Update func_common.hpp
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@ -219,7 +219,7 @@ namespace glm
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/// glm::vec4 h;
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/// ...
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/// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
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/// glm::vec4 s = glm::mix(g, h, b); // Teturns g or h;
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/// glm::vec4 s = glm::mix(g, h, b); // Returns g or h;
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/// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
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/// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
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/// @endcode
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