Fixed float warnings
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382d3c674d
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@ -1,5 +1,7 @@
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#define GLM_FORCE_SWIZZLE
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#include <glm/gtc/constants.hpp>
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#include <glm/ext/vec1.hpp>
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#include <glm/ext/vector_relational.hpp>
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#include <glm/vector_relational.hpp>
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#include <glm/geometric.hpp>
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#include <glm/vec2.hpp>
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@ -71,25 +73,25 @@ int test_vec3_ctor()
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glm::vec3 const A(R);
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glm::vec3 const B(1.0f);
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Error += glm::all(glm::equal(A, B)) ? 0 : 1;
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Error += glm::all(glm::equal(A, B, glm::epsilon<float>())) ? 0 : 1;
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glm::vec3 const C(R, S, T);
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Error += glm::all(glm::equal(C, O)) ? 0 : 1;
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Error += glm::all(glm::equal(C, O, glm::epsilon<float>())) ? 0 : 1;
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glm::vec3 const D(R, 2.0f, 3.0f);
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Error += glm::all(glm::equal(D, O)) ? 0 : 1;
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Error += glm::all(glm::equal(D, O, glm::epsilon<float>())) ? 0 : 1;
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glm::vec3 const E(1.0f, S, 3.0f);
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Error += glm::all(glm::equal(E, O)) ? 0 : 1;
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Error += glm::all(glm::equal(E, O, glm::epsilon<float>())) ? 0 : 1;
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glm::vec3 const F(1.0f, S, T);
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Error += glm::all(glm::equal(F, O)) ? 0 : 1;
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Error += glm::all(glm::equal(F, O, glm::epsilon<float>())) ? 0 : 1;
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glm::vec3 const G(R, 2.0f, T);
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Error += glm::all(glm::equal(G, O)) ? 0 : 1;
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Error += glm::all(glm::equal(G, O, glm::epsilon<float>())) ? 0 : 1;
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glm::vec3 const H(R, S, 3.0f);
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Error += glm::all(glm::equal(H, O)) ? 0 : 1;
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Error += glm::all(glm::equal(H, O, glm::epsilon<float>())) ? 0 : 1;
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}
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{
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@ -100,25 +102,25 @@ int test_vec3_ctor()
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glm::vec3 const A(R);
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glm::vec3 const B(1.0);
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Error += glm::all(glm::equal(A, B)) ? 0 : 1;
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Error += glm::all(glm::equal(A, B, glm::epsilon<float>())) ? 0 : 1;
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glm::vec3 const C(R, S, T);
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Error += glm::all(glm::equal(C, O)) ? 0 : 1;
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Error += glm::all(glm::equal(C, O, glm::epsilon<float>())) ? 0 : 1;
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glm::vec3 const D(R, 2.0, 3.0);
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Error += glm::all(glm::equal(D, O)) ? 0 : 1;
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Error += glm::all(glm::equal(D, O, glm::epsilon<float>())) ? 0 : 1;
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glm::vec3 const E(1.0f, S, 3.0);
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Error += glm::all(glm::equal(E, O)) ? 0 : 1;
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Error += glm::all(glm::equal(E, O, glm::epsilon<float>())) ? 0 : 1;
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glm::vec3 const F(1.0, S, T);
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Error += glm::all(glm::equal(F, O)) ? 0 : 1;
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Error += glm::all(glm::equal(F, O, glm::epsilon<float>())) ? 0 : 1;
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glm::vec3 const G(R, 2.0, T);
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Error += glm::all(glm::equal(G, O)) ? 0 : 1;
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Error += glm::all(glm::equal(G, O, glm::epsilon<float>())) ? 0 : 1;
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glm::vec3 const H(R, S, 3.0);
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Error += glm::all(glm::equal(H, O)) ? 0 : 1;
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Error += glm::all(glm::equal(H, O, glm::epsilon<float>())) ? 0 : 1;
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}
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return Error;
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@ -159,8 +161,8 @@ static int test_vec3_operators()
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int Error = 0;
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{
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glm::vec3 A(1.0f);
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glm::vec3 B(1.0f);
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glm::ivec3 A(1.0f);
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glm::ivec3 B(1.0f);
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bool R = A != B;
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bool S = A == B;
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@ -168,123 +170,123 @@ static int test_vec3_operators()
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}
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{
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glm::vec3 A(1.0f, 2.0f, 3.0f);
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glm::vec3 B(4.0f, 5.0f, 6.0f);
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glm::vec3 const A(1.0f, 2.0f, 3.0f);
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glm::vec3 const B(4.0f, 5.0f, 6.0f);
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glm::vec3 C = A + B;
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Error += C == glm::vec3(5, 7, 9) ? 0 : 1;
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glm::vec3 const C = A + B;
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Error += glm::all(glm::equal(C, glm::vec3(5, 7, 9), glm::epsilon<float>())) ? 0 : 1;
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glm::vec3 D = B - A;
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Error += D == glm::vec3(3, 3, 3) ? 0 : 1;
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glm::vec3 const D = B - A;
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Error += glm::all(glm::equal(D, glm::vec3(3, 3, 3), glm::epsilon<float>())) ? 0 : 1;
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glm::vec3 E = A * B;
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Error += E == glm::vec3(4, 10, 18) ? 0 : 1;
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glm::vec3 const E = A * B;
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Error += glm::all(glm::equal(E, glm::vec3(4, 10, 18), glm::epsilon<float>())) ? 0 : 1;
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glm::vec3 F = B / A;
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Error += F == glm::vec3(4, 2.5, 2) ? 0 : 1;
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glm::vec3 const F = B / A;
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Error += glm::all(glm::equal(F, glm::vec3(4, 2.5, 2), glm::epsilon<float>())) ? 0 : 1;
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glm::vec3 G = A + 1.0f;
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Error += G == glm::vec3(2, 3, 4) ? 0 : 1;
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glm::vec3 const G = A + 1.0f;
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Error += glm::all(glm::equal(G, glm::vec3(2, 3, 4), glm::epsilon<float>())) ? 0 : 1;
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glm::vec3 H = B - 1.0f;
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Error += H == glm::vec3(3, 4, 5) ? 0 : 1;
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glm::vec3 const H = B - 1.0f;
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Error += glm::all(glm::equal(H, glm::vec3(3, 4, 5), glm::epsilon<float>())) ? 0 : 1;
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glm::vec3 I = A * 2.0f;
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Error += I == glm::vec3(2, 4, 6) ? 0 : 1;
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glm::vec3 const I = A * 2.0f;
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Error += glm::all(glm::equal(I, glm::vec3(2, 4, 6), glm::epsilon<float>())) ? 0 : 1;
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glm::vec3 J = B / 2.0f;
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Error += J == glm::vec3(2, 2.5, 3) ? 0 : 1;
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glm::vec3 const J = B / 2.0f;
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Error += glm::all(glm::equal(J, glm::vec3(2, 2.5, 3), glm::epsilon<float>())) ? 0 : 1;
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glm::vec3 K = 1.0f + A;
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Error += K == glm::vec3(2, 3, 4) ? 0 : 1;
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glm::vec3 const K = 1.0f + A;
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Error += glm::all(glm::equal(K, glm::vec3(2, 3, 4), glm::epsilon<float>())) ? 0 : 1;
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glm::vec3 L = 1.0f - B;
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Error += L == glm::vec3(-3, -4, -5) ? 0 : 1;
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glm::vec3 const L = 1.0f - B;
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Error += glm::all(glm::equal(L, glm::vec3(-3, -4, -5), glm::epsilon<float>())) ? 0 : 1;
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glm::vec3 M = 2.0f * A;
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Error += M == glm::vec3(2, 4, 6) ? 0 : 1;
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glm::vec3 const M = 2.0f * A;
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Error += glm::all(glm::equal(M, glm::vec3(2, 4, 6), glm::epsilon<float>())) ? 0 : 1;
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glm::vec3 N = 2.0f / B;
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Error += N == glm::vec3(0.5, 2.0 / 5.0, 2.0 / 6.0) ? 0 : 1;
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glm::vec3 const N = 2.0f / B;
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Error += glm::all(glm::equal(N, glm::vec3(0.5, 2.0 / 5.0, 2.0 / 6.0), glm::epsilon<float>())) ? 0 : 1;
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}
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{
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glm::vec3 A(1.0f, 2.0f, 3.0f);
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glm::vec3 B(4.0f, 5.0f, 6.0f);
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glm::ivec3 A(1.0f, 2.0f, 3.0f);
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glm::ivec3 B(4.0f, 5.0f, 6.0f);
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A += B;
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Error += A == glm::vec3(5, 7, 9) ? 0 : 1;
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Error += A == glm::ivec3(5, 7, 9) ? 0 : 1;
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A += 1.0f;
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Error += A == glm::vec3(6, 8, 10) ? 0 : 1;
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A += 1;
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Error += A == glm::ivec3(6, 8, 10) ? 0 : 1;
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}
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{
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glm::vec3 A(1.0f, 2.0f, 3.0f);
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glm::vec3 B(4.0f, 5.0f, 6.0f);
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glm::ivec3 A(1.0f, 2.0f, 3.0f);
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glm::ivec3 B(4.0f, 5.0f, 6.0f);
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B -= A;
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Error += B == glm::vec3(3, 3, 3) ? 0 : 1;
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Error += B == glm::ivec3(3, 3, 3) ? 0 : 1;
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B -= 1.0f;
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Error += B == glm::vec3(2, 2, 2) ? 0 : 1;
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B -= 1;
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Error += B == glm::ivec3(2, 2, 2) ? 0 : 1;
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}
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{
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glm::vec3 A(1.0f, 2.0f, 3.0f);
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glm::vec3 B(4.0f, 5.0f, 6.0f);
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glm::ivec3 A(1.0f, 2.0f, 3.0f);
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glm::ivec3 B(4.0f, 5.0f, 6.0f);
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A *= B;
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Error += A == glm::vec3(4, 10, 18) ? 0 : 1;
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Error += A == glm::ivec3(4, 10, 18) ? 0 : 1;
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A *= 2.0f;
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Error += A == glm::vec3(8, 20, 36) ? 0 : 1;
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A *= 2;
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Error += A == glm::ivec3(8, 20, 36) ? 0 : 1;
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}
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{
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glm::vec3 A(1.0f, 2.0f, 3.0f);
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glm::vec3 B(4.0f, 5.0f, 6.0f);
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glm::ivec3 A(1.0f, 2.0f, 3.0f);
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glm::ivec3 B(4.0f, 4.0f, 6.0f);
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B /= A;
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Error += B == glm::vec3(4, 2.5, 2) ? 0 : 1;
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Error += B == glm::ivec3(4, 2, 2) ? 0 : 1;
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B /= 2.0f;
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Error += B == glm::vec3(2, 1.25, 1) ? 0 : 1;
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B /= 2;
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Error += B == glm::ivec3(2, 1, 1) ? 0 : 1;
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}
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{
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glm::vec3 B(2.0f);
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glm::ivec3 B(2.0f);
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B /= B.y;
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Error += B == glm::vec3(1.0f) ? 0 : 1;
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Error += B == glm::ivec3(1.0f) ? 0 : 1;
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}
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{
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glm::vec3 A(1.0f, 2.0f, 3.0f);
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glm::vec3 B = -A;
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Error += B == glm::vec3(-1.0f, -2.0f, -3.0f) ? 0 : 1;
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glm::ivec3 A(1.0f, 2.0f, 3.0f);
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glm::ivec3 B = -A;
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Error += B == glm::ivec3(-1.0f, -2.0f, -3.0f) ? 0 : 1;
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}
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{
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glm::vec3 A(1.0f, 2.0f, 3.0f);
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glm::vec3 B = --A;
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Error += B == glm::vec3(0.0f, 1.0f, 2.0f) ? 0 : 1;
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glm::ivec3 A(1.0f, 2.0f, 3.0f);
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glm::ivec3 B = --A;
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Error += B == glm::ivec3(0.0f, 1.0f, 2.0f) ? 0 : 1;
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}
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{
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glm::vec3 A(1.0f, 2.0f, 3.0f);
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glm::vec3 B = A--;
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Error += B == glm::vec3(1.0f, 2.0f, 3.0f) ? 0 : 1;
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Error += A == glm::vec3(0.0f, 1.0f, 2.0f) ? 0 : 1;
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glm::ivec3 A(1.0f, 2.0f, 3.0f);
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glm::ivec3 B = A--;
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Error += B == glm::ivec3(1.0f, 2.0f, 3.0f) ? 0 : 1;
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Error += A == glm::ivec3(0.0f, 1.0f, 2.0f) ? 0 : 1;
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}
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{
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glm::vec3 A(1.0f, 2.0f, 3.0f);
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glm::vec3 B = ++A;
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Error += B == glm::vec3(2.0f, 3.0f, 4.0f) ? 0 : 1;
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glm::ivec3 A(1.0f, 2.0f, 3.0f);
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glm::ivec3 B = ++A;
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Error += B == glm::ivec3(2.0f, 3.0f, 4.0f) ? 0 : 1;
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}
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{
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glm::vec3 A(1.0f, 2.0f, 3.0f);
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glm::vec3 B = A++;
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Error += B == glm::vec3(1.0f, 2.0f, 3.0f) ? 0 : 1;
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Error += A == glm::vec3(2.0f, 3.0f, 4.0f) ? 0 : 1;
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glm::ivec3 A(1.0f, 2.0f, 3.0f);
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glm::ivec3 B = A++;
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Error += B == glm::ivec3(1.0f, 2.0f, 3.0f) ? 0 : 1;
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Error += A == glm::ivec3(2.0f, 3.0f, 4.0f) ? 0 : 1;
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}
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return Error;
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@ -319,57 +321,57 @@ int test_vec3_swizzle3_2()
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# if GLM_SWIZZLE == GLM_SWIZZLE_OPERATOR
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{
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glm::vec3 v(1, 2, 3);
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glm::vec2 u;
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glm::ivec3 v(1, 2, 3);
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glm::ivec2 u;
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// Can not assign a vec3 swizzle to a vec2
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//u = v.xyz; //Illegal
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//u = v.rgb; //Illegal
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//u = v.stp; //Illegal
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u = v.xx; Error += (u.x == 1.0f && u.y == 1.0f) ? 0 : 1;
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u = v.xy; Error += (u.x == 1.0f && u.y == 2.0f) ? 0 : 1;
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u = v.xz; Error += (u.x == 1.0f && u.y == 3.0f) ? 0 : 1;
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u = v.yx; Error += (u.x == 2.0f && u.y == 1.0f) ? 0 : 1;
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u = v.yy; Error += (u.x == 2.0f && u.y == 2.0f) ? 0 : 1;
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u = v.yz; Error += (u.x == 2.0f && u.y == 3.0f) ? 0 : 1;
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u = v.zx; Error += (u.x == 3.0f && u.y == 1.0f) ? 0 : 1;
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u = v.zy; Error += (u.x == 3.0f && u.y == 2.0f) ? 0 : 1;
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u = v.zz; Error += (u.x == 3.0f && u.y == 3.0f) ? 0 : 1;
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u = v.xx; Error += (u.x == 1 && u.y == 1) ? 0 : 1;
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u = v.xy; Error += (u.x == 1 && u.y == 2) ? 0 : 1;
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u = v.xz; Error += (u.x == 1 && u.y == 3) ? 0 : 1;
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u = v.yx; Error += (u.x == 2 && u.y == 1) ? 0 : 1;
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u = v.yy; Error += (u.x == 2 && u.y == 2) ? 0 : 1;
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u = v.yz; Error += (u.x == 2 && u.y == 3) ? 0 : 1;
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u = v.zx; Error += (u.x == 3 && u.y == 1) ? 0 : 1;
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u = v.zy; Error += (u.x == 3 && u.y == 2) ? 0 : 1;
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u = v.zz; Error += (u.x == 3 && u.y == 3) ? 0 : 1;
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u = v.rr; Error += (u.r == 1.0f && u.g == 1.0f) ? 0 : 1;
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u = v.rg; Error += (u.r == 1.0f && u.g == 2.0f) ? 0 : 1;
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u = v.rb; Error += (u.r == 1.0f && u.g == 3.0f) ? 0 : 1;
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u = v.gr; Error += (u.r == 2.0f && u.g == 1.0f) ? 0 : 1;
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u = v.gg; Error += (u.r == 2.0f && u.g == 2.0f) ? 0 : 1;
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u = v.gb; Error += (u.r == 2.0f && u.g == 3.0f) ? 0 : 1;
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u = v.br; Error += (u.r == 3.0f && u.g == 1.0f) ? 0 : 1;
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u = v.bg; Error += (u.r == 3.0f && u.g == 2.0f) ? 0 : 1;
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u = v.bb; Error += (u.r == 3.0f && u.g == 3.0f) ? 0 : 1;
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u = v.rr; Error += (u.r == 1 && u.g == 1) ? 0 : 1;
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u = v.rg; Error += (u.r == 1 && u.g == 2) ? 0 : 1;
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u = v.rb; Error += (u.r == 1 && u.g == 3) ? 0 : 1;
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u = v.gr; Error += (u.r == 2 && u.g == 1) ? 0 : 1;
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u = v.gg; Error += (u.r == 2 && u.g == 2) ? 0 : 1;
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u = v.gb; Error += (u.r == 2 && u.g == 3) ? 0 : 1;
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u = v.br; Error += (u.r == 3 && u.g == 1) ? 0 : 1;
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u = v.bg; Error += (u.r == 3 && u.g == 2) ? 0 : 1;
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u = v.bb; Error += (u.r == 3 && u.g == 3) ? 0 : 1;
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u = v.ss; Error += (u.s == 1.0f && u.t == 1.0f) ? 0 : 1;
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u = v.st; Error += (u.s == 1.0f && u.t == 2.0f) ? 0 : 1;
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u = v.sp; Error += (u.s == 1.0f && u.t == 3.0f) ? 0 : 1;
|
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u = v.ts; Error += (u.s == 2.0f && u.t == 1.0f) ? 0 : 1;
|
||||
u = v.tt; Error += (u.s == 2.0f && u.t == 2.0f) ? 0 : 1;
|
||||
u = v.tp; Error += (u.s == 2.0f && u.t == 3.0f) ? 0 : 1;
|
||||
u = v.ps; Error += (u.s == 3.0f && u.t == 1.0f) ? 0 : 1;
|
||||
u = v.pt; Error += (u.s == 3.0f && u.t == 2.0f) ? 0 : 1;
|
||||
u = v.pp; Error += (u.s == 3.0f && u.t == 3.0f) ? 0 : 1;
|
||||
u = v.ss; Error += (u.s == 1 && u.t == 1) ? 0 : 1;
|
||||
u = v.st; Error += (u.s == 1 && u.t == 2) ? 0 : 1;
|
||||
u = v.sp; Error += (u.s == 1 && u.t == 3) ? 0 : 1;
|
||||
u = v.ts; Error += (u.s == 2 && u.t == 1) ? 0 : 1;
|
||||
u = v.tt; Error += (u.s == 2 && u.t == 2) ? 0 : 1;
|
||||
u = v.tp; Error += (u.s == 2 && u.t == 3) ? 0 : 1;
|
||||
u = v.ps; Error += (u.s == 3 && u.t == 1) ? 0 : 1;
|
||||
u = v.pt; Error += (u.s == 3 && u.t == 2) ? 0 : 1;
|
||||
u = v.pp; Error += (u.s == 3 && u.t == 3) ? 0 : 1;
|
||||
// Mixed member aliases are not valid
|
||||
//u = v.rx; //Illegal
|
||||
//u = v.sy; //Illegal
|
||||
|
||||
u = glm::vec2(1, 2);
|
||||
v = glm::vec3(1, 2, 3);
|
||||
u = glm::ivec2(1, 2);
|
||||
v = glm::ivec3(1, 2, 3);
|
||||
//v.xx = u; //Illegal
|
||||
v.xy = u; Error += (v.x == 1.0f && v.y == 2.0f && v.z == 3.0f) ? 0 : 1;
|
||||
v.xz = u; Error += (v.x == 1.0f && v.y == 2.0f && v.z == 2.0f) ? 0 : 1;
|
||||
v.yx = u; Error += (v.x == 2.0f && v.y == 1.0f && v.z == 2.0f) ? 0 : 1;
|
||||
v.xy = u; Error += (v.x == 1 && v.y == 2 && v.z == 3) ? 0 : 1;
|
||||
v.xz = u; Error += (v.x == 1 && v.y == 2 && v.z == 2) ? 0 : 1;
|
||||
v.yx = u; Error += (v.x == 2 && v.y == 1 && v.z == 2) ? 0 : 1;
|
||||
//v.yy = u; //Illegal
|
||||
v.yz = u; Error += (v.x == 2.0f && v.y == 1.0f && v.z == 2.0f) ? 0 : 1;
|
||||
v.zx = u; Error += (v.x == 2.0f && v.y == 1.0f && v.z == 1.0f) ? 0 : 1;
|
||||
v.zy = u; Error += (v.x == 2.0f && v.y == 2.0f && v.z == 1.0f) ? 0 : 1;
|
||||
v.yz = u; Error += (v.x == 2 && v.y == 1 && v.z == 2) ? 0 : 1;
|
||||
v.zx = u; Error += (v.x == 2 && v.y == 1 && v.z == 1) ? 0 : 1;
|
||||
v.zy = u; Error += (v.x == 2 && v.y == 2 && v.z == 1) ? 0 : 1;
|
||||
//v.zz = u; //Illegal
|
||||
}
|
||||
# endif//GLM_SWIZZLE == GLM_SWIZZLE_OPERATOR
|
||||
@ -383,22 +385,22 @@ int test_vec3_swizzle3_3()
|
||||
|
||||
# if GLM_SWIZZLE == GLM_SWIZZLE_OPERATOR
|
||||
{
|
||||
glm::vec3 v(1, 2, 3);
|
||||
glm::vec3 u;
|
||||
glm::ivec3 v(1, 2, 3);
|
||||
glm::ivec3 u;
|
||||
|
||||
u = v; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
|
||||
u = v; Error += (u.x == 1 && u.y == 2 && u.z == 3) ? 0 : 1;
|
||||
|
||||
u = v.xyz; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
|
||||
u = v.zyx; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
|
||||
u.zyx = v; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
|
||||
u = v.xyz; Error += (u.x == 1 && u.y == 2 && u.z == 3) ? 0 : 1;
|
||||
u = v.zyx; Error += (u.x == 3 && u.y == 2 && u.z == 1) ? 0 : 1;
|
||||
u.zyx = v; Error += (u.x == 3 && u.y == 2 && u.z == 1) ? 0 : 1;
|
||||
|
||||
u = v.rgb; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
|
||||
u = v.bgr; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
|
||||
u.bgr = v; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
|
||||
u = v.rgb; Error += (u.x == 1 && u.y == 2 && u.z == 3) ? 0 : 1;
|
||||
u = v.bgr; Error += (u.x == 3 && u.y == 2 && u.z == 1) ? 0 : 1;
|
||||
u.bgr = v; Error += (u.x == 3 && u.y == 2 && u.z == 1) ? 0 : 1;
|
||||
|
||||
u = v.stp; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
|
||||
u = v.pts; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
|
||||
u.pts = v; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
|
||||
u = v.stp; Error += (u.x == 1 && u.y == 2 && u.z == 3) ? 0 : 1;
|
||||
u = v.pts; Error += (u.x == 3 && u.y == 2 && u.z == 1) ? 0 : 1;
|
||||
u.pts = v; Error += (u.x == 3 && u.y == 2 && u.z == 1) ? 0 : 1;
|
||||
}
|
||||
# endif//GLM_LANG
|
||||
|
||||
@ -409,12 +411,12 @@ int test_vec3_swizzle_operators()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
glm::vec3 u = glm::vec3(1, 2, 3);
|
||||
glm::vec3 v = glm::vec3(10, 20, 30);
|
||||
glm::ivec3 const u = glm::ivec3(1, 2, 3);
|
||||
glm::ivec3 const v = glm::ivec3(10, 20, 30);
|
||||
|
||||
# if GLM_SWIZZLE == GLM_SWIZZLE_OPERATOR
|
||||
{
|
||||
glm::vec3 q;
|
||||
glm::ivec3 q;
|
||||
|
||||
// Swizzle, swizzle binary operators
|
||||
q = u.xyz + v.xyz; Error += (q == (u + v)) ? 0 : 1;
|
||||
@ -496,20 +498,20 @@ int test_vec3_swizzle_partial()
|
||||
|
||||
# if GLM_SWIZZLE == GLM_SWIZZLE_OPERATOR
|
||||
{
|
||||
glm::vec3 const A(1, 2, 3);
|
||||
glm::vec3 B(A.xy, 3.0f);
|
||||
glm::ivec3 const A(1, 2, 3);
|
||||
glm::ivec3 B(A.xy, 3.0f);
|
||||
Error += A == B ? 0 : 1;
|
||||
}
|
||||
|
||||
{
|
||||
glm::vec3 const A(1, 2, 3);
|
||||
glm::vec3 const B(1.0f, A.yz);
|
||||
glm::ivec3 const A(1, 2, 3);
|
||||
glm::ivec3 const B(1.0f, A.yz);
|
||||
Error += A == B ? 0 : 1;
|
||||
}
|
||||
|
||||
{
|
||||
glm::vec3 const A(1, 2, 3);
|
||||
glm::vec3 const B(A.xyz);
|
||||
glm::ivec3 const A(1, 2, 3);
|
||||
glm::ivec3 const B(A.xyz);
|
||||
Error += A == B ? 0 : 1;
|
||||
}
|
||||
# endif//GLM_SWIZZLE == GLM_SWIZZLE_OPERATOR
|
||||
|
@ -2,6 +2,7 @@
|
||||
#define GLM_FORCE_SWIZZLE
|
||||
#include <glm/gtc/epsilon.hpp>
|
||||
#include <glm/ext/vec1.hpp>
|
||||
#include <glm/ext/vector_relational.hpp>
|
||||
#include <glm/vector_relational.hpp>
|
||||
#include <glm/vec2.hpp>
|
||||
#include <glm/vec3.hpp>
|
||||
@ -75,8 +76,8 @@ static int test_vec4_ctor()
|
||||
#endif
|
||||
|
||||
{
|
||||
glm::vec4 A(1);
|
||||
glm::vec4 B(1, 1, 1, 1);
|
||||
glm::ivec4 const A(1);
|
||||
glm::ivec4 const B(1, 1, 1, 1);
|
||||
|
||||
Error += A == B ? 0 : 1;
|
||||
}
|
||||
@ -307,8 +308,8 @@ static int test_operators()
|
||||
int Error = 0;
|
||||
|
||||
{
|
||||
glm::vec4 A(1.0f);
|
||||
glm::vec4 B(1.0f);
|
||||
glm::ivec4 A(1.0f);
|
||||
glm::ivec4 B(1.0f);
|
||||
bool R = A != B;
|
||||
bool S = A == B;
|
||||
|
||||
@ -316,123 +317,123 @@ static int test_operators()
|
||||
}
|
||||
|
||||
{
|
||||
glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
glm::vec4 B(4.0f, 5.0f, 6.0f, 7.0f);
|
||||
glm::vec4 const A(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
glm::vec4 const B(4.0f, 5.0f, 6.0f, 7.0f);
|
||||
|
||||
glm::vec4 C = A + B;
|
||||
Error += C == glm::vec4(5, 7, 9, 11) ? 0 : 1;
|
||||
glm::vec4 const C = A + B;
|
||||
Error += glm::all(glm::equal(C, glm::vec4(5, 7, 9, 11), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
glm::vec4 D = B - A;
|
||||
Error += D == glm::vec4(3, 3, 3, 3) ? 0 : 1;
|
||||
glm::vec4 const D = B - A;
|
||||
Error += glm::all(glm::equal(D, glm::vec4(3, 3, 3, 3), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
glm::vec4 E = A * B;
|
||||
Error += E == glm::vec4(4, 10, 18, 28) ? 0 : 1;
|
||||
glm::vec4 const E = A * B;
|
||||
Error += glm::all(glm::equal(E, glm::vec4(4, 10, 18, 28), glm::epsilon<float>()) )? 0 : 1;
|
||||
|
||||
glm::vec4 F = B / A;
|
||||
Error += F == glm::vec4(4, 2.5, 2, 7.0f / 4.0f) ? 0 : 1;
|
||||
glm::vec4 const F = B / A;
|
||||
Error += glm::all(glm::equal(F, glm::vec4(4, 2.5, 2, 7.0f / 4.0f), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
glm::vec4 G = A + 1.0f;
|
||||
Error += G == glm::vec4(2, 3, 4, 5) ? 0 : 1;
|
||||
glm::vec4 const G = A + 1.0f;
|
||||
Error += glm::all(glm::equal(G, glm::vec4(2, 3, 4, 5), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
glm::vec4 H = B - 1.0f;
|
||||
Error += H == glm::vec4(3, 4, 5, 6) ? 0 : 1;
|
||||
glm::vec4 const H = B - 1.0f;
|
||||
Error += glm::all(glm::equal(H, glm::vec4(3, 4, 5, 6), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
glm::vec4 I = A * 2.0f;
|
||||
Error += I == glm::vec4(2, 4, 6, 8) ? 0 : 1;
|
||||
glm::vec4 const I = A * 2.0f;
|
||||
Error += glm::all(glm::equal(I, glm::vec4(2, 4, 6, 8), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
glm::vec4 J = B / 2.0f;
|
||||
Error += J == glm::vec4(2, 2.5, 3, 3.5) ? 0 : 1;
|
||||
glm::vec4 const J = B / 2.0f;
|
||||
Error += glm::all(glm::equal(J, glm::vec4(2, 2.5, 3, 3.5), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
glm::vec4 K = 1.0f + A;
|
||||
Error += K == glm::vec4(2, 3, 4, 5) ? 0 : 1;
|
||||
glm::vec4 const K = 1.0f + A;
|
||||
Error += glm::all(glm::equal(K, glm::vec4(2, 3, 4, 5), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
glm::vec4 L = 1.0f - B;
|
||||
Error += L == glm::vec4(-3, -4, -5, -6) ? 0 : 1;
|
||||
glm::vec4 const L = 1.0f - B;
|
||||
Error += glm::all(glm::equal(L, glm::vec4(-3, -4, -5, -6), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
glm::vec4 M = 2.0f * A;
|
||||
Error += M == glm::vec4(2, 4, 6, 8) ? 0 : 1;
|
||||
glm::vec4 const M = 2.0f * A;
|
||||
Error += glm::all(glm::equal(M, glm::vec4(2, 4, 6, 8), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
glm::vec4 N = 2.0f / B;
|
||||
Error += N == glm::vec4(0.5, 2.0 / 5.0, 2.0 / 6.0, 2.0 / 7.0) ? 0 : 1;
|
||||
glm::vec4 const N = 2.0f / B;
|
||||
Error += glm::all(glm::equal(N, glm::vec4(0.5, 2.0 / 5.0, 2.0 / 6.0, 2.0 / 7.0), glm::epsilon<float>())) ? 0 : 1;
|
||||
}
|
||||
|
||||
{
|
||||
glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
glm::vec4 B(4.0f, 5.0f, 6.0f, 7.0f);
|
||||
glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
glm::ivec4 B(4.0f, 5.0f, 6.0f, 7.0f);
|
||||
|
||||
A += B;
|
||||
Error += A == glm::vec4(5, 7, 9, 11) ? 0 : 1;
|
||||
Error += A == glm::ivec4(5, 7, 9, 11) ? 0 : 1;
|
||||
|
||||
A += 1.0f;
|
||||
Error += A == glm::vec4(6, 8, 10, 12) ? 0 : 1;
|
||||
A += 1;
|
||||
Error += A == glm::ivec4(6, 8, 10, 12) ? 0 : 1;
|
||||
}
|
||||
{
|
||||
glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
glm::vec4 B(4.0f, 5.0f, 6.0f, 7.0f);
|
||||
glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
glm::ivec4 B(4.0f, 5.0f, 6.0f, 7.0f);
|
||||
|
||||
B -= A;
|
||||
Error += B == glm::vec4(3, 3, 3, 3) ? 0 : 1;
|
||||
Error += B == glm::ivec4(3, 3, 3, 3) ? 0 : 1;
|
||||
|
||||
B -= 1.0f;
|
||||
Error += B == glm::vec4(2, 2, 2, 2) ? 0 : 1;
|
||||
B -= 1;
|
||||
Error += B == glm::ivec4(2, 2, 2, 2) ? 0 : 1;
|
||||
}
|
||||
{
|
||||
glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
glm::vec4 B(4.0f, 5.0f, 6.0f, 7.0f);
|
||||
glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
glm::ivec4 B(4.0f, 5.0f, 6.0f, 7.0f);
|
||||
|
||||
A *= B;
|
||||
Error += A == glm::vec4(4, 10, 18, 28) ? 0 : 1;
|
||||
Error += A == glm::ivec4(4, 10, 18, 28) ? 0 : 1;
|
||||
|
||||
A *= 2.0f;
|
||||
Error += A == glm::vec4(8, 20, 36, 56) ? 0 : 1;
|
||||
A *= 2;
|
||||
Error += A == glm::ivec4(8, 20, 36, 56) ? 0 : 1;
|
||||
}
|
||||
{
|
||||
glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
glm::vec4 B(4.0f, 5.0f, 6.0f, 7.0f);
|
||||
glm::ivec4 A(1.0f, 2.0f, 2.0f, 4.0f);
|
||||
glm::ivec4 B(4.0f, 4.0f, 8.0f, 8.0f);
|
||||
|
||||
B /= A;
|
||||
Error += B == glm::vec4(4, 2.5, 2, 7.0f / 4.0f) ? 0 : 1;
|
||||
Error += B == glm::ivec4(4, 2, 4, 2) ? 0 : 1;
|
||||
|
||||
B /= 2.0f;
|
||||
Error += B == glm::vec4(2, 1.25, 1, 7.0f / 4.0f / 2.0f) ? 0 : 1;
|
||||
B /= 2;
|
||||
Error += B == glm::ivec4(2, 1, 2, 1) ? 0 : 1;
|
||||
}
|
||||
{
|
||||
glm::vec4 B(2.0f);
|
||||
glm::ivec4 B(2.0f);
|
||||
|
||||
B /= B.y;
|
||||
Error += B == glm::vec4(1.0f) ? 0 : 1;
|
||||
Error += B == glm::ivec4(1.0f) ? 0 : 1;
|
||||
}
|
||||
|
||||
{
|
||||
glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
glm::vec4 B = -A;
|
||||
Error += B == glm::vec4(-1.0f, -2.0f, -3.0f, -4.0f) ? 0 : 1;
|
||||
glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
glm::ivec4 B = -A;
|
||||
Error += B == glm::ivec4(-1.0f, -2.0f, -3.0f, -4.0f) ? 0 : 1;
|
||||
}
|
||||
|
||||
{
|
||||
glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
glm::vec4 B = --A;
|
||||
Error += B == glm::vec4(0.0f, 1.0f, 2.0f, 3.0f) ? 0 : 1;
|
||||
glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
glm::ivec4 B = --A;
|
||||
Error += B == glm::ivec4(0.0f, 1.0f, 2.0f, 3.0f) ? 0 : 1;
|
||||
}
|
||||
|
||||
{
|
||||
glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
glm::vec4 B = A--;
|
||||
Error += B == glm::vec4(1.0f, 2.0f, 3.0f, 4.0f) ? 0 : 1;
|
||||
Error += A == glm::vec4(0.0f, 1.0f, 2.0f, 3.0f) ? 0 : 1;
|
||||
glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
glm::ivec4 B = A--;
|
||||
Error += B == glm::ivec4(1.0f, 2.0f, 3.0f, 4.0f) ? 0 : 1;
|
||||
Error += A == glm::ivec4(0.0f, 1.0f, 2.0f, 3.0f) ? 0 : 1;
|
||||
}
|
||||
|
||||
{
|
||||
glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
glm::vec4 B = ++A;
|
||||
Error += B == glm::vec4(2.0f, 3.0f, 4.0f, 5.0f) ? 0 : 1;
|
||||
glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
glm::ivec4 B = ++A;
|
||||
Error += B == glm::ivec4(2.0f, 3.0f, 4.0f, 5.0f) ? 0 : 1;
|
||||
}
|
||||
|
||||
{
|
||||
glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
glm::vec4 B = A++;
|
||||
Error += B == glm::vec4(1.0f, 2.0f, 3.0f, 4.0f) ? 0 : 1;
|
||||
Error += A == glm::vec4(2.0f, 3.0f, 4.0f, 5.0f) ? 0 : 1;
|
||||
glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
glm::ivec4 B = A++;
|
||||
Error += B == glm::ivec4(1.0f, 2.0f, 3.0f, 4.0f) ? 0 : 1;
|
||||
Error += A == glm::ivec4(2.0f, 3.0f, 4.0f, 5.0f) ? 0 : 1;
|
||||
}
|
||||
|
||||
return Error;
|
||||
@ -443,8 +444,8 @@ static int test_equal()
|
||||
int Error = 0;
|
||||
|
||||
{
|
||||
glm::vec4 const A(1, 2, 3, 4);
|
||||
glm::vec4 const B(1, 2, 3, 4);
|
||||
glm::uvec4 const A(1, 2, 3, 4);
|
||||
glm::uvec4 const B(1, 2, 3, 4);
|
||||
Error += A == B ? 0 : 1;
|
||||
Error += A != B ? 1 : 0;
|
||||
}
|
||||
@ -483,33 +484,33 @@ static int test_swizzle_partial()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
glm::vec4 A(1, 2, 3, 4);
|
||||
glm::vec4 const A(1, 2, 3, 4);
|
||||
|
||||
# if GLM_SWIZZLE == GLM_SWIZZLE_OPERATOR
|
||||
{
|
||||
glm::vec4 B(A.xy, A.zw);
|
||||
Error += A == B ? 0 : 1;
|
||||
Error += glm::all(glm::equal(A, B, 0.0001f)) ? 0 : 1;
|
||||
}
|
||||
{
|
||||
glm::vec4 B(A.xy, 3.0f, 4.0f);
|
||||
Error += A == B ? 0 : 1;
|
||||
Error += glm::all(glm::equal(A, B, 0.0001f)) ? 0 : 1;
|
||||
}
|
||||
{
|
||||
glm::vec4 B(1.0f, A.yz, 4.0f);
|
||||
Error += A == B ? 0 : 1;
|
||||
Error += glm::all(glm::equal(A, B, 0.0001f)) ? 0 : 1;
|
||||
}
|
||||
{
|
||||
glm::vec4 B(1.0f, 2.0f, A.zw);
|
||||
Error += A == B ? 0 : 1;
|
||||
Error += glm::all(glm::equal(A, B, 0.0001f)) ? 0 : 1;
|
||||
}
|
||||
|
||||
{
|
||||
glm::vec4 B(A.xyz, 4.0f);
|
||||
Error += A == B ? 0 : 1;
|
||||
Error += glm::all(glm::equal(A, B, 0.0001f)) ? 0 : 1;
|
||||
}
|
||||
{
|
||||
glm::vec4 B(1.0f, A.yzw);
|
||||
Error += A == B ? 0 : 1;
|
||||
Error += glm::all(glm::equal(A, B, 0.0001f)) ? 0 : 1;
|
||||
}
|
||||
# endif//GLM_SWIZZLE == GLM_SWIZZLE_OPERATOR || GLM_SWIZZLE == GLM_SWIZZLE_FUNCTION
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#include <glm/ext/vector_relational.hpp>
|
||||
#include <glm/gtc/constants.hpp>
|
||||
#include <glm/gtc/matrix_access.hpp>
|
||||
#include <glm/mat2x2.hpp>
|
||||
#include <glm/mat2x3.hpp>
|
||||
@ -18,8 +20,8 @@ int test_mat2x2_row_set()
|
||||
m = glm::row(m, 0, glm::vec2( 0, 1));
|
||||
m = glm::row(m, 1, glm::vec2( 4, 5));
|
||||
|
||||
Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
|
||||
Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::row(m, 0), glm::vec2( 0, 1), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::row(m, 1), glm::vec2( 4, 5), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
@ -33,8 +35,8 @@ int test_mat2x2_col_set()
|
||||
m = glm::column(m, 0, glm::vec2( 0, 1));
|
||||
m = glm::column(m, 1, glm::vec2( 4, 5));
|
||||
|
||||
Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
|
||||
Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::column(m, 0), glm::vec2( 0, 1), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::column(m, 1), glm::vec2( 4, 5), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
@ -49,9 +51,9 @@ int test_mat2x3_row_set()
|
||||
m = glm::row(m, 1, glm::vec2( 4, 5));
|
||||
m = glm::row(m, 2, glm::vec2( 8, 9));
|
||||
|
||||
Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
|
||||
Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
|
||||
Error += glm::row(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::row(m, 0), glm::vec2( 0, 1), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::row(m, 1), glm::vec2( 4, 5), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::row(m, 2), glm::vec2( 8, 9), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
@ -65,8 +67,8 @@ int test_mat2x3_col_set()
|
||||
m = glm::column(m, 0, glm::vec3( 0, 1, 2));
|
||||
m = glm::column(m, 1, glm::vec3( 4, 5, 6));
|
||||
|
||||
Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
|
||||
Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::column(m, 0), glm::vec3( 0, 1, 2), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::column(m, 1), glm::vec3( 4, 5, 6), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
@ -82,10 +84,10 @@ int test_mat2x4_row_set()
|
||||
m = glm::row(m, 2, glm::vec2( 8, 9));
|
||||
m = glm::row(m, 3, glm::vec2(12, 13));
|
||||
|
||||
Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
|
||||
Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
|
||||
Error += glm::row(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
|
||||
Error += glm::row(m, 3) == glm::vec2(12, 13) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::row(m, 0), glm::vec2( 0, 1), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::row(m, 1), glm::vec2( 4, 5), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::row(m, 2), glm::vec2( 8, 9), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::row(m, 3), glm::vec2(12, 13), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
@ -99,8 +101,8 @@ int test_mat2x4_col_set()
|
||||
m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
|
||||
m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
|
||||
|
||||
Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
|
||||
Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::column(m, 0), glm::vec4( 0, 1, 2, 3), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::column(m, 1), glm::vec4( 4, 5, 6, 7), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
@ -114,8 +116,8 @@ int test_mat3x2_row_set()
|
||||
m = glm::row(m, 0, glm::vec3( 0, 1, 2));
|
||||
m = glm::row(m, 1, glm::vec3( 4, 5, 6));
|
||||
|
||||
Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
|
||||
Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::row(m, 0), glm::vec3( 0, 1, 2), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::row(m, 1), glm::vec3( 4, 5, 6), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
@ -130,9 +132,9 @@ int test_mat3x2_col_set()
|
||||
m = glm::column(m, 1, glm::vec2( 4, 5));
|
||||
m = glm::column(m, 2, glm::vec2( 8, 9));
|
||||
|
||||
Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
|
||||
Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
|
||||
Error += glm::column(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::column(m, 0), glm::vec2( 0, 1), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::column(m, 1), glm::vec2( 4, 5), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::column(m, 2), glm::vec2( 8, 9), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
@ -147,9 +149,9 @@ int test_mat3x3_row_set()
|
||||
m = glm::row(m, 1, glm::vec3( 4, 5, 6));
|
||||
m = glm::row(m, 2, glm::vec3( 8, 9, 10));
|
||||
|
||||
Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
|
||||
Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
|
||||
Error += glm::row(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::row(m, 0), glm::vec3( 0, 1, 2), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::row(m, 1), glm::vec3( 4, 5, 6), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::row(m, 2), glm::vec3( 8, 9, 10), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
@ -164,9 +166,9 @@ int test_mat3x3_col_set()
|
||||
m = glm::column(m, 1, glm::vec3( 4, 5, 6));
|
||||
m = glm::column(m, 2, glm::vec3( 8, 9, 10));
|
||||
|
||||
Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
|
||||
Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
|
||||
Error += glm::column(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::column(m, 0), glm::vec3( 0, 1, 2), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::column(m, 1), glm::vec3( 4, 5, 6), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::column(m, 2), glm::vec3( 8, 9, 10), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
@ -182,10 +184,10 @@ int test_mat3x4_row_set()
|
||||
m = glm::row(m, 2, glm::vec3( 8, 9, 10));
|
||||
m = glm::row(m, 3, glm::vec3(12, 13, 14));
|
||||
|
||||
Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
|
||||
Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
|
||||
Error += glm::row(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
|
||||
Error += glm::row(m, 3) == glm::vec3(12, 13, 14) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::row(m, 0), glm::vec3( 0, 1, 2), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::row(m, 1), glm::vec3( 4, 5, 6), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::row(m, 2), glm::vec3( 8, 9, 10), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::row(m, 3), glm::vec3(12, 13, 14), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
@ -200,9 +202,9 @@ int test_mat3x4_col_set()
|
||||
m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
|
||||
m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11));
|
||||
|
||||
Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
|
||||
Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
|
||||
Error += glm::column(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::column(m, 0), glm::vec4( 0, 1, 2, 3), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::column(m, 1), glm::vec4( 4, 5, 6, 7), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::column(m, 2), glm::vec4( 8, 9, 10, 11), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
@ -216,8 +218,8 @@ int test_mat4x2_row_set()
|
||||
m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
|
||||
m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
|
||||
|
||||
Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
|
||||
Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::row(m, 0), glm::vec4( 0, 1, 2, 3), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::row(m, 1), glm::vec4( 4, 5, 6, 7), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
@ -233,10 +235,10 @@ int test_mat4x2_col_set()
|
||||
m = glm::column(m, 2, glm::vec2( 8, 9));
|
||||
m = glm::column(m, 3, glm::vec2(12, 13));
|
||||
|
||||
Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
|
||||
Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
|
||||
Error += glm::column(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
|
||||
Error += glm::column(m, 3) == glm::vec2(12, 13) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::column(m, 0), glm::vec2( 0, 1), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::column(m, 1), glm::vec2( 4, 5), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::column(m, 2), glm::vec2( 8, 9), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::column(m, 3), glm::vec2(12, 13), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
@ -251,9 +253,9 @@ int test_mat4x3_row_set()
|
||||
m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
|
||||
m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11));
|
||||
|
||||
Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
|
||||
Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
|
||||
Error += glm::row(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::row(m, 0), glm::vec4( 0, 1, 2, 3), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::row(m, 1), glm::vec4( 4, 5, 6, 7), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::row(m, 2), glm::vec4( 8, 9, 10, 11), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
@ -269,10 +271,10 @@ int test_mat4x3_col_set()
|
||||
m = glm::column(m, 2, glm::vec3( 8, 9, 10));
|
||||
m = glm::column(m, 3, glm::vec3(12, 13, 14));
|
||||
|
||||
Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
|
||||
Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
|
||||
Error += glm::column(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
|
||||
Error += glm::column(m, 3) == glm::vec3(12, 13, 14) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::column(m, 0), glm::vec3( 0, 1, 2), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::column(m, 1), glm::vec3( 4, 5, 6), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::column(m, 2), glm::vec3( 8, 9, 10), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::column(m, 3), glm::vec3(12, 13, 14), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
@ -288,10 +290,10 @@ int test_mat4x4_row_set()
|
||||
m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11));
|
||||
m = glm::row(m, 3, glm::vec4(12, 13, 14, 15));
|
||||
|
||||
Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
|
||||
Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
|
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Error += glm::row(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
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Error += glm::row(m, 3) == glm::vec4(12, 13, 14, 15) ? 0 : 1;
|
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Error += glm::all(glm::equal(glm::row(m, 0), glm::vec4( 0, 1, 2, 3), glm::epsilon<float>())) ? 0 : 1;
|
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Error += glm::all(glm::equal(glm::row(m, 1), glm::vec4( 4, 5, 6, 7), glm::epsilon<float>())) ? 0 : 1;
|
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Error += glm::all(glm::equal(glm::row(m, 2), glm::vec4( 8, 9, 10, 11), glm::epsilon<float>())) ? 0 : 1;
|
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Error += glm::all(glm::equal(glm::row(m, 3), glm::vec4(12, 13, 14, 15), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
@ -307,10 +309,10 @@ int test_mat4x4_col_set()
|
||||
m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11));
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m = glm::column(m, 3, glm::vec4(12, 13, 14, 15));
|
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|
||||
Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
|
||||
Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
|
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Error += glm::column(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
|
||||
Error += glm::column(m, 3) == glm::vec4(12, 13, 14, 15) ? 0 : 1;
|
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Error += glm::all(glm::equal(glm::column(m, 0), glm::vec4( 0, 1, 2, 3), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::column(m, 1), glm::vec4( 4, 5, 6, 7), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::column(m, 2), glm::vec4( 8, 9, 10, 11), glm::epsilon<float>())) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(glm::column(m, 3), glm::vec4(12, 13, 14, 15), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
@ -322,13 +324,13 @@ int test_mat4x4_row_get()
|
||||
glm::mat4 m(1);
|
||||
|
||||
glm::vec4 A = glm::row(m, 0);
|
||||
Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(A, glm::vec4(1, 0, 0, 0), glm::epsilon<float>())) ? 0 : 1;
|
||||
glm::vec4 B = glm::row(m, 1);
|
||||
Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(B, glm::vec4(0, 1, 0, 0), glm::epsilon<float>())) ? 0 : 1;
|
||||
glm::vec4 C = glm::row(m, 2);
|
||||
Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(C, glm::vec4(0, 0, 1, 0), glm::epsilon<float>())) ? 0 : 1;
|
||||
glm::vec4 D = glm::row(m, 3);
|
||||
Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(D, glm::vec4(0, 0, 0, 1), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
@ -340,13 +342,13 @@ int test_mat4x4_col_get()
|
||||
glm::mat4 m(1);
|
||||
|
||||
glm::vec4 A = glm::column(m, 0);
|
||||
Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(A, glm::vec4(1, 0, 0, 0), glm::epsilon<float>())) ? 0 : 1;
|
||||
glm::vec4 B = glm::column(m, 1);
|
||||
Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(B, glm::vec4(0, 1, 0, 0), glm::epsilon<float>())) ? 0 : 1;
|
||||
glm::vec4 C = glm::column(m, 2);
|
||||
Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(C, glm::vec4(0, 0, 1, 0), glm::epsilon<float>())) ? 0 : 1;
|
||||
glm::vec4 D = glm::column(m, 3);
|
||||
Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1;
|
||||
Error += glm::all(glm::equal(D, glm::vec4(0, 0, 0, 1), glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user