Merge pull request #946 from qsantos/patch-1

Fix loss of precision on small angles in qua's pow #946
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Christophe 2019-09-09 12:31:24 +02:00 committed by GitHub
commit 5868657413
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5 changed files with 40 additions and 6 deletions

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@ -1,3 +1,5 @@
#include "scalar_constants.hpp"
namespace glm
{
template<typename T, qualifier Q>
@ -46,16 +48,30 @@ namespace glm
//To deal with non-unit quaternions
T magnitude = sqrt(x.x * x.x + x.y * x.y + x.z * x.z + x.w *x.w);
//Equivalent to raising a real number to a power
//Needed to prevent a division by 0 error later on
if(abs(x.w / magnitude) > static_cast<T>(1) - epsilon<T>() && abs(x.w / magnitude) < static_cast<T>(1) + epsilon<T>())
return qua<T, Q>(pow(x.w, y), 0, 0, 0);
T Angle;
if(abs(x.w / magnitude) > cos_one_over_two<T>())
{
//Scalar component is close to 1; using it to recover angle would lose precision
//Instead, we use the non-scalar components since sin() is accurate around 0
//Prevent a division by 0 error later on
T VectorMagnitude = x.x * x.x + x.y * x.y + x.z * x.z;
if (glm::abs(VectorMagnitude - static_cast<T>(0)) < glm::epsilon<T>()) {
//Equivalent to raising a real number to a power
return qua<T, Q>(pow(x.w, y), 0, 0, 0);
}
Angle = asin(sqrt(VectorMagnitude) / magnitude);
}
else
{
//Scalar component is small, shouldn't cause loss of precision
Angle = acos(x.w / magnitude);
}
T Angle = acos(x.w / magnitude);
T NewAngle = Angle * y;
T Div = sin(NewAngle) / sin(Angle);
T Mag = pow(magnitude, y - static_cast<T>(1));
return qua<T, Q>(cos(NewAngle) * magnitude * Mag, x.x * Div * Mag, x.y * Div * Mag, x.z * Div * Mag);
}

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@ -1,8 +1,15 @@
#include "scalar_constants.hpp"
namespace glm
{
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER T angle(qua<T, Q> const& x)
{
if (abs(x.w) > cos_one_over_two<T>())
{
return asin(sqrt(x.x * x.x + x.y * x.y + x.z * x.z)) * static_cast<T>(2);
}
return acos(x.w) * static_cast<T>(2);
}

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@ -30,6 +30,10 @@ namespace glm
template<typename genType>
GLM_FUNC_DECL GLM_CONSTEXPR genType pi();
/// Return the value of cos(1 / 2) for floating point types.
template<typename genType>
GLM_FUNC_DECL GLM_CONSTEXPR genType cos_one_over_two();
/// @}
} //namespace glm

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@ -15,4 +15,10 @@ namespace glm
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'pi' only accepts floating-point inputs");
return static_cast<genType>(3.14159265358979323846264338327950288);
}
template<typename genType>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType cos_one_over_two()
{
return genType(0.877582561890372716130286068203503191);
}
} //namespace glm

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@ -163,4 +163,5 @@ namespace glm
{
return genType(1.61803398874989484820458683436563811);
}
} //namespace glm