Merge branch '0.9.1' into doc
This commit is contained in:
commit
79f0f7c49f
@ -6,7 +6,7 @@ project(glm)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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#add_definitions(-S)
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#add_definitions(-s)
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add_definitions(-msse2)
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#add_definitions(-msse2)
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#add_definitions(-m32)
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#add_definitions(-mfpmath=387)
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#add_definitions(-ffast-math)
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@ -147,7 +147,7 @@ namespace glm
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//! Multiply matrix x by matrix y component-wise, i.e.,
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//! result[i][j] is the scalar product of x[i][j] and y[i][j].
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//! (From GLM_GTX_simd_mat4 extension).
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detail::fmat4x4SIMD simdMatrixCompMult(
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detail::fmat4x4SIMD matrixCompMult(
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detail::fmat4x4SIMD const & x,
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detail::fmat4x4SIMD const & y);
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@ -155,23 +155,23 @@ namespace glm
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//! and the second parameter r as a row vector
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//! and does a linear algebraic matrix multiply c * r.
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//! (From GLM_GTX_simd_mat4 extension).
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detail::fmat4x4SIMD simdOuterProduct(
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detail::fmat4x4SIMD outerProduct(
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detail::fvec4SIMD const & c,
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detail::fvec4SIMD const & r);
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//! Returns the transposed matrix of x
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//! (From GLM_GTX_simd_mat4 extension).
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detail::fmat4x4SIMD simdTranspose(
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detail::fmat4x4SIMD transpose(
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detail::fmat4x4SIMD const & x);
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//! Return the determinant of a mat4 matrix.
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//! (From GLM_GTX_simd_mat4 extension).
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float simdDeterminant(
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float determinant(
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detail::fmat4x4SIMD const & m);
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//! Return the inverse of a mat4 matrix.
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//! (From GLM_GTX_simd_mat4 extension).
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detail::fmat4x4SIMD simdInverse(
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detail::fmat4x4SIMD inverse(
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detail::fmat4x4SIMD const & m);
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///@}
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@ -250,7 +250,7 @@ namespace simd_mat4
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return Result;
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}
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inline detail::fmat4x4SIMD simdMatrixCompMult
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inline detail::fmat4x4SIMD matrixCompMult
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(
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detail::fmat4x4SIMD const & x,
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detail::fmat4x4SIMD const & y
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@ -264,30 +264,40 @@ namespace simd_mat4
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return result;
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}
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inline detail::fmat4x4SIMD simdOuterProduct
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inline detail::fmat4x4SIMD outerProduct
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(
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detail::fvec4SIMD const & c,
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detail::fvec4SIMD const & r
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)
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{
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__m128 Shu0 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(0, 0, 0, 0));
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__m128 Shu1 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(1, 1, 1, 1));
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__m128 Shu2 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(2, 2, 2, 2));
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__m128 Shu3 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(3, 3, 3, 3));
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detail::fmat4x4SIMD result(detail::fmat4x4SIMD::null);
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result[0].Data = _mm_mul_ps(c.Data, Shu0);
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result[1].Data = _mm_mul_ps(c.Data, Shu1);
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result[2].Data = _mm_mul_ps(c.Data, Shu2);
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result[3].Data = _mm_mul_ps(c.Data, Shu3);
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return result;
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}
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inline detail::fmat4x4SIMD simdTranspose(detail::fmat4x4SIMD const & m)
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inline detail::fmat4x4SIMD transpose(detail::fmat4x4SIMD const & m)
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{
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detail::fmat4x4SIMD result;
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detail::sse_transpose_ps(&m[0].Data, &result[0].Data);
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return result;
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}
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inline float simdDeterminant(detail::fmat4x4SIMD const & m)
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inline float determinant(detail::fmat4x4SIMD const & m)
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{
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float Result;
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_mm_store_ss(&Result, detail::sse_det_ps(&m[0].Data));
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return Result;
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}
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inline detail::fmat4x4SIMD simdInverse(detail::fmat4x4SIMD const & m)
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inline detail::fmat4x4SIMD inverse(detail::fmat4x4SIMD const & m)
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{
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detail::fmat4x4SIMD result;
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detail::sse_inverse_ps(&m[0].Data, &result[0].Data);
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|
@ -341,23 +341,47 @@ namespace glm
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//! Returns the length of x, i.e., sqrt(x * x).
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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float simdLength(
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float length(
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detail::fvec4SIMD const & x);
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//! Returns the length of x, i.e., sqrt(x * x).
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//! Less accurate but much faster than simdLength.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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float fastLength(
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detail::fvec4SIMD const & x);
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//! Returns the length of x, i.e., sqrt(x * x).
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//! Slightly more accurate but much slower than simdLength.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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float niceLength(
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detail::fvec4SIMD const & x);
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//! Returns the length of x, i.e., sqrt(x * x).
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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detail::fvec4SIMD simdLength4(
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detail::fvec4SIMD length4(
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detail::fvec4SIMD const & x);
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//! Returns the length of x, i.e., sqrt(x * x).
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//! Less accurate but much faster than simdLength4.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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detail::fvec4SIMD fastLength4(
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detail::fvec4SIMD const & x);
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//! Returns the length of x, i.e., sqrt(x * x).
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//! Slightly more accurate but much slower than simdLength4.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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detail::fvec4SIMD niceLength4(
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detail::fvec4SIMD const & x);
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//! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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float simdDistance(
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float distance(
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detail::fvec4SIMD const & p0,
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detail::fvec4SIMD const & p1);
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//! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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detail::fvec4SIMD simdDistance4(
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detail::fvec4SIMD distance4(
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detail::fvec4SIMD const & p0,
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detail::fvec4SIMD const & p1);
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@ -369,19 +393,25 @@ namespace glm
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//! Returns the dot product of x and y, i.e., result = x * y.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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detail::fvec4SIMD simdDot4(
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detail::fvec4SIMD dot4(
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detail::fvec4SIMD const & x,
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detail::fvec4SIMD const & y);
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//! Returns the cross product of x and y.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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detail::fvec4SIMD simdCross(
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detail::fvec4SIMD cross(
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detail::fvec4SIMD const & x,
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detail::fvec4SIMD const & y);
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//! Returns a vector in the same direction as x but with length of 1.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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detail::fvec4SIMD simdNormalize(
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detail::fvec4SIMD normalize(
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detail::fvec4SIMD const & x);
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//! Returns a vector in the same direction as x but with length of 1.
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//! Less accurate but much faster than simdNormalize.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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detail::fvec4SIMD fastNormalize(
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detail::fvec4SIMD const & x);
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//! If dot(Nref, I) < 0.0, return N, otherwise, return -N.
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@ -394,7 +424,7 @@ namespace glm
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//! For the incident vector I and surface orientation N,
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//! returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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detail::fvec4SIMD simdReflect(
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detail::fvec4SIMD reflect(
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detail::fvec4SIMD const & I,
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detail::fvec4SIMD const & N);
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@ -402,30 +432,37 @@ namespace glm
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//! and the ratio of indices of refraction eta,
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//! return the refraction vector.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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detail::fvec4SIMD simdRefract(
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detail::fvec4SIMD refract(
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detail::fvec4SIMD const & I,
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detail::fvec4SIMD const & N,
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float const & eta);
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//! Returns the positive square root of x.
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//! (From GLM_GTX_simd_vec4 extension, exponential function)
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detail::fvec4SIMD simdSqrt(
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detail::fvec4SIMD sqrt(
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detail::fvec4SIMD const & x);
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//! Returns the positive square root of x with an accuracy slight lower or equal than simdSqrt but much faster.
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//! Returns the positive square root of x with the nicest quality but very slow.
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//! Slightly more accurate but much slower than simdSqrt.
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//! (From GLM_GTX_simd_vec4 extension, exponential function)
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detail::fvec4SIMD simdFastSqrt(
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detail::fvec4SIMD niceSqrt(
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detail::fvec4SIMD const & x);
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//! Returns the positive square root of x
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//! Less accurate but much faster than sqrt.
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//! (From GLM_GTX_simd_vec4 extension, exponential function)
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detail::fvec4SIMD fastSqrt(
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detail::fvec4SIMD const & x);
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//! Returns the reciprocal of the positive square root of x.
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//! (From GLM_GTX_simd_vec4 extension, exponential function)
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detail::fvec4SIMD simdInversesqrt(
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detail::fvec4SIMD inversesqrt(
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detail::fvec4SIMD const & x);
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//! Returns the reciprocal of the positive square root of x,
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//! faster than simdInversesqrt but less accurate.
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//! Returns the reciprocal of the positive square root of x.
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//! Faster than inversesqrt but less accurate.
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//! (From GLM_GTX_simd_vec4 extension, exponential function)
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detail::fvec4SIMD simdFastInversesqrt(
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detail::fvec4SIMD fastInversesqrt(
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detail::fvec4SIMD const & x);
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///@}
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@ -530,25 +530,67 @@ namespace glm
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return _mm_add_ps(_mm_mul_ps(a.Data, b.Data), c.Data);
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}
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inline float simdLength
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inline float length
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(
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detail::fvec4SIMD const & x
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)
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{
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detail::fvec4SIMD dot0 = detail::sse_dot_ss(x.Data, x.Data);
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detail::fvec4SIMD sqt0 = sqrt(dot0);
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float Result = 0;
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_mm_store_ss(&Result, detail::sse_len_ps(x.Data));
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_mm_store_ss(&Result, sqt0.Data);
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return Result;
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}
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inline detail::fvec4SIMD simdLength4
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inline float fastLength
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(
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detail::fvec4SIMD const & x
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)
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{
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return detail::sse_len_ps(x.Data);
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detail::fvec4SIMD dot0 = detail::sse_dot_ss(x.Data, x.Data);
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detail::fvec4SIMD sqt0 = fastSqrt(dot0);
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float Result = 0;
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_mm_store_ss(&Result, sqt0.Data);
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return Result;
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}
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inline float simdDistance
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inline float niceLength
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(
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detail::fvec4SIMD const & x
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)
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{
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detail::fvec4SIMD dot0 = detail::sse_dot_ss(x.Data, x.Data);
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detail::fvec4SIMD sqt0 = niceSqrt(dot0);
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float Result = 0;
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_mm_store_ss(&Result, sqt0.Data);
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return Result;
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}
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inline detail::fvec4SIMD length4
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(
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detail::fvec4SIMD const & x
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)
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{
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return sqrt(dot4(x, x));
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}
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inline detail::fvec4SIMD fastLength4
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(
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detail::fvec4SIMD const & x
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)
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{
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return fastSqrt(dot4(x, x));
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}
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inline detail::fvec4SIMD niceLength4
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(
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detail::fvec4SIMD const & x
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)
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{
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return niceSqrt(dot4(x, x));
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}
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inline float distance
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(
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detail::fvec4SIMD const & p0,
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detail::fvec4SIMD const & p1
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@ -559,7 +601,7 @@ namespace glm
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return Result;
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}
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inline detail::fvec4SIMD simdDistance4
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inline detail::fvec4SIMD distance4
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(
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detail::fvec4SIMD const & p0,
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detail::fvec4SIMD const & p1
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@ -568,7 +610,7 @@ namespace glm
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return detail::sse_dst_ps(p0.Data, p1.Data);
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}
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inline float simdDot
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inline float dot
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(
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detail::fvec4SIMD const & x,
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detail::fvec4SIMD const & y
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@ -579,16 +621,16 @@ namespace glm
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return Result;
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}
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inline detail::fvec4SIMD simdDot4
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inline detail::fvec4SIMD dot4
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(
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detail::fvec4SIMD const & x,
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detail::fvec4SIMD const & y
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)
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{
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return detail::sse_dot_ss(x.Data, y.Data);
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return detail::sse_dot_ps(x.Data, y.Data);
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}
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inline detail::fvec4SIMD simdCross
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inline detail::fvec4SIMD cross
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(
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detail::fvec4SIMD const & x,
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detail::fvec4SIMD const & y
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@ -597,15 +639,29 @@ namespace glm
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return detail::sse_xpd_ps(x.Data, y.Data);
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}
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inline detail::fvec4SIMD simdNormalize
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inline detail::fvec4SIMD normalize
|
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(
|
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detail::fvec4SIMD const & x
|
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)
|
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{
|
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return detail::sse_nrm_ps(x.Data);
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__m128 dot0 = detail::sse_dot_ps(x.Data, x.Data);
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__m128 isr0 = inversesqrt(dot0).Data;
|
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__m128 mul0 = _mm_mul_ps(x.Data, isr0);
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return mul0;
|
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}
|
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|
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inline detail::fvec4SIMD simdFaceforward
|
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inline detail::fvec4SIMD fastNormalize
|
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(
|
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detail::fvec4SIMD const & x
|
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)
|
||||
{
|
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__m128 dot0 = detail::sse_dot_ps(x.Data, x.Data);
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__m128 isr0 = fastInversesqrt(dot0).Data;
|
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__m128 mul0 = _mm_mul_ps(x.Data, isr0);
|
||||
return mul0;
|
||||
}
|
||||
|
||||
inline detail::fvec4SIMD faceforward
|
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(
|
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detail::fvec4SIMD const & N,
|
||||
detail::fvec4SIMD const & I,
|
||||
@ -615,7 +671,7 @@ namespace glm
|
||||
return detail::sse_ffd_ps(N.Data, I.Data, Nref.Data);
|
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}
|
||||
|
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inline detail::fvec4SIMD simdReflect
|
||||
inline detail::fvec4SIMD reflect
|
||||
(
|
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detail::fvec4SIMD const & I,
|
||||
detail::fvec4SIMD const & N
|
||||
@ -624,7 +680,7 @@ namespace glm
|
||||
return detail::sse_rfe_ps(I.Data, N.Data);
|
||||
}
|
||||
|
||||
inline detail::fvec4SIMD simdRefract
|
||||
inline detail::fvec4SIMD refract
|
||||
(
|
||||
detail::fvec4SIMD const & I,
|
||||
detail::fvec4SIMD const & N,
|
||||
@ -634,19 +690,24 @@ namespace glm
|
||||
return detail::sse_rfa_ps(I.Data, N.Data, _mm_set1_ps(eta));
|
||||
}
|
||||
|
||||
inline detail::fvec4SIMD simdSqrt(detail::fvec4SIMD const & x)
|
||||
inline detail::fvec4SIMD sqrt(detail::fvec4SIMD const & x)
|
||||
{
|
||||
return _mm_mul_ps(inversesqrt(x.Data).Data, x.Data);
|
||||
}
|
||||
|
||||
inline detail::fvec4SIMD niceSqrt(detail::fvec4SIMD const & x)
|
||||
{
|
||||
return _mm_sqrt_ps(x.Data);
|
||||
}
|
||||
|
||||
inline detail::fvec4SIMD simdFastSqrt(detail::fvec4SIMD const & x)
|
||||
inline detail::fvec4SIMD fastSqrt(detail::fvec4SIMD const & x)
|
||||
{
|
||||
|
||||
return _mm_mul_ps(fastInversesqrt(x.Data).Data, x.Data);
|
||||
}
|
||||
|
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// SSE scalar reciprocal sqrt using rsqrt op, plus one Newton-Rhaphson iteration
|
||||
// By Elan Ruskin, http://assemblyrequired.crashworks.org/
|
||||
inline detail::fvec4SIMD simdInversesqrt(detail::fvec4SIMD const & x)
|
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inline detail::fvec4SIMD inversesqrt(detail::fvec4SIMD const & x)
|
||||
{
|
||||
GLM_ALIGN(4) static const __m128 three = {3, 3, 3, 3}; // aligned consts for fast load
|
||||
GLM_ALIGN(4) static const __m128 half = {0.5,0.5,0.5,0.5};
|
||||
@ -657,7 +718,7 @@ namespace glm
|
||||
return _mm_mul_ps(halfrecip, threeminus_xrr);
|
||||
}
|
||||
|
||||
inline detail::fvec4SIMD simdFastInversesqrt(detail::fvec4SIMD const & x)
|
||||
inline detail::fvec4SIMD fastInversesqrt(detail::fvec4SIMD const & x)
|
||||
{
|
||||
return _mm_rsqrt_ps(x.Data);
|
||||
}
|
||||
|
@ -280,8 +280,8 @@ int main()
|
||||
Failed += test_compute_glm();
|
||||
Failed += test_compute_gtx();
|
||||
|
||||
float Det = glm::simdDeterminant(glm::simdMat4(1.0));
|
||||
glm::simdMat4 D = glm::simdMatrixCompMult(glm::simdMat4(1.0), glm::simdMat4(1.0));
|
||||
float Det = glm::determinant(glm::simdMat4(1.0));
|
||||
glm::simdMat4 D = glm::matrixCompMult(glm::simdMat4(1.0), glm::simdMat4(1.0));
|
||||
|
||||
system("pause");
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user