Fixed swizzle operators build
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@ -133,7 +133,7 @@ namespace detail
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// Specialization for swizzles containing duplicate elements. These cannot be modified.
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// Specialization for swizzles containing duplicate elements. These cannot be modified.
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template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3>
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template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3>
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struct _swizzle_base2<N, T, Q, E0,E1,E2,E3, 1> : public _swizzle_base1<N, T, P, E0,E1,E2,E3, detail::is_aligned<Q>::value>
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struct _swizzle_base2<N, T, Q, E0,E1,E2,E3, 1> : public _swizzle_base1<N, T, Q, E0,E1,E2,E3, detail::is_aligned<Q>::value>
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{
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{
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struct Stub {};
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struct Stub {};
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@ -149,11 +149,11 @@ namespace detail
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template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3>
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template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3>
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struct _swizzle : public _swizzle_base2<N, T, Q, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)>
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struct _swizzle : public _swizzle_base2<N, T, Q, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)>
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{
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{
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typedef _swizzle_base2<N, T, P, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)> base_type;
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typedef _swizzle_base2<N, T, Q, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)> base_type;
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using base_type::operator=;
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using base_type::operator=;
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GLM_FUNC_QUALIFIER operator vec<N, T, P> () const { return (*this)(); }
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GLM_FUNC_QUALIFIER operator vec<N, T, Q> () const { return (*this)(); }
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};
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};
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//
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//
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@ -174,12 +174,12 @@ namespace detail
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return a() OPERAND b(); \
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return a() OPERAND b(); \
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} \
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} \
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GLM_SWIZZLE_TEMPLATE1 \
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GLM_SWIZZLE_TEMPLATE1 \
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GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const vec<N, T, P>& b) \
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GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const vec<N, T, Q>& b) \
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{ \
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{ \
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return a() OPERAND b; \
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return a() OPERAND b; \
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} \
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} \
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GLM_SWIZZLE_TEMPLATE1 \
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GLM_SWIZZLE_TEMPLATE1 \
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GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const vec<N, T, P>& a, const GLM_SWIZZLE_TYPE1& b) \
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GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const vec<N, T, Q>& a, const GLM_SWIZZLE_TYPE1& b) \
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{ \
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{ \
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return a OPERAND b(); \
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return a OPERAND b(); \
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}
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}
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