Fixed warnings
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32054a8fdf
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@ -84,7 +84,7 @@ endif()
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if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
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add_definitions(-Weverything -Wpedantic -Wno-c++98-compat -Wno-c++98-compat-pedantic -Wno-padded -Wno-documentation -Wno-gnu-anonymous-struct -Wno-nested-anon-types)
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add_definitions(-Wno-sign-conversion -Wno-unused-variable -Wno-missing-prototypes -Wno-unreachable-code -Wno-missing-variable-declarations -Wno-sign-compare -Wno-double-promotion)
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add_definitions(-Wno-sign-conversion -Wno-unused-variable -Wno-missing-prototypes -Wno-unreachable-code -Wno-missing-variable-declarations -Wno-sign-compare)
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endif()
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option(GLM_TEST_ENABLE_LANG_EXTENSIONS "Enable language extensions" OFF)
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@ -191,28 +191,28 @@ namespace floatBitsToInt
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float A = 1.0f;
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int B = glm::floatBitsToInt(A);
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float C = glm::intBitsToFloat(B);
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Error += A == C ? 0 : 1;
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Error += glm::epsilonEqual(A, C, 0.0001f) ? 0 : 1;
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}
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{
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glm::vec2 A(1.0f, 2.0f);
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glm::ivec2 B = glm::floatBitsToInt(A);
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glm::vec2 C = glm::intBitsToFloat(B);
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Error += A == C? 0 : 1;
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Error += glm::epsilonEqual(A, C, 0.0001f) ? 0 : 1;
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}
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{
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glm::vec3 A(1.0f, 2.0f, 3.0f);
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glm::ivec3 B = glm::floatBitsToInt(A);
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glm::vec3 C = glm::intBitsToFloat(B);
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Error += A == C? 0 : 1;
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Error += glm::epsilonEqual(A, C, 0.0001f) ? 0 : 1;
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}
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{
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glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
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glm::ivec4 B = glm::floatBitsToInt(A);
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glm::vec4 C = glm::intBitsToFloat(B);
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Error += A == C? 0 : 1;
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Error += glm::epsilonEqual(A, C, 0.0001f) ? 0 : 1;
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}
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return Error;
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@ -229,28 +229,28 @@ namespace floatBitsToUint
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float A = 1.0f;
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glm::uint B = glm::floatBitsToUint(A);
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float C = glm::intBitsToFloat(B);
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Error += A == C? 0 : 1;
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Error += glm::epsilonEqual(A, C, 0.0001f) ? 0 : 1;
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}
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{
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glm::vec2 A(1.0f, 2.0f);
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glm::uvec2 B = glm::floatBitsToUint(A);
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glm::vec2 C = glm::uintBitsToFloat(B);
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Error += A == C ? 0 : 1;
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Error += glm::epsilonEqual(A, C, 0.0001f) ? 0 : 1;
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}
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{
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glm::vec3 A(1.0f, 2.0f, 3.0f);
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glm::uvec3 B = glm::floatBitsToUint(A);
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glm::vec3 C = glm::uintBitsToFloat(B);
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Error += A == C? 0 : 1;
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Error += glm::epsilonEqual(A, C, 0.0001f) ? 0 : 1;
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}
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{
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glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
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glm::uvec4 B = glm::floatBitsToUint(A);
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glm::vec4 C = glm::uintBitsToFloat(B);
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Error += A == C? 0 : 1;
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Error += glm::epsilonEqual(A, C, 0.0001f) ? 0 : 1;
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}
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return Error;
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@ -550,36 +550,36 @@ namespace round_
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{
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float A = glm::round(0.0f);
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Error += A == 0.0f ? 0 : 1;
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Error += glm::epsilonEqual(A, 0.0f, glm::epsilon<float>() ? 0 : 1;
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float B = glm::round(0.5f);
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Error += B == 1.0f ? 0 : 1;
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Error += glm::epsilonEqual(B, 1.0f, glm::epsilon<float>() ? 0 : 1;
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float C = glm::round(1.0f);
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Error += C == 1.0f ? 0 : 1;
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Error += glm::epsilonEqual(C, 1.0f, glm::epsilon<float>() ? 0 : 1;
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float D = glm::round(0.1f);
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Error += D == 0.0f ? 0 : 1;
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Error += glm::epsilonEqual(D, 0.0f, glm::epsilon<float>() ? 0 : 1;
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float E = glm::round(0.9f);
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Error += E == 1.0f ? 0 : 1;
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Error += glm::epsilonEqual(E, 1.0f, glm::epsilon<float>() ? 0 : 1;
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float F = glm::round(1.5f);
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Error += F == 2.0f ? 0 : 1;
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Error += glm::epsilonEqual(F, 2.0f, glm::epsilon<float>() ? 0 : 1;
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float G = glm::round(1.9f);
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Error += G == 2.0f ? 0 : 1;
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Error += glm::epsilonEqual(G, 2.0f, glm::epsilon<float>() ? 0 : 1;
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}
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{
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float A = glm::round(-0.0f);
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Error += A == 0.0f ? 0 : 1;
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Error += glm::epsilonEqual(A, 0.0f, glm::epsilon<float>() ? 0 : 1;
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float B = glm::round(-0.5f);
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Error += B == -1.0f ? 0 : 1;
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Error += glm::epsilonEqual(B, -1.0f, glm::epsilon<float>() ? 0 : 1;
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float C = glm::round(-1.0f);
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Error += C == -1.0f ? 0 : 1;
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Error += glm::epsilonEqual(C, -1.0f, glm::epsilon<float>() ? 0 : 1;
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float D = glm::round(-0.1f);
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Error += D == 0.0f ? 0 : 1;
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Error += glm::epsilonEqual(D, 0.0f, glm::epsilon<float>() ? 0 : 1;
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float E = glm::round(-0.9f);
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Error += E == -1.0f ? 0 : 1;
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Error += glm::epsilonEqual(E, -1.0f, glm::epsilon<float>() ? 0 : 1;
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float F = glm::round(-1.5f);
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Error += F == -2.0f ? 0 : 1;
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Error += glm::epsilonEqual(F, -2.0f, glm::epsilon<float>() ? 0 : 1;
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float G = glm::round(-1.9f);
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Error += G == -2.0f ? 0 : 1;
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Error += glm::epsilonEqual(G, -2.0f, glm::epsilon<float>() ? 0 : 1;
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}
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return Error;
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@ -154,7 +154,7 @@ namespace refract
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float A(-1.0f);
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float B(1.0f);
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float C = glm::refract(A, B, 0.5f);
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Error += C == -1.0f ? 0 : 1;
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Error += glm::epsilonEqual(C, -1.0f, 0.0001f) ? 0 : 1;
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}
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{
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@ -7,7 +7,7 @@
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unsigned rotatel(unsigned x, int n)
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{
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if ((unsigned)n > 63) {printf("rotatel, n out of range.\n"); exit(1);}
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if (static_cast<unsigned>(n) > 63) {printf("rotatel, n out of range.\n"); exit(1);}
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return (x << n) | (x >> (32 - n));
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}
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@ -164,7 +164,7 @@ int pop9(unsigned x)
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y = y & 0x1111111111111111ULL;
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y = y * 0x1111111111111111ULL;
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y = y >> 60;
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return y;
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return static_cast<int>(y);
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}
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int errors;
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@ -206,8 +206,8 @@ namespace uround
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for(float f = 0.0f; f < 3.1f; f += 0.05f)
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{
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int RoundFast = glm::uround(f);
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int RoundSTD = glm::round(f);
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int RoundFast = static_cast<int>(glm::uround(f));
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int RoundSTD = static_cast<int>(glm::round(f));
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Error += RoundFast == RoundSTD ? 0 : 1;
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assert(!Error);
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}
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@ -134,7 +134,7 @@ int test_quat_slerp()
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float const Epsilon = 0.0001f;//glm::epsilon<float>();
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float sqrt2 = sqrt(2.0f)/2.0f;
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float sqrt2 = std::sqrt(2.0f)/2.0f;
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glm::quat id(static_cast<float>(1), static_cast<float>(0), static_cast<float>(0), static_cast<float>(0));
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glm::quat Y90rot(sqrt2, 0.0f, sqrt2, 0.0f);
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glm::quat Y180rot(0.0f, 0.0f, 1.0f, 0.0f);
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@ -8,9 +8,9 @@ int test_ulp_float_dist()
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float A = 1.0f;
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float B = glm::next_float(A);
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Error += A != B ? 0 : 1;
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Error += glm::epsilonNotEqual(A, B, glm::epsilon<float>()) ? 0 : 1;
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float C = glm::prev_float(B);
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Error += A == C ? 0 : 1;
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Error += glm::epsilonEqual(A, C, glm::epsilon<float>()) ? 0 : 1;
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int D = glm::float_distance(A, B);
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Error += D == 1 ? 0 : 1;
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