Getting GLM 0.9.3.0 release ready

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Christophe Riccio 2012-01-09 18:36:34 +00:00
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</script></head><body><table><tr><td class="menu"><div class="menu1"><br /><div><a href="./goodies/logo1920x1200.png"><img class="menu-img" src="./common/logo.png" alt="GLM Logo" /></a></div><br /><div><a class="menu" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.zip/download">
Download GLM 0.9.3.0</a></div></div><br /><div class="menu2"><a href="./index.html">Front page</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="http://www.opengl.org/sdk/libs/GLM/">OpenGL SDK page</a></div><br /><div class="menu2"><a href="./glm.pdf">GLM Manual</a></div><div class="menu2"><a href="./api/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.10.6.clean.pdf">GLSL Specification</a></div><div class="menu2"><a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&amp;Board=10&amp;page=1">OpenGL.org Toolkits forum</a></div><br /><div class="menu2"><a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Report a bug</a></div><div class="menu2"><a href="https://sourceforge.net/projects/ogl-math/">SourceForge page</a></div><div class="menu2"><a href="http://www.g-truc.net/project-0016.html#menu">G-Truc Creation page</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">Source snapshot</a></div><br /><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.png" alt="G-Truc" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM)<br />A C++ mathematics library for graphics programming<br /></div><br /><br /><div><div class="title4">Current release</div></div><div class="issue-content">08/01/2012:
Download GLM 0.9.3.0</a></div></div><br /><div class="menu2"><a href="./index.html">Front page</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="http://www.opengl.org/sdk/libs/GLM/">OpenGL SDK page</a></div><br /><div class="menu2"><a href="./glm.pdf">GLM Manual</a></div><div class="menu2"><a href="./api/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.10.6.clean.pdf">GLSL Specification</a></div><div class="menu2"><a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&amp;Board=10&amp;page=1">OpenGL.org Toolkits forum</a></div><br /><div class="menu2"><a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Report a bug</a></div><div class="menu2"><a href="https://sourceforge.net/projects/ogl-math/">SourceForge page</a></div><div class="menu2"><a href="http://www.g-truc.net/project-0016.html#menu">G-Truc Creation page</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">Source snapshot</a></div><br /><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.png" alt="G-Truc" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM)<br />A C++ mathematics library for graphics programming<br /></div><br /><br /><div><div class="title4">Current release</div></div><div class="issue-content">09/01/2012:
<a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.zip/download">GLM 0.9.3.0</a>
(4.3 MB)
</div><div class="news-separator">_________________</div><br /><div><div class="title4">GLM - zip files</div><div class="issue-content">08/01/2012: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.zip/download">GLM 0.9.3.0</a> (4.3 MB)
</div><div class="news-separator">_________________</div><br /><div><div class="title4">GLM - zip files</div><div class="issue-content">09/01/2012: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.zip/download">GLM 0.9.3.0</a> (4.3 MB)
</div><div class="issue-content">12/12/2011: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.B/glm-0.9.3.B.zip/download">GLM 0.9.3.B</a> (4.3 MB)
</div><div class="issue-content">11/11/2011: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.A/glm-0.9.3.A.zip/download">GLM 0.9.3.A</a> (4.3 MB)
</div><div class="issue-content">24/10/2011: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.7/glm-0.9.2.7.zip/download">GLM 0.9.2.7</a> (3.4 MB)
@ -83,7 +83,7 @@
</div><div class="issue-content">02/19/2006: <a href="http://prdownloads.sourceforge.net/glf/glm-0.3.zip?download">GLM 0.3.0.0</a> (945 KB)
</div><div class="issue-content">05/05/2005: <a href="http://prdownloads.sourceforge.net/glf/glm-0.2.zip?download">GLM 0.2.0.0</a> (194 KB)
</div><div class="issue-content">02/21/2005: <a href="http://prdownloads.sourceforge.net/glf/glm-0.1-ur.zip?download">GLM 0.1.0.0</a> (29.2 KB)
</div></div><div class="news-separator">_________________</div><br /><div><div class="title4">GLM - 7z files</div><div class="issue-content">08/01/2012: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.7z/download">GLM 0.9.3.0</a> (2.8 MB)
</div></div><div class="news-separator">_________________</div><br /><div><div class="title4">GLM - 7z files</div><div class="issue-content">09/01/2012: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.7z/download">GLM 0.9.3.0</a> (2.8 MB)
</div><div class="issue-content">12/12/2011: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.B/glm-0.9.3.B.7z/download">GLM 0.9.3.B</a> (2.8 MB)
</div><div class="issue-content">11/11/2011: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.A/glm-0.9.3.A.7z/download">GLM 0.9.3.A</a> (2.8 MB)
</div><div class="issue-content">24/10/2011: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.7/glm-0.9.2.7.7z/download">GLM 0.9.2.7</a> (2.1 MB)

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Any feedback is welcome at glm@g-truc.net.
</p><br /><div><h3>08/01/2012 - GLM 0.9.3.0 released</h3><div><p>
GLM 0.9.3.0 is finally released. Since the branch 0.9.2, the test bench and the Doxygen API documentation has been expend.
</p><p>
</p><p /><p>
Swizzle operators are a challenging task to implement but thanks to the effort of many contributors, GLM 0.9.3.0 provides finally something interesting even if
not perfect but still a great improvement considering the incompatibilities with some external libraries. GLM 0.9.3 provides two implemetanations, one for C++ 98
compilers and one for C++ 11 compilers providing an implemetnation closer to what GLSL does. Indeed the C++ 98 implementation is compatible with C++ 11 compilers.
</p><span xmlns="http://www.w3.org/1999/xhtml" class="code-title">Implementation for C++ 98 compilers</span><ul xmlns="http://www.w3.org/1999/xhtml" class="code-list"><li class="code-line"><span class="code-line-content"><span class="comment">// To declare before including glm.hpp, to use the swizzle operators</span></span></li><li class="code-line"><span class="code-line-content"><span class="keyword">#define </span> GLM_SWIZZLE
</p><img src="" alt="" /><span xmlns="http://www.w3.org/1999/xhtml" class="code-title">Implementation for C++ 98 compilers:</span><ul xmlns="http://www.w3.org/1999/xhtml" class="code-list"><li class="code-line"><span class="code-line-content"><span class="comment">// To declare before including glm.hpp, to use the swizzle operators</span></span></li><li class="code-line"><span class="code-line-content"><span class="keyword">#define </span> GLM_SWIZZLE
</span></li><li class="code-line"><span class="code-line-content"><span class="keyword">#include </span><span class="string">&lt;glm/glm.hpp&gt;</span></span></li><li class="code-line"><span class="code-line-content" /></li><li class="code-line"><span class="code-line-content"><span class="keyword">void</span> example_cpp98()
</span></li><li class="code-line"><span class="code-line-content">
{
</span></li><li class="code-line"><span class="code-line-content" style="padding-left:32px">
glm::vec4 a = glm::vec4(1, 0, 0, 0);
glm::vec4 a = glm::vec4(2, 0, 0, 0);
</span></li><li class="code-line"><span class="code-line-content" style="padding-left:32px">
glm::vec4 b = glm::vec4(0, 1, 0, 0);
glm::vec4 b = glm::vec4(0, 2, 0, 0);
</span></li><li class="code-line"><span class="code-line-content" style="padding-left:32px">
glm::vec3 c = a.zyx() + b.xyz();
glm::vec3 c = (a.zyx() + b.xyz()) * 0.5f;
</span></li><li class="code-line"><span class="code-line-content" style="padding-left:32px">
glm::vec2 d = glm::normalize(glm::vec2(c.yz()));
</span></li><li class="code-line"><span class="code-line-content" style="padding-left:32px">
a.xyzw() = d.xyxy();
</span></li><li class="code-line"><span class="code-line-content">
}
</span></li></ul><span xmlns="http://www.w3.org/1999/xhtml" class="code-title">Implementation for C++ 11 compilers:</span><ul xmlns="http://www.w3.org/1999/xhtml" class="code-list"><li class="code-line"><span class="code-line-content"><span class="comment">// To declare before including glm.hpp, to use the swizzle operators</span></span></li><li class="code-line"><span class="code-line-content"><span class="keyword">#define </span> GLM_SWIZZLE
</span></li><li class="code-line"><span class="code-line-content"><span class="keyword">#include </span><span class="string">&lt;glm/glm.hpp&gt;</span></span></li><li class="code-line"><span class="code-line-content" /></li><li class="code-line"><span class="code-line-content"><span class="keyword">void</span> example_cpp98()
</span></li><li class="code-line"><span class="code-line-content">
{
</span></li><li class="code-line"><span class="code-line-content" style="padding-left:32px">
glm::vec4 a = glm::vec4(2, 0, 0, 0);
</span></li><li class="code-line"><span class="code-line-content" style="padding-left:32px">
glm::vec4 b = glm::vec4(0, 2, 0, 0);
</span></li><li class="code-line"><span class="code-line-content" style="padding-left:32px">
glm::vec3 c = (a.zyx() + b.xyz()) * 0.5f;
</span></li><li class="code-line"><span class="code-line-content" style="padding-left:32px">
glm::vec2 d = glm::normalize(glm::vec2(c.yz));
</span></li><li class="code-line"><span class="code-line-content" style="padding-left:32px">
a.xy = d.xy;
a.xyzw = d.xyxy;
</span></li><li class="code-line"><span class="code-line-content">
}
</span></li></ul>Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.zip/download">GLM 0.9.3.0 (zip)</a><br />Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.7z/download">GLM 0.9.3.0 (7z)</a><br />Link: <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Submit a bug report</a><br />Link: <a href="http://glm.g-truc.net/glm-0.9.3.pdf">GLM 0.9.3 Manual</a><br />Link: <a href="http://glm.g-truc.net/api-0.9.3/index.html">GLM 0.9.3 API</a><br /></div><br /></div><div><h3>12/12/2011 - GLM 0.9.3 beta released</h3><div><p>

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@ -3,7 +3,7 @@
<glm copyright="Copyright © 2005 - 2012">
<downloads>
<section name="GLM - zip files">
<download name="GLM 0.9.3.0" date="08/01/2012" size="4.3 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.zip/download" />
<download name="GLM 0.9.3.0" date="09/01/2012" size="4.3 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.zip/download" />
<download name="GLM 0.9.3.B" date="12/12/2011" size="4.3 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.B/glm-0.9.3.B.zip/download"/>
<download name="GLM 0.9.3.A" date="11/11/2011" size="4.3 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.A/glm-0.9.3.A.zip/download"/>
<download name="GLM 0.9.2.7" date="24/10/2011" size="3.4 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.7/glm-0.9.2.7.zip/download"/>
@ -73,7 +73,7 @@
<download name="GLM 0.1.0.0" date="02/21/2005" size="29.2 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.1-ur.zip?download"/>
</section>
<section name="GLM - 7z files">
<download name="GLM 0.9.3.0" date="08/01/2012" size="2.8 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.7z/download"/>
<download name="GLM 0.9.3.0" date="09/01/2012" size="2.8 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.7z/download"/>
<download name="GLM 0.9.3.B" date="12/12/2011" size="2.8 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.B/glm-0.9.3.B.7z/download"/>
<download name="GLM 0.9.3.A" date="11/11/2011" size="2.8 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.A/glm-0.9.3.A.7z/download"/>
<download name="GLM 0.9.2.7" date="24/10/2011" size="2.1 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.7/glm-0.9.2.7.7z/download"/>
@ -175,12 +175,18 @@
GLM 0.9.3.0 is finally released. Since the branch 0.9.2, the test bench and the Doxygen API documentation has been expend.
</paragraph>
<paragraph>
Swizzle operators are a challenging task to implement but thanks to the effort of many contributors, GLM 0.9.3.0 provides finally something interesting even if
not perfect but still a great improvement considering the incompatibilities with some external libraries. GLM 0.9.3 provides two implemetanations, one for C++ 98
For the feature set, the GLSL noise functions have been implemented and based on the implementation of <link href="https://github.com/ashima/webgl-noise">webgl-noise</link>.
Some users might prefer the promoted GLM_GTC_noise extension also based on <link href="https://github.com/ashima/webgl-noise">webgl-noise</link> but different interface and three noise methods: Perlin noise, periodic noise and simplex noise.
</paragraph>
<image src="./image/0075-1.jpg" />
<paragraph>
Finally, swizzle operators are a challenging task to implement but thanks to the effort of many contributors, GLM 0.9.3.0 provides finally something interesting even if
not perfect but still a great improvement considering the incompatibilities with some external libraries. GLM 0.9.3 provides two implemetanations, one for C++ 98
compilers and one for C++ 11 compilers providing an implemetnation closer to what GLSL does. Indeed the C++ 98 implementation is compatible with C++ 11 compilers.
</paragraph>
<code title="Implementation for C++ 98 compilers">
<code title="Implementation for C++ 98 compilers:">
<line>
<comment>// To declare before including glm.hpp, to use the swizzle operators</comment>
</line>
@ -213,14 +219,14 @@
glm::vec2 d = glm::normalize(glm::vec2(c.yz()));
</line>
<line align="32px">
a.xyzw = d.xyxy;
a.xyzw() = d.xyxy();
</line>
<line>
}
</line>
</code>
<code title="Implementation for C++ 11 compilers">
<code title="Implementation for C++ 11 compilers:">
<line>
<comment>// To declare before including glm.hpp, to use the swizzle operators</comment>
</line>
@ -250,7 +256,7 @@
glm::vec3 c = (a.zyx() + b.xyz()) * 0.5f;
</line>
<line align="32px">
glm::vec2 d = glm::normalize(glm::vec2(c.yz()));
glm::vec2 d = glm::normalize(glm::vec2(c.yz));
</line>
<line align="32px">
a.xyzw = d.xyxy;