ /// genType t;
+ /// t = clamp ((x – edge0) / (edge1 – edge0), 0, 1);
+ /// return t * t * (3 – 2 * t);
+ /// Results are undefined if edge0 >= edge1.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL smoothstep man page
/// @see - GLSL 4.20.8 specification, section 8.3
template
@@ -267,97 +297,123 @@ namespace glm
typename genType::value_type const & edge1,
genType const & x);
- //! Returns true if x holds a NaN (not a number)
- //! representation in the underlying implementation's set of
- //! floating point representations. Returns false otherwise,
- //! including for implementations with no NaN
- //! representations.
- //!
+ /// Returns true if x holds a NaN (not a number)
+ /// representation in the underlying implementation's set of
+ /// floating point representations. Returns false otherwise,
+ /// including for implementations with no NaN
+ /// representations.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL isnan man page
/// @see - GLSL 4.20.8 specification, section 8.3
template
typename genType::bool_type isnan(genType const & x);
- //! Returns true if x holds a positive infinity or negative
- //! infinity representation in the underlying implementation's
- //! set of floating point representations. Returns false
- //! otherwise, including for implementations with no infinity
- //! representations.
- //!
+ /// Returns true if x holds a positive infinity or negative
+ /// infinity representation in the underlying implementation's
+ /// set of floating point representations. Returns false
+ /// otherwise, including for implementations with no infinity
+ /// representations.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL isinf man page
/// @see - GLSL 4.20.8 specification, section 8.3
template
typename genType::bool_type isinf(genType const & x);
- //! Returns a signed integer value representing
- //! the encoding of a floating-point value. The floatingpoint
- //! value's bit-level representation is preserved.
- //!
+ /// Returns a signed integer value representing
+ /// the encoding of a floating-point value. The floatingpoint
+ /// value's bit-level representation is preserved.
+ ///
+ /// @tparam genType Single-precision floating-point scalar or vector types.
+ /// @tparam genIType Signed integer scalar or vector types.
+ ///
/// @see - GLSL floatBitsToInt man page
/// @see - GLSL 4.20.8 specification, section 8.3
template
genIType floatBitsToInt(genType const & value);
- //! Returns a unsigned integer value representing
- //! the encoding of a floating-point value. The floatingpoint
- //! value's bit-level representation is preserved.
- //!
+ /// Returns a unsigned integer value representing
+ /// the encoding of a floating-point value. The floatingpoint
+ /// value's bit-level representation is preserved.
+ ///
+ /// @tparam genType Single-precision floating-point scalar or vector types.
+ /// @tparam genUType Unsigned integer scalar or vector types.
+ ///
/// @see - GLSL floatBitsToUint man page
/// @see - GLSL 4.20.8 specification, section 8.3
template
genUType floatBitsToUint(genType const & value);
- //! Returns a floating-point value corresponding to a signed
- //! integer encoding of a floating-point value.
- //! If an inf or NaN is passed in, it will not signal, and the
- //! resulting floating point value is unspecified. Otherwise,
- //! the bit-level representation is preserved.
- //!
+ /// Returns a floating-point value corresponding to a signed
+ /// integer encoding of a floating-point value.
+ /// If an inf or NaN is passed in, it will not signal, and the
+ /// resulting floating point value is unspecified. Otherwise,
+ /// the bit-level representation is preserved.
+ ///
+ /// @tparam genType Single-precision floating-point scalar or vector types.
+ /// @tparam genIType Signed integer scalar or vector types.
+ ///
/// @see - GLSL intBitsToFloat man page
/// @see - GLSL 4.20.8 specification, section 8.3
+ ///
+ /// @todo - Clarify this declaration, we don't need to actually specify the return type
template
genType intBitsToFloat(genIType const & value);
- //! Returns a floating-point value corresponding to a
- //! unsigned integer encoding of a floating-point value.
- //! If an inf or NaN is passed in, it will not signal, and the
- //! resulting floating point value is unspecified. Otherwise,
- //! the bit-level representation is preserved.
- //!
+ /// Returns a floating-point value corresponding to a
+ /// unsigned integer encoding of a floating-point value.
+ /// If an inf or NaN is passed in, it will not signal, and the
+ /// resulting floating point value is unspecified. Otherwise,
+ /// the bit-level representation is preserved.
+ ///
+ /// @tparam genType Single-precision floating-point scalar or vector types.
+ /// @tparam genUType Unsigned integer scalar or vector types.
+ ///
/// @see - GLSL uintBitsToFloat man page
/// @see - GLSL 4.20.8 specification, section 8.3
+ ///
+ /// @todo - Clarify this declaration, we don't need to actually specify the return type
template
genType uintBitsToFloat(genUType const & value);
- //! Computes and returns a * b + c.
- //!
+ /// Computes and returns a * b + c.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL fma man page
/// @see - GLSL 4.20.8 specification, section 8.3
template
genType fma(genType const & a, genType const & b, genType const & c);
- //! Splits x into a floating-point significand in the range
- //! [0.5, 1.0) and an integral exponent of two, such that:
- //! x = significand * exp(2, exponent)
- //!
- //! The significand is returned by the function and the
- //! exponent is returned in the parameter exp. For a
- //! floating-point value of zero, the significant and exponent
- //! are both zero. For a floating-point value that is an
- //! infinity or is not a number, the results are undefined.
- //!
+ /// Splits x into a floating-point significand in the range
+ /// [0.5, 1.0) and an integral exponent of two, such that:
+ /// x = significand * exp(2, exponent)
+ ///
+ /// The significand is returned by the function and the
+ /// exponent is returned in the parameter exp. For a
+ /// floating-point value of zero, the significant and exponent
+ /// are both zero. For a floating-point value that is an
+ /// infinity or is not a number, the results are undefined.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL frexp man page
/// @see - GLSL 4.20.8 specification, section 8.3
template
genType frexp(genType const & x, genIType & exp);
- //! Builds a floating-point number from x and the
- //! corresponding integral exponent of two in exp, returning:
- //! significand * exp(2, exponent)
- //!
- //! If this product is too large to be represented in the
- //! floating-point type, the result is undefined.
- //!
+ /// Builds a floating-point number from x and the
+ /// corresponding integral exponent of two in exp, returning:
+ /// significand * exp(2, exponent)
+ ///
+ /// If this product is too large to be represented in the
+ /// floating-point type, the result is undefined.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL ldexp man page;
/// @see - GLSL 4.20.8 specification, section 8.3
template
diff --git a/glm/core/func_exponential.hpp b/glm/core/func_exponential.hpp
index b59f191f..b36a13ad 100644
--- a/glm/core/func_exponential.hpp
+++ b/glm/core/func_exponential.hpp
@@ -42,6 +42,9 @@ namespace glm
/// @{
/// Returns x raised to the y power.
+ ///
+ /// @param x pow function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
+ /// @tparam genType Floating-point scalar or vector types.
///
/// @see - GLSL pow man page
/// @see - GLSL 4.20.8 specification, section 8.2
@@ -49,6 +52,9 @@ namespace glm
genType pow(genType const & x, genType const & y);
/// Returns the natural exponentiation of x, i.e., e^x.
+ ///
+ /// @param x exp function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
+ /// @tparam genType Floating-point scalar or vector types.
///
/// @see - GLSL exp man page
/// @see - GLSL 4.20.8 specification, section 8.2
@@ -58,6 +64,9 @@ namespace glm
/// Returns the natural logarithm of x, i.e.,
/// returns the value y which satisfies the equation x = e^y.
/// Results are undefined if x <= 0.
+ ///
+ /// @param x log function is defined for input values of x defined in the range (0, inf+) in the limit of the type precision.
+ /// @tparam genType Floating-point scalar or vector types.
///
/// @see - GLSL log man page
/// @see - GLSL 4.20.8 specification, section 8.2
@@ -65,6 +74,9 @@ namespace glm
genType log(genType const & x);
/// Returns 2 raised to the x power.
+ ///
+ /// @param x exp2 function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
+ /// @tparam genType Floating-point scalar or vector types.
///
/// @see - GLSL exp2 man page
/// @see - GLSL 4.20.8 specification, section 8.2
@@ -74,6 +86,9 @@ namespace glm
/// Returns the base 2 log of x, i.e., returns the value y,
/// which satisfies the equation x = 2 ^ y.
///
+ /// @param x log2 function is defined for input values of x defined in the range (0, inf+) in the limit of the type precision.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL log2 man page
/// @see - GLSL 4.20.8 specification, section 8.2
template
@@ -81,6 +96,9 @@ namespace glm
/// Returns the positive square root of x.
///
+ /// @param x sqrt function is defined for input values of x defined in the range [0, inf+) in the limit of the type precision.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL sqrt man page
/// @see - GLSL 4.20.8 specification, section 8.2
template
@@ -88,6 +106,9 @@ namespace glm
/// Returns the reciprocal of the positive square root of x.
///
+ /// @param x inversesqrt function is defined for input values of x defined in the range [0, inf+) in the limit of the type precision.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL inversesqrt man page
/// @see - GLSL 4.20.8 specification, section 8.2
template
diff --git a/glm/core/func_geometric.hpp b/glm/core/func_geometric.hpp
index 9cea45de..de6bcf39 100644
--- a/glm/core/func_geometric.hpp
+++ b/glm/core/func_geometric.hpp
@@ -43,6 +43,8 @@ namespace glm
/// Returns the length of x, i.e., sqrt(x * x).
///
+ /// @tparam genType Floating-point vector types.
+ ///
/// @see - GLSL length man page
/// @see - GLSL 4.20.8 specification, section 8.5
template
@@ -50,6 +52,8 @@ namespace glm
genType const & x);
/// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
+ ///
+ /// @tparam genType Floating-point vector types.
///
/// @see - GLSL distance man page
/// @see - GLSL 4.20.8 specification, section 8.5
@@ -59,6 +63,8 @@ namespace glm
genType const & p1);
/// Returns the dot product of x and y, i.e., result = x * y.
+ ///
+ /// @tparam genType Floating-point vector types.
///
/// @see - GLSL dot man page
/// @see - GLSL 4.20.8 specification, section 8.5
@@ -68,13 +74,15 @@ namespace glm
genType const & y);
/// Returns the cross product of x and y.
+ ///
+ /// @tparam valType Floating-point scalar types.
///
/// @see - GLSL cross man page
/// @see - GLSL 4.20.8 specification, section 8.5
- template
- detail::tvec3 cross(
- detail::tvec3 const & x,
- detail::tvec3 const & y);
+ template
+ detail::tvec3 cross(
+ detail::tvec3 const & x,
+ detail::tvec3 const & y);
/// Returns a vector in the same direction as x but with length of 1.
///
@@ -85,6 +93,8 @@ namespace glm
genType const & x);
/// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
+ ///
+ /// @tparam genType Floating-point vector types.
///
/// @see - GLSL faceforward man page
/// @see - GLSL 4.20.8 specification, section 8.5
@@ -96,6 +106,8 @@ namespace glm
/// For the incident vector I and surface orientation N,
/// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
+ ///
+ /// @tparam genType Floating-point vector types.
///
/// @see - GLSL reflect man page
/// @see - GLSL 4.20.8 specification, section 8.5
@@ -107,6 +119,8 @@ namespace glm
/// For the incident vector I and surface normal N,
/// and the ratio of indices of refraction eta,
/// return the refraction vector.
+ ///
+ /// @tparam genType Floating-point vector types.
///
/// @see - GLSL refract man page
/// @see - GLSL 4.20.8 specification, section 8.5
diff --git a/glm/core/func_integer.hpp b/glm/core/func_integer.hpp
index 6f30d4f2..5e438dee 100644
--- a/glm/core/func_integer.hpp
+++ b/glm/core/func_integer.hpp
@@ -43,10 +43,12 @@ namespace glm
/// @addtogroup core_func_integer
/// @{
- //! Adds 32-bit unsigned integer x and y, returning the sum
- //! modulo pow(2, 32). The value carry is set to 0 if the sum was
- //! less than pow(2, 32), or to 1 otherwise.
- //!
+ /// Adds 32-bit unsigned integer x and y, returning the sum
+ /// modulo pow(2, 32). The value carry is set to 0 if the sum was
+ /// less than pow(2, 32), or to 1 otherwise.
+ ///
+ /// @tparam genUType Unsigned integer scalar or vector types.
+ ///
/// @see - GLSL uaddCarry man page
/// @see - GLSL 4.20.8 specification, section 8.8
template
@@ -55,10 +57,12 @@ namespace glm
genUType const & y,
genUType & carry);
- //! Subtracts the 32-bit unsigned integer y from x, returning
- //! the difference if non-negative, or pow(2, 32) plus the difference
- //! otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
- //!
+ /// Subtracts the 32-bit unsigned integer y from x, returning
+ /// the difference if non-negative, or pow(2, 32) plus the difference
+ /// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
+ ///
+ /// @tparam genUType Unsigned integer scalar or vector types.
+ ///
/// @see - GLSL usubBorrow man page
/// @see - GLSL 4.20.8 specification, section 8.8
template
@@ -67,10 +71,12 @@ namespace glm
genUType const & y,
genUType & borrow);
- //! Multiplies 32-bit integers x and y, producing a 64-bit
- //! result. The 32 least-significant bits are returned in lsb.
- //! The 32 most-significant bits are returned in msb.
- //!
+ /// Multiplies 32-bit integers x and y, producing a 64-bit
+ /// result. The 32 least-significant bits are returned in lsb.
+ /// The 32 most-significant bits are returned in msb.
+ ///
+ /// @tparam genUType Unsigned integer scalar or vector types.
+ ///
/// @see - GLSL umulExtended man page
/// @see - GLSL 4.20.8 specification, section 8.8
template
@@ -80,10 +86,12 @@ namespace glm
genUType & msb,
genUType & lsb);
- //! Multiplies 32-bit integers x and y, producing a 64-bit
- //! result. The 32 least-significant bits are returned in lsb.
- //! The 32 most-significant bits are returned in msb.
- //!
+ /// Multiplies 32-bit integers x and y, producing a 64-bit
+ /// result. The 32 least-significant bits are returned in lsb.
+ /// The 32 most-significant bits are returned in msb.
+ ///
+ /// @tparam genIType Signed integer scalar or vector types.
+ ///
/// @see - GLSL imulExtended man page
/// @see - GLSL 4.20.8 specification, section 8.8
template
@@ -93,17 +101,19 @@ namespace glm
genIType & msb,
genIType & lsb);
- //! Extracts bits [offset, offset + bits - 1] from value,
- //! returning them in the least significant bits of the result.
- //! For unsigned data types, the most significant bits of the
- //! result will be set to zero. For signed data types, the
- //! most significant bits will be set to the value of bit offset + base – 1.
- //!
- //! If bits is zero, the result will be zero. The result will be
- //! undefined if offset or bits is negative, or if the sum of
- //! offset and bits is greater than the number of bits used
- //! to store the operand.
- //!
+ /// Extracts bits [offset, offset + bits - 1] from value,
+ /// returning them in the least significant bits of the result.
+ /// For unsigned data types, the most significant bits of the
+ /// result will be set to zero. For signed data types, the
+ /// most significant bits will be set to the value of bit offset + base – 1.
+ ///
+ /// If bits is zero, the result will be zero. The result will be
+ /// undefined if offset or bits is negative, or if the sum of
+ /// offset and bits is greater than the number of bits used
+ /// to store the operand.
+ ///
+ /// @tparam genIUType Signed or unsigned integer scalar or vector types.
+ ///
/// @see - GLSL bitfieldExtract man page
/// @see - GLSL 4.20.8 specification, section 8.8
template
@@ -112,16 +122,18 @@ namespace glm
int const & Offset,
int const & Bits);
- //! Returns the insertion the bits least-significant bits of insert into base.
- //!
- //! The result will have bits [offset, offset + bits - 1] taken
- //! from bits [0, bits – 1] of insert, and all other bits taken
- //! directly from the corresponding bits of base. If bits is
- //! zero, the result will simply be base. The result will be
- //! undefined if offset or bits is negative, or if the sum of
- //! offset and bits is greater than the number of bits used to
- //! store the operand.
- //!
+ /// Returns the insertion the bits least-significant bits of insert into base.
+ ///
+ /// The result will have bits [offset, offset + bits - 1] taken
+ /// from bits [0, bits – 1] of insert, and all other bits taken
+ /// directly from the corresponding bits of base. If bits is
+ /// zero, the result will simply be base. The result will be
+ /// undefined if offset or bits is negative, or if the sum of
+ /// offset and bits is greater than the number of bits used to
+ /// store the operand.
+ ///
+ /// @tparam genIUType Signed or unsigned integer scalar or vector types.
+ ///
/// @see - GLSL bitfieldInsert man page
/// @see - GLSL 4.20.8 specification, section 8.8
template
@@ -131,40 +143,54 @@ namespace glm
int const & Offset,
int const & Bits);
- //! Returns the reversal of the bits of value.
- //! The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
- //! where bits is the total number of bits used to represent value.
- //!
+ /// Returns the reversal of the bits of value.
+ /// The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
+ /// where bits is the total number of bits used to represent value.
+ ///
+ /// @tparam genIUType Signed or unsigned integer scalar or vector types.
+ ///
/// @see - GLSL bitfieldReverse man page
/// @see - GLSL 4.20.8 specification, section 8.8
template
genIUType bitfieldReverse(genIUType const & value);
- //! Returns the number of bits set to 1 in the binary representation of value.
- //!
+ /// Returns the number of bits set to 1 in the binary representation of value.
+ ///
+ /// @tparam genIUType Signed or unsigned integer scalar or vector types.
+ ///
/// @see - GLSL bitCount man page
/// @see - GLSL 4.20.8 specification, section 8.8
- template class C>
- typename C::signed_type bitCount(C const & Value);
+ ///
+ /// @todo Clarify the declaration to specify that scalars are suported.
+ template class genIUType>
+ typename genIUType::signed_type bitCount(genIUType const & Value);
- //! Returns the bit number of the least significant bit set to
- //! 1 in the binary representation of value.
- //! If value is zero, -1 will be returned.
- //!
+ /// Returns the bit number of the least significant bit set to
+ /// 1 in the binary representation of value.
+ /// If value is zero, -1 will be returned.
+ ///
+ /// @tparam genIUType Signed or unsigned integer scalar or vector types.
+ ///
/// @see - GLSL findLSB man page
/// @see - GLSL 4.20.8 specification, section 8.8
- template class C>
- typename C::signed_type findLSB(C const & Value);
+ ///
+ /// @todo Clarify the declaration to specify that scalars are suported.
+ template class genIUType>
+ typename genIUType::signed_type findLSB(genIUType const & Value);
- //! Returns the bit number of the most significant bit in the binary representation of value.
- //! For positive integers, the result will be the bit number of the most significant bit set to 1.
- //! For negative integers, the result will be the bit number of the most significant
- //! bit set to 0. For a value of zero or negative one, -1 will be returned.
- //!
+ /// Returns the bit number of the most significant bit in the binary representation of value.
+ /// For positive integers, the result will be the bit number of the most significant bit set to 1.
+ /// For negative integers, the result will be the bit number of the most significant
+ /// bit set to 0. For a value of zero or negative one, -1 will be returned.
+ ///
+ /// @tparam genIUType Signed or unsigned integer scalar or vector types.
+ ///
/// @see - GLSL findMSB man page
/// @see - GLSL 4.20.8 specification, section 8.8
- template class C>
- typename C::signed_type findMSB(C const & Value);
+ ///
+ /// @todo Clarify the declaration to specify that scalars are suported.
+ template class genIUType>
+ typename genIUType::signed_type findMSB(genIUType const & Value);
/// @}
}//namespace glm
diff --git a/glm/core/func_matrix.hpp b/glm/core/func_matrix.hpp
index d50bbc13..5755020c 100644
--- a/glm/core/func_matrix.hpp
+++ b/glm/core/func_matrix.hpp
@@ -47,6 +47,8 @@ namespace glm
/// Multiply matrix x by matrix y component-wise, i.e.,
/// result[i][j] is the scalar product of x[i][j] and y[i][j].
+ ///
+ /// @tparam matType Floating-point matrix types.
///
/// @see - GLSL matrixCompMult man page
/// @see - GLSL 4.20.8 specification, section 8.6
@@ -58,15 +60,21 @@ namespace glm
/// Treats the first parameter c as a column vector
/// and the second parameter r as a row vector
/// and does a linear algebraic matrix multiply c * r.
+ ///
+ /// @tparam matType Floating-point matrix types.
///
/// @see - GLSL outerProduct man page
/// @see - GLSL 4.20.8 specification, section 8.6
+ ///
+ /// @todo Clarify the declaration to specify that matType doesn't have to be provided when used.
template
matType outerProduct(
vecType const & c,
vecType const & r);
/// Returns the transposed matrix of x
+ ///
+ /// @tparam matType Floating-point matrix types.
///
/// @see - GLSL transpose man page
/// @see - GLSL 4.20.8 specification, section 8.6
@@ -75,52 +83,64 @@ namespace glm
matType const & x);
/// Return the determinant of a mat2 matrix.
+ ///
+ /// @tparam valType Floating-point scalar types.
///
/// @see - GLSL determinant man page
/// @see - GLSL 4.20.8 specification, section 8.6
- template
- typename detail::tmat2x2::value_type determinant(
- detail::tmat2x2 const & m);
+ template
+ typename detail::tmat2x2::value_type determinant(
+ detail::tmat2x2 const & m);
/// Return the determinant of a mat3 matrix.
+ ///
+ /// @tparam valType Floating-point scalar types.
///
/// @see - GLSL determinant man page
/// @see - GLSL 4.20.8 specification, section 8.6
- template
- typename detail::tmat3x3::value_type determinant(
- detail::tmat3x3 const & m);
+ template
+ typename detail::tmat3x3::value_type determinant(
+ detail::tmat3x3 const & m);
/// Return the determinant of a mat4 matrix.
+ ///
+ /// @tparam valType Floating-point scalar types.
///
/// @see - GLSL determinant man page
/// @see - GLSL 4.20.8 specification, section 8.6
- template
- typename detail::tmat4x4::value_type determinant(
- detail::tmat4x4 const & m);
+ template
+ typename detail::tmat4x4::value_type determinant(
+ detail::tmat4x4 const & m);
/// Return the inverse of a mat2 matrix.
+ ///
+ /// @tparam valType Floating-point scalar types.
///
/// @see - GLSL inverse man page
/// @see - GLSL 4.20.8 specification, section 8.6
- template
- detail::tmat2x2 inverse(
- detail::tmat2x2 const & m);
+ template
+ detail::tmat2x2 inverse(
+ detail::tmat2x2 const & m);
/// Return the inverse of a mat3 matrix.
+ ///
+ /// @tparam valType Floating-point scalar types.
///
/// @see - GLSL inverse man page
/// @see - GLSL 4.20.8 specification, section 8.6
- template
- detail::tmat3x3 inverse(
- detail::tmat3x3 const & m);
+ template
+ detail::tmat3x3 inverse(
+ detail::tmat3x3 const & m);
/// Return the inverse of a mat4 matrix.
+ ///
+ /// @tparam valType Floating-point scalar types.
///
/// @see - GLSL inverse man page
/// @see - GLSL 4.20.8 specification, section 8.6
- template
- detail::tmat4x4 inverse(
- detail::tmat4x4 const & m);
+ template
+ detail::tmat4x4 inverse(
+ detail::tmat4x4 const & m);
/// @}
}//namespace glm
diff --git a/glm/core/func_noise.hpp b/glm/core/func_noise.hpp
index 5e095af2..27971729 100644
--- a/glm/core/func_noise.hpp
+++ b/glm/core/func_noise.hpp
@@ -44,6 +44,8 @@ namespace glm
/// @{
/// Returns a 1D noise value based on the input value x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
///
/// @see - GLSL noise1 man page
/// @see - GLSL 4.20.8 specification, section 8.13
@@ -51,6 +53,8 @@ namespace glm
typename genType::value_type noise1(genType const & x);
/// Returns a 2D noise value based on the input value x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
///
/// @see - GLSL noise2 man page
/// @see - GLSL 4.20.8 specification, section 8.13
@@ -58,6 +62,8 @@ namespace glm
detail::tvec2 noise2(genType const & x);
/// Returns a 3D noise value based on the input value x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
///
/// @see - GLSL noise3 man page
/// @see - GLSL 4.20.8 specification, section 8.13
@@ -65,6 +71,8 @@ namespace glm
detail::tvec3 noise3(genType const & x);
/// Returns a 4D noise value based on the input value x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
///
/// @see - GLSL noise4 man page
/// @see - GLSL 4.20.8 specification, section 8.13
diff --git a/glm/core/func_trigonometric.hpp b/glm/core/func_trigonometric.hpp
index f6e7c98d..f048d43b 100644
--- a/glm/core/func_trigonometric.hpp
+++ b/glm/core/func_trigonometric.hpp
@@ -45,119 +45,149 @@ namespace glm
/// @addtogroup core_func_trigonometric
/// @{
- //! Converts degrees to radians and returns the result.
- //!
+ /// Converts degrees to radians and returns the result.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL radians man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
genType radians(genType const & degrees);
- //! Converts radians to degrees and returns the result.
- //!
+ /// Converts radians to degrees and returns the result.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL degrees man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
genType degrees(genType const & radians);
- //! The standard trigonometric sine function.
- //! The values returned by this function will range from [-1, 1].
- //!
+ /// The standard trigonometric sine function.
+ /// The values returned by this function will range from [-1, 1].
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL sin man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
genType sin(genType const & angle);
- //! The standard trigonometric cosine function.
- //! The values returned by this function will range from [-1, 1].
- //!
+ /// The standard trigonometric cosine function.
+ /// The values returned by this function will range from [-1, 1].
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL cos man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
genType cos(genType const & angle);
- //! The standard trigonometric tangent function.
- //!
+ /// The standard trigonometric tangent function.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL tan man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
genType tan(genType const & angle);
- //! Arc sine. Returns an angle whose sine is x.
- //! The range of values returned by this function is [-PI/2, PI/2].
- //! Results are undefined if |x| > 1.
- //!
+ /// Arc sine. Returns an angle whose sine is x.
+ /// The range of values returned by this function is [-PI/2, PI/2].
+ /// Results are undefined if |x| > 1.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL asin man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
genType asin(genType const & x);
- //! Arc cosine. Returns an angle whose sine is x.
- //! The range of values returned by this function is [0, PI].
- //! Results are undefined if |x| > 1.
- //!
+ /// Arc cosine. Returns an angle whose sine is x.
+ /// The range of values returned by this function is [0, PI].
+ /// Results are undefined if |x| > 1.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL acos man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
genType acos(genType const & x);
- //! Arc tangent. Returns an angle whose tangent is y/x.
- //! The signs of x and y are used to determine what
- //! quadrant the angle is in. The range of values returned
- //! by this function is [-PI, PI]. Results are undefined
- //! if x and y are both 0.
- //!
+ /// Arc tangent. Returns an angle whose tangent is y/x.
+ /// The signs of x and y are used to determine what
+ /// quadrant the angle is in. The range of values returned
+ /// by this function is [-PI, PI]. Results are undefined
+ /// if x and y are both 0.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL atan man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
genType atan(genType const & y, genType const & x);
- //! Arc tangent. Returns an angle whose tangent is y_over_x.
- //! The range of values returned by this function is [-PI/2, PI/2].
- //!
+ /// Arc tangent. Returns an angle whose tangent is y_over_x.
+ /// The range of values returned by this function is [-PI/2, PI/2].
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL atan man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
genType atan(genType const & y_over_x);
- //! Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
- //!
+ /// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL sinh man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
genType sinh(genType const & angle);
- //! Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
- //!
+ /// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL cosh man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
genType cosh(genType const & angle);
- //! Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
- //!
+ /// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL tanh man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
genType tanh(genType const & angle);
- //! Arc hyperbolic sine; returns the inverse of sinh.
- //!
+ /// Arc hyperbolic sine; returns the inverse of sinh.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL asinh man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
genType asinh(genType const & x);
- //! Arc hyperbolic cosine; returns the non-negative inverse
- //! of cosh. Results are undefined if x < 1.
- //!
+ /// Arc hyperbolic cosine; returns the non-negative inverse
+ /// of cosh. Results are undefined if x < 1.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL acosh man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
genType acosh(genType const & x);
- //! Arc hyperbolic tangent; returns the inverse of tanh.
- //! Results are undefined if abs(x) >= 1.
- //!
+ /// Arc hyperbolic tangent; returns the inverse of tanh.
+ /// Results are undefined if abs(x) >= 1.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL atanh man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
diff --git a/glm/core/func_vector_relational.hpp b/glm/core/func_vector_relational.hpp
index a3cce581..1da814b8 100644
--- a/glm/core/func_vector_relational.hpp
+++ b/glm/core/func_vector_relational.hpp
@@ -48,65 +48,83 @@ namespace glm
/// @addtogroup core_func_vector_relational
/// @{
- //! Returns the component-wise comparison result of x < y.
- //!
+ /// Returns the component-wise comparison result of x < y.
+ ///
+ /// @tparam vecType Floating-point or integer vector types.
+ ///
/// @see - GLSL lessThan man page
/// @see - GLSL 4.20.8 specification, section 8.7
- //template class vecType>
- //GLM_FUNC_QUALIFIER typename vecType::bool_type lessThan(vecType const & x, vecType const & y);
+ template
+ GLM_FUNC_QUALIFIER typename vecType::bool_type lessThan(vecType const & x, vecType const & y);
- //! Returns the component-wise comparison of result x <= y.
- //!
+ /// Returns the component-wise comparison of result x <= y.
+ ///
+ /// @tparam vecType Floating-point or integer vector types.
+ ///
/// @see - GLSL lessThanEqual man page
/// @see - GLSL 4.20.8 specification, section 8.7
template class vecType>
GLM_FUNC_QUALIFIER typename vecType::bool_type lessThanEqual(vecType const & x, vecType const & y);
- //! Returns the component-wise comparison of result x > y.
- //!
+ /// Returns the component-wise comparison of result x > y.
+ ///
+ /// @tparam vecType Floating-point or integer vector types.
+ ///
/// @see - GLSL greaterThan man page
/// @see - GLSL 4.20.8 specification, section 8.7
template class vecType>
GLM_FUNC_QUALIFIER typename vecType::bool_type greaterThan(vecType const & x, vecType const & y);
- //! Returns the component-wise comparison of result x >= y.
- //!
+ /// Returns the component-wise comparison of result x >= y.
+ ///
+ /// @tparam vecType Floating-point or integer vector types.
+ ///
/// @see - GLSL greaterThanEqual man page
/// @see - GLSL 4.20.8 specification, section 8.7
template class vecType>
typename vecType::bool_type greaterThanEqual(vecType const & x, vecType const & y);
- //! Returns the component-wise comparison of result x == y.
- //!
+ /// Returns the component-wise comparison of result x == y.
+ ///
+ /// @tparam vecType Floating-point, integer or boolean vector types.
+ ///
/// @see - GLSL equal man page
/// @see - GLSL 4.20.8 specification, section 8.7
- //template class vecType>
- //GLM_FUNC_QUALIFIER typename vecType::bool_type equal(vecType const & x, vecType const & y);
+ template class vecType>
+ GLM_FUNC_QUALIFIER typename vecType::bool_type equal(vecType const & x, vecType const & y);
- //! Returns the component-wise comparison of result x != y.
- //!
+ /// Returns the component-wise comparison of result x != y.
+ ///
+ /// @tparam vecType Floating-point, integer or boolean vector types.
+ ///
/// @see - GLSL notEqual man page
/// @see - GLSL 4.20.8 specification, section 8.7
template class vecType>
typename vecType::bool_type notEqual(vecType const & x, vecType const & y);
- //! Returns true if any component of x is true.
- //!
+ /// Returns true if any component of x is true.
+ ///
+ /// @tparam vecType Boolean vector types.
+ ///
/// @see - GLSL any man page
/// @see - GLSL 4.20.8 specification, section 8.7
template class vecType>
bool any(vecType const & v);
- //! Returns true if all components of x are true.
- //!
+ /// Returns true if all components of x are true.
+ ///
+ /// @tparam vecType Boolean vector types.
+ ///
/// @see - GLSL all man page
/// @see - GLSL 4.20.8 specification, section 8.7
template class vecType>
bool all(vecType const & v);
- //! Returns the component-wise logical complement of x.
- //! /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
- //!
+ /// Returns the component-wise logical complement of x.
+ /// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
+ ///
+ /// @tparam vecType Boolean vector types.
+ ///
/// @see - GLSL not man page
/// @see - GLSL 4.20.8 specification, section 8.7
template class vecType>
diff --git a/glm/gtx/fast_exponential.hpp b/glm/gtx/fast_exponential.hpp
index 83cda03a..b8c3cb58 100644
--- a/glm/gtx/fast_exponential.hpp
+++ b/glm/gtx/fast_exponential.hpp
@@ -62,7 +62,7 @@ namespace glm
//! Faster than the common pow function but less accurate.
//! From GLM_GTX_fast_exponential extension.
template
- genType fastPow(
+ genTypeT fastPow(
genTypeT const & x,
genTypeU const & y);