Resolved issue #4, added GLM_GTX_rotate_normalized_axis
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@ -87,7 +87,7 @@ namespace glm
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///
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/// @param m Input matrix multiplied by this rotation matrix.
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/// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
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/// @param axis Rotation axis, recommanded to be normalized.
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/// @param axis Rotation axis.
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/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
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/// @see gtc_matrix_transform
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/// @see gtx_transform
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@ -51,7 +51,7 @@ namespace glm
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#ifdef GLM_FORCE_RADIANS
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T a = angle;
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#else
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T a = radians(angle);
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T a = radians(angle);
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#endif
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T c = cos(a);
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T s = sin(a);
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@ -192,11 +192,11 @@ namespace detail
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detail::tquat<T> inverse(
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detail::tquat<T> const & q);
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/// Rotates a quaternion from an vector of 3 components axis and an angle.
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/// Rotates a quaternion from a vector of 3 components axis and an angle.
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///
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/// @param q Source orientation
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/// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
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/// @param axis Axis of the rotation, must be normalized.
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/// @param axis Axis of the rotation
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///
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/// @see gtc_quaternion
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template <typename T>
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92
glm/gtx/rotate_normalized_axis.hpp
Normal file
92
glm/gtx/rotate_normalized_axis.hpp
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@ -0,0 +1,92 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtx_rotate_normalized_axis
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/// @file glm/gtx/rotate_normalized_axis.hpp
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/// @date 2012-12-13 / 2012-12-13
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/// @author Christophe Riccio
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///
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/// @see core (dependence)
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/// @see gtc_matrix_transform
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/// @see gtc_quaternion
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///
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/// @defgroup gtx_rotate_normalized_axis GLM_GTX_rotate_normalized_axis
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/// @ingroup gtc
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///
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/// @brief Quaternions and matrices rotations around normalized axis.
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///
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/// <glm/gtx/rotate_normalized_axis.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef GLM_GTX_rotate_normalized_axis
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#define GLM_GTX_rotate_normalized_axis GLM_VERSION
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// Dependency:
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#include "../glm.hpp"
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#include "../gtc/epsilon.hpp"
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#include "../gtc/quaternion.hpp"
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#if(defined(GLM_MESSAGES) && !defined(glm_ext))
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# pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_rotate_normalized_axis
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/// @{
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/// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.
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///
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/// @param m Input matrix multiplied by this rotation matrix.
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/// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
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/// @param axis Rotation axis, must be normalized.
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/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
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///
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/// @see gtx_rotate_normalized_axis
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/// @see - rotate(T angle, T x, T y, T z)
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/// @see - rotate(detail::tmat4x4<T> const & m, T angle, T x, T y, T z)
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/// @see - rotate(T angle, detail::tvec3<T> const & v)
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template <typename T>
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detail::tmat4x4<T> rotateNormalizedAxis(
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detail::tmat4x4<T> const & m,
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T const & angle,
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detail::tvec3<T> const & axis);
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/// Rotates a quaternion from a vector of 3 components normalized axis and an angle.
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///
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/// @param q Source orientation
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/// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
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/// @param axis Normalized axis of the rotation, must be normalized.
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///
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/// @see gtx_rotate_normalized_axis
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template <typename T>
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detail::tquat<T> rotateNormalizedAxis(
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detail::tquat<T> const & q,
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typename detail::tquat<T>::value_type const & angle,
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detail::tvec3<T> const & axis);
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/// @}
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}//namespace glm
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#include "rotate_normalized_axis.inl"
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#endif//GLM_GTX_rotate_normalized_axis
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92
glm/gtx/rotate_normalized_axis.inl
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92
glm/gtx/rotate_normalized_axis.inl
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@ -0,0 +1,92 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtx_rotate_normalized_axis
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/// @file glm/gtx/rotate_normalized_axis.inl
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/// @date 2012-12-13 / 2012-12-13
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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namespace glm
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{
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotateNormalizedAxis
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(
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detail::tmat4x4<T> const & m,
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T const & angle,
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detail::tvec3<T> const & v
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)
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{
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#ifdef GLM_FORCE_RADIANS
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T a = angle;
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#else
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T a = radians(angle);
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#endif
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T c = cos(a);
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T s = sin(a);
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detail::tvec3<T> axis = v;
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detail::tvec3<T> temp = (T(1) - c) * axis;
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detail::tmat4x4<T> Rotate(detail::tmat4x4<T>::null);
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Rotate[0][0] = c + temp[0] * axis[0];
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Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
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Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
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Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
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Rotate[1][1] = c + temp[1] * axis[1];
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Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
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Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
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Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
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Rotate[2][2] = c + temp[2] * axis[2];
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detail::tmat4x4<T> Result(detail::tmat4x4<T>::null);
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Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
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Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
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Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
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Result[3] = m[3];
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return Result;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tquat<T> rotateNormalizedAxis
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(
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detail::tquat<T> const & q,
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typename detail::tquat<T>::value_type const & angle,
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detail::tvec3<T> const & v
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)
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{
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detail::tvec3<T> Tmp = v;
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#ifdef GLM_FORCE_RADIANS
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typename detail::tquat<T>::value_type const AngleRad(angle);
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#else
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typename detail::tquat<T>::value_type const AngleRad = radians(angle);
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#endif
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typename detail::tquat<T>::value_type const Sin = sin(AngleRad * T(0.5));
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return q * detail::tquat<T>(cos(AngleRad * T(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin);
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//return gtc::quaternion::cross(q, detail::tquat<T>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin));
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}
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}//namespace glm
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@ -54,71 +54,71 @@ namespace glm
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/// @addtogroup gtx_transform
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/// @{
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//! Builds a translation 4 * 4 matrix created from 3 scalars.
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension
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// - See also: \link glm::translate GLM_GTC_matrix_transform \endlink
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/// Builds a translation 4 * 4 matrix created from 3 scalars.
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/// - From \link gtx_transform GLM_GTX_transform \endlink extension
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/// - See also: \link glm::translate GLM_GTC_matrix_transform \endlink
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template <typename T>
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detail::tmat4x4<T> translate(
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T x, T y, T z);
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//! Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension
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// - See also: \link glm::translate GLM_GTC_matrix_transform \endlink
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/// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
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/// - From \link gtx_transform GLM_GTX_transform \endlink extension
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/// - See also: \link glm::translate GLM_GTC_matrix_transform \endlink
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template <typename T>
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detail::tmat4x4<T> translate(
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detail::tmat4x4<T> const & m,
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T x, T y, T z);
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//! Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension
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// - See also: \link glm::translate GLM_GTC_matrix_transform \endlink
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/// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
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/// - From \link gtx_transform GLM_GTX_transform \endlink extension
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/// - See also: \link glm::translate GLM_GTC_matrix_transform \endlink
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template <typename T>
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detail::tmat4x4<T> translate(
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detail::tvec3<T> const & v);
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//! Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension
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// - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink
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/// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
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/// - From \link gtx_transform GLM_GTX_transform \endlink extension
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/// - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink
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template <typename T>
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detail::tmat4x4<T> rotate(
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T angle,
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T x, T y, T z);
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//! Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension
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// - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink
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/// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
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/// - From \link gtx_transform GLM_GTX_transform \endlink extension
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/// - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink
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template <typename T>
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detail::tmat4x4<T> rotate(
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T angle,
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detail::tvec3<T> const & v);
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//! Transforms a matrix with a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension
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// - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink
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/// Transforms a matrix with a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
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/// - From \link gtx_transform GLM_GTX_transform \endlink extension
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/// - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink
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template <typename T>
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detail::tmat4x4<T> rotate(
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detail::tmat4x4<T> const & m,
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T angle,
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T x, T y, T z);
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//! Builds a scale 4 * 4 matrix created from 3 scalars.
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension
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// - See also: \link glm::scale GLM_GTC_matrix_transform \endlink
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/// Builds a scale 4 * 4 matrix created from 3 scalars.
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/// - From \link gtx_transform GLM_GTX_transform \endlink extension
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/// - See also: \link glm::scale GLM_GTC_matrix_transform \endlink
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template <typename T>
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detail::tmat4x4<T> scale(
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T x, T y, T z);
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//! Transforms a matrix with a scale 4 * 4 matrix created from 3 scalars.
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension
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// - See also: \link glm::scale GLM_GTC_matrix_transform \endlink
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/// Transforms a matrix with a scale 4 * 4 matrix created from 3 scalars.
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/// - From \link gtx_transform GLM_GTX_transform \endlink extension
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/// - See also: \link glm::scale GLM_GTC_matrix_transform \endlink
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template <typename T>
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detail::tmat4x4<T> scale(
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detail::tmat4x4<T> const & m,
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T x, T y, T z);
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//! Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension
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// - See also: \link glm::scale GLM_GTC_matrix_transform \endlink
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/// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
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/// - From \link gtx_transform GLM_GTX_transform \endlink extension
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/// - See also: \link glm::scale GLM_GTC_matrix_transform \endlink
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template <typename T>
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detail::tmat4x4<T> scale(
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detail::tvec3<T> const & v);
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namespace glm
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{
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate(
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate(
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T x, T y, T z)
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{
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{
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return translate(
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detail::tmat4x4<T>(1.0f),
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detail::tvec3<T>(x, y , z));
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}
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate(
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate(
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detail::tmat4x4<T> const & m,
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T x, T y, T z)
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{
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return translate(
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{
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return translate(
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m, detail::tvec3<T>(x, y , z));
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}
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate(
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate(
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detail::tvec3<T> const & v)
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{
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{
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return translate(
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detail::tmat4x4<T>(1.0f), v);
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}
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate(
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate(
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T angle,
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T x, T y, T z)
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{
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{
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return rotate(
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detail::tmat4x4<T>(1), angle, detail::tvec3<T>(x, y, z));
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}
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate(
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate(
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T angle,
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detail::tvec3<T> const & v)
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{
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{
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return rotate(
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detail::tmat4x4<T>(1), angle, v);
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}
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate(
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate(
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detail::tmat4x4<T> const & m,
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T angle,
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T x, T y, T z)
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{
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{
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return rotate(
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m, angle, detail::tvec3<T>(x, y, z));
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}
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale(T x, T y, T z)
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{
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template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale(T x, T y, T z)
|
||||
{
|
||||
return scale(
|
||||
detail::tmat4x4<T>(1), detail::tvec3<T>(x, y, z));
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale(
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale(
|
||||
detail::tmat4x4<T> const & m,
|
||||
T x, T y, T z)
|
||||
{
|
||||
return scale(
|
||||
{
|
||||
return scale(
|
||||
m, detail::tvec3<T>(x, y, z));
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale(
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale(
|
||||
detail::tvec3<T> const & v)
|
||||
{
|
||||
return scale(
|
||||
{
|
||||
return scale(
|
||||
detail::tmat4x4<T>(1.0f), v);
|
||||
}
|
||||
}
|
||||
|
||||
}//namespace glm
|
||||
|
@ -5,6 +5,7 @@ glmCreateTestGTC(gtx_matrix_interpolation)
|
||||
glmCreateTestGTC(gtx_matrix_query)
|
||||
glmCreateTestGTC(gtx_multiple)
|
||||
glmCreateTestGTC(gtx_quaternion)
|
||||
glmCreateTestGTC(gtx_rotate_normalized_axis)
|
||||
glmCreateTestGTC(gtx_rotate_vector)
|
||||
glmCreateTestGTC(gtx_simd_vec4)
|
||||
glmCreateTestGTC(gtx_simd_mat4)
|
||||
|
37
test/gtx/gtx_rotate_normalized_axis.cpp
Normal file
37
test/gtx/gtx_rotate_normalized_axis.cpp
Normal file
@ -0,0 +1,37 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_rotate_normalized_axis
|
||||
/// @file test/gtx/rotate_normalized_axis.cpp
|
||||
/// @date 2012-12-13 / 2012-12-13
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtx/rotate_normalized_axis.hpp>
|
||||
|
||||
int main()
|
||||
{
|
||||
int Error(0);
|
||||
|
||||
return Error;
|
||||
}
|
Loading…
Reference in New Issue
Block a user