Improved GTC_random linearRand documentations
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@ -60,13 +60,20 @@ namespace glm
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///
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/// @param Min
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/// @param Max
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/// @tparam genType Value type. Currently supported: half (not recommanded), float or double scalars and vectors.
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/// @tparam genType Value type. Currently supported: float or double scalars.
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/// @see gtc_random
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template <typename genTYpe>
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GLM_FUNC_DECL genTYpe linearRand(
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genTYpe Min,
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genTYpe Max);
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/// Generate random numbers in the interval [Min, Max], according a linear distribution
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///
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/// @param Min
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/// @param Max
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/// @tparam T Value type. Currently supported: float or double.
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/// @tparam vecType A vertor type: tvec1, tvec2, tvec3, tvec4 or compatible
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/// @see gtc_random
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<T, P> linearRand(
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vecType<T, P> const & Min,
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@ -52,10 +52,13 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
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## Release notes
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#### [GLM 0.9.8.0](https://github.com/g-truc/glm/releases/latest) - 201X-XX-XX
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##### Improvements:
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##### Features:
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- Added compNormalize and compScale functions to GTX_component_wise
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- Added packF3x9_E1x5 and unpackF3x9_E1x5 to GTC_packing for RGB9E5 #416
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##### Improvements:
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- Improved GTC_random linearRand documentations
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#### [GLM 0.9.7.2](https://github.com/g-truc/glm/tree/0.9.7) - 2015-XX-XX
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##### Fixes:
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- Fixed GTC_round floorMultiple/ceilMultiple #412
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