Merge pull request #129 from arx/0.9.5

Added missing precision template params in GTX compatibility
This commit is contained in:
Christophe Riccio 2013-10-28 03:01:22 -07:00
commit 8d38760149
2 changed files with 29 additions and 29 deletions

View File

@ -62,29 +62,29 @@ namespace glm
/// @{
template <typename T> GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
template <typename T> GLM_FUNC_QUALIFIER detail::tvec2<T, P> lerp(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
template <typename T> GLM_FUNC_QUALIFIER detail::tvec3<T, P> lerp(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
template <typename T> GLM_FUNC_QUALIFIER detail::tvec4<T, P> lerp(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
template <typename T> GLM_FUNC_QUALIFIER detail::tvec2<T, P> lerp(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y, const detail::tvec2<T, P>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
template <typename T> GLM_FUNC_QUALIFIER detail::tvec3<T, P> lerp(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y, const detail::tvec3<T, P>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
template <typename T> GLM_FUNC_QUALIFIER detail::tvec4<T, P> lerp(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y, const detail::tvec4<T, P>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> lerp(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> lerp(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y, T a) { return mix(x, y, a); } //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> lerp(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y, T a) { return mix(x, y, a); } //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> lerp(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y, const detail::tvec2<T, P>& a) { return mix(x, y, a); } //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> lerp(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y, const detail::tvec3<T, P>& a) { return mix(x, y, a); } //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> lerp(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y, const detail::tvec4<T, P>& a) { return mix(x, y, a); } //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
template <typename T> GLM_FUNC_QUALIFIER T slerp(detail::tquat<T, P> const & x, detail::tquat<T, P> const & y, T const & a){return mix(x, y, a);} //!< \brief Returns the slurp interpolation between two quaternions.
template <typename T, precision P> GLM_FUNC_QUALIFIER T slerp(detail::tquat<T, P> const & x, detail::tquat<T, P> const & y, T const & a) { return mix(x, y, a); } //!< \brief Returns the slurp interpolation between two quaternions.
template <typename T> GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
template <typename T> GLM_FUNC_QUALIFIER detail::tvec2<T, P> saturate(const detail::tvec2<T, P>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
template <typename T> GLM_FUNC_QUALIFIER detail::tvec3<T, P> saturate(const detail::tvec3<T, P>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
template <typename T> GLM_FUNC_QUALIFIER detail::tvec4<T, P> saturate(const detail::tvec4<T, P>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> saturate(const detail::tvec2<T, P>& x) { return clamp(x, T(0), T(1)); } //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> saturate(const detail::tvec3<T, P>& x) { return clamp(x, T(0), T(1)); } //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> saturate(const detail::tvec4<T, P>& x) { return clamp(x, T(0), T(1)); } //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
template <typename T> GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
template <typename T> GLM_FUNC_QUALIFIER detail::tvec2<T, P> atan2(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
template <typename T> GLM_FUNC_QUALIFIER detail::tvec3<T, P> atan2(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
template <typename T> GLM_FUNC_QUALIFIER detail::tvec4<T, P> atan2(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> atan2(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y) { return atan(x, y); } //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> atan2(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y) { return atan(x, y); } //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> atan2(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y) { return atan(x, y); } //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
template <typename genType> bool isfinite(genType const & x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
template <typename valType> detail::tvec2<bool> isfinite(const detail::tvec2<valType>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
template <typename valType> detail::tvec3<bool> isfinite(const detail::tvec3<valType>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
template <typename valType> detail::tvec4<bool> isfinite(const detail::tvec4<valType>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
template <typename valType, precision P> detail::tvec2<bool, P> isfinite(const detail::tvec2<valType, P>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
template <typename valType, precision P> detail::tvec3<bool, P> isfinite(const detail::tvec3<valType, P>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
template <typename valType, precision P> detail::tvec4<bool, P> isfinite(const detail::tvec4<valType, P>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
typedef bool bool1; //!< \brief boolean type with 1 component. (From GLM_GTX_compatibility extension)
typedef detail::tvec2<bool, highp> bool2; //!< \brief boolean type with 2 components. (From GLM_GTX_compatibility extension)

View File

@ -27,30 +27,30 @@ namespace glm
# endif
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<bool> isfinite(
detail::tvec2<valType> const & x)
template <typename valType, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<bool, P> isfinite(
detail::tvec2<valType, P> const & x)
{
return detail::tvec2<bool>(
return detail::tvec2<bool, P>(
isfinite(x.x),
isfinite(x.y));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<bool> isfinite(
detail::tvec3<valType> const & x)
template <typename valType, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<bool, P> isfinite(
detail::tvec3<valType, P> const & x)
{
return detail::tvec3<bool>(
return detail::tvec3<bool, P>(
isfinite(x.x),
isfinite(x.y),
isfinite(x.z));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> isfinite(
detail::tvec4<valType> const & x)
template <typename valType, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<bool, P> isfinite(
detail::tvec4<valType, P> const & x)
{
return detail::tvec4<bool>(
return detail::tvec4<bool, P>(
isfinite(x.x),
isfinite(x.y),
isfinite(x.z),