Improved GTC_random linearRand documentations

This commit is contained in:
Christophe Riccio 2015-10-07 21:35:28 +02:00
parent 1329c64f9b
commit 8e3e6108d5
2 changed files with 12 additions and 2 deletions

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@ -60,13 +60,20 @@ namespace glm
///
/// @param Min
/// @param Max
/// @tparam genType Value type. Currently supported: half (not recommanded), float or double scalars and vectors.
/// @tparam genType Value type. Currently supported: float or double scalars.
/// @see gtc_random
template <typename genTYpe>
GLM_FUNC_DECL genTYpe linearRand(
genTYpe Min,
genTYpe Max);
/// Generate random numbers in the interval [Min, Max], according a linear distribution
///
/// @param Min
/// @param Max
/// @tparam T Value type. Currently supported: float or double.
/// @tparam vecType A vertor type: tvec1, tvec2, tvec3, tvec4 or compatible
/// @see gtc_random
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> linearRand(
vecType<T, P> const & Min,

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@ -52,10 +52,13 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
## Release notes
#### [GLM 0.9.8.0](https://github.com/g-truc/glm/releases/latest) - 201X-XX-XX
##### Improvements:
##### Features:
- Added compNormalize and compScale functions to GTX_component_wise
- Added packF3x9_E1x5 and unpackF3x9_E1x5 to GTC_packing for RGB9E5 #416
##### Improvements:
- Improved GTC_random linearRand documentations
#### [GLM 0.9.7.2](https://github.com/g-truc/glm/tree/0.9.7) - 2015-XX-XX
##### Fixes:
- Fixed GTC_round floorMultiple/ceilMultiple #412