Promoted matrix inverse functions

This commit is contained in:
Christophe Riccio 2010-12-13 12:21:58 +00:00
parent cd183edb29
commit 5a5d2ffde5

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@ -15,7 +15,6 @@ void computeNormal(triangle & Triangle)
Triangle.Normal = glm::normalize(glm::cross(c - a, b - a));
}
#include "../../glm/gtc/matrix_projection.hpp" // glm::perspective
#include "../../glm/gtc/matrix_transform.hpp" // glm::translate, glm::rotate, glm::scale
#include "../../glm/gtc/type_ptr.hpp" // glm::value_ptr
#include "../../glm/gtc/quaternion.hpp" // glm::quat