Updated readme.md
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![glm](doc/logo.png)
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OpenGL Mathematics (*GLM*) is a header only C++ mathematics library for graphics software based on the [OpenGL Shading Language (GLSL) specifications](https://www.opengl.org/registry/doc/GLSLangSpec.4.50.diff.pdf).
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*GLM* provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that anyone who knows GLSL, can use GLM as well in C++.
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This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, data packing, random numbers, noise, etc...
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This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing / rasterisation), image processing, physic simulations and any development context that requires a simple and convenient mathematics library.
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*GLM* is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and it officially supports the following compilers:
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- Apple Clang 4.0 and higher
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- GCC 4.2 and higher
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- Intel C++ Composer XE 2013 and higher
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- LLVM 3.0 and higher
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- Visual C++ 2010 and higher
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- CUDA 4.0 and higher (experimental)
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- [Apple Clang 4.0](https://developer.apple.com/library/mac/documentation/CompilerTools/Conceptual/LLVMCompilerOverview/index.html) and higher
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- [GCC](http://gcc.gnu.org/) 4.2 and higher
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- [Intel C++ Composer](https://software.intel.com/en-us/intel-compilers) XE 2013 and higher
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- [LLVM](http://llvm.org/) 3.0 and higher
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- [Visual C++](http://www.visualstudio.com/) 2010 and higher
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- [CUDA](https://developer.nvidia.com/about-cuda) 4.0 and higher (experimental)
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- Any conform C++98 or C++11 compiler
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For more information about *GLM*, please have a look at the manual and the API reference documentation.
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The source code and the documentation, including this manual, are licensed under the [Happy Bunny License (Modified MIT) and the MIT License](./copying.txt).
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For more information about *GLM*, please have a look at the [manual](http://glm.g-truc.net/0.9.6/glm-0.9.6.pdf) and the [API reference documentation](http://glm.g-truc.net/0.9.6/api/index.html).
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The source code and the documentation are licensed under the [Happy Bunny License (Modified MIT) and the MIT License](./copying.txt).
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Thanks for contributing to the project by [submitting issues](https://github.com/g-truc/glm/issues) for bug reports and feature requests. Any feedback is welcome at [glm@g-truc.net](mailto://glm@g-truc.net).
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```c++
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@ -33,15 +39,6 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
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}
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```
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================================================================================
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GLM Usage
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--------------------------------------------------------------------------------
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GLM is a header only library, there is nothing to build, just include it.
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#include <glm/glm.hpp>
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More informations in GLM manual:
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http://glm.g-truc.net/glm.pdf
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## Project Health
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| Service | System | Compiler | Options | Status |
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@ -50,9 +47,7 @@ http://glm.g-truc.net/glm.pdf
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## Release notes
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================================================================================
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GLM 0.9.7.0: 2015-XX-XX
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--------------------------------------------------------------------------------
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##### GLM 0.9.7.0: 2015-XX-XX
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Features:
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- Added GTC_color: convertRgbToSrgb and convertSrgbToRgb functions
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- Added 'fmod' overload to GTX_common with tests #308
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