Fixed vector based ULP functions
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@ -54,42 +54,54 @@ namespace ulp
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}
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template <typename T>
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inline detail::xvec2<T> ulp
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inline std::size_t ulp
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(
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detail::xvec2<T> const & a,
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detail::xvec2<T> const & b
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)
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{
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return detail::xvec2<T>(
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std::size_t ulps[] =
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{
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ulp(a[0], b[0]),
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ulp(a[1], b[1]));
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ulp(a[1], b[1])
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};
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return glm::max(ulps[0], ulps[1])s;
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}
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template <typename T>
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inline detail::xvec3<T> ulp
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inline std::size_t ulp
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(
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detail::xvec3<T> const & a,
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detail::xvec3<T> const & b
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)
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{
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return detail::xvec3<T>(
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std::size_t ulps[] =
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{
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ulp(a[0], b[0]),
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ulp(a[1], b[1]),
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ulp(a[2], b[2]));
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ulp(a[2], b[2])
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};
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return glm::max(glm::max(ulps[0], ulps[1]), ulps[2]);
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}
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template <typename T>
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inline detail::xvec4<T> ulp
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inline std::size_t ulp
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(
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detail::xvec4<T> const & a,
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detail::xvec4<T> const & b
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)
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{
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return detail::xvec4<T>(
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std::size_t ulps[] =
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{
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ulp(a[0], b[0]),
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ulp(a[1], b[1]),
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ulp(a[2], b[2]),
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ulp(a[3], b[3]));
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ulp(a[3], b[3])
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};
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return glm::max(glm::max(ulps[0], ulps[1]), glm::max(ulps[2], ulps[3]));
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}
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}//namespace ulp
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@ -0,0 +1,32 @@
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2011-04-26
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// Updated : 2011-04-26
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// Licence : This source is under MIT licence
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// File : test/gtx/ulp.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include <glm/glm.hpp>
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#include <glm/gtx/ulp.hpp>
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#include <iostream>
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int test_ulp_float()
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{
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std::size_t A = ulp(0.01, 0.02);
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std::size_t B = ulp(glm::vec2(0.01), glm::vec2(0.02));
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std::size_t C = ulp(glm::vec3(0.01), glm::vec3(0.02));
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std::size_t D = ulp(glm::vec4(0.01), glm::vec4(0.02));
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std::cout << "glm::ulp test: " << A << std::endl;
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std::cout << "glm::ulp test: " << B << std::endl;
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std::cout << "glm::ulp test: " << C << std::endl;
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std::cout << "glm::ulp test: " << D << std::endl;
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return 0;
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}
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int main()
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{
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test_ulp_float();
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}
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