Update intersect.hpp
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@ -44,13 +44,13 @@ namespace glm
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typename genType::value_type & intersectionDistance);
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//! Compute the intersection of a ray and a triangle.
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/// Based om Tomas Möller implementation http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/raytri/
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/// Based om Tomas Möller implementation http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/raytri/
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//! From GLM_GTX_intersect extension.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL bool intersectRayTriangle(
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vec<3, T, Q> const& orig, vec<3, T, Q> const& dir,
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vec<3, T, Q> const& v0, vec<3, T, Q> const& v1, vec<3, T, Q> const& v2,
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vec<3, T, Q>& baryPosition, T& distance);
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vec<2, T, Q>& baryPosition, T& distance);
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//! Compute the intersection of a line and a triangle.
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//! From GLM_GTX_intersect extension.
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